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  • rFactor 2 - Racing into the future!


    Alfred ita

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    • 5 weeks later...

    https://www.studio-397.com/2023/11/new-rf2-online-experience-now-live-in-public-build/

    New rF2 Online Experience now live in public build!

    General

    • Fixed crash on AMD hardware with certain drivers
    • New feature allows servers to specify that downloaded mods should be treated as temporary by the client
    • The client can opt to mark all mods downloaded from servers as temporary
    • Temporary mods are deleted on start-up
    • Added extra options to Driving line aid for “Paddock” and “Paddock & Pit Entry”. The game defaults to paddock setting for all users.
    • Added key assignment for toggling Driving line aid in the game.
    • Improved Track Limits handling of illegal passes with regards to when a passed car goes too slow to be counted, but then later becomes valid. This should no longer become valid again.
    • Reworked “Stabilize Horizon”-feature using a different method of filtering
    • Added an additional step of stabilization
    • Enabled roll stabilization for “High” and “Ultra” steps
    • Added full horizon lock option
    • Fixed an issue that could cause AI to drive towards left walls while overtaking, causing collisions
    • Added half a second grace when a penalty just becomes valid as we are about to score a violation
    • Fix for track limits issues when a starting grid spot is inside the pit entry line
    • Tweaked default parameters, to be harsher on distance and time spent off track.
    • Added retry attempts and better logging when failing to connect to a server

    rFactor 2 Online Changelog

    • Added Daily Races online mode with practice servers
    • Added Special Events online mode with practice servers
    • Added Hosted Servers option with credit bundles available through the store
    • Added Driver Profiles and Statistics
    • Moved Store to the front page
    • Moved Servers to Online > Servers

    Known Issues – rFactor 2 Online

    • Having your Windows timezone set to manual instead of “auto” can result in the times for events being incorrect and not being able to join events.
    • Practice servers are becoming too full too quickly and may give a timeout error – please be patient and try again in a few minutes or practice offline 
    • Some servers (particularly practices) are sometimes experiencing extreme latency (lag) usually when many users join at once. We advise leaving these servers and rejoining.
    • Not all temporary mod files being deleted on boot – you may need to remove these manually
    • Some larger circuits (such as Nurburgring), have the server start a few minutes later than expected – you may need to wait up to 4 minutes after a server is due to be started
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