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  1. VELOCIPEDE

    rF2: Palatov Motorsport D4 disponibile

    Il team Slow Motion ha rilasciato per rFactor 2, con licenza ufficiale della casa, la nuova Palatov Motorsport D4. La vettura è disponibile in tre diverse configurazioni: custom, track day e cronoscalata. Superb work by Third-party SLOW MOTION GROUP (full credits on profile link). They bring you this fully licensed Palatov D4, including AWD Hillclimb configuration, from PALATOV MOTORSPORT LLC. The car comes with three main configurations: Custom, Track day and Hillclimb. Though there are additional engine and tire options.
  2. Guest

    AC: Formula Masters by CTDP v1.3

    Il team CTDP ha rilasciato per Assetto Corsa la nuova versione aggiornata 1.3 del suo ottimo International Formula Masters 2009. Qui di seguito le novità apportate: v1.3 New damage graphic Adjusted driver hands Adjusted FFB multiplier Adjusted proview mode settings Compiled into data.acd
  3. Hello and welcome, Welcome to the re-release of the much loved FC2 2014 mod created by the Formula Corsa Modding team. After many changes and improvements to the base game Assetto Corsa, it is now time to reintegrate this mod for the community. Enjoy the powerful new V8 engine, thunderous backfires and ear popping gear changes in one of the fastest cars in the motorsport world. ChargingCar - Project manager Joel Rautavaara - Community Rep Garry Vale - Logo expert technician, CS6 Pro Wilmer Chavez - Graphics artist, CS6 Pro David Dominguez - Physics Guru Eduard Mallorquí -Physics Tester Neils Tieman - Helmet Designer SimonTek - Helmet Designer FCM FC2-2014 Season 1.3 Released Special thanks and credits to F1-S-R For full support including the 3D Model @NeverKrash For taking the time to redo and rework the audio . Physics By @David Dominguez Livery By @Garry Vale Changelog V1.3 Updated Audio by NeverKrash Updated ACD DOWNLOAD https://www.youtube.com/watch?feature=player_embedded&v=ZMQg37rCiz8
  4. VELOCIPEDE

    rF2: Seat Leon Cup v1.4 e Hockenheimring

    Tommy78 ha rilasciato due imperdibili addons per rFactor 2: la nuova versione aggiornata e migliorata 1.4 dell'ottimo Seat Leon EuroCup 2014 e la versione 1.1 del circuito tedesco di Hockenheimring. Seat Leon EuroCup 2014 v1.4 – Fixed Banner material name, so now is paintable – Tweaked flickering of the rear bumper and trunk lid – Tweaked brake torque – Tweaked brake wear and failure – Slightly touched tyre grip
  5. Hockenheimring v1.1 Changelog: – lowered curbs height – fixed background alpha channel – repositioned garage spot (3/1) at the Short2 layout – slightly tweaked track grip, dry and wet – tweaked skidmarks time to stay on the track – tweaked AIW at the start/finish lane, and the pit exit when join to the racing line (all layout) Download
  6. 1966 AC 427 v1.03 Now Available! Disclaimer: READ THIS (technique section). There's no rev limiter... (I told you to read it). Download here. Screenshots. Profile <-- read this We're very happy to bring you this spectacular classic car to rFactor 2 - free - as always. This one is special. We feel that you'll find this a worthy challenge and ultimately could find a level of enjoyment from this car that you may not have expected. Description The AC 427. One of the most iconic cars, and in many ways notorious. While possible to tame, it was known as the "Cobra" for a reason, it would bite back. A gentle touch was thus needed to handle this car. Having some 485hp in S/C state, with street legal tire technology meant that wheel-spin was almost always possible. In fact, it wasn't until 4th (the tallest gear) before you could, with reasonable confidence, apply full throttle. On account of the engine having incredible torque, some 650Nm of torque from 3500 RPM, the 4-speed seems more than sufficient to accelerate the car from any speed. The S/C also features stickier rear tyres than fronts to keep the car stable, but the professional driver may find mildly understeery mid-corner, of course the right pedal is easily enough to overcome this at-will. The car also has very good stopping power featuring ventilated discs at the front and solid disc rear brakes. While tricky, this can be one of the most rewarding rides around. In S/C form, this was about the fastest road car of it's time and has only since been matched by the most exotic supercars beginning in the 90's. Configurations We carry two configurations: The street tires are designed for the driving enthusiast. They should be easier for most people to drive. The competition tires are wider, a softer compound, thus have more grip, but they are a little bit edgier on the limit. The competition tires do not exhibit the understeer that is present in the street tires either. They are designed with the racing driver in-mind. The competition version of the car also has adjustable springs and dampers. This post has been promoted to an article
  7. We're very happy to bring you this spectacular classic car to rFactor 2 - free - as always. This one is special. We feel that you'll find this a worthy challenge and ultimately could find a level of enjoyment from this car that you may not have expected. Description The AC 427. One of the most iconic cars, and in many ways notorious. While possible to tame, it was known as the "Cobra" for a reason, it would bite back. A gentle touch was thus needed to handle this car. Having some 485hp in S/C state, with street legal tire technology meant that wheel-spin was almost always possible. In fact, it wasn't until 4th (the tallest gear) before you could, with reasonable confidence, apply full throttle. On account of the engine having incredible torque, some 650Nm of torque from 3500 RPM, the 4-speed seems more than sufficient to accelerate the car from any speed. The S/C also features stickier rear tyres than fronts to keep the car stable, but the professional driver may find mildly understeery mid-corner, of course the right pedal is easily enough to overcome this at-will. The car also has very good stopping power featuring ventilated discs at the front and solid disc rear brakes. While tricky, this can be one of the most rewarding rides around. In S/C form, this was about the fastest road car of it's time and has only since been matched by the most exotic supercars beginning in the 90's. Configurations We carry two configurations: The street tires are designed for the driving enthusiast. They should be easier for most people to drive. The competition tires are wider, a softer compound, thus have more grip, but they are a little bit edgier on the limit. The competition tires do not exhibit the understeer that is present in the street tires either. They are designed with the racing driver in-mind. The competition version of the car also has adjustable springs and dampers.
  8. VELOCIPEDE

    AC: FC2 2014 by Formula Corsa v1.3

    Il team Formula Corsa ha finalmente rilasciato per Assetto Corsa la nuova versione aggiornata 1.3 del suo imperdibile FC2 2014 Season Mod, che ci permette di simulare la passata stagione dell'appassionante campionato GP2. FCM FC2-2014 Season 1.3 Released Changelog V1.3 Updated Audio by NeverKrash Updated ACD
  9. VELOCIPEDE

    Jordan 191 by Slave1

    La Jordan 191 fu la prima monoposto di Formula 1 per il team irlandese e fece il suo debutto al Gran Premio degli Stati Uniti 1991. Progettata da Gary Anderson e Andrew Green, veniva spinta da un motore Ford Cosworth ed era gommata Goodyear. DOWNLOAD - TEMPLATE ​ There are still a few things to be done, the LCD needs work and few other things, I have decided to release it as it will take forever to get everything done and I'll probably give up on it if its not out, so here it is. *There is no setup on the car at the very least you will need to adjust the wings. fonte AC forum
  10. VELOCIPEDE

    AC: McLaren MP4-13 by Virtua Simulazioni

    Fra i tanti mods disponibili per Assetto Corsa, vi segnalo oggi il rilascio da parte del team Virtua Simulazioni della mitica e splendida McLaren MP4-13 della stagione 1998, che fu portata in pista da Mika Häkkinen e David Coulthard. Virtua Simulazioni is proudly releasing the McLaren MP4-13. The car is reproduced accurately, with fine details allowing you to have a perfect immersive experience. It includes both of the authentic liveries used during the F1 1998 season, driven by Mika Häkkinen and David Coulthard, along with the orange liveries used during the preseason tests. Additional content also includes a special historic McLaren’s livery, with slick tyres, and an official Virtua Simulazioni skin.
  11. Guest

    AC: Formula Masters by CTDP v1.2

    Changelog New graphic buttons New preview screens Fixed collider pivot point Fixed TC and ABS to default off Added Rossi alternative HiTech livery Added Provenzano altertnative Trident livery Added Hillclimb stand alone add on Fixed aero to be compatible with version 1.1.5 of AC Adjusted tire and wheel rim shaders Fixed cockpit carbon shader Fixed AO layer on wc car extra (sidepods and wings) Fixed sound.ini error log Fixed digital instruments.ini error log Adjusted tyre slip curve Fixed aero log issues Adjusted suspension geometry Rainlight default to off Added rearlight options to "YOUR CAR" folder Adjusted driver hands Fixed and eliminated the green bar at end of digital led display on the steering wheel Adjusted and changed digital display output on steering wheel Fixed Seatbelt mesh Updated and adjusted sounds for version 1.1.5 Fixed white box pop-in graphics bug issue on the front and back rims of the lods Optimized lods for better fps
  12. Formula Corsa FF1 2015 Season FCM FF1 2015 Season 1.2 Released Special thanks and credits to all the AC Community , who was involved in creating this project and to, F1-S-R For full model support , Physics By David Dominguez Livery By the Community. Changelog V2. 18-April-2015 Formula Fantasy 1 2015 - V 1.2 Released for Assetto Corsa v1.1.5 and beyond. It's worth reading this to know what you have just downloaded. There's also a useful tip hidden somewhere below. Find it! Installation Installation of the FF1 mod: •Delete any previous installations of the fc_ff1_2015_season mod (if applicable) •drag and drop the "fc_ff1_2015_season" folder inside this zip file into: C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\content\cars\ Installation of the additional OV1_F1_2014 Heads-Up Display (recommended): •Open the "ov1-f1-2014-hud-v0.9.2-beta.zip" file •Copy the "apps" and the "content" folders into C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\ Installation of the F1 2014 Heads-Up Display update (recommended): •Open the "F1 2014 HUD update.zip" file •Open "F1 2014 HUD update" and copy the "apps" folder into C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\ •Overwrite all existing files when prompted Installation of added car setups: •Open the "setup.zip" file •Drag and drop the "setups" folder into: C:\Users\Your_Username\Documents\Assetto Corsa Credits (who to blame) ChargingCar - 3D model, animations, integration, visual details David Dominguez - Physics NeverKrash - Sound, compilation, fixes, physics updating (trying not to ruin David's work too much) F1-S-R Modding for 3D model support Tomek1623 - Amazing graphical work Special thanks to, OV1 & Tomek for the 0V1 F1 Hud App and Tomek's F1 Hud App update!! This app and update is included in this download, along with 2D and 3D templates. I thank everyone else who had a hand in making this mod what it is, directly or indirectly: Filippo Tocco, Garry Vale, Jrv01, Rickne, SimonTek, Wilmer Chávez, Eduard Mallorquí Special thanks to the creators of some of the 2014 skins, and the Assetto Corsa community: Matjas92, btk150 and Chrisi74 What's new •Approximately 33 seconds of ERS storage applied, and to be refined in the future when •DRS added to the physics (not visually animated) - assign a button in the Controls sectionand use DRS •Overall integration in the physics to the latest Assetto Corsa standards •Updated 3D model with new tyres and front nose to 2015 specifications •New 1.6-litre V6 turbocharged engine PU106A Hybrid sounds Changelog v1.2: Sounds and physics integration into AC 1.1.5. Minor suspension adjustment to ensure the car doesn't throw you out of the seat on bumps LEAGUE EDITION is also available (read Additional Information below), just tell your drivers to use the data.acd supplied and have fun racing together Tip: hold your RPM at 9000 and listen to your ideal launch RPM Changing Your Tyre Colours, Instructions •Go to the '...fc_ff1_2015_season/skins/fcm_tire_pack_' folder •Select your chosen tyre from one of the "hard, medium, soft, supersoft" folders •Copy all the files inside one of the tyre compound folders mentioned above •Paste into any of the car skin folders found at '...fc_ff1_2015_season/skins/...' Additional information •8th gear finally works on the display. Thanks Kunos •Changing tyre compounds in the setup screen will not change your tyre colours because itis not yet supported by Kunos Find us on the RaceDepartment & Assetto Corsa forums Enjoy • LEAGUE EDITION available: after normal installation delete the whole data folder inside .../fc_ff1_2015_season car folder and add the data.acd file inside this archive to the .../fc_ff1_2015_season folder DOWNLOAD This post has been promoted to an article
  13. Guest

    Kart by ISI v1.140

    News item: http://rfactor.net/w....for-rfactor-2/ One of the most fun and least appreciated types of racing in rFactor 2 has got to be the karts. While for some this can create a whole standalone simulation, it is merely one of many vehicle types we offer to our users as a free download. If you haven’t tried them yet, be sure to give them a try with this updated version! Download here! (Requires up-to-date build of rFactor 2). Physics (both Karts) – New tires which have enabled the contact patch model for the first time. – Added new wet weather variables for tires. – Numerous AI correlation tweaks. AI warm tires quicker, wear slower and more evenly (F/R). – Reduced inertia for wheels and engine. The wheels were set conservatively due to instability, an issue which new, more accurate tires have are the result. – Reduced axle and gearbox friction to what should be a more accurate level. – Softened undertray collision points which makes the kart more realistic and controllable over tall curbs. – Fixed geometry bug that went unnoticed that was caused by a build bug fix (which was improperly defined in the previous kart release, and has been corrected for Builds 860 and newer). – Tweak to reduce some ‘hopping’ experienced in certain extreme situations. Physics Junior Kart specific – Engine engine has more low end torque. Combined with other changes, it now accelerates a lot better from standstill. Physics KartF1 specific – Increased grip to correspond better with the class of tyre this is simulating. UI – Changed category name in-sim from ‘Kart Cup’ to ‘Karts’. – Camera offset to match steering wheel. Graphics – Updated shaders – Updated textures – Minor 3D fixes The contact patch model is still not fully complete, but at a sufficient point now. It is still lacking some lateral and longitudinal variability due to temperature / pressure and the lat/long deflections are still slightly over sensitive under extreme conditions when patch is extremely small. The vertical deflections are considered accurate. We will release more details soon. There are also some setup adjustments not yet available in the UI. An update will follow. This post has been promoted to an article
  14. Guest

    AC: Shelby Cobra 427 v1.1

    E' da non perdere, per tutti gli appassionati di Assetto Corsa, la nuova versione aggiornata 1.1 della stupenda Shelby Cobra 427. La nuova release include vari fix e patch per perfezionare la vettura, anche sul fronte della fisica e renderla compatibile con l'ultima versione del simulatore Kunos. Vi ricordiamo poi, per i nuovi contenuti dedicati al sim della Kunos Simulazioni, di seguire il forum per le monoposto, per le ruote coperte e quello per i circuiti, non dimenticando di pubblicare i vostri screens e video !
  15. Release Audi A4 R9 Credits Audi A4 R9 DTM 3D: Marc Danisch 2D & Mapping: Marc Danisch, Alexander Kholodkevich aka SandroX Ingame: Alexander Kholodkevich aka SandroX Physik: P_Johann Damage: Marc Danisch Cams: Marc Danisch Skins: Sven Gerlach Sounds: Davide Cervone Betatest: www.schwarzbierbude.de Download: Mirror 1 + Hotfix Template Mirror 1 Fonte. This post has been promoted to an article
  16. Version 0.97 includes the following versions: -Stock, 1.4L 4 cylinder -Modified, VR6 from Golf GTI -Mid engine, Turbo Ibiza -Modified, Turbo 1.8 20v AWD version (Syncro Golf parts) All of them have the bodies uv-unwrapped, and AO baked so they look nicer and may be skinned. Physics have all been gone through yet again, I'm very happy with how they are now... YET AGAIN. Still no damage, doubt I will add it. DOWNLOAD VERSION 0.97: http://www.mediafire.com/download/wrvr5fvztwvqyq6/seatibiza_V0.97.7z
  17. VELOCIPEDE

    rFactor 2: Kart by ISI v1.14

    Download here! (Requires up-to-date build of rFactor 2). Physics (both Karts) – New tires which have enabled the contact patch model for the first time. – Added new wet weather variables for tires. – Numerous AI correlation tweaks. AI warm tires quicker, wear slower and more evenly (F/R). – Reduced inertia for wheels and engine. The wheels were set conservatively due to instability, an issue which new, more accurate tires have are the result. – Reduced axle and gearbox friction to what should be a more accurate level. – Softened undertray collision points which makes the kart more realistic and controllable over tall curbs. – Fixed geometry bug that went unnoticed that was caused by a build bug fix (which was improperly defined in the previous kart release, and has been corrected for Builds 860 and newer). – Tweak to reduce some ‘hopping’ experienced in certain extreme situations. Physics Junior Kart specific – Engine engine has more low end torque. Combined with other changes, it now accelerates a lot better from standstill. Physics KartF1 specific – Increased grip to correspond better with the class of tyre this is simulating. UI – Changed category name in-sim from ‘Kart Cup’ to ‘Karts’. – Camera offset to match steering wheel. Graphics – Updated shaders – Updated textures – Minor 3D fixes The contact patch model is still not fully complete, but at a sufficient point now. It is still lacking some lateral and longitudinal variability due to temperature / pressure and the lat/long deflections are still slightly over sensitive under extreme conditions when patch is extremely small. The vertical deflections are considered accurate. We will release more details soon. There are also some setup adjustments not yet available in the UI. An update will follow.
  18. VELOCIPEDE

    rF2: Sebring by Virtua_LM v2.0

    Gli esperti del team Virtua_LM hanno rilasciato per rFactor 2 la nuova versione aggiornata 2.0 della spettacolare pista di Sebring, che ora supporta in pieno tutte le features implementate dall'ultima build del simulatore ISI. Virtua_LM is proud to present you with one new endurance legendary track: Sebring, United States, for rFactor 2. Converted from our from-scratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. What is new in v2.00 The actual (newer) RealRoad shader is applied Curbs are also RealRoad Nightlights on the track side objects are back working A lot of changes on the materials and textures The overall brightness of the track is reduced to match the current version of rFactor 2 AIW (AI-Driver): some smaller fixes GDB (Time and Position): some smaller fixes A kind of solid “cut detection” in the part beween 15 (Gendebien) and 16 (Le Mans)
  19. Fonte. DOWNLOAD HERE: Https://www.facebook.com/jnvisuals Please like my Facebook page! Do not share the link with anyone - and I hope no one will port my Countach to another game Version Beta v0.2 Major improvments in all areas To do: Physics tweaks Sound tweaks Credits Project Lead, Car Model, shaders and animation: Jimmy Nahlous a.k.a BBoyJmE Physics: Beryllium Sound: KitrinosKat DOWNLOAD
  20. Guest

    AC: Williams FW31 by Formula Corsa

    Il modding team Formula Corsa ha rilasciato per Assetto Corsa la nuova versione 0.8 della sua bellissima Williams FW31 della stagione 2009. Come vedete dal video qui sotto, merita certamente di essere provata in pista!
  21. Fonte. I've modified the Formula K template to make an "European Racing Truck", I must apology, so lots of values are invented, I'm not a physics guru But, anyway, I'm very happy with the final result. Thanks to all of you, in special to @pankykapus , who provided a lot of info, and @Warlock , who made a 3D model of a Renault Premium truck. Version 0.9: Corrected tyre temps, corrected suspensions, adapted to AC v1.1, broke mirrors and windows transparency. DOWNLOAD 0.9​
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