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nkP 1.3 bugs


Guest Jarkko Sihvola

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Yestarday i installed the patch and when i tried to play a problem appeared..i wasnt able to drive online/offline these 3 cars:abarth,1600/1800.When i created a game or joining in a server that haves these 3 cars my screen acts like crazy,making waves,showing me only the blue sky and i hear the engine car that runs off and on all the time..I reinstalled the game again and everything solved but today when i logged in the same problem appeared and i wasnt touched anything,everything was same like yesterday..Any ideas mr.Kunos and guys?

I had a similar problem. I backed up my old NKP folders, deleted them and re-installed everything from scratch. I think the problem came when I tried to copy back my backed-up setups. Avoid copying cfg.ini, ts.nkts and nkdksetup.nkst from your backed up setups into the new setups folders. I think that's what the problem was - at any rate, it is all working now.

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I had a similar problem. I backed up my old NKP folders, deleted them and re-installed everything from scratch. I think the problem came when I tried to copy back my backed-up setups. Avoid copying cfg.ini, ts.nkts and nkdksetup.nkst from your backed up setups into the new setups folders. I think that's what the problem was - at any rate, it is all working now.

No doesnt work,i did that twice but nothing.When i install the game clean and clear everything works properly but after a restart of computer the problem appears again..

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Hello All,

I run Eyefinity in Win 7 64 bit with an ATI 6970 @ 5760*1080. In that resolution the FOV adjustment does not work in v1.3 final; nothing happens when trying to adjust the FOV with the + and - buttons. This worked in the previous 1.3 beta version. If I change the resolution to single monitor 1920*1080, the FOV setting works fine in v1.3 final, just not in the three screen resolution.

I hope this can be sorted! Even better would of course be to support proper FOVs for three screen setups, and to have separate view port rendering for each monitor :)

Thanks anyway for an impressive simulator considering the scale of the project! It would be very interesting to see what could be done in a larger scale project with the talent of the nkPro dev(s) :)

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not really.. it's very peculiar.. and since it is happening after a restart it looks like a hardware or system configuration problem.

anyway.. try to post your log.txt so I can check if it says anything interesting.

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Total horizontal FOV is set not to exceed 160 degrees in total.

In the vintage replica I have a FOV setting range of 30-80 degrees. None of the settings in this span change the FOV in the car in a three screen resolution. Are you saying the FOV is fixed at 160 degrees? Or do you mean that the slider is supposed to represent FOV/3, i.e. a setting of > 160/3 = 53,33 degrees would not make the FOV any bigger?

Another observation, related to the tire model in the GT Replica. I have not driven nkPro that much, but it seems the grip fall off at high slip angles is quite small; you can be very sideways also in the replica without losing the car. Also, there seems to be relatively little "swing-back" after having had a big slide in one direction. Is this an area for further improvement, or are you satisfied with the way it is now?

Thanks,

Fredric

Edited by Pax
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In the vintage replica I have a FOV setting range of 30-80 degrees. None of the settings in this span change the FOV in the car in a three screen resolution. Are you saying the FOV is fixed at 160 degrees? Or do you mean that the slider is supposed to represent FOV/3, i.e. a setting of > 160/3 = 53,33 degrees would not make the FOV any bigger?

...

Have a look at the official LFS forum Pax. Kegetys released a fix for the FOV problem. --> http://www.lfsforum.net/showthread.php?p=1633064#post1633064

Cheers Hoshi

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