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  1. GPLea Crystal Palace for Assetto Corsa V1.0 Converted by Tonto from RFactor1 with kind permission from Ken (MotorFX) using 3DSimEd, 3Ds Max and Kunos Simulazione Editor 20 pitboxes and AI all working. Not sure about the pit lane though Timing seems to work NO working Map No Cameras Tested for for bugs, for some reason it will only load 6 Lotus 49's. Other Cars seem fine, I may have missed a few other bugs DOWNLOAD
  2. Fonte. Authorized Conversion Converted to Assetto Corsa By Tiago Lima Special thanks to : Original Creator : 6e66o and friends DOWNLOAD
  3. Fonte. So i recived the ok by the original creator of the track Fuji International Speedway Special thanks to Katsuo For giving me the permition Original Creators Katsuo So here it is my conversion. Converted to Assetto Corsa By Tiago Lima Special thanks to : @Changincar to teach me everything i know @Modek by the help and support All my friends at Sim Racing Portugal that helped me with the testing New update 0.9.5 -Updated tarmac texture -new grass texture settings -tweked some objects shadows -tweaked shaders -tweked orizon Download http://www.drivingit...s&showfile=6816
  4. Nome file: Fuji International Speedway by Tiago Lima Autore del file: Uff File inserito: 25 Jun 2014 Categoria del file: Track Fonte. So i recived the ok by the original creator of the track Fuji International Speedway Special thanks to Katsuo For giving me the permition Original Creators Katsuo So here it is my conversion. Converted to Assetto Corsa By Tiago Lima Special thanks to : @Changincar to teach me everything i know @Modek by the help and support All my friends at Sim Racing Portugal that helped me with the testing v0.9.5 -Updated tarmac texture -new grass texture settings -tweked some objects shadows -tweaked shaders -tweked orizon Clicca qui per scaricare il file
  5. Ciao a tutti. è una pista che creai qualche anno fa per rfactor con il programma Bob track builder (con la versione demo quindi in poco tempo e vari xpack contenente oggetti vari presi qua e la, ma mai finita) che ho provato a convertire per Assetto Corsa La pista è basata su alcune strade della città dove abito, in cui nel '34 e '35 si è corso realmente (Breve resoconto storico). Doveva essere di circa 2km ma per l'inesperienza col programma ho sbagliato la dimensione dell'immagine di riferimento e, quindi, la pista è diventata di 4km. Per la mancanza di oggetti come case per BTB (che era uscito da poco) ho fatto alcune piccole modifice al layout originale ed è diventato un circuito vero e proprio. Alla fine l'ho rifatta da zero con Blender. Download v5 v5 changelog: - Ottimizzazione delle prestazioni - Nuove texture per asfalto e muri in cemento - Rielaborate le texture e la normal map della muraglia per ridurre l'effetto "piastrelle" - Aggiunto la gommatura sulla fast line - Nuova Texture in alta definizione per il Paesaggio - Rimosso gli Alberelli sul paesaggio per sostituirli con una fitta boscaglia per dare profondità alla texture Problemi conosciuti - La bascaglia sul paesaggio Lampeggia se vista da lontano, ma non nel Photo Mode e dalle Telecamere TV (purtroppo non è risolvibile perché è un problema di AC. Nel RAR ho incluso le istruzioni ed i file per rimuoverla, se vi da fastidio) --------------- Vista aerea del muro, quello vero: Ciao
  6. This is a conversion of the rFactor circuit by Madcowie and Lasercutter. Autumn Ring is a fictional circuit from the Gran Turismo series. The normal variant is 2.9km long, while the mini circuit is only 1.3km. Due to the short length It is more suited for slower cars, but there can be some good GT3 racing on the longer circuit. This version has full working AI, track cameras and track map. DOWNLOAD
  7. Fonte. Based on the original Vairano for rFactor by Strava Credits Original creators: strava - modeling, texturing, scene strava - former modeling, organisation strava- texture https://www.youtube.com/watch?v=qtzjcH0oxXU PISTA - AI
  8. Full Track Conversion by F1ASR Team Modding ,​ Original Creator Nuno Ferraz http://www.rfactorcentral.com/detail.cfm?ID=Autodromo Internacional Algarve Cameras , AI kindly made for us by Flashcrow , he did a stella job! My first go at converting a track over , The trees still need more attention , And two materials need changing but can not find them in 3DS Max or the SDK , So will make new UV,s when we have the time to finish it , 41 Pitboxes , 41 Startboxes , Hotlap / Challenge ect all Added , Sector 0,1,2 Added , Some more tweeks and adjustments will be made ect after community feedback to get it to the 1.0 Final Version , On the 2 downslopes I have watched many videos and noticed that there was some bumps I have added them to the track intentional , the car now makes the exact same noises as you drive over the bumps as the reference video I used , Also someone mentioned after beta testing that they thought there where more bumps around the track but will look further into to it later on , One of the best tracks I have drove on AC really challenging to master a great track and a must have ! Download Alpha0.9 http://www.mediafire.com/download/proy6cvsyai88ov/Portimao.zip This video is out of date now more changes have been made tarmac ect , But you can see the work and the layout https://www.youtube.com/watch?feature=player_embedded&v=8dgwWuZysK4
  9. Nome file: Prato by DarkShinryu Autore del file: Uff File inserito: 20 Jun 2014 Categoria del file: Track Forum. v1.20 - Better ui preview image for prato long - 21 pit boxes - Added tracks lenght in the ui info - Ai for both tracks, new ai for short layout (provided by Stepy) - A bunch of new textures - Adjusted a few shaders settings that i missed last time - Fixed bumpy white lines - Corrected start spawn positions - Working traffic lights - Fixed some invisible walls - Removed windows on the pit wall Clicca qui per scaricare il file
  10. Fonte. Hi, i converted Prato from nKPro (both short and long version). It's pretty much finished, 16 pit boxes, 3 sectors. Maybe just some shader optimization to do according to the feedback i'm going to receive and adjust the ac_start objects if somebody is going to create the ai for the track. v1.21 - Fixed green "kerbs" - Added cameras files (provided by JayJayRaceinho) v1.20 - Better ui preview image for prato long - 21 pit boxes - Added tracks lenght in the ui info - Ai for both tracks, new ai for short layout (provided by Stepy) - A bunch of new textures - Adjusted a few shaders settings that i missed last time - Fixed bumpy white lines - Corrected start spawn positions - Working traffic lights - Fixed some invisible walls - Removed windows on the pit wall DOWNLOAD
  11. Fonte. Mission Raceway Park also known as MRP, is an auto racing facility located in Mission, British Columbia, Canada. The facility features a ¼ mile NHRA-sanctioned dragstrip, a 2 km (1.2 mi) 9-turn roud course, and a 3 km (2 mi) motocross track. It is owned and operated by the B.C. Custom Car Association, and the BCCCA operates the drag strip directly. The road course and motocross tracks are operated independently by the Sports Car Club of British Columbia (SCCBC) and the Lower Mainland Motocross Club (LMMC) respectively. The BCCCA originally drag raced on unused runways at Abbostford Airport from 1952 to 1957. The original Mission Raceway Park opened in 1965, and the facility operated until 1978 (a motocross track was added in 1973). However, MRP was shut down when the District of Mission wanted to establish an industrial park on the site. After years of negotiating and legal wrangling, the new MRP was opened on March 14th, 1992, on land near the Fraser River. The drag strip was awarded a National Open by the NHRA in 1993. MRP won the NHRA Division 6 Track Of The Year Award five years in a row, from 1994 to 1998. It then won the same award three years in a row from 2005 to 2007. The SCCBC originally road raced on unused runways at Abbotsford Airport. In 1958, the SCCBC opened the Westwood Racing Circuit, which operated until the club lost their lease in 1990. The SCCBC worked out an arrangement with the BCCCA, and in 1992 opened the River’s Edge Road Course at Mission Raceway Park. The road course was used for driver training classes during the first two years, and began full road racing operations in 1994. The road course was changed for 2008 with lefthand turn 7 becoming a left-right combination (7A-7B) leading into a new lefthand turn 8 (previously a right) and a longer, wider turn 9. This caused higher exit speed onto the straight, and may have contributed to the trackday death of Suzuki TLR-1000 rider Cam Gillispie, 33, on 12 June 2009 when he struck the outside concrete wall after exiting turn 9. The track was reconfigured for mtorcycles in 2010, returning to a lefthand turn 7 followed by a righthand turn 8 leading into the original turn 9 feeding onto the straight. Cars continue to use the new configuration. Credits: -Xx_TaT_XX for creating this track from scratch -Neteye for helping the creation of the track -Aspec7878 for Assetto Corsa conversion DOWNLOAD
  12. Fonte. Its possible that many of you didnt even heard of this street circuit wich had a verry small lifespan. Some might know it and even play it in rF or other SIMs...The quality for the MOD in those times was good for most of us,but at today standards its not enough. So i thought i should give it a try and revive this track in Assetto Corsa. The work started from zero...custom 3D objects and textures (as far as i`ve gone at this time) The road and kerbs textures are just placeholders to guid me.At this point only the fences has a good texture. Let me start with some pictures of the work in progress. Also you guys can fallow the progress on Race Depatment too in Assetto Corsa work in progress projects thread And a lap around the track www.youtube.com/watch?v=nOqkUbPjscQ
  13. Guest

    Piste extra per Assetto Corsa

    La sezione del nostro forum dedicata alle piste aggiuntive per Assetto Corsa è ormai particolarmente ricca, non solo a livello quantitativo, ma anche qualitativo, come dimostrano ad esempio i circuiti del vecchio Hockenheim (v0.6) e del cittadino di Melbourne (v0.4), che si stanno sviluppando in modo assolutamente notevole.
  14. DOWNLOAD Circuit de la Sarthe The Circuit des 24 Heures, also known as Circuit de la Sarthe,located in Le Mans, Maine, France, is a semi-permanent race course most famous as the venue for the 24 Hours of Le Mans auto race. The track uses local roads that remain open to the public most of the year. The circuit, in its present configuration, is 13.629 kilometres (8.47 mi) long, making it one of the longest circuits in the world. Credits: zolee145 For the original 2012 rfactor version Conversion and improvement to Assetto Corsa Tiago Lima Update to version 2017 by jim lloyd Terra21
  15. Fonte. DOWNLOAD v3.4 Aosta V3.4 - Change log -Improved all cameras. -Remade all the luminosity track. -Add new shaders. -Improved the brightness on the mountain for custom weather users. -Remade some textures. -Added time attack mode. -Added ideal line. -Added "animated" peoples. -fixed time for Semi Oval Sport and Semi Oval Sport chicane. -Fixed white curbs surface friction.
  16. Fonte. We are converting, with the authorization of Kunos Simulazioni, our customized version netKar PRO track Crema. Back in 2010 our team modified the original track adding a new scratch made box. So here is the first preview. We are still working on it and we will take our time to do a good conversion. Thanks to Maurizio Gilles Jr for his commitment for the conversion, to his father Mario Gilles for his great work on the track back in 2010, and to Kunos Simulazioni for giving us the permission to convert this wonderful track. For our team, after 5-6 years with nKPRO, it's a real pleasure to see those tracks also in AC.
  17. Fonte. Version 0.5 - Update First Chicane - Correction File surface Version 0.6 - Addition of objects in the pit lane (original objects AC) - Correction of the track (3D) area less bumpy, tell me if it will not. DOWNLOAD This post has been promoted to an article
  18. File Name: Interlagos by ACFL File Submitter: Uff File Submitted: 11 Jun 2014 File Category: Track v0.5 - Fixed Grip track - Fixed Grip off the track - Fixed colors of objects on the track - Fixed brightness objects - Fix shadows v0.4 - Fixed texture road - Fixed Textures of the track (a facelift) there will be further changes in the coming updates. - Added AI file - Added Camera File - Adverse Deleted Objects https://www.youtube.com/watch?v=DzF3KXrvgEM Click here to download this file
  19. Fonte. https://www.youtube.com/watch?v=DzF3KXrvgEM v0.5 - Fixed Grip track - Fixed Grip off the track - Fixed colors of objects on the track - Fixed brightness objects - Fix shadows DOWNLOAD
  20. by thestrobe8 DOWNLOAD Based on the original Malaysia for rFactor by Cico76 Credits Original creators: *cico76/Kicker/Alain Fry * - modeling, texturing, scene Kicker/Alain Fry - former modeling, organisation Kicker/Alain Fry - textures https://www.youtube.com/watch?v=tAMmfw9tJWk
  21. Fonte. Monsum ha mostrato le prime immagini di anteprima di questa nuova pista. Probabile che venga rilasciata poi sotto nome Virtua_LM. Very early WIP of a new rFactor 2 project: Watkins Glen International (nicknamed “The Glen”) is an automobile race track located near Watkins Glen, New York, at the southern tip of Seneca Lake. The sports car racing facility is owned by International Speedway Corporation. It was long known around the world as the home of the United States Grand Prix, which it hosted for twenty consecutive years (1961–1980), but since 1948 the site has been home to road racing of nearly every class, including Formula One, the World Sportscar Championship, Trans-Am, Can-Am, NASCAR Sprint Cup Series, and the IndyCar Series.
  22. Fonte Formula Corsa Modding FCV6 2014 Season Melbourne - Circuit of Albert Park https://www.youtube.com/watch?feature=player_embedded&v=EDw9mZokLUA Download Link v1.2: http://www.mediafire.com/download/dlauqi195272abx/melbourne12.zip Changelog v1.2 - Changed shaders for track and grass, track is not blue anymore - Optimized fences and pitlane to improve performance - New sponsor bridges across the track, closer to real ones - Added bumps to the track - New AI lines - White lines around the track - Fixed issue: AC crashes on Replay at the end of the race - Fixed issue: Race weekends: AI does not start Q and retires in Race 'Fixed issue' means that during my testing the issue was not there anymore, but you might still get it. If you get one of the fixed issues again or new issues, would be nice if you could tell me in this thread, so that I can try to sort them out. Known issues - Drastically increased loading time after adding AI files - 95% CPU usage warning while racing with AI
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