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  1. Con le immagini ed il trailer di anteprima che trovate qui sotto, il team Sector3 conferma ufficialmente il prossimo arrivo per RaceRoom Racing Experience della nuova Formula RaceRoom X-17, in sostanza una moderna monoposto di Formula 1 di fantasia, ma con tutte le caratteristiche tecniche delle vetture che avete potuto ammirare proprio ieri sul circuito di Barcellona. We have already shown various teasers, but now its time to officially reveal the new top runner of our Formula RaceRoom Series. We proudly present the: Formula RaceRoom X-17 3.0 liter V10 950hp @ 19000 rpm 370Nm @ 17000 rpm 7 speed paddle shift 620 kg including driver 44/56% Weight distribution, including driver, excluding fuel 150 liter fuel tank Maximum theoretical downforce is aprox 2800 kg @ 322 km/h. Traction Control available DRS System The low weight and advanced aerodynamics make it the quickest car currently available in RaceRoom. The V10 engine will leave you with nothing to be desired in terms of performance and sound. Equipped with fat slick tyres the car will stun you with insane mechanical grip. Next to the outstanding performance and sound of the FR X-17, the shape and design also know how to please. The FR X-17 is a must have for everyone looking for the ultimate thrill on the race track. Coming soon! fonte Sector3 forum
  2. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alla consueta lista di bugfix e migliorie varie, ci mette a disposizione un nuovo display, nuove opzioni per le regole delle bandiere in gara, miglioramenti al replay, inoltre attiva la disponibilità del nuovo circuito svedese di Falkenberg (acquistabile per euro 2,98) e del pacchetto vetture WTCC 2017 (acquistabile per euro 7,97). We are back live, with some important game updates and new content! - New Data displays incl. Live Delta Timing - New Flag Options (Off, Black only, Visual only, Full) - Improved performance in Replays - New track: Falkenberg is now available ➤ http://bit.ly/RR_Falkenberg - New cars: WTCC 2017 ➤ http://bit.ly/RR_WTCC_2017 Known Issues: Hockenheimring: Some of the curbs are missing. The new Flag Rule Settings are not available for MP. We will release a hotfix patch tomorrow to fix these issues. Game: Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now) Added Display mode with settings windowed, borderless windowed and full-screen. Fixed issue in data displays where standings page kept ghost entries when you were in the lead. Introduced delta timing in data displays. Fixed some occurrences of yellow flags for DNF cars. Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane. Removed so slower class in multiclass race doesn't trigger white flag. Disabled slip effects while changing tires during a pitstop. Changed so content ownership isn’t required to load a replay file. Fixed a crash that could occur when processing a camera reset callback after returning to menu. Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5. Fixed issue with replays not using asynchronous rendering. Fixed issue with an uninitialized variable when using Fanatec wheel. Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report. Fixed issue with Multiplayer advertisement banners not getting saved in replays. Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences. Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track. Made brake disks pre-heated when starting a Time Attack session VR: Bloom and Light Shaft effects are now disabled in VR. Made the HUD size dependent on the distance to it. Made it possible to adjust the distance to the HUD via two bindable keys. Fixed the rendering of particles and contact shadows. Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored. Multiplayer: Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late. Fixed so checkered phase ends directly when all vehicles have finished. Fixed an issue with spectators not being able to join full servers. Sounds, Cameras, Physics & AI: Bathurst: AI Tweaks Hockenheim GP : Tightened Cut detections Moscow Raceway FIM : Tightened Cut detections Nurburgring (all layouts) : Tightened Cut detections Shanghai (all layouts) : Tightened Cut detections, AI tweaks Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R Zandvoort : AI tweaks BMW M3 E30 : new sounds BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions Art: Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes. Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback. Suzuka : Smoothed a nasty bump just before 130R. Portal & Backend: Fixed issue with time interval not clearing up in MP browser. Implemented MP results and MP Standings for championship events in Competitions
  3. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alla consueta lista di bugfix e migliorie varie, ci mette a disposizione un nuovo display, nuove opzioni per le regole delle bandiere in gara, miglioramenti al replay, inoltre attiva la disponibilità del nuovo circuito svedese di Falkenberg (acquistabile per euro 2,98) e del pacchetto vetture WTCC 2017 (acquistabile per euro 7,97). Commenti sul forum. We are back live, with some important game updates and new content! - New Data displays incl. Live Delta Timing - New Flag Options (Off, Black only, Visual only, Full) - Improved performance in Replays - New track: Falkenberg is now available ➤ http://bit.ly/RR_Falkenberg - New cars: WTCC 2017 ➤ http://bit.ly/RR_WTCC_2017 Known Issues: Hockenheimring: Some of the curbs are missing. The new Flag Rule Settings are not available for MP. We will release a hotfix patch tomorrow to fix these issues. Game: Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now) Added Display mode with settings windowed, borderless windowed and full-screen. Fixed issue in data displays where standings page kept ghost entries when you were in the lead. Introduced delta timing in data displays. Fixed some occurrences of yellow flags for DNF cars. Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane. Removed so slower class in multiclass race doesn't trigger white flag. Disabled slip effects while changing tires during a pitstop. Changed so content ownership isn’t required to load a replay file. Fixed a crash that could occur when processing a camera reset callback after returning to menu. Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5. Fixed issue with replays not using asynchronous rendering. Fixed issue with an uninitialized variable when using Fanatec wheel. Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report. Fixed issue with Multiplayer advertisement banners not getting saved in replays. Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences. Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track. Made brake disks pre-heated when starting a Time Attack session VR: Bloom and Light Shaft effects are now disabled in VR. Made the HUD size dependent on the distance to it. Made it possible to adjust the distance to the HUD via two bindable keys. Fixed the rendering of particles and contact shadows. Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored. Multiplayer: Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late. Fixed so checkered phase ends directly when all vehicles have finished. Fixed an issue with spectators not being able to join full servers. Sounds, Cameras, Physics & AI: Bathurst: AI Tweaks Hockenheim GP : Tightened Cut detections Moscow Raceway FIM : Tightened Cut detections Nurburgring (all layouts) : Tightened Cut detections Shanghai (all layouts) : Tightened Cut detections, AI tweaks Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R Zandvoort : AI tweaks BMW M3 E30 : new sounds BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions Art: Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes. Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback. Suzuka : Smoothed a nasty bump just before 130R. Portal & Backend: Fixed issue with time interval not clearing up in MP browser. Implemented MP results and MP Standings for championship events in Competitions
  4. We are very excited to bring you another classic Scandinavian Track. Ring Knutstorp in Sweden is an absolute fan favorite. Some say it resembles a miniature Nordschleife. It's compact, it's hilly and for many Scandinavian racing hopefuls it is the place where they had their first true test of cornering technique and raw driving skill. Keep the speed down and it is a fun rollercoaster ride, but as you gain speed it becomes a serious challenge. There is no time to relax, no place to catch your breath and no forgiving run-off areas. You are truly all-in when pushing the limits at this relatively unknown gem of a track. Coming soon!
  5. Con le immagini ed il trailer di anteprima che trovate qui sotto, il team Sector3 conferma ufficialmente il prossimo arrivo per RaceRoom Racing Experience della nuova Formula RaceRoom X-17, in sostanza una moderna monoposto di Formula 1 di fantasia, ma con tutte le caratteristiche tecniche delle vetture che avete potuto ammirare proprio ieri sul circuito di Barcellona. We have already shown various teasers, but now its time to officially reveal the new top runner of our Formula RaceRoom Series. We proudly present the: Formula RaceRoom X-17 3.0 liter V10 950hp @ 19000 rpm 370Nm @ 17000 rpm 7 speed paddle shift 620 kg including driver 44/56% Weight distribution, including driver, excluding fuel 150 liter fuel tank Maximum theoretical downforce is aprox 2800 kg @ 322 km/h. Traction Control available DRS System The low weight and advanced aerodynamics make it the quickest car currently available in RaceRoom. The V10 engine will leave you with nothing to be desired in terms of performance and sound. Equipped with fat slick tyres the car will stun you with insane mechanical grip. Next to the outstanding performance and sound of the FR X-17, the shape and design also know how to please. The FR X-17 is a must have for everyone looking for the ultimate thrill on the race track. Coming soon! fonte Sector3 forum
  6. Continuing our series of Scandinavian Tracks we present you another frequently requested Swedish circuit: Falkenberg The track is part of the STCC - Scandinavian Touring Car Championship calendar and hosts regular endurance races and classic events. It is Sweden's fastest track showcasing a layout that is quite different from other Scandinavian tracks. Falkenberg is coming to RaceRoom soon! More info on our forums: https://goo.gl/F9D538
  7. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. In contemporanea con l'update software è stato anche rilasciato il nuovo e storico circuito svedese di Anderstorp. Anderstorp Raceway is now available http://bit.ly/RR_Anderstorp Anderstorp is a long standing marker in Swedish racing history, this is where the greats of Formula One battled in the glory days and where speed kings of Scandinavia were crowned for decades. The track combines a very long straight with cambered sweepers and tight hairpin turns. It demands a good setup of the car and precise lines from the driver to master. The tight final corner combination is always an invitation for last lap heroics, at Anderstorp your win is not certain until the very final meter. The track will come in two variants: GP & South Layout 04-05-2017 Game: Fixed an issue where time allowed to give a position was showing 15 seconds instead of 30. Fixed an issue where players sometimes received a penalty while on grid at the start of MP race. Added a 2 second period during which the yellow flag causer still can be overtaken after he/she has fulfilled the criteria for not causing a yellow anymore. Increased the speed threshold needed to release a yellow flag. Multiplayer Added a setting “Stay in Practice Session if Empty” to turn on/off session freeze to dedi. If ON, the server will stay in practice session if it’s empty. If OFF the server will continue to qualifying even if it’s empty. Added a setting “Allow Players Join in Qualifying” to allow/disallow players join during Qualifying. If OFF players can’t join during Qualifying. If ON players can join during Qualifying. Sounds, Cameras, Physics & AI: Mclaren 650s: Camera update following the steering wheel alignment fix. Suzuka: Fixed BMW procar going wide in 130R and fixed too harsh 130R cut rules Art: McLaren 650s GT3: Fixed alignment of the steering wheel. Portal & Backend: Fixed some inconsistencies with competition starting and ending time being x hours off depending on the players local time difference to UTC
  8. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. In contemporanea con l'update software è stato anche rilasciato il nuovo e storico circuito svedese di Anderstorp. Anderstorp Raceway is now available http://bit.ly/RR_Anderstorp Anderstorp is a long standing marker in Swedish racing history, this is where the greats of Formula One battled in the glory days and where speed kings of Scandinavia were crowned for decades. The track combines a very long straight with cambered sweepers and tight hairpin turns. It demands a good setup of the car and precise lines from the driver to master. The tight final corner combination is always an invitation for last lap heroics, at Anderstorp your win is not certain until the very final meter. The track will come in two variants: GP & South Layout 04-05-2017 Game: Fixed an issue where time allowed to give a position was showing 15 seconds instead of 30. Fixed an issue where players sometimes received a penalty while on grid at the start of MP race. Added a 2 second period during which the yellow flag causer still can be overtaken after he/she has fulfilled the criteria for not causing a yellow anymore. Increased the speed threshold needed to release a yellow flag. Multiplayer Added a setting “Stay in Practice Session if Empty” to turn on/off session freeze to dedi. If ON, the server will stay in practice session if it’s empty. If OFF the server will continue to qualifying even if it’s empty. Added a setting “Allow Players Join in Qualifying” to allow/disallow players join during Qualifying. If OFF players can’t join during Qualifying. If ON players can join during Qualifying. Sounds, Cameras, Physics & AI: Mclaren 650s: Camera update following the steering wheel alignment fix. Suzuka: Fixed BMW procar going wide in 130R and fixed too harsh 130R cut rules Art: McLaren 650s GT3: Fixed alignment of the steering wheel. Portal & Backend: Fixed some inconsistencies with competition starting and ending time being x hours off depending on the players local time difference to UTC
  9. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update porta con sè come al solito varie migliorie e bugfix, anche alcune novità, come la nuova e bellissima McLaren 650S GT3, che è possibile acquistare dallo shop ufficiale per euro 3,98. The 650S GT3 is the latest generation track-focused racer from McLaren, designed and optimised to compete in GT3 championships across the globe. Since its debut in 2015 the 650S GT3 has claimed multiple championships and race wins worldwide, becoming one of the most successful GT3 cars to date. With a carbon fibre Monocell chassis and an award winning 3.8-litre V8 Twin turbo engine at its heart, this evolution of the highly successful 12C GT3 improves on its elder in almost every aspect, from aerodynamics and drivability to safety and cooling. The result is a car with a huge presence and the versatility to be competitive on every type of circuit and in a variety of track conditions. 20-04-2017 Added McLaren 650S GT3 which is now available in the store. Game: Data displays: Fixed wrong color of delta and laptime on some of the new data displays. Fixed an issue where Low Fuel warning on data display screen wasn’t going away. Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam. Enabled tire temperature even when tirewear is disabled. Added speed limited revlight blinking to old data displays. Citroen data display had a typo in "Brake balance" Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled. Various other fixes and tweaks to existing displays. Flag system: Fixed yellow flag appearing during private Qualifying. Fixed White flag appearing in MP Qualifying session that used rolling start. Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap. Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled. Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% ) White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed. Fixed 2 Race Format only saving replay of second race. Fixed Multiple Race format giving overall results that did not count points. Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire. Possible fix for the issue where some players, depending on setup had their input frozen. Added some logging when initializing texture and setting video mode. Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options. Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars. Multiplayer: Added handling for more JOIN_FAIL messages so error messages are more specific. Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message. Added some fixes when on occasion, connections were not dropping when leaving sessions. Changed so client doesn't respond to ping requests unless connected or trying to join. Sounds, Cameras, Physics & AI: Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm. Art: Audi TT cup cars have a new display Audi DTM 2016 finally has its new display Backend & Portal: Fixed top Leaderboard banner in competitions not scaling properly. Fixed a minor alignment issue with VIP drivers description box in Portal. Fixed exit "x" button on partner page section clipping with the page and looking out of place. Fixed facebook section in partner page overlapping with top banner. Some fixes to the redeem popup in portal. Fixed error 13 some players were receiving after exiting wtcc championship round 1. Fixed so players from USA and Canada get USD as default currency instead of the global default EUR.
  10. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update porta con sè come al solito varie migliorie e bugfix, anche alcune novità, come la nuova e bellissima McLaren 650S GT3, che è possibile acquistare dallo shop ufficiale per euro 3,98. The 650S GT3 is the latest generation track-focused racer from McLaren, designed and optimised to compete in GT3 championships across the globe. Since its debut in 2015 the 650S GT3 has claimed multiple championships and race wins worldwide, becoming one of the most successful GT3 cars to date. With a carbon fibre Monocell chassis and an award winning 3.8-litre V8 Twin turbo engine at its heart, this evolution of the highly successful 12C GT3 improves on its elder in almost every aspect, from aerodynamics and drivability to safety and cooling. The result is a car with a huge presence and the versatility to be competitive on every type of circuit and in a variety of track conditions. 20-04-2017 Added McLaren 650S GT3 which is now available in the store. Game: Data displays: Fixed wrong color of delta and laptime on some of the new data displays. Fixed an issue where Low Fuel warning on data display screen wasn’t going away. Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam. Enabled tire temperature even when tirewear is disabled. Added speed limited revlight blinking to old data displays. Citroen data display had a typo in "Brake balance" Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled. Various other fixes and tweaks to existing displays. Flag system: Fixed yellow flag appearing during private Qualifying. Fixed White flag appearing in MP Qualifying session that used rolling start. Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap. Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled. Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% ) White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed. Fixed 2 Race Format only saving replay of second race. Fixed Multiple Race format giving overall results that did not count points. Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire. Possible fix for the issue where some players, depending on setup had their input frozen. Added some logging when initializing texture and setting video mode. Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options. Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars. Multiplayer: Added handling for more JOIN_FAIL messages so error messages are more specific. Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message. Added some fixes when on occasion, connections were not dropping when leaving sessions. Changed so client doesn't respond to ping requests unless connected or trying to join. Sounds, Cameras, Physics & AI: Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm. Art: Audi TT cup cars have a new display Audi DTM 2016 finally has its new display Backend & Portal: Fixed top Leaderboard banner in competitions not scaling properly. Fixed a minor alignment issue with VIP drivers description box in Portal. Fixed exit "x" button on partner page section clipping with the page and looking out of place. Fixed facebook section in partner page overlapping with top banner. Some fixes to the redeem popup in portal. Fixed error 13 some players were receiving after exiting wtcc championship round 1. Fixed so players from USA and Canada get USD as default currency instead of the global default EUR.
  11. We are bringing you a new Season of the popular World Touring Car Championship.​ Including all cars from the 2016 Season. ​ As a highlight we will introduce the brand new Volvo S60 Polestar TC1. ​ Based on the S60 sedan, the four-door was developed by Polestar, Volvo's performance division, and will be campaigned in the WTCC by Cyan Racing. Car Data: Engine: 4-cylinder, 1595 cc, Drive–E Volvo Drive: FWD Power: 400 HP Max rpm: 8500 rpm Gearbox: 6-speed sequential Suspension: MacPherson front and rear, adjustable Öhlins dampers Brakes front: 4-piston caliper, 390mm ventilated discs Brakes rear: 2-piston caliper, 280mm ventilated discs Rims: 18″ with five-bolt pattern Body: Steel and carbon fibre Weight: 1100 kg Stay tuned for more information! fonte Sector3 forum
  12. Sector3 Studios, in collaborazione con il FIA WTCC, lancia il nuovo campionato virtuale ufficiale dedicato al mondiale turismo, che si disputerà ovviamente con RaceRoom Racing Experience ed il recente pacchetto WTCC 2016. Il torneo prevede 10 eventi online, trasmessi in diretta dal canale Youtube WTCC, con partenza il 23 aprile da Monza, per tentare la qualificazione alla finalissima dal vivo al Nurburgring con vari premi in palio. The WTCC 2016 class contains brand new renditions of all the touring cars that battled across the globe during the 2016 Season. Strap into the bucket seats of the best that Honda, Lada and Citroen has to offer the touringcar scene, all in updated versions compared to 2015. But pay special attention to the new entry in this top level class, the distinct shape of the Volvo Polestar has arrived to RaceRoom. The WTCC 2016 Car Pack is now available ➤ http://game.raceroom.com/store/pack/wtcc-2016 We are also very excited to bring you an unique competition that follows the real WTCC Season this year. In cooperation with: we present the: eSports World Touring Car Championship We are looking for the best virtual Touring Car drivers to prove their skills in a Multiplayer Championship. The best drivers will be rewarded with tickets for the Final Event at the Nürburgring Arena, where you will compete for cash prizes in the ultimate showdown! The Multiplayer Races of the top divisions will be broadcasted LIVE on the WTCC YouTube channel! And the best of it is, it's entirely FREE to enter! The eSports WTCC kicks off 09.04.2017 Head over to the eSports WTCC forum section or visit fiawtcc.com/eSports fonte Sector3 forum
  13. Sector3 Studios, in collaborazione con il FIA WTCC, lancia il nuovo campionato virtuale ufficiale dedicato al mondiale turismo, che si disputerà ovviamente con RaceRoom Racing Experience ed il recente pacchetto WTCC 2016. Il torneo prevede 10 eventi online, trasmessi in diretta dal canale Youtube WTCC, con partenza il 23 aprile da Monza, per tentare la qualificazione alla finalissima dal vivo al Nurburgring con vari premi in palio. The WTCC 2016 Car Pack is now available ➤ http://game.raceroom.com/store/pack/wtcc-2016 The WTCC 2016 class contains brand new renditions of all the touring cars that battled across the globe during the 2016 Season. Strap into the bucket seats of the best that Honda, Lada and Citroen has to offer the touringcar scene, all in updated versions compared to 2015. But pay special attention to the new entry in this top level class, the distinct shape of the Volvo Polestar has arrived to RaceRoom. We are also very excited to bring you an unique competition that follows the real WTCC Season this year. In cooperation with: we present the: eSports World Touring Car Championship We are looking for the best virtual Touring Car drivers to prove their skills in a Multiplayer Championship. The best drivers will be rewarded with tickets for the Final Event at the Nürburgring Arena, where you will compete for cash prizes in the ultimate showdown! The Multiplayer Races of the top divisions will be broadcasted LIVE on the WTCC YouTube channel! And the best of it is, it's entirely FREE to enter! The eSports WTCC kicks off 09.04.2017 Head over to the eSports WTCC forum section or visit fiawtcc.com/eSports fonte Sector3 forum
  14. Dopo aver rilasciato l'ultimo ed apprezzatissimo update per il suo raceRoom Racing Experience, che ha portato con sè svariate migliorie e novità, come ad esempio l'addon ADAC GT Masters, il team Sector3 inizia a mostrarci le prime immagini di anteprima del nuovo update in fase di sviluppo, che ci metterà a disposizione il campionato FIA WTCC della stagione 2013. Next car in our FIA WTCC 2013 Line up is the all-inkl.com münnich motorsport´s SEAT Leon, driven by Rob Huff. Preview of the BMW E90 320 TC, Team ROAL Motorsport driven by Tom Coronel . Coming soon as part of the FIA WTCC 2013 Pack! This post has been promoted to an article
  15. Il team Sector3 ha appena rilasciato il nuovo update per il suo RaceRoom Racing Experience. L'aggiornamento, oltre ai consueti bugfix e migliorie varie, implementa anche le nuove regole relative alle bandiere in gara (gialla, rossa, blu...) e l'atteso nuovo pacchetto WTCC 2016, che per euro 7,97 (acquistabile da qui) ci offre le vetture della passata stagione del mondiale turismo. 05-04-2017 What’s New (Summary) Flags WTCC 2016 Game: Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result. Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates. Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting. Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds. Fixed refueling sound continuing when refueling and returning back to garage in practice. Fixed issue where "Pit timer" from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration. Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off. Fixed issue with time of day setting not applying for race 2 and 3. Fixed so slowdown cannot reach more seconds than post race penaltytime. Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout. Fixed Xbox One controller vibration issue. Changed automatic DNF logic to allow players to stand still with their engine off if they're close to their pit box. So players can take breaks during long races without getting retired. Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race. Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held. Shadow splits are now always enabled. Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations. Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships. Added session length format to shared memory. (if the session is time based, lap based or time+lap based). Increased shared memory minor version to 5. Various tweaks and fixes to data displays VR: Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”) Note: What's displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye's hidden area mask and maintains the monitor window's aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render. The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor. Sounds, Cameras, Physics & AI: Various AI tweaks and improvements AI: spread out their pitstops more also in shorter races AI: moved what they consider middle of race in lapped races back one lap Idle engine sounds no longer include a slight presence of on-throttle samples Fixed a case where brake sounds could be heard when standing still and steering Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FRX, FR2 and FRUS Audi TT RS VLN: AI speed tweaks Aquila : AI speed tweaks BMW M1 Procar : Chase camera tweaks BMW M6 GT3 - Engine Throttle volume increased in cockpit Formula Raceroom US : new sounds, AI speed tweaks WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates WTCC TC1 : tweaked action cameras Karlskoga : lap not counting when passing through pitlane Hungaroring : tightened cut track detection Macau : Added TV camera sets Monza : cut track detection tweaks Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout Paul Ricard 2A: TV camera to see the starting grid properly RaceRoom Raceway: Added TV cameras sets Sonoma IRL layout: Tweak AI lines Zandvoort : Tweaked AI lines Art: WTCC TC1 cars : New driver animation Switched Macau light setting to same as Paul Ricard. Bathurst - removed tirewall blocker in mountain chicane Zolder - Fixed weird bushes and smoothed track bumps a bit further Portal & Backend: Changed Leaderboard divisions to work on a percentage based system. Division 1 0.00% 2.00% of best laptime. Division 2 2.00% 4.00%, Division 3 4.00% 6.00% Division 4 6.00% 8.00%, Division 5 8.00% 10.00%, Division 6 10.00% 12.00% Division 7 12.00%+ Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.
  16. Non se ne parlava più addirittura da settembre scorso, ma sembra che finalmente sia giunta l'ora del nuovo WTCC 2016 pack per RaceRoom Racing Experience. Il team Sector3 ha infatti confermato sui social l'arrivo a breve del DLC che implementerà nel software la passata stagione del mondiale turismo, includendo anche la nuova Volvo S60 Polestar, che ci viene mostrata in azione al Nordschleife nell'ultimo video realizzato da Georg "6e66o" Ortner (che vi ricordiamo è un membro dello staff Sector3). Inoltre il prossimo update ci offrirà anche la novità delle bandiere con tutte le relative regole.
  17. Next weeks patch will introduce a long awaited new feature: Flag rules! RaceRoom currently features 7 different flags: Green Flag Indicates the start of a session and safe racing conditions. Yellow Flag Is shown to the drivers to warn them about incidents ahead. You should reduce your speed and refrain from overtaking unless stated otherwise. If you illegally passed cars under yellow you will be asked to give those positions back. Failing to do so within 15 seconds will result in a penalty. Blue Flag Indicates a faster car approaching from behind, and is typically shown on your out lap or when being lapped. Let the driver pass safely to avoid a penalty. You have 10 sec to do so, before receiving a first warning, and another 10 sec before receiving a Drive Through Penalty. White/Black Flag This flag is a warning handed to the driver for going off track / driving the wrong way / etc. White Flag The white flag warns you about a slow car on track. This could be a damaged car trying to make its way back into the pits, a driver rejoining the track after losing control, or a car from a slower class. Black Flag The one flag no driver wants to see. If you are receiving a black flag you have been disqualified. Chequered Flag The chequered flag is being shown when the winner crossed the finish line and the race is ending. fonte Sector3 forum
  18. Disponibile qui http://game.raceroom.com/store/tracks/all/mantorp-park Situato nella Svezia centrale, Mantorp Park ha aperto i battenti nel 1962 e fin da allora rappresenta una tappa di divertimento per molte competizioni nordiche. Il circuito è corto, contorto e intenso, noto per essere una vera montagna russa per i piloti. Molte curve sono cieche e richiedono conoscenza del percorso e sicurezza di sé per affrontarle. Basta un errore per aggiudicarsi una visita al più vicino guard-rail, si consiglia di non azzardare troppo finché non si sono memorizzate bene le linee del percorso.
  19. VELOCIPEDE

    RaceRoom: BMW M6 GT3 disponibile

    Il team Sector3 ha appena rilasciato per il suo RaceRoom Racing Experience la nuova e spettacolare BMW M6 GT3, berlina della casa tedesca che da quest'anno ha sostituito il precedente modello Z4 in tutte le competizioni di categoria GT3, come il Blancpain Endurance o il Campionato Italiano Gran Turismo. La vettura è disponibile in un pacchetto completo di skins grafiche acquistabile a questo link, per Euro 3,98. Gustiamoci alcune immagini ed il classico trailer di lancio.
  20. Il team Sector3 ha lanciato per questo fine settimana un free weekend per il suo RaceRoom Racing Experience: per tutta la giornata di oggi e domani fino alla mezzanotte, sarà possibile provare completamente gratis la BMW Z4 GT3 sul circuito di Spa, sia in modalità singolo giocatore che anche online. Non dovete fare altro che dirigervi su Steam The now retired BMW Z4 GT3 will soon welcome its younger but bigger sister in RaceRoom, the BMW M6 GT3. This week-end, we are celebrating this awesome race machine and its so characteristic sounds on the legendary circuit of Spa-Francorchamps on which the Z4 achieved several of its best performances.
  21. Il team Sector3 ha rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update apporta una lunga serie di bugfix e migliorie, elencate in dettaglio qui sotto, inoltre è stato rilasciato il nuovo circuito svedese di Gelleråsen Karlskoga Motorstadion, protagonista del trailer che trovate in fondo alla notizia. Lo stadio di Karlskoga, anche noto come Gelleråsen, è il più vecchio circuito permanente per motorsport della Svezia. È stato progettato in modo che l’intero percorso sia visibile da tutte le aree destinate al pubblico. La pista è piuttosto piana e aperta, contiene combinazioni di curve a media velocità con un unico lungo curvone veloce che porta direttamente al punto di arrivo/partenza. Potrà anche essere un percorso abbastanza facile, ma ciò significa una gara di testa a testa molto intensa. Le zone di sorpasso sono ferocemente contese, il piazzamento iniziale della propria auto è quindi fondamentale per la vittoria. Hotfix Patch Game: Fixed so the aspect ratio and the resolution option dynamically updates and only shows the supported settings of the currently selected monitor. Fixed mouse going offset for menu after changing resolution. Fixed so the minimum refresh rate is 59 and fixed a DirectX resolution related crash. Fixed issue with game not resetting back to the old monitor if the player didn't apply video settings. Fixed a crash that could occur due to spring based range lock failing to initialize. Fixed an issue with new data displays not showing laps remaining when race has a laps based duration. Fixed an issue with new data displays showing wrong text if fuel usage is disabled. Fixed an issue where the free flight camera speed was not affecting the camera tilt. Multiplayer: Fixed dedi crash that was occurring when people disconnected from race session without finishing at least one lap. This was causing people to get kicked out to the lobby without seeing the race result. Fixed the issue with players never receiving a penalty for ignoring mandatory pit stops in MP. Art: Bentley Continental GT3 - Adjusted steering wheel / column position Formula RaceRoom Junior - Fixed some pixels bleeding from the outside into the cockpit of livery #20 Portal & Backend: Fixed so the currency preference of the player is saved on logout. Fixed an issue where linked content discount was not applying so the linked car was appearing at full price. Fixed essential packs showing twice in the storefront
  22. Il team Sector3 ha rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update apporta una lunga serie di bugfix e migliorie, elencate in dettaglio qui sotto, inoltre è stato rilasciato il nuovo circuito svedese di Gelleråsen Karlskoga Motorstadion, protagonista del trailer che trovate in fondo alla notizia. Lo stadio di Karlskoga, anche noto come Gelleråsen, è il più vecchio circuito permanente per motorsport della Svezia. È stato progettato in modo che l’intero percorso sia visibile da tutte le aree destinate al pubblico. La pista è piuttosto piana e aperta, contiene combinazioni di curve a media velocità con un unico lungo curvone veloce che porta direttamente al punto di arrivo/partenza. Potrà anche essere un percorso abbastanza facile, ma ciò significa una gara di testa a testa molto intensa. Le zone di sorpasso sono ferocemente contese, il piazzamento iniziale della propria auto è quindi fondamentale per la vittoria. Hotfix Patch Game: Fixed so the aspect ratio and the resolution option dynamically updates and only shows the supported settings of the currently selected monitor. Fixed mouse going offset for menu after changing resolution. Fixed so the minimum refresh rate is 59 and fixed a DirectX resolution related crash. Fixed issue with game not resetting back to the old monitor if the player didn't apply video settings. Fixed a crash that could occur due to spring based range lock failing to initialize. Fixed an issue with new data displays not showing laps remaining when race has a laps based duration. Fixed an issue with new data displays showing wrong text if fuel usage is disabled. Fixed an issue where the free flight camera speed was not affecting the camera tilt. Multiplayer: Fixed dedi crash that was occurring when people disconnected from race session without finishing at least one lap. This was causing people to get kicked out to the lobby without seeing the race result. Fixed the issue with players never receiving a penalty for ignoring mandatory pit stops in MP. Art: Bentley Continental GT3 - Adjusted steering wheel / column position Formula RaceRoom Junior - Fixed some pixels bleeding from the outside into the cockpit of livery #20 Portal & Backend: Fixed so the currency preference of the player is saved on logout. Fixed an issue where linked content discount was not applying so the linked car was appearing at full price. Fixed essential packs showing twice in the storefront
  23. VELOCIPEDE

    RaceRoom ci presenta l'Anderstorp Raceway

    Il team Sector3 annuncia con una manciata di screenshots di anteprima il prossimo arrivo nel suo RaceRoom Racing Experience di un nuovo circuito scandinavo: ecco il famoso tracciato del Anderstorp Raceway, luogo di motorsport ricco di storia e recentemente riscoperto. Some of you might already have seen it mentioned in the last patch notes. Another Scandinavian track is headed your direction! Anderstorp is a long standing marker in Swedish racing history, this is where the greats of Formula One battled in the glory days and where speed kings of Scandinavia were crowned for decades. The track combines a very long straight with cambered sweepers and tight hairpin turns. It demands a good setup of the car and precise lines from the driver to master. The tight final corner combination is always an invitation for last lap heroics, at Anderstorp your win is not certain until the very final meter. The track will come in two variants: GP & South Layout
  24. Il team Sector3 annuncia con una manciata di screenshots di anteprima il prossimo arrivo nel suo RaceRoom Racing Experience di un nuovo circuito scandinavo: ecco il famoso tracciato del Anderstorp Raceway, luogo di motorsport ricco di storia e recentemente riscoperto. Some of you might already have seen it mentioned in the last patch notes. Another Scandinavian track is headed your direction! Anderstorp is a long standing marker in Swedish racing history, this is where the greats of Formula One battled in the glory days and where speed kings of Scandinavia were crowned for decades. The track combines a very long straight with cambered sweepers and tight hairpin turns. It demands a good setup of the car and precise lines from the driver to master. The tight final corner combination is always an invitation for last lap heroics, at Anderstorp your win is not certain until the very final meter. The track will come in two variants: GP & South Layout
  25. Il team Sector3 ha appena rilasciato il nuovo update per il suo RaceRoom Racing Experience. L'aggiornamento ci mette a disposizione la nuovissima Formula RaceRoom US (ovvero una monoposto Indycar), ulteriori migliorie al comparto VR, nuovi data display per varie vetture ed i soliti bugfix. Da non dimenticare che nel prossimo futuro di RaceRoom sono già previste numerose novità, come McLaren 650s GT3, BMW M6, Anderstorp, Karlskoga e Mantorp Park. Per commenti ed i dettagli del lungo changelog correte sul forum.
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