Pol75 Posted June 8, 2019 Share Posted June 8, 2019 Carboceramica plise Link to comment Share on other sites More sharing options...
thecure Posted June 8, 2019 Share Posted June 8, 2019 (edited) 19 hours ago, ignazio said: Ciao e grazie in anticipo a chi può dirmi se ha già fatto questa prova e come, perchè io non trovo dove copiare su ACC nella directory specificata. Copy your "ff_post_process.ini" and associated LUTs to "Documents/Assetto Corsa Competizione/Config". devi prelevare da assetto corsa (..documenti)....i file ini ff_post_process,e lut(il file lut ,viene creato usando wheelchek e il convertitore),e copiarli in Documenti/Assetto Corsa Competizione/Config Da fare ASSOLUTAMNETE questi passaggi per avere le prestazioni massime del volante......e merita alla grande !!!!! Edited June 8, 2019 by thecure Link to comment Share on other sites More sharing options...
Pol75 Posted June 8, 2019 Share Posted June 8, 2019 Gran bel video tutorial @thecure... complimenti Link to comment Share on other sites More sharing options...
slow_saimon Posted June 9, 2019 Share Posted June 9, 2019 perdonate l'ignortanza... questo tutorial fa riferimento ad AC. E per ACC? una volta ottenuto il file .LUT dove bisogna salvarlo? e quale file .INI bisogna modificare? Grazie Link to comment Share on other sites More sharing options...
Diorha Posted June 10, 2019 Share Posted June 10, 2019 Rilasciata la 1.0.2 pubblica! https://steamcommunity.com/games/805550/announcements/detail/1606010497767494945 Link to comment Share on other sites More sharing options...
End222 Posted June 10, 2019 Share Posted June 10, 2019 19 hours ago, slow_saimon said: perdonate l'ignortanza... questo tutorial fa riferimento ad AC. E per ACC? una volta ottenuto il file .LUT dove bisogna salvarlo? e quale file .INI bisogna modificare? Grazie Mi sembra un gran casino, ho effettuato la procedura 2 volte e i risultati dentro il file di testo sono completamente diversi... Se lo faccio una terza volta ancora risultati diversi.... Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 10, 2019 Author Share Posted June 10, 2019 40 minutes ago, End222 said: Mi sembra un gran casino, ho effettuato la procedura 2 volte e i risultati dentro il file di testo sono completamente diversi... Se lo faccio una terza volta ancora risultati diversi.... Per discussioni in merito fate riferimento a questo topic per AC Competizione ed a quest'altro per Assetto Corsa. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 10, 2019 Author Share Posted June 10, 2019 Dear #ACCompetizione racers, this update introduces some quite interesting improvements like MOUSE SUPPORT IN VR, fix for the majority of severe crashes and some more. The mid-session Save functionality has been de-activated while we are working hard to bring it back in for the next hotfix. We are working on a second hotfix, also planned for this week, that will aim to introduce a brand new Controls Options page, together with a Load Saved Game page that will allow to Save and Load multiple sessions. Have fun and #beACC ____________ v1.0.2 Changelog GENERAL: - The .exe now starts in "-nohmd" mode if "-vr" is not specified. This now allows direct shortcuts with "-vr" command and reduces the number of required launch modes in Steam. - Fixed a crash when pausing the game from the helicam. GAMEPLAY: - Added savegame system in Career and Championship modes. - Savegame feature is not available in Hotlap and Hotstint mode - Improved general .json encoding system. - Added structure to manage multiple savegames (Single Player). NOTE: not yet enabled in the public build. - Added auto-saving after complete sessions in Career and Championship. - Fixed driver stint status in savegame. - Fixed incorrectly forced 10-minute driver stint length in championship and career. - Fixed inaccurate session results in some savegames. - Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK). - Updated controller presets. - Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session). - Fixes to game stability. - Tweaks to accident/yellow-flag highlights. - Fixed a bug of 'ghost cars' appearing in some cases in multiplayer highlights. - Added option to customize weather for championship rounds. NOTE: selecting "Custom" weather allows the player to customize the weather for every championship round before each event. - Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights). - Fixed HUD disappearing after trying to play an invalid replay. - Revised AI skill levels in Career in various difficulty settings. - More straightforward session-end: Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session. - Fixed ignition turning off when killing the engine during pit stops. UI: - Added mouse input in VR. - Fixed an issue with navigating the MFD in VR. - Fixed tyre sets section being incorrectly active when wet compound was selected in the tyre and strategy windows in the Setup screen. - Fixed incorrect title in the Championship car selection menu. AUDIO: - Audio communications optimization. GRAPHICS: - Added another AA method. Temporal is now more effective against jaggies, while KTAA is more effective against ghosting. - Revised steering animations on various cars to delay hands switching over too early. - Fixed rim speed different from tyre speed. - Fixed slow motion rim/tyre speed in replays. MULTIPLAYER & RATINGS: - Reduced the join lag when a new car model joins a session. - Drivers cannot join ongoing race sessions anymore (server settings option "isRaceLocked"). - Fixed race track status not being properly reset after the race session. - Changed the way backend systems store data, so data is still correctly saved even under high loads. - Racecraft Rating calculations are temporarily suspended. - Rating widget now will correctly detect reconnections. While disconnected, it will simply dissapear. - Backend systems performance improvements. - Advanced MP options: Fixed the slider weights for night and rain. - Advanced MP options: Increased the significance of "clean": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%. - Advanced MP options: Increased the significance of "latency": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%. - Advanced MP options: Increased the significance of track weights, especially low values will massively rank down corresponding servers. - Matching now (almost) ignores servers in race sessions, instead of ranking them down. - Fixed CP servers not showing up for a number of user IP addresses. PHYSICS & FFB: - Force Feedback Post-Processing is now available like in the original Assetto Corsa. Copy your "ff_post_process.ini" and associated LUTs to "Documents/Assetto Corsa Competizione/Config". Link to comment Share on other sites More sharing options...
End222 Posted June 10, 2019 Share Posted June 10, 2019 Spero abbiano risolto l'imbarazzante problema che il matchmaking che ti buttava in sessioni con pratica da 24 ore ! Link to comment Share on other sites More sharing options...
Cip060 Posted June 10, 2019 Share Posted June 10, 2019 Mai avuto di questi problemi! Link to comment Share on other sites More sharing options...
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