VELOCIPEDE Posted October 10, 2023 Share Posted October 10, 2023 rFactor 2 Online: possiamo finalmente considerarlo un rFactor... 3.0 ? https://www.drivingitalia.net/home-page/software/rfactor-2-online-possiamo-finalmente-considerarlo-un-rfactor-30-r28942/ Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted October 17, 2023 Share Posted October 17, 2023 Online Update (17th October) and Weekly Schedule https://www.studio-397.com/2023/10/racecontrol-update-and-weekly-schedule/ Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 15, 2023 Share Posted November 15, 2023 Fresh new build Check out all of the new online improvements in the release candidate PS. It's a long list https://www.studio-397.com/2023/11/release-candidate-update-17th-november-2023/ Link to comment Share on other sites More sharing options...
Walker™ Posted November 21, 2023 Share Posted November 21, 2023 https://www.studio-397.com/2023/11/new-rf2-online-experience-now-live-in-public-build/ New rF2 Online Experience now live in public build! General Fixed crash on AMD hardware with certain drivers New feature allows servers to specify that downloaded mods should be treated as temporary by the client The client can opt to mark all mods downloaded from servers as temporary Temporary mods are deleted on start-up Added extra options to Driving line aid for “Paddock” and “Paddock & Pit Entry”. The game defaults to paddock setting for all users. Added key assignment for toggling Driving line aid in the game. Improved Track Limits handling of illegal passes with regards to when a passed car goes too slow to be counted, but then later becomes valid. This should no longer become valid again. Reworked “Stabilize Horizon”-feature using a different method of filtering Added an additional step of stabilization Enabled roll stabilization for “High” and “Ultra” steps Added full horizon lock option Fixed an issue that could cause AI to drive towards left walls while overtaking, causing collisions Added half a second grace when a penalty just becomes valid as we are about to score a violation Fix for track limits issues when a starting grid spot is inside the pit entry line Tweaked default parameters, to be harsher on distance and time spent off track. Added retry attempts and better logging when failing to connect to a server rFactor 2 Online Changelog Added Daily Races online mode with practice servers Added Special Events online mode with practice servers Added Hosted Servers option with credit bundles available through the store Added Driver Profiles and Statistics Moved Store to the front page Moved Servers to Online > Servers Known Issues – rFactor 2 Online Having your Windows timezone set to manual instead of “auto” can result in the times for events being incorrect and not being able to join events. Practice servers are becoming too full too quickly and may give a timeout error – please be patient and try again in a few minutes or practice offline Some servers (particularly practices) are sometimes experiencing extreme latency (lag) usually when many users join at once. We advise leaving these servers and rejoining. Not all temporary mod files being deleted on boot – you may need to remove these manually Some larger circuits (such as Nurburgring), have the server start a few minutes later than expected – you may need to wait up to 4 minutes after a server is due to be started Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now