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rFactor 2 - Racing into the future!


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Announcing BMW 330e M Sport BTCC

https://www.studio-397.com/2022/10/announcing-bmw-330e-m-sport-btcc/

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Hello sim racers! 

The next in our list of content reveals for the November Q4 2022 drop is here – and for this one, we continue our expansion of British Touring Car Championship content within rFactor 2, with the addition of the mighty BMW 330e M Sport NGTC car! 

A championship winner in the hands of Colin Turkington on debut in 2019, the 330 has proven itself to be one of the most potent cars of the modern BTCC, always right up towards the sharp end of the grid and maximizing the inherent advantages of rear-wheel drive, as the only car other than the already released Infiniti Q50 to feature this drive train configuration. 

The BMW continues our strong offering of modern BTCC content this year, joining the previously released Infiniti Q50, Toyota Corolla GR, Ford Focus ST and Hyundai i30N within the simulation – not to mention a raft of British circuits recently brought into the title this year.

 

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Announcing Vanwall Vandervell LMH

https://www.studio-397.com/2022/11/announcing-vanwall-vandervell-lmh/

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Hello sim racers! 

We’ve had an endurance racing classic track, a British Touring Car Championship car and now it’s time for another change of pace, as we introduce the wonderful Vanwall Vandervell LMH – built in direct collaboration with Vanwall themselves! 

Yes, an LMH has arrived in rFactor 2! Although the real world entry into top level endurance racing has been a little more complicated than initially expected for the Vanwall Vandervell outfit, the squad have been super keen to engage fully in the world of virtual motorsports, expanding their presence from the Virtual Le Mans series into designing and manufacturing this beautiful prototype for rFactor 2.

 

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Announcing AI Improvements

https://www.studio-397.com/2022/11/announcing-ai-improvements/

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Hello sim racers, 

Now it’s time to switch things up a little, from talking about new content coming to rFactor 2 this November, to new code that will make that content all the more enjoyable in an offline environment – that’s right, for the Q4 2022 build update of rFactor 2 we’ve been working on the AI behaviour in the simulation – throttle and brake blipping be gone! 

Yes, we admit this has been a little while in the making here in rFactor 2 land, but now we are absolutely delighted to be able to bring a substantial improvement to the way the AI responds in game – from more controlled and believable behaviour on the track, to the abolishment of the frustrating on and off throttle pedal control – literally a game changing fix and improvement to the core offline racing experience! 

  • Eradicated erratic throttle and brake behaviour.
  • Smoothed out steering inputs and car control.
  • Improved AI ability to adhere to racing surface and avoid unnecessary off track excursions and spins.

These changes have been rolled out globally across the simulation, so expect the improvements to be seen and felt immediately when playing against the AI, regardless of content type. With these changes, the AI should now offer a much more balanced and realistic racing experience, helping to not only remove the previously mentioned behaviour problems, but properly put the AI experience in rFactor 2 back on track again (no pun intended) as we continue to push the simulation forwards. Aside from the obvious improvements highlighted above, this development exercise has also allowed us the opportunity to go digging around in the previous AI code, and perform a significant amount of code cleaning and optimizing, helping us to untangle some of the historic complexities of how AI has been implemented in rFactor 2, and giving us a much stronger base on which to work from going forwards.

 

Posted

Announcing Croft Circuit

https://www.studio-397.com/2022/11/announcing-croft-circuit/

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Hello sim racers,

The Croft Circuit is coming to rFactor 2!

Expanding our offering of British racing venues within the simulation, the Croft Circuit in North Yorkshire is the latest addition to our collection of high quality, ultra detailed and laserscanned circuits for rFactor 2. A mainstay of the British Touring Car Championship schedule, as well as home to numerous high profile two and four wheeled championships throughout its time, Croft is a real driver circuit, where accuracy, commitment and driving skill are the differentiators between those who complete the lap, and those who can extract the maximum time the circuit has to offer. 

Running to a total of 16 corners, the layout at Croft often produces incredibly close racing regardless of the type of car competing. A mix of high speed turns and commitment heavy sections, right alongside technical complex segments and heavy braking zones, all lead to a circuit layout that is universally loved by both drivers and fans alike.

 

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New content hotfix updates released!

Vanwall Vandervell LMH v1.05

-Fixed tires wearing too quickly

-Fixed liveries

-Fixed missing material

Croft v1.03

-Minor AI adjustments

Thruxton v1.05

-AI Pit exit fix and minor improvements

London v1.03

-Fixed Safety Car grid position

Posted

A new hotfix build update has been released for the main, public branch of rFactor 2:

Build: 9944753
Dedicated Server: 9944759

Fixed Track Limits pass timer being reset to 5s when going off track.

Fixed Track Limits penalties not scoring/penalizing when you finish the race/session.

Removed subtracting laps in some situations when penalties are not served before end of race.

Less strict Track Limits in wet conditions

Require cars to travel at 80% opposed to 66% of racing speed to penalize off track passes.

Added “Admin” message center mode which will report all penalties awarded and served in message center and chat boxes.

Fixed fenders not activating when they should.

Fixed TC settings not being adjustable in car.

Fixed oil & water not heating up enough from engine.

Fixed setups in mod dev

Fixed left eye flickering black in VR

Replaced 32 bit MAS Util, ModMgr and Config with 64 bit equivalents

Fixed AIW editor crash on pit exit

Fixed certain sound effects playing erratically in private practice

Increased AI acceleration in pitlane in practice sessions

Fixed AI overshooting their pitboxes

Re-added old AIW smoothing algorithm in addition to the new one

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