Il futuro della fisica.... - Page 2 - netKar PRO Forums - DrivingItalia.NET simulatori di guida Jump to content

Il futuro della fisica....


Recommended Posts

Guest Space Marine
Posted

Guarda, girano in rete delle voci che dicono che il calcolo fisico di ati e nvidia sarebbe una farsa:

in realt

Guest Fluoredshift
Posted

"gestione a doc"

Bello ed interessante questo thread. Una sola precisazione, si scrive "ad hoc", deriva dal latino e significa "specifico", "atto allo scopo", etc

Guest red76
Posted

"gestione a doc"

Bello ed interessante questo thread. Una sola precisazione, si scrive "ad hoc", deriva dal latino e significa "specifico", "atto allo scopo", etc

Oopss! In effetti mi sembrava ci fosse qualcosa di sbagliato: "a doc" non c'entra proprio una lippa...."gestione a denominazione di origine controllata"..... :asd::P

Grazie Fluo :up:

Spero vivamente che la soluzione di AGEIA trovi il meritato riscontro in futuro, proponendosi a prezzi umani (quindi pi

Guest Vange
Posted

GI: I think you guys have one of the best physics setups in gaming, and with things like Aegia and what Havok is doing with NVidia, how will you implement that in Half-Life?

Newell: There are a couple of different issues going on there. With our physics, the player can collide with objects. This is a good thing. The stuff that is being shown by NVidia right now, the latencies are too high. Their physics is essentially to make prettier pictures. It

Posted

GI: I think you guys have one of the best physics setups in gaming, and with things like Aegia and what Havok is doing with NVidia, how will you implement that in Half-Life?

Newell: There are a couple of different issues going on there. With our physics, the player can collide with objects. This is a good thing. The stuff that is being shown by NVidia right now, the latencies are too high. Their physics is essentially to make prettier pictures. It’s like you can have a bunch of different things bouncing around so long as they don’t actually touch anything that matters. If you don’t actually have to read the data out – if your AI system ever needed to know about whether or not one of those objects had collided with something else it would run slower by running on the GPU than having it run on the main CPU. So physics that matter is different than physics that makes pretty pictures.

The presentation quality is fine. I think we went through a round of that with graphics acceleration. It wasn’t until it enabled different types of games, games that involve the game logic being able to ascertain the state of the physics system I think that that’s the really important long term direction from everybody. So having pretty explosions is cool, but you stop seeing it pretty quickly. You only see the stuff that actually matters. There’s still a lot of work to be able to figure out how to get an order of magnitude or two orders of magnitude improvement in that kind of physics. That’ll be a big challenge for everybody.

link

Lo zio Gabe

Posted

Per avere un assaggio di quello che veramente pu

Guest BlueSummer
Posted

A tratti decisamente impressionante :blink:

Posted

"gestione a doc"

Bello ed interessante questo thread. Una sola precisazione, si scrive "ad hoc", deriva dal latino e significa "specifico", "atto allo scopo", etc

Oopss! In effetti mi sembrava ci fosse qualcosa di sbagliato: "a doc" non c'entra proprio una lippa...."gestione a denominazione di origine controllata"..... :asd::P

Io invece pensavo ti riferissi a Doc, pilota HRT :asd:

D'altra parte non poteva essere, gli HRT sono inutili

Posted

"gestione a doc"

Bello ed interessante questo thread. Una sola precisazione, si scrive "ad hoc", deriva dal latino e significa "specifico", "atto allo scopo", etc

Oopss! In effetti mi sembrava ci fosse qualcosa di sbagliato: "a doc" non c'entra proprio una lippa...."gestione a denominazione di origine controllata"..... :asd::P

Io invece pensavo ti riferissi a Doc, pilota HRT :asd:

D'altra parte non poteva essere, gli HRT sono inutili™ :asd:

[ot]

quanto mi piace l'antagonismo da teams :asd:

a breve arriviamo anche noi :up:

:P

[end-ot]

la fisica del video

Guest daddo
Posted

Boh...a me sinceramente nn e' che abbia proprio stupito! Certo le esplosioni degli oggetti sono fatte molto bene, e ogni minimo oggetto puo' essere spostato...xo' boh per adesso nn mi ha colpito. Magari se lo riguardo...

cioa

RIccardo

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.