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  1. Dalla pagina dei download è possibile leggere un'accurata descrizione della vettura e scaricare anche setup considerati "easy" per chi avesse problemi a domare la vettura. DOWNLOAD Direttamente Tim Wheatley degli ISI annuncia una nuova ed imminente novità in arrivo per rFactor 2: oltre al tracciato di Indianapolis già previsto per fine mese, sarà infatti disponibile a breve la nuova Formula Renault 3.5 dell'attuale stagione di campionato 2014, con tutte le specifiche aggiornate di telaio, gomme e fisica, monoposto che sta portando alla ribalta il figlio d'arte Carlos Sainz Jr., attuale leader di campionato. Qui sotto trovate i primi screens, mentre a questo link sono disponibili alcuni brevi filmati. Most of you know that we have the Indianapolis Motor Speedway coming later this month, but here is a little surprise before that. ISI will shortly be releasing (before the Indy content, yes) a brand-new Formula Renault 3.5 running 2014 specification (including physics, body, tires, etc). This car replaces the older spec car (which will still be available on our downloads page), and also comes with several individually licensed teams, including current championship leader, Carlos Sainz Jr. The car is just about to enter a final round of testing internally and should be public within days. You can see specifications of the new car here: http://www.worldseriesbyrenault.com/Formula-Renault-3-5-Series-3208.html?lang=fr Note that the images at the bottom of the page are click-able for more information on that area of the car. Tim Wheatley This post has been promoted to an article
  2. VELOCIPEDE

    rF2: la Ferruccio del EnduranceRacingX

    Il progetto Endurance Racing X è uno dei mod più apprezzati in rFactor2 (ed anche il protagonista di uno dei nostri server dedicati). Oggi il team United Racing Design ci mostra le prime immagini in game della nuova Ferruccio, ben nota vettura "rossa" GT in arrivo ormai a breve.
  3. VELOCIPEDE

    rFactor 2: preview e Indy in arrivo

    Con un video reale in car ed un breve messaggio, il team ISI annuncia il prossimo arrivo per rFactor 2 del nuovo circuito americano di Indianapolis, che dovrebbe essere rilasciato giusto prima della mitica 500 miglia. A good look at the new Indy Roadcourse. Our plan is to have the new rc, oval and a little surprise for you before the Indy 500. Sempre a proposito di video, vi segnaliamo invece la video anteprima realizzata da Inside Simracing, che ha testato l'ultima build 660 di rFactor 2.
  4. Guest

    rF2: Le Mans 1991-1996 by Virtua_LM

    Il team Virtua_LM ha finalmente rilasciato per rFactor 2 la conversione, in versione 1.0, della stupenda pista di Le Mans degli anni 1991 - 1996 ! Per tutti i dettagli e commenti del caso fate riferimento all'apposito topic sul forum, mentre per scaricare il file correte a questo link. Basic info: - This is a greatly improved version of the previous release. The most refined area is the guardrails and the specularity levels of the objects. A lot more objects are reflected on the cars or during rain. AI has been refined and the AI-does-not-pit bug has been fixed. Oh and there's also pit perches now. - Originally the track was started for rF1 by Sylvain Glapa, who has done an incredible job with most of which you still see today. The largest ones (in my opinion) would be the trees (look out for the distinct types in the right areas), the road surface modelling and the grandstands/pit buildings. The shaders and some textures have evolved but without his basis we would not have such a track today, let alone one this great. - The shoulders down the Hunaudières straight are not for driving. We could not find any hard info but racing cars generally do not use it outside cases of emergency. We implemented this by making them uncomfortably bumpy. - If you find something that should not be please leave a kind note. Few things are worse than you having a point that we don't read because it was presented in an unkind manner.
  5. Fonte. Hi Guys Here is a WIP of my conversion of my fantasy track, Perth Street Circuit for rFactor. Still needs some work but i need feedback and assistance as i want to do a decent job. I am no professional and this is only my hobby when I'm not racing so keep any criticism constructive and as helpful as possible. Thanks. Enjoy. Track has real road and road reflections. No Marshall's as i don't know how to add them yet. Current Version is 0.3 Known Issues - Night Lighting does not work. (Easy Fix) Some of the grass away from the circuit needs to be fixed. AI aren't perfect. DOWNLOAD
  6. Lost Valley (Experimental).
  7. Happy Easter from ISI! As we’ve had many requests for dirt vehicles and in particular help with dirt type tires by modders / mod teams. The ISI content team decided to have a little fun and experiment with what’s possible within the current tech. While rFactor 2 doesn’t have full support for loose dirt / soft terrain modelling at present, rF2 is more or less capable of what rF1 was, and provides somewhat reasonable correlation. The results of this experiment is yours to download and we hope you can see the entertainment value that these vehicles bring. For modders, the tyre was basically generated in the normal procedure, while the [realtime] section was altered to resemble something like dirt characteristics. You might note that this content was done in a relatively short space of time, and naturally this shows in a few areas, but it is our hope that this proves that ISI still remain committed to bringing dirt simulation to rF2 in the future. We’d like to wish everyone a happy Easter from ISI and we really hope you enjoy this little project. This post has been promoted to an article
  8. VELOCIPEDE

    rFactor 2 in video al Nordschleife

    Fra i tanti video dedicati al rFactor 2 degli ISI, sicuramente da non perdere è quello che vi proponiamo qui sotto, che ci mostra il confronto diretto fra la realtà ed il simulatore con la Porsche 997 GT3 del team United Racing Design impegnata sul tracciato del Nurburgring Nordschleife.
  9. VELOCIPEDE

    [WIP] Formula 1 2014 by MFr

    MOD MFr F1 2014 First picture from 3dsmax
  10. Dopo molte settimane di silenzio, il bravissimo pleclair è ritornato per la gioia degli appassionati di rFactor 2: è infatti disponibile per il sim made in ISI la nuovissima versione aggiornata 1.5 beta dell'imperdibile circuito tedesco del Nurburgring Nordschleife Tourist ! Come potete notare dal video qui sotto, si tratta di un download imperdibile.
  11. VELOCIPEDE

    rFactor 2: video by Gamermuscle

    I ragazzi di Gamermuscle hanno realizzato due interessanti video dedicati all'ultimo rFactor 2: nel primo filmato, viene analizzata la comunità e la scena multiplayer del titolo ISI, che non può certamente definirsi florida, considerando anche che moltissimi appassionati sono ancora legati affettuosamente al primo rFactor, come avevamo già considerato anche noi nell'articolo "La guerra dei mondi"; il secondo trailer, visibile anche qui sotto, analizza quella che potrebbe considerarsi probabilmente come la vettura originale migliore presente in rFactor 2...
  12. Please find attached new version 1.15 including: OcioKart_1.15.rfcmp - Corrected the holes in the box - Corrected road sides where several textures were not correctly mapped. Road to gravel transition is almost perfect now everywhere. - Isolated tyres are moveable. They are too light for the moment and when displaced they disappear until next session. I don't know how to increase its weight and prevent disappearing. If someone could help here I would sincerely appreciate it. - Flag poles do not cross finish gate - Gravel and tyre properties adjusted for a better experience.
  13. F1ASR is working on the 2014 GP2 season for rFactor 2. GP2 is now entering its tenth season and is one of the best feeder championships for Formula 1, with ten of the current F1 grid coming from the series. With a V8 4 Litre 612 HP engine and a weight of 688kg, GP2 is not too far away from F1 levels of performance, so its an exciting car to drive. F1ASR is putting a lot of effort into making sure the car feels and acts as the real one does to offer a true driving experience.
  14. VELOCIPEDE

    rFactor2: Williams FW26 by MAK-Corp

    Il team MAK-Corp ha rilasciato per rFactor 2 la seconda vettura del F1 Classics Mod: dopo le McLaren, abbiamo la possibilità di calarci nell'abitacolo della Williams FW26, guidata nella stagione di Formula 1 2004 dal duo Ralf Schumacher - Juan Pablo Montoya. Per tutti i dettagli, download e commenti fate riferimento a questo topic del forum.
  15. Contemporaneamente al rilascio dei go-kart gli ISI hanno pubblicato anche questo tracciato.
  16. Mostrati per la prima volta assieme alcuni giorni or sono, i go-kart e la pista Quebec SuperKarts per rFactor 2 sono ora ufficialmente disponibili. Assieme al mod e al tracciato è inoltre disponibile un nuovo showroom e una nuova interfaccia grafica, scaricabili dai link presenti sul nostro forum. I go-kart sono forniti in due versioni, Junior e Kart F1: la prima ha 20 cavalli e un peso di 150 Kg pilota incluso, la seconda invece 40 cavalli e un peso leggermente superiore, accoppiata anche ad un set di freni anteriori per gestire al meglio la maggiore potenza.
  17. Guest

    rF2 & AC: F1 2014 by F1 ASR

    La nuova stagione 2014 di Formula 1 è partita da qualche settimana, ma i modders non sono certamente rimasti davanti al televisore e si sono subito messi al lavoro: il team F1 ASR ha infatti già presentato con alcuni screenshots e renders di anteprima il suo F1 2014 Mod in fase di sviluppo per Assetto Corsa ed anche per rFactor 2.
  18. This post has been promoted to an article
  19. Guest

    Kart by ISI v1.140

    News item: http://rfactor.net/w....for-rfactor-2/ One of the most fun and least appreciated types of racing in rFactor 2 has got to be the karts. While for some this can create a whole standalone simulation, it is merely one of many vehicle types we offer to our users as a free download. If you haven’t tried them yet, be sure to give them a try with this updated version! Download here! (Requires up-to-date build of rFactor 2). Physics (both Karts) – New tires which have enabled the contact patch model for the first time. – Added new wet weather variables for tires. – Numerous AI correlation tweaks. AI warm tires quicker, wear slower and more evenly (F/R). – Reduced inertia for wheels and engine. The wheels were set conservatively due to instability, an issue which new, more accurate tires have are the result. – Reduced axle and gearbox friction to what should be a more accurate level. – Softened undertray collision points which makes the kart more realistic and controllable over tall curbs. – Fixed geometry bug that went unnoticed that was caused by a build bug fix (which was improperly defined in the previous kart release, and has been corrected for Builds 860 and newer). – Tweak to reduce some ‘hopping’ experienced in certain extreme situations. Physics Junior Kart specific – Engine engine has more low end torque. Combined with other changes, it now accelerates a lot better from standstill. Physics KartF1 specific – Increased grip to correspond better with the class of tyre this is simulating. UI – Changed category name in-sim from ‘Kart Cup’ to ‘Karts’. – Camera offset to match steering wheel. Graphics – Updated shaders – Updated textures – Minor 3D fixes The contact patch model is still not fully complete, but at a sufficient point now. It is still lacking some lateral and longitudinal variability due to temperature / pressure and the lat/long deflections are still slightly over sensitive under extreme conditions when patch is extremely small. The vertical deflections are considered accurate. We will release more details soon. There are also some setup adjustments not yet available in the UI. An update will follow. This post has been promoted to an article
  20. Guest

    rFactor 2: Kart by ISI in arrivo

    For those unfamiliar with karting, the first thing you will notice driving one of these is just how quick the steering is. With the steering ratio approximating 1:5 (depending on setup), three times quicker than most conventional road cars, you may fall into the trap of too much steering input. Small and precise movements are best. Karts are also forced to run a locked axle, which means the inside rear tire has to be unloaded to allow the vehicle to steer properly. Significant understeer results if you fail to do so. The primary mechanism for providing a means to overcome this issue is through the front end steering geometry. Cranking the steering is usually accompanied by oversteer. A common mistake of amateurs is both applying lock too early or using excessive steering lock which can result in sudden snap oversteer. Though sometimes that might be exactly what you want! The wide sticky tires used in karting provide huge amounts of grip, able to exceed 2G’s without any downforce to speak of. The chassis is finely tuned to deal with these G-forces. Braking can be rather difficult in either category, the Junior kart, having only rear brakes, requires a constant watch for snap oversteer on account of locking rear wheels. Trail braking is of limited use, as this can lead to excessive oversteer upon corner entry, which on account of only having a single speed gearbox, with grippy tires, can bog you down right out of the power band. The ideal corner is to brake in a straight line, very limited trail braking on turn in, and then keep the kart in a shallow and consistent slide with high percentages of throttle input to ensure the engine does not bog down. The engine in junior form, provides peak power just below 9000 RPM, however still sings on song until 12000 RPM before the power curve begins to fall away sharply. You will want to make sure the engine seldom sees RPM of below 6000. In Kart F1 form, the engine produces peak torque and power at much higher RPM, peak torque is around 12000 and peak power around 13500 RPM, the curve doesn’t fall off too much until about 15500. Gearing is very important to extract the maximum performance out of your karts. We would like to express our gratitude to Skip and Joey Essma of Ess Racing for their time and effort. (Hey, sponsors, sponsor Joey).
  21. VELOCIPEDE

    rFactor 2: Williams FW26 in arrivo

    Il team MAK-Corp ci mostra tramite Facebook i primi screens in game non editati della gloriosa Williams FW26 della stagione 2004 di Formula 1, in fase di completamento per rFactor 2. Today we are happy to show off the 2004 Williams FW26 in-game unedited screenshots within rFactor 2. The 2004 Williams FW26 was piloted by Ralf Schumacher and Juan Pablo Montoya and will be available to be piloted by sim-racers of rFactor 2 very very soon. Stay tuned!
  22. VELOCIPEDE

    Stock Car by ISI

    We’re delighted to release a great update to our Stock Car that should make those of you who enjoy it – even if just on the roadcourses – very happy! You can now race as – or against – Joey Gase in the rFactor 2-sponsored car as seen in Phoenix last season. It really was a gorgeous livery, so we’re happy to bring it to you in the sim. Download: v1.04 Non-Steam – 279MB Changelog: – Added #32 Joey Gase A.I. car and skin. – Tires tweaked, which now require more camber. – Fix for tuning upgrades. – Fixed typo in setup notes. – Reduced AI sampling rate slightly (afforded by newer AI bumpstop overrides) – Slightly tweaked default setup for most configs. – Added several tracks to trackconfigs.ini – Added several AI setups to help their competitiveness on newer circuits. – Other AI adjustments for newer tracks.
  23. DOWNLOAD xFactor With many thanks to the original developers of Touring Car Legends is proud to bring to Rfactor 2 Touring Car Revival Thank you to OllieC and T-man for giving us the oppurtunity to Bring their Awesome cars to RF2 thx also The entire crew from TCL Thx Obbzy for getting the Permission and Doing all sweet talking to do so. Thx to everyone from xFactor for all there input and help where applicable to get these cars feeling like they do, and for the tedius file editing Thx Papaosa for Creating our Promo vid, the music still gives me chills , top job m8 ,Also the input and help with car Cams.. Thx to ISR~Speedster for letting us edit his Tyre model for the nissan to suit these cars as much as possible theres also a fair few livery's from the rf1 community added in also from TTR There was many months testing and converting put into the cars and Im sure there will be many more to polish them up more DOH! TCL has many more models but these 9 or so where the only ones permission was gained for . So With Respect to TCL we haven't touched the others..and wont unless permission is given to do so. Models Include: BMW-M3 M3EVO BMW-635 Ford rs500 Sierra and Cosworth Holden VK/VL/TWR-VL Commodore Nissan r31 GTR Skyline Rover Vitesse Volvo 242 Turbo Hundreds of cars from multiple series include ATCC 85-91, BTCC 86-90, ETCC 86-88, WTCC 87, DTM 87-90, & BATHURST 1000, 84-90 Known Issues: 5 spoke reflection flicker on some colored wheels volvo and sierra steering wheel needs moving forward 6 speed gearbox upgrade for 5 speed M3's can cause drop outs online, earlier models are only 5 speed but for some reason can still select the 6 speed box in the upgrades some textures at night need refining Vl and TWR tacho's dont always work Automation HDR setting these cars DO NOT LIKE! if theres no profile turn it off as they are way to reflected No Icon SMicons as yet but are currently being made and will be part of an update Models where done in 3dsimed and 3dmax I wasnt happy with the results I got from 3dmax so it will be ventured into again current settings on models done in 3dsimed Downloads: Goto http://xfactorracing...cl-olliec-t-man Cheers from The XFACTOR RACING team
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