Guest Space Marine Posted March 26, 2006 Posted March 26, 2006 Guarda, girano in rete delle voci che dicono che il calcolo fisico di ati e nvidia sarebbe una farsa: in realt
Guest Fluoredshift Posted March 26, 2006 Posted March 26, 2006 "gestione a doc" Bello ed interessante questo thread. Una sola precisazione, si scrive "ad hoc", deriva dal latino e significa "specifico", "atto allo scopo", etc
Guest red76 Posted March 26, 2006 Posted March 26, 2006 "gestione a doc" Bello ed interessante questo thread. Una sola precisazione, si scrive "ad hoc", deriva dal latino e significa "specifico", "atto allo scopo", etc Oopss! In effetti mi sembrava ci fosse qualcosa di sbagliato: "a doc" non c'entra proprio una lippa...."gestione a denominazione di origine controllata"..... Grazie Fluo Spero vivamente che la soluzione di AGEIA trovi il meritato riscontro in futuro, proponendosi a prezzi umani (quindi pi
Guest Vange Posted March 26, 2006 Posted March 26, 2006 GI: I think you guys have one of the best physics setups in gaming, and with things like Aegia and what Havok is doing with NVidia, how will you implement that in Half-Life? Newell: There are a couple of different issues going on there. With our physics, the player can collide with objects. This is a good thing. The stuff that is being shown by NVidia right now, the latencies are too high. Their physics is essentially to make prettier pictures. It
Zym Posted March 26, 2006 Posted March 26, 2006 GI: I think you guys have one of the best physics setups in gaming, and with things like Aegia and what Havok is doing with NVidia, how will you implement that in Half-Life? Newell: There are a couple of different issues going on there. With our physics, the player can collide with objects. This is a good thing. The stuff that is being shown by NVidia right now, the latencies are too high. Their physics is essentially to make prettier pictures. It’s like you can have a bunch of different things bouncing around so long as they don’t actually touch anything that matters. If you don’t actually have to read the data out – if your AI system ever needed to know about whether or not one of those objects had collided with something else it would run slower by running on the GPU than having it run on the main CPU. So physics that matter is different than physics that makes pretty pictures. The presentation quality is fine. I think we went through a round of that with graphics acceleration. It wasn’t until it enabled different types of games, games that involve the game logic being able to ascertain the state of the physics system I think that that’s the really important long term direction from everybody. So having pretty explosions is cool, but you stop seeing it pretty quickly. You only see the stuff that actually matters. There’s still a lot of work to be able to figure out how to get an order of magnitude or two orders of magnitude improvement in that kind of physics. That’ll be a big challenge for everybody. link Lo zio Gabe
Guest rOOk Posted March 26, 2006 Posted March 26, 2006 Per avere un assaggio di quello che veramente pu
johndoe Posted March 26, 2006 Posted March 26, 2006 "gestione a doc" Bello ed interessante questo thread. Una sola precisazione, si scrive "ad hoc", deriva dal latino e significa "specifico", "atto allo scopo", etc Oopss! In effetti mi sembrava ci fosse qualcosa di sbagliato: "a doc" non c'entra proprio una lippa...."gestione a denominazione di origine controllata"..... Io invece pensavo ti riferissi a Doc, pilota HRT D'altra parte non poteva essere, gli HRT sono inutili
Zym Posted March 26, 2006 Posted March 26, 2006 "gestione a doc" Bello ed interessante questo thread. Una sola precisazione, si scrive "ad hoc", deriva dal latino e significa "specifico", "atto allo scopo", etc Oopss! In effetti mi sembrava ci fosse qualcosa di sbagliato: "a doc" non c'entra proprio una lippa...."gestione a denominazione di origine controllata"..... Io invece pensavo ti riferissi a Doc, pilota HRT D'altra parte non poteva essere, gli HRT sono inutili™ [ot] quanto mi piace l'antagonismo da teams a breve arriviamo anche noi [end-ot] la fisica del video
Guest daddo Posted March 26, 2006 Posted March 26, 2006 Boh...a me sinceramente nn e' che abbia proprio stupito! Certo le esplosioni degli oggetti sono fatte molto bene, e ogni minimo oggetto puo' essere spostato...xo' boh per adesso nn mi ha colpito. Magari se lo riguardo... cioa RIccardo
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