Walker™ Posted October 28, 2022 Posted October 28, 2022 Announcing BMW 330e M Sport BTCC https://www.studio-397.com/2022/10/announcing-bmw-330e-m-sport-btcc/ Quote Hello sim racers! The next in our list of content reveals for the November Q4 2022 drop is here – and for this one, we continue our expansion of British Touring Car Championship content within rFactor 2, with the addition of the mighty BMW 330e M Sport NGTC car! A championship winner in the hands of Colin Turkington on debut in 2019, the 330 has proven itself to be one of the most potent cars of the modern BTCC, always right up towards the sharp end of the grid and maximizing the inherent advantages of rear-wheel drive, as the only car other than the already released Infiniti Q50 to feature this drive train configuration. The BMW continues our strong offering of modern BTCC content this year, joining the previously released Infiniti Q50, Toyota Corolla GR, Ford Focus ST and Hyundai i30N within the simulation – not to mention a raft of British circuits recently brought into the title this year.
Walker™ Posted November 1, 2022 Posted November 1, 2022 Announcing Vanwall Vandervell LMH https://www.studio-397.com/2022/11/announcing-vanwall-vandervell-lmh/ Quote Hello sim racers! We’ve had an endurance racing classic track, a British Touring Car Championship car and now it’s time for another change of pace, as we introduce the wonderful Vanwall Vandervell LMH – built in direct collaboration with Vanwall themselves! Yes, an LMH has arrived in rFactor 2! Although the real world entry into top level endurance racing has been a little more complicated than initially expected for the Vanwall Vandervell outfit, the squad have been super keen to engage fully in the world of virtual motorsports, expanding their presence from the Virtual Le Mans series into designing and manufacturing this beautiful prototype for rFactor 2.
Walker™ Posted November 2, 2022 Posted November 2, 2022 Announcing AI Improvements https://www.studio-397.com/2022/11/announcing-ai-improvements/ Quote Hello sim racers, Now it’s time to switch things up a little, from talking about new content coming to rFactor 2 this November, to new code that will make that content all the more enjoyable in an offline environment – that’s right, for the Q4 2022 build update of rFactor 2 we’ve been working on the AI behaviour in the simulation – throttle and brake blipping be gone! Yes, we admit this has been a little while in the making here in rFactor 2 land, but now we are absolutely delighted to be able to bring a substantial improvement to the way the AI responds in game – from more controlled and believable behaviour on the track, to the abolishment of the frustrating on and off throttle pedal control – literally a game changing fix and improvement to the core offline racing experience! Eradicated erratic throttle and brake behaviour. Smoothed out steering inputs and car control. Improved AI ability to adhere to racing surface and avoid unnecessary off track excursions and spins. These changes have been rolled out globally across the simulation, so expect the improvements to be seen and felt immediately when playing against the AI, regardless of content type. With these changes, the AI should now offer a much more balanced and realistic racing experience, helping to not only remove the previously mentioned behaviour problems, but properly put the AI experience in rFactor 2 back on track again (no pun intended) as we continue to push the simulation forwards. Aside from the obvious improvements highlighted above, this development exercise has also allowed us the opportunity to go digging around in the previous AI code, and perform a significant amount of code cleaning and optimizing, helping us to untangle some of the historic complexities of how AI has been implemented in rFactor 2, and giving us a much stronger base on which to work from going forwards.
VELOCIPEDE Posted November 2, 2022 Posted November 2, 2022 A new hotfix update for the current rF2 Release Candidate has been deployed. Read up on the full list of changes, here https://forum.studio-397.com/index.php?threads%2Foctober-hotfix-3-now-available-02-11-2022.72956%2F&fbclid=IwAR1EQnfFi6l5_ieSdOCNzuhZiMRicCruz55zbP1UBLTsnjilFnzQI15feTs
Walker™ Posted November 3, 2022 Posted November 3, 2022 Announcing Croft Circuit https://www.studio-397.com/2022/11/announcing-croft-circuit/ Quote Hello sim racers, The Croft Circuit is coming to rFactor 2! Expanding our offering of British racing venues within the simulation, the Croft Circuit in North Yorkshire is the latest addition to our collection of high quality, ultra detailed and laserscanned circuits for rFactor 2. A mainstay of the British Touring Car Championship schedule, as well as home to numerous high profile two and four wheeled championships throughout its time, Croft is a real driver circuit, where accuracy, commitment and driving skill are the differentiators between those who complete the lap, and those who can extract the maximum time the circuit has to offer. Running to a total of 16 corners, the layout at Croft often produces incredibly close racing regardless of the type of car competing. A mix of high speed turns and commitment heavy sections, right alongside technical complex segments and heavy braking zones, all lead to a circuit layout that is universally loved by both drivers and fans alike.
Walker™ Posted November 5, 2022 Posted November 5, 2022 Announcing London E-Prix https://www.studio-397.com/2022/11/announcing-london-e-prix/
VELOCIPEDE Posted November 7, 2022 Posted November 7, 2022 Released | New Content and Q4 Update Now Available https://www.studio-397.com/2022/11/released-new-content-and-q4-update-now-available/
VELOCIPEDE Posted November 10, 2022 Posted November 10, 2022 New content hotfix updates released! Vanwall Vandervell LMH v1.05 -Fixed tires wearing too quickly -Fixed liveries -Fixed missing material Croft v1.03 -Minor AI adjustments Thruxton v1.05 -AI Pit exit fix and minor improvements London v1.03 -Fixed Safety Car grid position
VELOCIPEDE Posted November 16, 2022 Posted November 16, 2022 A new hotfix build update has been released for the main, public branch of rFactor 2: Build: 9944753 Dedicated Server: 9944759 Fixed Track Limits pass timer being reset to 5s when going off track. Fixed Track Limits penalties not scoring/penalizing when you finish the race/session. Removed subtracting laps in some situations when penalties are not served before end of race. Less strict Track Limits in wet conditions Require cars to travel at 80% opposed to 66% of racing speed to penalize off track passes. Added “Admin” message center mode which will report all penalties awarded and served in message center and chat boxes. Fixed fenders not activating when they should. Fixed TC settings not being adjustable in car. Fixed oil & water not heating up enough from engine. Fixed setups in mod dev Fixed left eye flickering black in VR Replaced 32 bit MAS Util, ModMgr and Config with 64 bit equivalents Fixed AIW editor crash on pit exit Fixed certain sound effects playing erratically in private practice Increased AI acceleration in pitlane in practice sessions Fixed AI overshooting their pitboxes Re-added old AIW smoothing algorithm in addition to the new one
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