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2023 Q2 Update and DLC Released

https://www.studio-397.com/2023/04/2023-q2-update-and-dlc-released/

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General

  • Fixed assigned Screenshot button not working in UI in Retail
  • Fixed Photo Mode depth option not working
  • Linked Photo Mode Screenshot Format and Depth saving to player.json setting
  • Removed non functional copy to clipboard screenshot player.json setting
  • Disallow assigned Screenshot button in Photo Mode
  • Allowed toggling of showroom background in Retail (via key 1 or via button).
  • Added player.json setting “showroom background” for default state of rendering background.
  • Added Sideview UI showroom for taking screenshots of cars for icons.
  • Fixed UI resolution not setting correctly when switching from Windowed to Borderless in Game.
  • Fixed crash when changing resolution options in VR
  • Fixed intermittent crash when installing content

CONFIGURATION APPLICATION

  • Updated Config file to save last used resolution and refresh rate rather than an enumeration of the used mode for more consistent handling of game resolution when adapters change.
  • Setup a VR specific config file. This file will copy from the default file on first run of VR.
  • Allowed the option to configure multiple files from the config application
  • Fixed various inconsistencies in config app where by changing adapter or monitor would lose any previous setting changes
  • Fixed windows version reporting in config app
  • Updated displaying of PC Specs to show only relevant information in config app
  • Removed various unused settings from config file

Physics

  • Ensured that results files / ai report battery state when it’s the primary energy source
  • Various fixes for battery energy consumption

Graphics

  • Updated Dashboard Elements Shader to use IBL Setup for better lighting
  • Added LowLumEmissive shader to replace old Dashboard usage on track assets (Start/Pit Lights etc) and in Car LEDs. The game will auto reassign these.
  • Updated Cockpit Readout format to allow offsets, to render multiple readouts to the same background
  • Added Cockpit Readout Icon format, which can render texture to background, with configurable number of elements, and options to change colours or uvw islands based on value, with options for Fuel, Battery, RPM, TC, TCActive, ABS, ABSLocked
  • Added various extra cockpit readouts: FuelLastLap, FuelFinishAverage, BatteryLastLap, BatteryFinishAverage, CurrentLap, Delta, TCSlip, TCCut, BatteryRegenLevel, ElectricMotorMap
  • Updated Moddev Tweak Bar displays for new options
  • Updated method for sharing if a rain light is active over network, to ensure better consistency when it is used to show in the pit lane, battery regen or due to the weather.
  • Enable rain light when battery is harvesting on throttle. Use CockpitInfo.ini params to configure:
  • RegenLightRequireThrottle=1/0 (requires higher throttle than brake)
  • RegenLightMinPowerWatts=15000 (requires 15kw regen to show the light)

AI

  • Reworked AI throttle behaviour
  • Less overshooting, more controlled deceleration
  • Improved acceleration with less wheelspin
  • Improved corner exits
  • Eliminated even more sources of oscillation
  • Improved laptimes for certain vehicles
  • Pit speed limit won’t be overshot
  • Stop positions (grid, pit box) will no longer be overshot
  • Reworked AI reaction to other vehicles (road courses)
  • AI will now properly slipstream other vehicles
  • Overtaking occurs if AI can achieve overlap before the next corner, otherwise the AI will save fuel
  • Multiclass: Faster classes will no longer slow down when trying to overtake slower classes
  • Multiclass: Faster classes avoid overtaking unless they can get fully past before the apex
  • Multiclass: Faster classes will attempt to carry more momentum, and lift off early if no overtaking opportunity exists
  • AI will now be more cautious when other cars are around
  • AI can now use more of the space following other cars, for proper drafting behaviour
  • More cautious when yellow flags are ahead or under FCY
  • Player and other cars will no longer be rear ended unless a sudden unexpected lane change makes a reaction impossible
  • When cars ahead are in a fight, AI will now set up for an overtake on corner exit
  • AI won’t hesitate to go 3-wide if the situation allows for it, but will pull out before the next braking zone if an overtake seems too dangerous
  • Less incident prone with large grids

HUD

  • Updated Default HUD with multiple options for different element combinations
  • Added Battery State & Usage options, as well as LEDs for P2P and Battery
  • Fixed HUD only rendering one gauge correctly
  • Added Throttle, Brake and Clutch gauge options to HUD
  • Added ability to change text colour in MFD in HUDs

UI

  • Added Battery Unit setting (Percent or kW(h))
  • Fixed multiplayer joining getting triggered again after changing graphics settings and restarting when joining with +connect
  • Package Management
  • Server now verifies that connected clients own the content they are using

Modding

  • Map Converter Updates
  • Now checks for file updates every 500ms.
  • -f (force all textures to update) command will only run once and exit.
  • -o (once) command will only run once and exit
  • DDS files are only copied from source folder on first pass.
  • Improved output display with more information.
  • Mod Dev\Scene Viewer
  • Added extra lighting debug information for fog and direct light direction
  • Added toggling of shadow groups via shadow key (U) in scene viewer.
  • Only allow one instance of the Scene Viewer to be open at a time (fixes issues with accessing Material Editor when previous instance doesn’t exit for some reason).
  • Added missing Limit Path option to Static Cameras in Camera Editor
  • Material Editor Updates
  • Added ability to set blend modes per material
  • Added ability to set texture options for chroma and no detail reduction.

Known issues

  • AI will fail to line up for FCY
  • Formation lap speeds are capped too low, so if the grid gets pulled too far apart, the back will fail to catch up in time
  • AI aren’t particularly good at evading cars parked on track and will slow down considerably, sometimes just lining up behind them
  • AI behaves badly when there is a large performance delta between cars
  • Auto Shifting on the FE Gen 3 will not shift out of neutral

BRANDS HATCH V1.05

  • Fixed Rear Paddock Garage 8 no 3 not leaving pits on Indy Layout.

CROFT V1.07

  • Minor cut corridors adjustments
  • Minor adjustment to ai at pit exit
  • Fixed camera clipping

SEBRING V1.59

  • Reviewed track limits at pit entry and pit exit

BERLIN V1.37

  • FE 2023 Branding Updates
  • Track Limits Reviewed
  • Minor Terrain Gaps fixed

HONG KONG V1.93

  • FE 2023 Branding Updates
  • Track Limits Reviewed

LONDON FE V1.07

  • FE 2023 Branding Updates
  • Track Limits Reviewed

NEW YORK FE V1.31

  • FE 2023 Branding Updates
  • Track Limits Reviewed
  • Minor AIW tweaks
  • Fixed start light casing not visible on lower detail settings
  • Fixed minor issues with Brake marker materails

ROME FE V1.25

  • FE 2023 Branding Updates
  • Track Limits Reviewed
  • Minor AIW tweaks
  • Fixed inverted digital flag mapping

SAUDI FE V1.15

  • FE 2023 Branding Updates
  • Track Limits Reviewed

ELECTRIC DOCKS V2.38

  • Minor AIW tweaks
  • Fixed various LOD issues

BRABHAM BT44 V2.64

  • General visual update
  • Updated backfire animation
  • Fixed drivers toes sticking out of car

MCLAREN M23 V1.53

  • General visual update

MARCH 761 V2.12

  • General visual update

DALLARA IR18 V1.73

  • Stopped Push To Pass disabling when crossing start/finish line
  • Made it so Push To Pass could only be activated after the first lap of the race

VANDERVELL VANWALL LMH V1.29

  • Less rear downforce
  • More front downfoce
  • More drag
  • Braking torque to match brake bias 60%
  • Updated body decals to 2023 version
  • Renamed tires, soft cold, soft hard. Same tires, but different operating windows
  • Medium tires are a little harder, and -1.5% grip
  • Tire grip and downforce adjusted to match real data
  • Removed tire warmers
  • Drag/Power adjusted to match real data
  • Lowered tire thermal degradation

 

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BTCC 2023 and Cupra Content Drop

https://www.studio-397.com/2023/05/btcc-2023-and-cupra-content-drop/

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Hello Sim Racers!

As you all know, we have been consistently putting out British Touring Car Championship content over the past year, and we are now bringing that crescendo to its peak as we complete the full 2023 grid with the addition of the Team HARD Cupra Leon into rFactor 2.

The Team HARD squad features 6 fantastic drivers; Dexter Patterson, Bobby Thompson, Jack Butel, Dan Lloyd, Nicolas Hamilton, and Jade Edwards. We are incredibly excited to be bringing all 6 of their 2023 liveries plus all Team HARD 2021 and 2022 paint schemes the the rFactor 2 platform, and we think that you will love driving the Cupra Leon!

Alongside the addition of the Cupra Leon, we have also added all of the official 2023 Kwik Fit British Touring Car Championship liveries into rFactor 2 to mirror the current season and increase the immersion of the highest-level virtual tin-top racing experience.

Hot-Fix Change-Log

BRABHAM BT44 V2.64

  • Added PBR materials
  • Fixed drivers toes sticking out of car

BMW 330I M SPORT BTCC V1.63

  • Added 2023 teams
  • Added AI antiroll
  • Fixed visual damage

CHEVROLET CORVETTE C8.R GTE V3.13

  • Fix for negative VolumeFract values resulting in fuel regeneration when off-throttle

HYUNDAI I30 FASTBACK N PERFORMANCE BTCC V1.61

  • Added 2023 teams
  • Added AI antiroll

HONDA CIVIC TYPE R BTCC V1.61

  • Added 2023 teams
  • Added AI antiroll

FORD FOCUS ST BTCC V1.61

  • Added 2023 teams
  • Added AI antiroll

INFINITI Q50 V37 BTCC V1.61

  • Added AI antiroll

TOYOTA COROLLA GR SPORT BTCC V1.61

  • Added 2023 teams
  • Added AI antiroll

VAUXHALL ASTRA BTCC V1.61

  • Added 2023 teams
  • Added AI antiroll

VANWALL VANDERVELL LMH V1.31

  • Added Michelin tires
  • Updated fuel consumption
  • Modified gear ratios to be the same as the homologated ones
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Join the Alpha Test – NEW Online Multiplayer

https://www.studio-397.com/2023/05/join-the-alpha-test-new-online-multiplayer/

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Hello Sim Racers,

As you may be aware, we have been working on an all-new “competition system” for some months now with a small, but passionate and dedicated development team – and we’re really looking forward to sharing it with all of you.

As part of our final checks before we bring this new system to a public release, we have been running a small “alpha test”. This has been a very small group of people who have been invaluable in allowing us to find bugs, user experience issues, and give other feedback that we have greatly appreciated in helping to improve the experience.

We are now looking for motivated and passionate volunteers to expand our small group of testers for this “alpha” phase of testing. The requirements are primarily confidentiality, along with a commitment to give detailed feedback and bug reporting. And in return you’ll get a limited addition badge gifted to your rFactor 2 account once our new system becomes publicly available.

To register your interest: CLICK HERE!

Please note; we have a specific number of users that we’re looking to join our team throughout this private testing period, so submitting your details is NO guarantee of acceptance into the programme. Apologies in advance if you are not accepted! However, if you are successful in joining the programme, you should expect to hear from us within 2 weeks of receiving your request.

Public access is coming soon for this re-engineered online experience, and we look forward to sharing it with everyone in the coming weeks. We hope you’ll enjoy it!

Happy racing!

 

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2023 Porsche Carrera Cup GB Liveries Amongst August FREE Content Updates

https://www.studio-397.com/2023/08/2023-porsche-carrera-cup-gb-liveries-amongst-august-free-content-updates/

Circuits

Loch Drummond v1.27

  • Fixed Track Limits at long layout uphill chicane and pit entry

NOLA Motorsport Park v1.39

  • Fixed naming issue on NOLA layouts C and D
  • Added atmospherics settings
  • New advertisements on indycar layout
  • New camera files
  • Increased rear view clip planes

Mills Metro v2.22

  • Updated specular, ambient, and atmospheric settings.
  • Improved night lighting
  • AI Track Limits review including pit exit cut detection.

Toban Raceway Park v1.22

  • Updated specular, ambient, and atmospheric settings
  • Enhanced terrain, tree, and road materials
  • Improved nightlighting
  • AI Track Limits review including pit exit cut detection
  • Fixed Pit Wall Collisions
  • Fixed sector splits not covering whole track

Atlanta Motorsport Park v1.31

  • Updated specular, ambient, and atmospheric settings
  • AI Track Limits review including pit exit cut detection

Cars

Porsche 911 GT3 Cup (992)v1.07

  • Added 2023 Porsche Carrera Cup Great Britain cars

Brabham BT44v2.66

  • Updated materials
  • Fixed metallic rim upgrade

March 761v2.14

  • Updated materials

Mclaren M23v1.55

  • Updated materials

Formula ISI 2012v2.25

  • Added KERS
  • Fixed dashboard display

BTCCBMW 330 BTCCv1.65

  • Slight tire wear increase
  • Normalised AI front/rear grip to make cars more equal under acceleration out of slow corner
  • Minor AI grip tweak
  • Brake system adjustments
  • Higher maximum brake pressure

Cupra Leon BTCCv1.65

  • ~2% more AI grip
  • Brake system adjustments
  • Higher maximum brake pressure
  • Increased AI front tire grip 10% to match RWD cars
  • Updated with cooler tyres
  • Slight tire wear increase

Ford Focus BTCCv1.65

  • 2% more AI grip
  • Brake system adjustments
  • Higher maximum brake pressure
  • AIGripMult on front tyres to match RWD lap times
  • Updated with cooler tyres
  • Slight tire wear increase

Honda Civic BTCCv1.65

  • 2% more AI grip
  • Brake system adjustments
  • Higher maximum brake pressure
  • Adjusted AI front tire grip to match RWD lap times
  • Fixed windows on 2021 cars
  • Updated with cooler tyres
  • Slight tire wear increase

Hyundai i30 BTCCv1.65

  • 2% more AI grip
  • Brake system adjustments
  • Higher maximum brake pressure
  • Adjusted AI front tire grip to match RWD lap times
  • Updated with cooler tyres
  • Slight tire wear increase

Infiniti Q50 BTCCv1.65

  • Normalized front/rear grip for AI to make them closer to FWD
  • Brake system adjustments
  • Higher maximum brake pressure
  • Updated with cooler tyres
  • Slight tire wear increase

Toyota Corolla BTCCv1.65

  • 2% more AI grip
  • Brake system adjustments
  • Higher maximum brake pressure
  • Adjusted AI front tire grip to match RWD lap times
  • Updated with cooler tyres
  • Slight tire wear increase

Vauxhall Astra BTCCv1.65

  • 2% more AI grip
  • Brake system adjustments
  • Higher maximum brake pressure
  • Add front tire grip for AI
  • Updated with cooler tyres
  • Slight tire wear increase

Bentley GT3 2017v3.61

  • -5kg

Bentley GT3 2020v3.61

  • -10kg

McLaren 720 GT3v3.61

  • -5kg
  • Fixed HUD font

Mercedes AMG GT3v3.61

  • +5kg

Porsche 991 GT3v3.61

  • -10kg

GTEAston Martin Vantage GTEv3.15

  • -12kg on standard aero package
  • 2% more engine power on Le Mans package
  • Adjusted pitstop times

BMW M8 GTEv3.15

  • -20kg on standard aero package
  • Adjusted pitstop times

Corvette C7R GTEv3.15

  • Slightly reduced drag
  • Adjusted pitstop times

Corvette C8R GTEv3.15

  • Slightly reduced drag
  • 1% more engine power
  • -23kg with standard package
  • -15kg with Le Mans package
  • Adjusted pitstop times

Ferrari 488 GTEv3.15

  • +15kg on standard aero package
  • 1.5% less engine power on Le Mans package
  • Adjusted pitstop times

Porsche 991 RSR GTEv3.15

  • 16kg on standard aero package
  • 1% engine power increase on Le Mans package
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BMW M2 CS v1.47

  • Added new teams
  • Added new sounds
  • Added new driver animation
  • Added new tires
  • Added new TC and ABS system
  • Added gearbox protection system
  • Tyre, slightly cooler to reduce grip loss in sustained cornering
  • ABS tweak to reduce locking
  • More aggressive blip
  • Reduce rear spindle friction slightly to reduce ‘rear brake effect’ and improve acceleration slightly
  • Increased ABS sample rate to 200hz to improve braking distance
  • Updates to suspension geometry, dampers, default setup and ABS parameters
  • Split ClubSport and Cup into their own classes
  • Removed aid penalty for TC
  • Lower default brake pressure
  • Tweaks to ABS system
  • Longer travel for helper springs
  • Latest spec tires
  • Reworked suspension, aerodynamics and brakes
  • Tune traction control to be less intrusive
  • Minor adjustment to ABS to try make FFB less ‘grainy’
  • Increase down-shift delay to allow revs to rise fast enough at higher RPM
  • Decrease fuel consumption on 350hp engine to be lower than 450hp engine
  • Increase base grip of wet weather tyres

Vauxhall Astra BTCC v1.67

  • Fixed teams

March 761v 2.15

  • Fixed parts not being lit by omni lights

Mclaren M23 v1.58

  • Fixed parts not being lit by omni lights
  • Fix default gear ratio’s for better performance over a wider range of circuits (mostly taller gearing)
  • Break wheels off more easily to match the other 2 classic GP cars

Brabham BT44 v2.69

  • Fixed parts not being lit by omni lights
  • Fixed upgrades not showing in showroom
  • Fixed shift light
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General

  • New feature allows servers to specify that downloaded mods should be treated as temporary by the client
  • The client can opt to mark all mods downloaded from servers as temporary
  • Temporary mods are deleted on start-up
  • Fixed crash on AMD hardware with certain drivers
  • Added extra options to Driving line aid for “Paddock” and “Paddock & Pit Entry”. The game defaults to paddock setting for all users.
  • Added key assignment for toggling Driving line aid in the game.
  • Improved Track Limits handling of illegal passes with regards to when a passed car goes too slow to be counted, but then later becomes valid. This should no longer become valid again.
  • Reworked “Stabilize Horizon”-feature using a different method of filtering
  • Added an additional step of stabilization
  • Enabled roll stabilization for “High” and “Ultra” steps
  • Added full horizon lock option
  • Fixed an issue that could cause AI to drive towards left walls while overtaking, causing collisions

rFactor 2 Online

  • Added Daily Races online mode with practice servers
  • Added Special Events online mode with practice servers
  • Added Hosted Servers option with credit bundles available through the store
  • Added Driver Profiles and Statistics
  • Moved Store to the front page
  • Moved Servers to Online > Servers

rFactor 2 Online – Known Issues

  • If you register for two races, both event pages will receive the first event’s server details when that race begins
  • Some circuits, such as Nürburgring may have the server start a few minutes later than expected – you may need to wait up to 4 minutes after a server is due to be started
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