Walker™ Posted January 24, 2022 Share Posted January 24, 2022 (edited) 1 hour ago, AyrtonForever said: Che io sappia nella virtual Le Mans anche le GTE avevano il modellob pneumatici nuovo No no, Joonas Raivio sul discord ha confermato che hanno aggiornato le gomme solo alle LMP2, le GTE avevano le solite gomme vecchie. Lui ha corso con il team BS+ arrivando quinto in GTE Edited January 24, 2022 by Walker™ Link to comment Share on other sites More sharing options...
AyrtonForever Posted January 24, 2022 Share Posted January 24, 2022 2 hours ago, Walker™ said: No no, Joonas Raivio sul discord ha confermato che hanno aggiornato le gomme solo alle LMP2, le GTE avevano le solite gomme vecchie. Lui ha corso con il team BS+ arrivando quinto in GTE ah beh, meglio così allora. ma si sa qualcosa di concreto su quando avremo finalmente questo nuovo modello pneumatici e su quali auto? spero non solo le LMP Link to comment Share on other sites More sharing options...
Walker™ Posted January 25, 2022 Share Posted January 25, 2022 12 hours ago, AyrtonForever said: ah beh, meglio così allora. ma si sa qualcosa di concreto su quando avremo finalmente questo nuovo modello pneumatici e su quali auto? spero non solo le LMP Purtroppo ancora niente, spero che arrivino il prima possibile su tutte le altre auto. Secondo me le prossime potrebbero essere le GT3 nel GT Pro, quando verranno rese pubbliche non si sa Link to comment Share on other sites More sharing options...
AyrtonForever Posted January 25, 2022 Share Posted January 25, 2022 (edited) 1 hour ago, Walker™ said: Purtroppo ancora niente, spero che arrivino il prima possibile su tutte le altre auto. Secondo me le prossime potrebbero essere le GT3 nel GT Pro, quando verranno rese pubbliche non si sa speriamo, ora come ora le GT col vecchio modello di pneumatici consentono cose che hanno poco a che fare con le leggi della fisica chiaramente sono in pochi a riuscire ad entrare in quello spazio in cui succede, però gli alieni guidano in un modo poco realistico. speriamo che in futuro verrà premiato chi guida come si fa nella realtà e non chi è in grado di gestire derapate fantascientifiche Edited January 25, 2022 by AyrtonForever Link to comment Share on other sites More sharing options...
Walker™ Posted January 25, 2022 Share Posted January 25, 2022 Link to comment Share on other sites More sharing options...
Walker™ Posted January 26, 2022 Share Posted January 26, 2022 Link to comment Share on other sites More sharing options...
Alfred ita Posted January 27, 2022 Author Share Posted January 27, 2022 (edited) UI Update da 571,4 Mb Update day! The day you have all been waiting for is here… the anticipation has built, the preview videos have been poured over in the finest of detail, and now, dear community members – release time is upon us! That’s right, this morning the team here at rFactor 2 are absolutely delighted to welcome you all to try our new 2022 UI Update for the simulation – an update that we have put together in order to breathe a new lease of life into rFactor 2, adding a modern, fit for purpose and easy to navigate user Interface that works hard to rationalise, condense and contain all the options and features you are used to with rFactor 2, but in a structured, sensible and easy to navigate and engage visual interface. This new build has been developed in house by the Studio 397 team, considering the wealth of community feedback we have received in recent years, alongside our own detailed analysis and knowledge from the world of virtual motorsports. Developed to be user friendly for players fresh into the simulation, whilst also making life easier and more convenient for experienced players, we are delighted with how this build has developed over time – and we most certainly intend to use this platform as a springboard for further enhancements over time. The rFactor 2; UI Now, and Future The new build today marks the start of our new UI journey, as such we still have a few minor areas of the UI where further development is required to iron out remaining issues – and we’ve also identified a number of areas that we wish to expand upon and improve as we move forward with development. In order to give you a brief overview of where some of our development thoughts are heading, we’ve put together a quick headline summary, found below: Under Consideration - Esports & stream watch area. - Improved singleplayer AI selection & handling. - Improved multiplayer server list with more server information. - Function to override car logo’s on cars that share manufacturer name with official content. - More car telemetry in setup screen. - More car telemetry in monitor. Known Issues - Occasional white screen before start screen and when saving display settings. - Orange compare numbers do not reset when going back to default setup and still show when changing setup settings with no changeable values. - Some special characters are not displayed correctly in the car select page and setup pages. - Wheel load is showing N as unit, but value is kg in setup chassis page. - Amount of players in server field is cropped when string is too long. - Multiclass graphics in the event screens are not visually optimized. - There is currently no way to overwrite a custom controller profile. - There is currently no way to remove a custom controller profile. - Driver label above mini monitor is empty after session change. - Steering rate is yet to be implemented in the new UI. - Default FOV shows as 9 in graphics settings menu. Please do remember, the build release today is the start of our UI improvement journey, and although we have some exciting plans, not all of which are detailed in the above list, we also recognise that sometimes development priorities and possibilities change over time. With that said, we will work exceptionally hard to continue what we believe to be a very positive start with this new build, and we cannot wait to share with you our developments as the year unfolds. The 2022 UI Update Build Client: 8092611 Dedicated Server: 8092617 rF2 Build: - Added Push-to-Pass and Weight Jacker. - Custom controller profiles no longer save with -80% exaggerate yaw. - Yaw override in controller profiles defaults to being disabled unless added manually. - Official controller profiles have been updated to override this to 0% for all steering wheels, among other override changes. - Reviewed Glare Settings to reduce excessive brightness in day, and improve headlights at night. - Some small adjustments to Lighting Parameters, to bring warmer hues to the scene. - Improved windscreen rain effects and external car glass specular - Fixed stutters in replay monitor. - Driver labels re-enabled, updated with new behaviour and style. More details and videos, visit the Studio 397 website article; https://www.studio-397.com/2022/01/rfactor-2-build-update-the-2022-ui-update-is-here/ Edited January 27, 2022 by Alfred ita Link to comment Share on other sites More sharing options...
Walker™ Posted January 27, 2022 Share Posted January 27, 2022 Push to Pass e questa vettura nella schermata di lancio Link to comment Share on other sites More sharing options...
Alfred ita Posted January 27, 2022 Author Share Posted January 27, 2022 3 hours ago, Walker™ said: Push to Pass e questa vettura nella schermata di lancio Hanno spoilerato uno dei prossimi arrivi, dopotutto e' gia' un po' che non rilasciano qualcosa... Link to comment Share on other sites More sharing options...
Walker™ Posted January 28, 2022 Share Posted January 28, 2022 19 hours ago, Alfred ita said: Hanno spoilerato uno dei prossimi arrivi, dopotutto e' gia' un po' che non rilasciano qualcosa... Nel discord Paul Jeffrey ha detto che arriveranno più informazioni presto e che sarà una settimana piena di robe Link to comment Share on other sites More sharing options...
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