Jump to content

Search the Community

Showing results for tags 'mod'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Generale
    • Annunci Staff
    • OT - Di Tutto Di Piu'
    • Vendo Compro Scambio!
    • Hardware - Software
    • Multimedia
  • Real Racing
    • Real Motorsport Forum
    • Segnalazione Eventi - Raduni
  • Simulazioni Di Guida
    • Sezione DOWNLOAD
    • Setup Public Library
    • Generale
    • Simulatori by KUNOS SIMULAZIONI
    • Simulatori by ISI
    • Simulatori by Reiza Studios
    • Simulatori by Sector3 - Simbin
    • Simulatori by Slightly Mad Studios
    • Formula 1 by Codemasters - EA Sports
    • iRacing Motorsport Simulations
    • Simulatori Karting
    • Rally
    • Serie Papyrus: GPL, Nascar 2003...
    • Live for Speed
    • Serie GPX by Crammond
    • Due ruote: GP Bikes, SBK, GP500 e altri...
    • Console Corner
    • Simulazione Manageriale
  • Online & Live SimRacing
    • DrivingItalia Champs & Races
    • Gare
    • Driving Simulation Center

Categories

  • Assetto Corsa
    • APPS
    • Open Wheelers Mods
    • Cover Wheelers Mods
    • Cars Skins
    • Miscellaneous
    • Sound
    • Template
    • Track
  • Automobilista
    • Cars
    • Tracks
    • Patch & addon
  • GP Bikes
    • Skins
    • Tracks
  • GTR 2
    • Car Skin
    • Cover wheel Mods
    • Open wheel Mods
    • Patch & addons
    • Setups
    • Sound
    • Tracks
  • Kart Racing Pro
    • Tracks
    • Graphic Skins
    • Setups
  • netKar PRO
    • Tracks
    • Patch & addons
    • Setups
    • Track Update
    • Cars & Skin
  • rFactor2
    • Official ISI Files
    • CarSkin
    • Cover Wheel Mod
    • Open Wheel Mod
    • Patch & addons
    • Setup
    • Sound
    • Tracks

Categories

  • Software
  • Hardware
  • Simracing Academy
  • Guide - Tutorial
  • Recensioni
  • Modding
  • Addons
  • Web
  • Champs & Races
  • Sport
  • Live events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. Al momento potrebbero esserci problemi nel selezionarla o nell'inserirla in altri vMod. DOWNLOAD
  2. Nissan 370z GT4 v 1.47 - 2 versions now available, European and Dutch, which more closely match rules from specific series. - Chassis flex implemented and new steering system. - Suspension and steering geometry revisions, that more closely resembles the real car (steering has an increase in ackermann). - Caster range reduced. - Slightly stronger suspension. - CG increased, further forward and more laterally offset. - Slight downforce reduction. - Slightly less downforce sensitive in slip-stream. - Minor setup tweaks. - Gear ratios replaced. - Brake system completely recalculated. - Updated to use new tyre mass method and slightly more accurate unsprung masses used. - Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions. - Minor AI tweaks. - ‘Central’ TVCockpit / bonnet camera. - Tweaked headlight parameters should improve night racing. - Now using newer sound attenuation parameters. - Updated to latest shader settings - New driver helmet - Rim blur added. - New team liveries added. - Fixed reversed / mirrored logo on the side. - Fixed wheel shadow height. - *As usual there are some small additional undocumented changes. - **Previous setups will likely be obsolete, but the car should no longer have major revisions in the future as data is more complete. DOWNLOAD
  3. Nissan Nismo GT-R GT1 v 1.6 News post (with car info): http://rfactor.net/web/2015/09/12/nissan-gt-r-gt1-v1-6-now-available/ Download (83.6MB): http://www.mediafire.com/download/awk5dpndes5g3py/ISI_Nissan_GTR_2011-v160.rfcmp Release Info: The Nissan Nismo GT-R GT1 is newly updated to v1.6! This update is primarily an update to bring the tire model (CPM – contact patch model) into this car, but there were a number of other tweaks and fixes done on what is actually quite an old base model. Improved shaders should help the car look a little more comparable with other recently updated content, but the vast majority of changes will be in the driving experience; our testers really enjoyed this one… Changelog: – Brand new tyres (CPM). – Reduced Max steering lock and moved to new steer lock method (as per other newer cars, which attempts to keep your steering ratio correct). – minor increase in CG. – Allowing a bit more freedom in anti-roll bar ranges, softened default. – Slightly less ‘randomness’ in engine lifetime. – Minor aero tweaks. – Slower real road rate. – Recalculated brake system. – Cleanup of old params and updated others to newest params based on build changes. – Reduced graphical helmet movement (when looking AT the car) – added tv style onboard cam, – Fixed the hood glitch – updated shaders – moved the dash sticker up – added new head light glow – updated body shaders – Fixed a bad shadow at the back of the side window – Newer driver model Tim Wheatley
  4. We’re very happy to release an update for the much-loved-by-leagues Renault Megane, including updates to the 2012 Evo specification. By default, the car is loaded in the 2012 Evo specification but it’s possible, via upgrades, to use 2009 specification (the main difference is less powered, 360HP engine). The endurance package provides center lock wheels (for faster pitstops) and a 100L fuel tank. There are two ways of displaying units for some of setup items – the default being what is used in the documentation. If you prefer standard units, select it in the upgrades menu. We also provided a fix for some of steering wheels not being able to provide full 900 degrees of rotation this car uses. Download: 141 MB Steam users can find this car in the workshop (or download this and use the mod manager exe in the bin32 folder if you do not use the default subscriptions). Main changes: – upgraded to specification 2012 Evo (2009 spec. still available as an upgrade) along with lots of small improvements. – updated to ultrachassis suspension physics, which allows chassis flex. Also slightly improved suspension geometry and motion ratios. – uses CPM tire physics with all the latest tech, including rain tire improvements. – re-calculated brake system. – uses new 3d model, special thanks to RMT! This post has been promoted to an article
  5. Surprise project! BMW 320is Cup in the making and almost ready!! by Digital Apex Modding
  6. Since we initially released the Brabham BT20 for our users, Sir Jack Brabham unfortunately passed away. We wish his family the best, and once again thank them for allowing us to include this car and “Jack Brabham” himself in our simulation. We’re delighted to also have “Denny Hulme” joining him to truly represent their era as opponents for you to drive as, or against. In 1966 Jack Brabham finished on the podium in Mexico using the BT20, winning the Drivers Championship. Meanwhile, Denny Hulme raced the car for most of the season, finishing on the podium four times and cementing the team victory in the Constructors Championship. The car was also used by the team in 1967, with one points finish for Brabham and three for Hulme, including a victory at Monaco. Please uninstall the current version of the car you may have, then download the Brabham-Repco BT20 v1.6 rfcmp and install it. Need help driving? Check out the ‘technique’ section on the BT20 profile page. Brabham-Repco BT20 v1.6 Changelog: – Added Jack Brabham and Denny Hulme AI drivers. Physics – ModelWheelsIncludeAllTireMass’ fix / enhancement. – Moved to ultra chassis (with Chassis Flex). – Inertia’s recalculated for total body and for individual parts (such as brake discs, etc). – Revised suspension geometry from scratch. Pushrod locations are also using the new method and which should give accurate motion ratio’s throughout the entire range of travel of the suspension. – Dampers and springs revised to match. – Reduced maximum steering lock so that tyres would not intersect suspension parts. – Moved over to new steering system. – Tyres scratch made. The old ones were slightly too wide and rear radius was too low. Also the effect of real road on these old tyres has been reduced the tyres also have a lower wear rate. – Numerous minor AI correlation tweaks. – Tweaked undertray locations and added one more point. – Brake system completely recalculated based on new data (the effective Brake Bias is ~57% front on default). – Differential now allows preload adjustments. – New tyre parameters included for wet weather added. – Engine life tweaked. – Minor fixes. Sound – Using new sound internal / external attenuation variables and scrub individually to tyre sounds. Graphics – Brand new historic driver, completely from scratch. – Added individual driver faces for a more authentic feel. – Graphically corrected front rims to 15″, front tyre radius slightly reduced. Tyre widths also slightly adjusted. – Brake discs corected to 11″ (F/R) – Steering wheel mapping update – Shaders update – Various textures updated – Holes in the back+under car body fixed – Minor LOD distance tweaks. – Included additional liveries by our test team. UI – Class name now occupies only 1 entry in vehicle filter list. – Category now starts at manufacturer to be more consistent with other cars.
  7. Il team RSR sta lavorando anche su un'altra auto per Assetto Corsa, oltre alla Gallardo. Fulvio "Gek" Genova, sta modellando questa "nuova" auto dalla grande valore storico. Sapete riconoscere che di che auto si tratti? Maggiori informazioni sul nostro forum.
  8. Fonte. Corvette C7.R & C6.R OUT! Corvette C7.r 2014/15 (Car was originaly done by URD for Kunos Simulazioni-Assetto Corsa and we have full permission to reuse it and big thanks to Kunos team for that) -Implented everything as on C6.r(see bellow) -Included are 4 skins in total-2 Tudor skins from Corvette Racing 2014(Livery done by Livery), WEC Corvette racing 2014(Livery done by Magdas Catalin) and WEC Labre 2015(Livery done by Rob James) Corvette C6.r ZR1 2013: Changelog 1.9(16.5.2015): -new shaders applyed to the exterior -new light flares and front lights updated-Thank you some1 for the flare shaders! -chassis flex added( Thank you Miroslav Davidovic) -new tires added (4 dry+1 int+1 wet) Thank you Michael Borda -mirrors adjusted Its the Corvette that raced in ALMS and 24h Le Mans 2013. Its 99% scratch made as ive used small things from ISI vette like some textures that were good allready(cockpit safety net, roll cage and few smaller ones and even edited those) Sounds are new, done by Davide aka elMariachi90, 3d model of exterior/cockpit was done by me(Ales Ogrinc) and Revelli, ingame/templating/texturing by me. Thank you ISI for great rF2 and other assets we could use like tires and more... Templates are on our website under downloads www.unitedracingdesign.net Cheers and have fun! UnitedRacingDesign DOWNLOAD v1.9 This post has been promoted to an article
  9. DOWNLOAD v1.1 Saulnier Racing 2008 LMS (version 1.0) – Pescarolo JUDD P1 P2 LMS 2008 by Stefan Woudenbergs (Racedepartment Staff) Saulnier Racing 2008 LMS 1.0 Pescarolo JUDD P1 P2 LMS 2008 rfmod download -> http://www.racedepartment.com/forum/resources/saulnier-racing-2008-lms.90/ This post has been promoted to an article
  10. Il team ISI ha rilasciato per rFactor 2 una nuova versione aggiornata della sua divertente Formula RC, ovvero una mini monoposto radiocomandata, decisamente spassosa da controllare! Download -> http://rfactor.net/web/rf2/cars/isi-formula-rc/ Ideally you can use an adapted R/C controller or game pad. If you have to use a steering wheel, we recommend setting the steering range to something like 120 deg (which on most wheels is done automatically), and enabling centering spring set on maximum. For those who have never driven an R/C sim, it will be very difficult to acclimatize, especially to driving from track side cameras. If you’re enthusiastic about this, and give it time, it will come to you. We have 1 circuit for it: Lime Rock Park — R/C. Trackside camera Group 1 allows manual zoom controls; with default zoom it will be difficult to see the car at the far ends. The circuit is bigger than a typical real life circuit. Group 2 has autozooming, but does not allow for manual overrides. The car was partially done as an experiment and private project, and did help to track down some issues. Boundary testing like this, you often find issues much quicker, by experimenting with the abnormal. The car is rather powerful, it has one of the best engines available in 5th scale racing, to help tame it, setting taller gear ratios may be of benefit.
  11. 1966 AC 427 v1.03 Now Available! Disclaimer: READ THIS (technique section). There's no rev limiter... (I told you to read it). Download here. Screenshots. Profile <-- read this We're very happy to bring you this spectacular classic car to rFactor 2 - free - as always. This one is special. We feel that you'll find this a worthy challenge and ultimately could find a level of enjoyment from this car that you may not have expected. Description The AC 427. One of the most iconic cars, and in many ways notorious. While possible to tame, it was known as the "Cobra" for a reason, it would bite back. A gentle touch was thus needed to handle this car. Having some 485hp in S/C state, with street legal tire technology meant that wheel-spin was almost always possible. In fact, it wasn't until 4th (the tallest gear) before you could, with reasonable confidence, apply full throttle. On account of the engine having incredible torque, some 650Nm of torque from 3500 RPM, the 4-speed seems more than sufficient to accelerate the car from any speed. The S/C also features stickier rear tyres than fronts to keep the car stable, but the professional driver may find mildly understeery mid-corner, of course the right pedal is easily enough to overcome this at-will. The car also has very good stopping power featuring ventilated discs at the front and solid disc rear brakes. While tricky, this can be one of the most rewarding rides around. In S/C form, this was about the fastest road car of it's time and has only since been matched by the most exotic supercars beginning in the 90's. Configurations We carry two configurations: The street tires are designed for the driving enthusiast. They should be easier for most people to drive. The competition tires are wider, a softer compound, thus have more grip, but they are a little bit edgier on the limit. The competition tires do not exhibit the understeer that is present in the street tires either. They are designed with the racing driver in-mind. The competition version of the car also has adjustable springs and dampers. This post has been promoted to an article
  12. Lo screen risale a Luglio 2012, ma non ricordo fosse mai stato pubblicato. Dato che ora è stata rilasciata la Marussia con le indicazioni che il team è al lavoro su questa serie, apro il topic ad essa dedicato.
  13. Skip Barber Racing School realizzata dagli ISI. Nessuna novità rispetto a quella già rilasciata, il topic serve solo come riferimento da linkare in quello riassuntivo. Skip Barber Racing School: v1.0 or Torrent or Mirrors: ISI | SSY | XRPM – 485MB
  14. World Class Racing 1960′s realizzata dagli ISI. Nessuna novità rispetto a quella già rilasciata, il topic serve solo come riferimento da linkare in quello riassuntivo. 1960′s World Class Racing: v1.0 or Torrent or Mirrors: R2P | SSY | XRPM | AG – 716MB v1.1 or Torrent or Mirrors: R2P | SSY | XRPM – 175MB
  15. Formula Masters 2011 realizzata dagli ISI. Nessuna novità rispetto a quella già rilasciata, il topic serve solo come riferimento da linkare in quello riassuntivo. 2011 ISI Formula Masters: v1.0 or Torrent or Mirrors: R2P | SSY | XRPM – 122MB
  16. Fonte. Planned Cars GT500 Toyota Supra GT Honda NSX GT Nissan Fairlady Z33 GT Lexus SC430 GT300 Toyota Celica Toyota MR-S Nissan 350Z Mazda RX7 Autobacs Garaiya Mooncraft Shiden Subaru Impreza Vemac 320R GT300 plus pack Mitsubishi FTO ’99 Toyota Sprinter Trueno AE86 ’99 Nissan Sivlia S15 2004 Honda NSX GT300 2005
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.