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Posted

i'm in love!! i hope it drives as fun as netkar pro, i know the answer: "it´s better" but.. i just can´t wait!!!

Posted

i'm in love!! i hope it drives as fun as netkar pro, i know the answer: "it´s better" but.. i just can´t wait!!!

Meeeeeeeeeeeeeeeeee tooooooooooooooooooooooooooooooooo!!!!!!! :dribble: :dribble: :dribble:

Posted

ARIS: Unbelievable how soft springs the M3 E92 has… this car works constantly on the bump stops

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Stefano Casillo su Twitter:

AI is catching up. Stefano 1:34:2 AI 1:34:8

i think it would be cool to have AI persistent behaviour DB online and updated by every AC player automatically

Today's plan is to have AI knowledge persistent so they dont start from base every run, low 34 should become easier to achieve

Posted

Stefano è riuscito a far fare all'AI quel piccolo balzo prestazionale che stava cercando, anche se c'è ancora parecchia strada da fare. Da qui sono nate alcune domande con relative sue risposte.

D: Do you have an AI difficulty scaling?

R: Now I can implement that. The nice thing is that AI at 90% wont mean AI 90% slower on the straights.

D: that's some quick learning! what input about the track does it get?

R: It gets a reference line, just a list of 3D points, the same line is used also for other features.

D: Does the AI already have player awareness to prevent ramming?

R: ya, it is pretty rough but it is already there, both distance holding (within limits) and awareness of a car on the inside.

This post has been promoted to an article

Posted
D: Does the AI already have player awareness to prevent ramming?

R: ya, it is pretty rough but it is already there, both distance holding (within limits) and awareness of a car on the inside.

meglio di tanta "intelligenza non artificiale"... :asd:

Posted

Aris: You know you’re doing it right when you drive the real car, then the actual data arrive and the virtual car drivers exactly the same. Win!

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