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  • Assetto Corsa Competizione dal 29 Maggio in versione 1.0 su Steam


    VELOCIPEDE

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    19 hours ago, ignazio said:

    Ciao e grazie in anticipo a chi può dirmi se ha già fatto questa prova e come, perchè io non trovo dove copiare  su ACC nella directory specificata.

    Copy your "ff_post_process.ini" and associated LUTs to "Documents/Assetto Corsa Competizione/Config".

    devi prelevare da assetto corsa (..documenti)....i file ini ff_post_process,e lut(il file lut ,viene creato usando wheelchek e il convertitore),e copiarli in Documenti/Assetto Corsa Competizione/Config

    Da fare ASSOLUTAMNETE questi passaggi per avere le prestazioni massime del volante......e merita alla grande !!!!!

     

    Edited by thecure
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    perdonate l'ignortanza... questo tutorial fa riferimento ad AC. E per ACC? una volta ottenuto il file .LUT dove bisogna salvarlo? e quale file .INI bisogna modificare?

     

    Grazie

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    19 hours ago, slow_saimon said:

    perdonate l'ignortanza... questo tutorial fa riferimento ad AC. E per ACC? una volta ottenuto il file .LUT dove bisogna salvarlo? e quale file .INI bisogna modificare?

      

    Grazie

    Mi sembra un gran casino, ho effettuato la procedura 2 volte e i risultati dentro il file di testo sono completamente diversi... Se lo faccio una terza volta ancora risultati diversi....

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    40 minutes ago, End222 said:

    Mi sembra un gran casino, ho effettuato la procedura 2 volte e i risultati dentro il file di testo sono completamente diversi... Se lo faccio una terza volta ancora risultati diversi....

    Per discussioni in merito fate riferimento a questo topic per AC Competizione ed a quest'altro per Assetto Corsa.

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    Dear #ACCompetizione racers,
    this update introduces some quite interesting improvements like MOUSE SUPPORT IN VR, fix for the majority of severe crashes and some more. The mid-session Save functionality has been de-activated while we are working hard to bring it back in for the next hotfix. We are working on a second hotfix, also planned for this week, that will aim to introduce a brand new Controls Options page, together with a Load Saved Game page that will allow to Save and Load multiple sessions.
    Have fun and #beACC

    ____________
    v1.0.2 Changelog

    GENERAL:
    - The .exe now starts in "-nohmd" mode if "-vr" is not specified.
    This now allows direct shortcuts with "-vr" command and reduces the number of required launch modes in Steam.
    - Fixed a crash when pausing the game from the helicam.

    GAMEPLAY:
    - Added savegame system in Career and Championship modes.
    - Savegame feature is not available in Hotlap and Hotstint mode
    - Improved general .json encoding system.
    - Added structure to manage multiple savegames (Single Player).
    NOTE: not yet enabled in the public build.
    - Added auto-saving after complete sessions in Career and Championship.
    - Fixed driver stint status in savegame.
    - Fixed incorrectly forced 10-minute driver stint length in championship and career.
    - Fixed inaccurate session results in some savegames.
    - Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).
    - Updated controller presets.
    - Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).
    - Fixes to game stability.
    - Tweaks to accident/yellow-flag highlights.
    - Fixed a bug of 'ghost cars' appearing in some cases in multiplayer highlights.
    - Added option to customize weather for championship rounds.
    NOTE: selecting "Custom" weather allows the player to customize the weather for every championship round before each event.
    - Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).
    - Fixed HUD disappearing after trying to play an invalid replay.
    - Revised AI skill levels in Career in various difficulty settings.
    - More straightforward session-end:
    Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.
    - Fixed ignition turning off when killing the engine during pit stops.

    UI:
    - Added mouse input in VR.
    - Fixed an issue with navigating the MFD in VR.
    - Fixed tyre sets section being incorrectly active when wet compound was selected in the tyre and strategy windows in the Setup screen.
    - Fixed incorrect title in the Championship car selection menu.

    AUDIO:
    - Audio communications optimization.

    GRAPHICS:
    - Added another AA method.
    Temporal is now more effective against jaggies, while KTAA is more effective against ghosting.
    - Revised steering animations on various cars to delay hands switching over too early.
    - Fixed rim speed different from tyre speed.
    - Fixed slow motion rim/tyre speed in replays.

    MULTIPLAYER & RATINGS:
    - Reduced the join lag when a new car model joins a session.
    - Drivers cannot join ongoing race sessions anymore (server settings option "isRaceLocked").
    - Fixed race track status not being properly reset after the race session.
    - Changed the way backend systems store data, so data is still correctly saved even under high loads.
    - Racecraft Rating calculations are temporarily suspended.
    - Rating widget now will correctly detect reconnections. While disconnected, it will simply dissapear.
    - Backend systems performance improvements.
    - Advanced MP options: Fixed the slider weights for night and rain.
    - Advanced MP options: Increased the significance of "clean": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%.
    - Advanced MP options: Increased the significance of "latency": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%.
    - Advanced MP options: Increased the significance of track weights, especially low values will massively rank down corresponding servers.
    - Matching now (almost) ignores servers in race sessions, instead of ranking them down.
    - Fixed CP servers not showing up for a number of user IP addresses.

    PHYSICS & FFB:
    - Force Feedback Post-Processing is now available like in the original Assetto Corsa.
    Copy your "ff_post_process.ini" and associated LUTs to "Documents/Assetto Corsa Competizione/Config".

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    Spero abbiano risolto l'imbarazzante problema che il  matchmaking che ti buttava in sessioni con pratica da 24 ore !

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