Project CARS Build 321 (11/10/12 - Junior Member+) - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Project CARS Build 321 (11/10/12 - Junior Member+)


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Build 321 Discussion (11/10/12, Junior Member+)

Build 321 (11/10/12, Junior Member+)

Untested attempt to fix one of several potential reasons for an issue where some people do not receive guaranteed message ACKs

GUIList functionality improvements, fixing indexing methods to prevent misuse of data vs item indexes.

MP: set time to 3pm. progression to 30x, forecast to clear 5 and light cloud, just for a change pending host settings implementation

MP: Force rolling starts on for those tracks that require it

Skips 'HDR Mode Linear' in graphics options, default remains 'Photographic'

Fix for slow emap updates

Eifelwald - changed track logo on the banner

Eifelwald - updated trees/bushes

Eifelwald - new hotel texture

Wisconsin Raceway - new textures

Adding interior rattles. Tweaks to dsp curves

Adding rattle samples for interior ambience

Update to latest filter and eq tech

Updated for latest tech

Eifelwald GP increased grid to 30

Switching to an independent SP300 set (based on the R500) in case this fixes the AI issue

Derby - textures first addition

Derby - textures - adding details

Derby - improvements, adding details

Derby - add Ao map for pitwall

Derby - updated textures - pitwall

Eifelwald GP - new textures

Caterham SP300R: WIP addition of suspension animations and AO

New Caterham SP300R export

New Belgian Forest export

New Derby exports

New Eifelwald export

New Eifelwald GP export

New Wisconsin Raceway export

Build 320 (10/10/12, Junior Member+)

Disabled vehicle physics damage in MP mode.

Made the waypoint code in GetClosestWayPointBehind handle missing next waypoint cleanly instead of crashing

Reinstated code which disables crumple damage when in multiplayer mode

Corrected "Synchronising..." text

Added check for 'custom livery' when using 'random livery'

Fixed bug where the game could crash if the user has many local IPv4 interfaces + sends direct p2p pings/pongs from multiple address+port combinations

Added safety clamp to index while accessing Route::mPoint array

Fixes for MP Lobby screen:

* Fixes a potential crash for bad vehicle data

* Avoids clearing chat on entering the vehicle select screens

* Avoids unecessary message on leaving lobby voluntarily

Online sessions:

* Added logging of user name when someone leaves the session

* When host migration happens in the lobby, the new host revalidates all users' setups. This prevents an invalid vehicle being used in a certain situation

* Added a devmodeconfig value allowing to restrict sessions that can be browsed. This will be useful for creating testing sessionis that should only be joinable by a certain set of people

* Added the following to logs: sending chat messages, creating and joining sessions

* When preparing the final load setup message, the host will validate the setup once more, and will assert when a change had to be made

* Added asserts to detect invalid user setup being sent from the admin

* Added empty implementation of the handler that will eventually calculate authoritative race results in M

Restricted Content icon updated

Added 'driver labels' setting to gameplay options screen

Derby -add new textures - pitwall

Added 'disabled' state to MP browse refresh button

Added 'cancel' to loading dialog, which will exit the player fromt he loading game and return them to their previous screen

Eifelwald GP - Changed the Logo for the version with the correct spelling

Eifelwald - incorrect file name with incorrect logo spelling

Minor update to spacing of text on login screen

LOD Distance Increased on Monterey Dynamic Brake Markers

Caterham SP300R: suspension geometry file added for real this time (car crash fix)

Increased online protocol version number (to ensure older builds can't connect to build 320 or later)

Fix for dynamics objects popping

Fix for Caterham crash introduced after Caterham fix

Pagani Huayra: Adjusted gearing, conservation of energy brake heating, replaced a bit of Zonda R placeholder aero. New setup is required with this change

New Northampton export

Build 319 (9/10/12, Junior Member+)

Online: Fixed reversed logic for displaying/not displaying car setup changes. Changes initiated by the player would be hidden, default changes made by admin would be visible

MP UI fixes for allowing UI events post load, handling vehicle selection messages, showing 'MenuReturn' message

* Adds better error handling to game create screen

* Add anti-spam to browse refresh button, and prevents it being used before game sare available

Fixed Lazy Init when adding a NetDebug page while debug output is disabled

Added disable applinks for GUIButtons

CharacterAnimationManager: - Removed the error return conditions from Activate()

TokenString will initialize the format string to a specific debug string. This is to catch instances of using the uninitialized token strings elsewhere

Enabled lazy container init reporting

Added exception info to PC crash dump file and log. Crash log now includes the calling thread ID in the filename to avoid overwrites from multiple exceptions

Wisconsin Raceway - add new textures for MarshalZone

Northampton. New textures

Bathurst viewer lights toned back in intensity as requested

Eifelwald GP moved garage spot 1 out onto pit lane temporarily untill last 3 garages are opened and floors fixed to avoid falling through

Connecticut Hill Night - changed grid to 46

Northamption - New textures for the building

Caterham R500: engine cooling set up as a % range, brake cooling tweak, zero shift delay for H-pattern cars

Caterham SP300/R: Applied new suspension geometry to physics, spring rate changes to fit, conservation of energy brake heating, brake and engine ducting set up at % ranges. New setup is required with this change

New Eifelwald export

KNOWN ISSUE: Using Caterham SP 300/R will crash the game, so please avoid for now

Build 318 (8/10/12, Junior Member+)

Moved all MP UI strings to string database, added token descriptors

Online: UI uses server-side configuration to enable/disable access to multiplayer

Fixed more missing container initiailsations.

Container/memory updates:

* Removed all known occurences of lazy container initialisations

* Improved Init/Cleanup flow for several systems

* Updated per-frame memory alloc tracking system

* BList memtraces now take BDbgString instead of BString as name param

* BAllocTable.Init now takes the number of custom entries as a param, and default parameters removed

* Added Log2, Log2_32 and Log2_64 maths functions

* Removed lazy container inits from Input and LiveEdit modules

Added test for invalid user setup

Added support for final build logging to help eliminate possibility of a crash deep inside DX11 render code

MP UI improvements:

* Display session status in browse screen

* Display vehicle name in lobby (needs UI layout change)

* Use generic applink to enalbe/disable MP screens based on server call

* Improve sending of User data to online to reduce system spam

Multiplayer cut track rules fix for speed limiter activation when rejoining track

Fix vehicle anim filename formatting

Moved all MP UI strings to string database, added token descriptors

Modified tree shaders to take into account the key light brightness when computing transmisive light (fixes glowing trees at night)

New font throughout game, new Main Menu, Create button added to Browse screen, can now move left/right through liveries

Eifelwald GP - Track added to the tracklist for the build

Eifelwald GP - added tracklod file to help popping issues

Eifelwald texture update

Eifelwald GP - Added initial tree placement for the track

Added another config option to the devmode config so that we can get final build logging from the renderer

Updated rules data for the MP cut track / speed limit tech

Northampton. New textures/psd files

Screened loo area created with viewer assets

Art source textures for new portaloo screen asset

New Bathurst export

Build 317 (8/10/12, Senior Manager)

Removed list test code from browse menu

Changes to account for GUIListItem changed interface

Fixes colouring of list items which do not have a colour set in code

Fixed exit flow for host & client to both revert to main menu

SetupRaceDate now only called after track has been set (different for each mode). Could fall back to the profile default rather than the track default on first run if the date was coming from the track (more obvious for some tracks than others)

Reset AI sort ID's when cleaning up and round tripping physics systems

Online sessions:

* Added new empty files

* Removed obsolete files

Fixes for MP lobby: To return to main menu after race and to unbind online session GUI callbacks correctly

Increased Records leaderboard page size from 8 to 15 to match latest GUI

Disable AI toggle key in final config MP mode

Adding new Season UI screens. Includes a fix for a problem with the seasons not working after completing and coming back to the frontend (possibly timing-related)

Removal of legacy ghost data size passed into app-side ghost call

Reordered post-race stats and ghost data upload to occur prior to transition. Fix for thread hang when waiting for ghost upload to complete

Added PS3 leaderboard and storage systems. Removed CRC checks from console leaderboard data downloads. Xbox 360 code updated for recent interface changes

Fix for PS3 userid and username cache not being updated correctly when the connection state is initially Connecting then advancing to Connected state. Also tick cellSysutilCheckCallback so that the listener triggers the callback

Changed NodeUserId == operator to compare only the handle. ( 'opt' part should not be used by the application as there is a disconnect between sceNpId api lookups compared to stat ownership as retrieved from leaderboards)

Wisconsin Raceway - add new txt for SazsCatering

Derby - new textures addition

Derby - add new end improve existing textures

New static corner distance markers on Belgian Forest

Eifelwald:New textures-first pass

Livery selection fixed after accidental break

Updated Records screen layout

Calling missing app func to build the Season Rounds on page activation

Placeholder Seasons now using appropriate tracks, names and icons

New Derby exports

New Eifelwald export

Posted

Ieri notte mi sono fatto un pò di garette online!

Figata!

Hanno cambiato pure la UI dei menu, fra le altre cose, questa volta a tendina.

Tornando all'online:

la mia prima garetta l'ho fatta con la Radical, mentre gli altri avevano le Lotus 78. Eravamo in 6, se non ricordo male. Tracciato: Nurburgring.

Beh è stato divertentissimo giocare al gatto col topo... ed il lag era praticamente inesistente.

Ci sono ovviamente dei CTD, ma chiaramente questa è la prima fase dell'online ed il sim è ancora in pre-alpha.

Oltretutto bisognerebbe testarlo con molti utenti (20+).

Per ora le opzioni dell'online sono limitate, per cui pur selezionando il numero di giri o per esempio l'opzione perchè tutti abbiano la stessa vettura, queste non funzionano, per cui per ora ci si mette d'accordo via chat.

Funziona, in ogni caso l'opzione per settare l'ora della giornata.

Ottimo lavoro gli SMS! Non vedo l'ora che sia venerdì per testare una nuova build :thumbsup:

Posted

A me va in crash anke off line

Come mai secondo voi???

Guest Ademir
Posted

Ciao a tutti! Come avete fatto ad accedere all'online? A me le opzioni riguardante l'online sono in grigio e non selezionabili... :sad: :sad: :sad: :sad:

Posted

Ciao a tutti! Come avete fatto ad accedere all'online? A me le opzioni riguardante l'online sono in grigio e non selezionabili... :sad: :sad: :sad: :sad:

stesso problema per me.
Posted

E' probabile che l'online sia ancora riservato solo a chi è almeno Team Member (o comunque il secondo livello di investimento, ora non ricordo bene se si chiami così). Se siete Junior dovere acquistare il pacchetto dopo.

Posted

E' probabile che l'online sia ancora riservato solo a chi è almeno Team Member (o comunque il secondo livello di investimento, ora non ricordo bene se si chiami così). Se siete Junior dovere acquistare il pacchetto dopo.

uff se non sbaglio chi e junior non puo neanche scaricare l ultima build......
Posted

Build 318 Discussion (8/10/12 - Junior Member+)

Multiplayer is open to Senior+

Guest Ademir
Posted

Io ho il pacchetto da 45 euro eppure l'online non lo posso selezionare...

Posted

il pacchetto Senior equivale a 100€

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