VELOCIPEDE Posted October 8, 2012 Posted October 8, 2012 Build 321 Discussion (11/10/12, Junior Member+) Build 321 (11/10/12, Junior Member+) Untested attempt to fix one of several potential reasons for an issue where some people do not receive guaranteed message ACKs GUIList functionality improvements, fixing indexing methods to prevent misuse of data vs item indexes. MP: set time to 3pm. progression to 30x, forecast to clear 5 and light cloud, just for a change pending host settings implementation MP: Force rolling starts on for those tracks that require it Skips 'HDR Mode Linear' in graphics options, default remains 'Photographic' Fix for slow emap updates Eifelwald - changed track logo on the banner Eifelwald - updated trees/bushes Eifelwald - new hotel texture Wisconsin Raceway - new textures Adding interior rattles. Tweaks to dsp curves Adding rattle samples for interior ambience Update to latest filter and eq tech Updated for latest tech Eifelwald GP increased grid to 30 Switching to an independent SP300 set (based on the R500) in case this fixes the AI issue Derby - textures first addition Derby - textures - adding details Derby - improvements, adding details Derby - add Ao map for pitwall Derby - updated textures - pitwall Eifelwald GP - new textures Caterham SP300R: WIP addition of suspension animations and AO New Caterham SP300R export New Belgian Forest export New Derby exports New Eifelwald export New Eifelwald GP export New Wisconsin Raceway export Build 320 (10/10/12, Junior Member+) Disabled vehicle physics damage in MP mode. Made the waypoint code in GetClosestWayPointBehind handle missing next waypoint cleanly instead of crashing Reinstated code which disables crumple damage when in multiplayer mode Corrected "Synchronising..." text Added check for 'custom livery' when using 'random livery' Fixed bug where the game could crash if the user has many local IPv4 interfaces + sends direct p2p pings/pongs from multiple address+port combinations Added safety clamp to index while accessing Route::mPoint array Fixes for MP Lobby screen: * Fixes a potential crash for bad vehicle data * Avoids clearing chat on entering the vehicle select screens * Avoids unecessary message on leaving lobby voluntarily Online sessions: * Added logging of user name when someone leaves the session * When host migration happens in the lobby, the new host revalidates all users' setups. This prevents an invalid vehicle being used in a certain situation * Added a devmodeconfig value allowing to restrict sessions that can be browsed. This will be useful for creating testing sessionis that should only be joinable by a certain set of people * Added the following to logs: sending chat messages, creating and joining sessions * When preparing the final load setup message, the host will validate the setup once more, and will assert when a change had to be made * Added asserts to detect invalid user setup being sent from the admin * Added empty implementation of the handler that will eventually calculate authoritative race results in M Restricted Content icon updated Added 'driver labels' setting to gameplay options screen Derby -add new textures - pitwall Added 'disabled' state to MP browse refresh button Added 'cancel' to loading dialog, which will exit the player fromt he loading game and return them to their previous screen Eifelwald GP - Changed the Logo for the version with the correct spelling Eifelwald - incorrect file name with incorrect logo spelling Minor update to spacing of text on login screen LOD Distance Increased on Monterey Dynamic Brake Markers Caterham SP300R: suspension geometry file added for real this time (car crash fix) Increased online protocol version number (to ensure older builds can't connect to build 320 or later) Fix for dynamics objects popping Fix for Caterham crash introduced after Caterham fix Pagani Huayra: Adjusted gearing, conservation of energy brake heating, replaced a bit of Zonda R placeholder aero. New setup is required with this change New Northampton export Build 319 (9/10/12, Junior Member+) Online: Fixed reversed logic for displaying/not displaying car setup changes. Changes initiated by the player would be hidden, default changes made by admin would be visible MP UI fixes for allowing UI events post load, handling vehicle selection messages, showing 'MenuReturn' message * Adds better error handling to game create screen * Add anti-spam to browse refresh button, and prevents it being used before game sare available Fixed Lazy Init when adding a NetDebug page while debug output is disabled Added disable applinks for GUIButtons CharacterAnimationManager: - Removed the error return conditions from Activate() TokenString will initialize the format string to a specific debug string. This is to catch instances of using the uninitialized token strings elsewhere Enabled lazy container init reporting Added exception info to PC crash dump file and log. Crash log now includes the calling thread ID in the filename to avoid overwrites from multiple exceptions Wisconsin Raceway - add new textures for MarshalZone Northampton. New textures Bathurst viewer lights toned back in intensity as requested Eifelwald GP moved garage spot 1 out onto pit lane temporarily untill last 3 garages are opened and floors fixed to avoid falling through Connecticut Hill Night - changed grid to 46 Northamption - New textures for the building Caterham R500: engine cooling set up as a % range, brake cooling tweak, zero shift delay for H-pattern cars Caterham SP300/R: Applied new suspension geometry to physics, spring rate changes to fit, conservation of energy brake heating, brake and engine ducting set up at % ranges. New setup is required with this change New Eifelwald export KNOWN ISSUE: Using Caterham SP 300/R will crash the game, so please avoid for now Build 318 (8/10/12, Junior Member+) Moved all MP UI strings to string database, added token descriptors Online: UI uses server-side configuration to enable/disable access to multiplayer Fixed more missing container initiailsations. Container/memory updates: * Removed all known occurences of lazy container initialisations * Improved Init/Cleanup flow for several systems * Updated per-frame memory alloc tracking system * BList memtraces now take BDbgString instead of BString as name param * BAllocTable.Init now takes the number of custom entries as a param, and default parameters removed * Added Log2, Log2_32 and Log2_64 maths functions * Removed lazy container inits from Input and LiveEdit modules Added test for invalid user setup Added support for final build logging to help eliminate possibility of a crash deep inside DX11 render code MP UI improvements: * Display session status in browse screen * Display vehicle name in lobby (needs UI layout change) * Use generic applink to enalbe/disable MP screens based on server call * Improve sending of User data to online to reduce system spam Multiplayer cut track rules fix for speed limiter activation when rejoining track Fix vehicle anim filename formatting Moved all MP UI strings to string database, added token descriptors Modified tree shaders to take into account the key light brightness when computing transmisive light (fixes glowing trees at night) New font throughout game, new Main Menu, Create button added to Browse screen, can now move left/right through liveries Eifelwald GP - Track added to the tracklist for the build Eifelwald GP - added tracklod file to help popping issues Eifelwald texture update Eifelwald GP - Added initial tree placement for the track Added another config option to the devmode config so that we can get final build logging from the renderer Updated rules data for the MP cut track / speed limit tech Northampton. New textures/psd files Screened loo area created with viewer assets Art source textures for new portaloo screen asset New Bathurst export Build 317 (8/10/12, Senior Manager) Removed list test code from browse menu Changes to account for GUIListItem changed interface Fixes colouring of list items which do not have a colour set in code Fixed exit flow for host & client to both revert to main menu SetupRaceDate now only called after track has been set (different for each mode). Could fall back to the profile default rather than the track default on first run if the date was coming from the track (more obvious for some tracks than others) Reset AI sort ID's when cleaning up and round tripping physics systems Online sessions: * Added new empty files * Removed obsolete files Fixes for MP lobby: To return to main menu after race and to unbind online session GUI callbacks correctly Increased Records leaderboard page size from 8 to 15 to match latest GUI Disable AI toggle key in final config MP mode Adding new Season UI screens. Includes a fix for a problem with the seasons not working after completing and coming back to the frontend (possibly timing-related) Removal of legacy ghost data size passed into app-side ghost call Reordered post-race stats and ghost data upload to occur prior to transition. Fix for thread hang when waiting for ghost upload to complete Added PS3 leaderboard and storage systems. Removed CRC checks from console leaderboard data downloads. Xbox 360 code updated for recent interface changes Fix for PS3 userid and username cache not being updated correctly when the connection state is initially Connecting then advancing to Connected state. Also tick cellSysutilCheckCallback so that the listener triggers the callback Changed NodeUserId == operator to compare only the handle. ( 'opt' part should not be used by the application as there is a disconnect between sceNpId api lookups compared to stat ownership as retrieved from leaderboards) Wisconsin Raceway - add new txt for SazsCatering Derby - new textures addition Derby - add new end improve existing textures New static corner distance markers on Belgian Forest Eifelwald:New textures-first pass Livery selection fixed after accidental break Updated Records screen layout Calling missing app func to build the Season Rounds on page activation Placeholder Seasons now using appropriate tracks, names and icons New Derby exports New Eifelwald export
delpinsky Posted October 9, 2012 Posted October 9, 2012 Ieri notte mi sono fatto un pò di garette online! Figata! Hanno cambiato pure la UI dei menu, fra le altre cose, questa volta a tendina. Tornando all'online: la mia prima garetta l'ho fatta con la Radical, mentre gli altri avevano le Lotus 78. Eravamo in 6, se non ricordo male. Tracciato: Nurburgring. Beh è stato divertentissimo giocare al gatto col topo... ed il lag era praticamente inesistente. Ci sono ovviamente dei CTD, ma chiaramente questa è la prima fase dell'online ed il sim è ancora in pre-alpha. Oltretutto bisognerebbe testarlo con molti utenti (20+). Per ora le opzioni dell'online sono limitate, per cui pur selezionando il numero di giri o per esempio l'opzione perchè tutti abbiano la stessa vettura, queste non funzionano, per cui per ora ci si mette d'accordo via chat. Funziona, in ogni caso l'opzione per settare l'ora della giornata. Ottimo lavoro gli SMS! Non vedo l'ora che sia venerdì per testare una nuova build
Giulio MSC Posted October 9, 2012 Posted October 9, 2012 A me va in crash anke off line Come mai secondo voi???
Guest Ademir Posted October 9, 2012 Posted October 9, 2012 Ciao a tutti! Come avete fatto ad accedere all'online? A me le opzioni riguardante l'online sono in grigio e non selezionabili... :sad: :sad:
luck21678 Posted October 9, 2012 Posted October 9, 2012 Ciao a tutti! Come avete fatto ad accedere all'online? A me le opzioni riguardante l'online sono in grigio e non selezionabili... :sad: :sad: stesso problema per me.
Guest Uff Posted October 9, 2012 Posted October 9, 2012 E' probabile che l'online sia ancora riservato solo a chi è almeno Team Member (o comunque il secondo livello di investimento, ora non ricordo bene se si chiami così). Se siete Junior dovere acquistare il pacchetto dopo.
luck21678 Posted October 9, 2012 Posted October 9, 2012 E' probabile che l'online sia ancora riservato solo a chi è almeno Team Member (o comunque il secondo livello di investimento, ora non ricordo bene se si chiami così). Se siete Junior dovere acquistare il pacchetto dopo. uff se non sbaglio chi e junior non puo neanche scaricare l ultima build......
delpinsky Posted October 9, 2012 Posted October 9, 2012 Build 318 Discussion (8/10/12 - Junior Member+) Multiplayer is open to Senior+
Guest Ademir Posted October 9, 2012 Posted October 9, 2012 Io ho il pacchetto da 45 euro eppure l'online non lo posso selezionare...
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