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Hi everyone,

As always, we appreciate your feedback on our latest release. It’s been a little rocky, and we’ve made fixes as fast as we can. You can see all of the various patches and hotfixes since 1.4 here.

Today in 1.4.1.3 we are reverting some changes to the network protocol for the game to the previous versions found since launch. We know that one of the reasons you love LMU is the amazing netcode that allows you to race closer than others. Whilst we thought we had resolved initial feedback in 1.4.1.0 it’s clear that there’s still more to do for some users with particular connection types.

To clear up some confusion on the technical side, much of the game traffic is sent identically to before 1.4. However, there does appear to be some interference in some situations with our latest change.

As for RUDP’s future – it’s not being abandoned. We still believe that this is a positive step on disconnect rates (and can solve problems we never would be able to without it) but need to work on the way this is shown on your screens. So we’re going to continue this work and allow you to contribute. We’ve designed a way to allow us to hold RUDP testing sessions directly in the public version of the game you have whilst allowing other servers to use the tried and tested protocols we’ve been using until now. There is no technical reason the “RUDP” changes can’t succeed, but it clearly needs more time to mature.

So in the coming weeks we’ll begin to host these test events. Participation isn’t mandatory, we don’t need huge numbers, but ideally a good spread of users across the globe. More on this later.

We’re also committing to our next release, with two more amazing US circuits, currently scheduled in late September to be wholly committed to tidying up – bugs, design issues and underlying issues. We won’t be holding back critical fixes however, and will still work on delivering those as fast as we can.

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