winning100 Posted March 6, 2016 Posted March 6, 2016 E' proprio questa la cosa importante, lasciandolo su NO funziona tutto perfettamente, si passa dai 180° dei kart ai 900° della Camaro senza dover toccare assolutamente nulla. Non e' vero , in pista il volante virtuale delle monoposto non segue la rotazione del volante reale. c'e' qualhce casino nei tuoi setting, qui il g25 si autoregola a seconda della macchina in uso, come del resto faceva gia in gsce io ho un g29, allora sara' che il gioco non e' compatibile con il G29 anche se nei preset e' presente. l hai fatto l ultimo tentativo? lanciare il gioco con profiler spento, controlla anche la tray bar, perche se premi la x rimane in background nella tray Fatto fa la stessa cosa. Ho controllato tutte le impostazioni e sono settate tutte bene nel gioco, ma il volante non corrisponde a quello virtuale.
davide69 Posted March 6, 2016 Posted March 6, 2016 In questi giorni lo sto testando a fondo anche io e spero di fare una recensione nella prossima settimana Le prime impressioni sono molto buone. Sono rimasto particolarmente colpito dall'ottimo FFB e anche dalla fisica in generale. Peccato per i pochi contenuti. In sostanza, come ha detto un utente, mi sembra un "rFactor 1.5" boh, l unica cosa che mi fa schifo e' proprio l FFB dovuto al realfeel che ho dovuto eliminare, sembra la brutta simulazione di una postazione dinamica visto che mi fa tremare anche il pavimento...cmq sto gioco ha portato una novita', i camioncini con cui fare i salti ciao oppolo, in effetti è un peccato levare il real feel...ti perdi il 90 % della bellezza dell'ffb dei reiza; hai provato sia ad abbassare le forze che inserire il filtro smooth ( di default è a 0) dal config del real feel ?? Personalmente il mio problema era il forte alleggerimento al centro...ho risolto miscelando all' 85% il real feel con il controller ini in modo da sfruttare al max lo steer force exponent ( che il real feel bypassa quando settato al 100%). E' un buon compromesso....ma l'ffb di rf2 è su un altro pianeta, non c'è niente da fare. E aggiugo: se isi curasse con la stessa qualità i suoi contenuti come fa reiza...rf2 starebbe in un altra galassia.
winning100 Posted March 6, 2016 Posted March 6, 2016 Questo e' quello che succede , il volante virtuale non corrisponde al volante reale.
Tr51 Posted March 6, 2016 Posted March 6, 2016 (edited) Posta il tuo Controller.ini sta in Steam\steamapps\common\automobilista\UserData\ il nome che hai messo così vediamo se è un problema di config . anzi metto il mio .... che il G27 ed il G29 hanno il set Identico (quello in neretto è l'unico che ho modificato) [ Force Feedback ]FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.FFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.FFB Gain="0.97531" // Strength of Force Feedback effects. Range 0.0 to 1.0.FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)FFB Skip Updates="1" // Some drivers can't handle a quick FFB update rate so use this parameter to skip the given number of updates (0=full, 1=half, 2=one-third, 3=one-quarter, etc.)FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)FFB steer force neutral function="0.06000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=newFFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0FFB steer force grip function="0.55000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.FFB steer force grip factor="0.40000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering forceFFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point).FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.FFB rumble strip pull factor="-0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. --------------------------------------------------------- [ General Controls ]Analog Control Filter="0" // 0 = off, 31 = on, or add which inputs you want filtered 1=throttle, 2=brake, 4=handbrake, 8=steering, 16=clutchFilter Samples="3" // how many samples to use (3-10, lowest and highest are thrown out)Reset FFB Time="0.00000" // reset force feedback every X seconds (0 to disable)Reset Steering Wheel Range Time="0.00000" // reset steering wheel range every X seconds (0 to disable)Fixed Rate Inputs="1" // whether to sample joystick/wheel inputs in a thread for better precisionAuto Reverse="0" // If auto-shifting and holding brakes, will shift into reverse and reverse throttle/brake temporarilySteer Ratio Speed="0.00000" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable)Speed Sensitive Steering="0.00000"Keyboard Layout Override="0" // 0 = default, 1 = try Windows conversion, 2+ = attempt to use one of the existing supported keyboard layoutsKeyboard Weighted="0" // New force-based method for keyboard controls for more natural inputsKeyboard Flags="1" // Try 5 if there are issues with multimedia keys. Add to include flag: 1=foreground, 2=exclusive, 4=allow windows keyKeyboard Damping="1.60000" // This is the damping factor for the weighted method (2.0 = critical, < 2.0 = underdamped, > 2.0 = overdampedKeyboard Steering="0.20000"Keyboard Throttle="0.49722"Keyboard Brake="0.49722"Keyboard Clutch="0.20000"Mimic Steering="0" // Mimic AI or pitlane assistance with force feedbackGear Select Button Hold="1" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)Alternate Neutral Activation="0" // whether to select neutral if shift up & shift down are pressed simultaneouslyAlternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activatedSteering Wheel Range="360" // Degrees of rotation of in-game steering wheelUser Steering Wheel Range="270" // Degrees of rotation defined by the user for the steering wheelUser Steer Rotation="0" // Lets the user override the steer rotation of the vehicleMinimum Controller Buttons="2" // Increase if not enough buttons are being accepted (meaning we need to override a driver bug)Start Hardware Event Monitor="1" // Whether to try starting up and using 3rd-party hardware API(s) for the ability to set/get properties like steering wheel range that aren't part of the standard DirectInput interfaceUse Additional Hardware Features="1" // Whether to use additional hardware features like steering wheel LEDsHardware 3Digit Display="1" // If hardware has 3-digit display, 0=off, 1=gear, 2=speed Edited March 6, 2016 by Tr51
winning100 Posted March 6, 2016 Posted March 6, 2016 User Steering Wheel Range="900" // Degrees of rotation defined by the user for the steering wheel FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0. queste sono le voci che cambiano tra il mio e il tuo. Cosa puoi dirmi?
2slow4u Posted March 6, 2016 Posted March 6, 2016 User Steering Wheel Range="900" // Degrees of rotation defined by the user for the steering wheel Io l'ho, come Tr51, l'ho lasciato a default (270) e funziona perfettamente. Prova a metterlo a 270° anche tu.
winning100 Posted March 6, 2016 Posted March 6, 2016 User Steering Wheel Range="900" // Degrees of rotation defined by the user for the steering wheel Io l'ho, come Tr51, l'ho lasciato a default (270) e funziona perfettamente. Prova a metterlo a 270° anche tu. ok provo, ma io pero' non l'ho modificato , era cosi' di default.
winning100 Posted March 6, 2016 Posted March 6, 2016 Niente , di niente, non capisco perche' mi deve fare cosi, giuro sono , sto giocando solo ad Automobilista perche' lo trovo straordinario, ma questa cosa del volante mi fa veramente infastidire. Volante virtuale e volante reale non vogliono proprio andare d'accordo.
2slow4u Posted March 6, 2016 Posted March 6, 2016 ma io pero' non l'ho modificato , era cosi' di default. Allora mi sa che il gioco lo modifica dinamicamente, a seconda della vettura... Ma quando hai settato il volante, sei partito dal profilo del G29 o da zero?
2slow4u Posted March 6, 2016 Posted March 6, 2016 [sembra la brutta simulazione di una postazione dinamica visto che mi fa tremare anche il pavimento... :doubt: Inutile dire che qui non riscontro nulla del genere...
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