Guest Ubaldo Posted January 10, 2007 Posted January 10, 2007 prima di tutto bisogna garantire una certa scalabilit
Guest Xamir Posted January 10, 2007 Posted January 10, 2007 Boh, francamente la simulazione ha poco a che vedere con gli effetti pirotecnicoscenicografici di DOOM3. Cio
Guest M@D69 Posted January 10, 2007 Posted January 10, 2007 (edited) Bench Edited January 10, 2007 by M@D69
Guest Squilibr Posted January 10, 2007 Posted January 10, 2007 (edited) Boh, francamente la simulazione ha poco a che vedere con gli effetti pirotecnicoscenicografici di DOOM3. Perfetto...non hai capito che era un esempio di pesanetezza....se poi doom3 non basta guarda oblivion Cio Edited January 10, 2007 by Squilibr
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