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    Le Mans Ultimate: update 1.4.3 con Long Beach e Road Atlanta disponibile

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    Il secondo pacchetto di circuiti statunitensi per Le Mans Ultimate arriverà il 22 settembre: l'aggiornamento 1.4.2 introdurrà infatti i tracciati di Long Beach e Road Atlanta, ma non solo. Il primo pacchetto aveva introdotto Daytona e Laguna Seca lo scorso luglio, con la versione 1.4.2, Long Beach e Road Atlanta arricchiscono l'elenco dei circuiti del gioco al prezzo di 19,99 $, con uno sconto di lancio del 10% disponibile per un periodo limitato. Inoltre, verranno aggiunte a LMU nuove livree del 2026.

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    Quote

    V1.4.3 is now LIVE!

    Our latest patch is now available to download - addressing some content updates and online user experience improvements since V1.4.2
    There will be a short online maintenance period while servers are updated

    v1.4.2.1 - (Update 4 Patch 2 Hotfix 1)

    Le Mans Ultimate V1.4.2 changelog
    Championships – Online
    • Added support for bespoke online championships available to non-RC subscribers for limited time events – more details at a later date
    • Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery
    • Fixed online championship timeslots not following the timezone set in the game
    • Fixed upcoming online championship card’s spacing
    • Fixed USA flag missing stars on events

    Custom Liveries
    • Fixed carbon fibre image shown in the car setup screen when loading into an online championship practice with a custom livery
    • Fixed custom livery not loading when joining a team event practice server when you’re not the user who registered the lineup

    Co-op
    • Fixed stint review screen time remaining stuck at 0h00m

    Driver Badges
    • Fixed error pop-up when trying to change driver badge when having the “Good Driver” badge

    Driver Swaps – Engineer
    • Added penalty options to engineer pit menu
    • Fixed damage not appearing on engineer menu until the driver changes an option on the MFD
    • Fixed engineer damage repair options appearing as a number

    Easy Anti Cheat
    • Blocked online mode when EAC ProductID is invalid Engine & Tech
    • Fixed some threading issues with shared memory

    Gameplay
    • Fixed Fixed AI turning to the right then left when leaving the pit lane instead of going straight
    • Fixed changing cars mirror parameters causing mirrors to become out of alignment
    • Fixed engine auto starting in the pit lane for users with auto engine start disabled
    • Fixed fuel target system failing to function correctly sometimes after pit stops
    • Fixed issues with flag stations not assigning to the correct area of the circuit resulting in inconsistent flag behaviour on track
    • Fixed preparing car element is not shown when session starting soon is displayed.
    • Fixed unintended collisions when cars are being moved into place during pit stops
    • Fixed yellow flag appearing on screen when session timer reaches zero and player hasn’t crossed the finish line
    • Improved fuel estimates by not including the first lap or pit laps in fuel averages
    • Reduce start driving timer to 3 seconds
    • Reduced the distance yellows stay after an incident
    • Relaxed pit box penalties when you are extremely close to your pit box
    • Removed paddock only driving line option
    • Revised pitlane driving penalties

    Graphics
    • Fixed occasional occurrence of cars becoming invisible when they are close to the player
    • Fixed undercar shadows being too bright
    • Optimization to night lighting, bringing performance gains on tracks with a lot of nightlights

    Hosted Servers
    • Fixed load vehicles key not working when joined to a hosted server as spectator only

    HUD
    • Fixed hiding the HUD losing what page of MFD you’re on
    • Fixed not being able to select no change when running 4 wet tyres
    • Fixed virtual mirror becoming distored after changing graphics settings
    • Reduced strategy panel to 3 lines to prevent overlap on Race Watch screen

    Input
    • Fixed sticky inputs from keyboard when game focus changes
    • Fixed UI mouse click control bind not working

    Limited Tyre Rules
    • Add Tyre Inventory Logging each time tyre selections are changed
    • Fixed tyre selection not allowing the user to swap from mixed tyres when less than 4 tyres remain

    Localisation
    • Added and updated translations
    • Fixed clipping session start text in French
    • Fixed incorrect timing localisation on HUD in Japanese
    • Fixed missing localisation on Online Event Type

    Netcode
    • Fixed some connection issues under new netcode
    • Implement RUDP rehome

    Online
    • Fixed a rare situation where a Driver could receive a False DNF after finishing an online event
    • Fixed some crashes around loading temp cars in hosted lobbies or practice servers
    • Fixed weather forecast not showing in the UI when you are a spectator or not in control of your car
    • Updated brake duct pit and setup options to follow fixed setup brake bias availability configuration

    RaceControl
    • Fixed slow performance with large events in the online event overview screen
    • Fixed unable to join an entry list server without the lobby code

    RaceOS
    • Scrapper Middleware Throttling

    Race Starts
    • Fixed a rare DQ for “Failed to drive formation lap” while driving on the formation lap
    • Fixed pit limiter not being automatically enabled during rolling start that start in the pit lane such as at Daytona

    Race Watch Screen
    • Fixed stint data showing the wrong driver initials after rejoining a race session
    • Fixed the Helmet button not filtering down to team mates in a team based event
    • Implemented updated camera menu

    Race Weekend
    • Added season select for ELMS 2026
    • Fixed track selection when switching between championships with different tracks available

    Replay
    • Fixed selecting an incident whilst watching live not playing the incident
    • Fixed the Safety car sometimes not appearing in replays
    • Updated camera select menu

    Save & Load
    • Fixed wrong car classes being displayed in the starting grid when loading a Race Weekend save

    Teams – RaceControl
    • Fixed entering a practice server with the wrong car when multiple lineups for the same team are registered for the event
    • Fixed misaligned driver drop downs in team event results
    • Fixed team lineup nationality flags not rendering correctly
    • Fixed transferring team ownership resulting in no team owner

    Track Limits
    • Fixed a game crash when joining a session when in the previous session you were off track in the pit lane
    • Improved track limits boundary detection. We now project curvature helping to fix detection in tight turns and added per wheel detection.

    User Interface
    • Fixed car select background formatting error
    • Fixed clipping text on second special event
    • Fixed daily race leaderboards not showing all cars
    • Fixed filtering event leaderboard by car class
    • Fixed misaligned Paul Ricard layouts on Event Cards
    • Fixed selecting a driver that’s used a joker causing the icon to disappear under the white highlight
    • Fixed UI refreshing completely on some pages every few minutes
    • Fixed using all jokers displaying a “New Joker in -X Races” message in the burger menu
    • Made loading screen logo progress angle match the logo angle
    • Prevented the thumbnails in the track selection screen from getting too small and added a scrollbar when required

    Track Updates
    • Reviewed track limits on all tracks to ensure accurate detection per wheel
    Bahrain
    • Fixed a bump off track on the inside after T13
    • Fixed a terrain gap between T4 and T5
    Circuit de la Sarthe
    • Added missing flag stations in sector 1
    • Fixed missing collisions at marshal access point before Goodyear bridge chicane
    • Fixed missing collisions when exploring the entry to the Bugatti circuit
    Daytona
    • Fixed incorrect real road profile
    • Fixed missing rear armco collision outside T2 exit
    • Fixed some objects popping in on back straight
    • Improved AI behaviour at the start of races reducing the chances of crashes
    • Removed white background on S397 logos on the road
    • Updated tent assets to latest specification assets
    Fuji
    • Fixed incorrect mapping on start finish gantry
    Imola
    • Fixed a terrain gap at exit of Acque Minerali
    • Fixed building popping in behind trees after Variente Alta
    • Fixed pit entry tyre barrier texture alignment
    • Fixed power cables popping in after Acque Minerali
    Laguna Seca
    • Fixed a smoothing issue on green run off at final turn
    Monza
    • Added missing Rolex clock hands
    • Fixed starter marshal flag being visible on the circuit after finishing the race under the marshal platform.
    • Improved emissive and ambient occlusion maps on Pit Building
    • Relaxed track limits for first pit box
    • Updated glass material on pit building
    Silverstone
    • Fixed a smoothing error in the gravel outside Stowe
    • Fixed setup folder to point to “Silverstone” for all layouts
    • Fixed track limits warning is displayed approaching the first corner after leaving the pits on National layout
    Spa-Francorchamps
    • Fixed floating pit box Lines in the pit lane

    Car Updates
    • Corrected template issues with BMH Hypercar
    • Extended upper optimum temperature range of GT3 brake pad compound
    • Refinements to LMP3 brake torque and engine braking
    • Removed Hard tyre compound from Hypercars at Daytona
    • Removed Hard tyre compound from Hypercars at Laguna Seca
    Alpine A424 LMDh
    • Alpine light issues
    • Fixed artefacts on carbody mesh
    Aston Martin Vantage AMR LMGT3
    • Fixed strange reflections on steering wheel
    Cadillac V-Series.R LMDh
    • Fixed incorrect template for 2026 Cadillac included in game
    Chevrolet Corvette Z06 LMGT3.R
    • Fixed details on rear of car disappearing too early on lower graphics settings
    Ford Mustang LMGT3
    • Fixed issue with custom livery showing both position display types
    Genesis GMR-001 LMDh
    • Updated car name and description
    McLaren 720S LMGT3 Evo
    • Added ID lights to cars
    Mercedes AMG LMGT3
    • Corrected rear lights
    • Fixed issue with windscreen when car receives damage
    Oreca 07 LMP2
    • Fixed floating headlight bolts on nose cam
    • Fixed outer rear lights always being on
    • Revised specular occlusion in cockpit
    Peugeot 9X8 LMH (w/Wing)
    • Added gurney flap to rear wing end fences
    Toyota TR010
    • Added Toyota TR010 Pitlights

     

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    Come aggiunta gratuita, arriveranno nuove livree su LMU: le grafiche per la stagione ELMS 2026 erano già state anticipate di recente; con l'aggiornamento v1.4.2, Studio 397 introdurrà nel gioco anche le livree viste alla 24 Ore di Le Mans 2026, nello specifico per le classi LMGT3 e LMP2 (le livree di Le Mans per le Hypercar erano già state aggiunte con la versione v1.4).

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    Studio 397 sta inoltre lavorando al rinnovamento del sito web RaceControl, sia sotto l'aspetto grafico che funzionale. Le prime immagini non svelano molto, ma la possibilità di iscriversi alle gare imminenti direttamente dal sito, anziché dall'interno del simulatore, rappresenta una gradita novità. Il nuovo sito web verrà lanciato insieme al prossimo aggiornamento v1.5. Sarà proprio questa la versione che i giocatori dovranno attendere per vedere l'introduzione di nuove funzionalità. La versione 1.4.2 includerà delle correzioni, anche se non è stato ancora specificato quali. Secondo l'annuncio, la v1.5 "non è lontana e si preannuncia come un altro importante aggiornamento per chiudere il 2026", quindi probabilmente arriverà per Natale. Nel video di presentazione viene infine specificato che Studio 397 sta "lavorando duramente per migliorare l'esperienza in single-player". Potrebbe trattarsi di una modalità carriera?

     

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