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  • rFactor 2 DirectX 11 Beta by Studio 397


    VELOCIPEDE

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    23 minutes ago, Lu ManiaK said:

    Per una volta mi lamento io. La Studio 397 potrebbe metterlo come funzione interna del sim visto che altri titoli lo hanno.

    esattamente, lo cercavo nel launcher e sul loro sito, una mancanza abbastanza strana...

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    2 hours ago, VELOCIPEDE said:

    We pushed through another Beta update today with lots of improvements especially for our VR users, we also updated some of our ambient lighting, make sure you try it!

    1/6/2017 Build ID : 1859720
    - VR Mirror mode selectable in Launcher config
    - Further VR performance optimizations
    - Fixed crash in Dev mode loading tracks
    - General improvements
    - Lighting improvements/balancing

    rf2.jpg

    ecco cos'erano i 45 mb di stamattina

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    3 hours ago, Lu ManiaK said:

    Per una volta mi lamento io. La Studio 397 potrebbe metterlo come funzione interna del sim visto che altri titoli lo hanno.

    :asd::asd:

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    Happy Friday Update!

    - Fixed excessive marble build up on some tracks.
    - Fixed UI and HUD colors reversed on some elements.
    - Fixed VR issue where clouds were clipping over the horizon.
    - Switched rFactor 2 screenshot function to Steam screenshot.
    - Fixed Gmotor 2.5 scene viewer showing all stages of real road at the same time.
    - Fixed CTRL+C (CPU/GPU usage chart) being only visible with driver name tags. ON.
    - Fixed Dev Mode Launcher 'Video Settings' button not properly saving.
    - Fixed a sporadic issue where changing graphics settings would cause black areas to appear around the car body.
    - Updated Fanatec SDK: Added native support for LEDs and gear shift indicators.

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    • 2 weeks later...

    Latest DX11 Updates!

    Track

    Car

    ****Formula 2 2012 Physics changelog:

    • Full CPM tyre upgrade.
    • AI improvements to help launch on race starts.
    • AI now take longer to warm up tyres.
    • AI correlation tweaks to slightly decrease grip.
    • Added RCD / talent file.
    • AI tweaks to make them faster overall.
    • Lower initial tyre temperatures and more pressure buildup.
    • Softened front ARB.
    • More damping in suspension components.
    • Minor tyre tweaks to include more damping.
    • Correction to low downforce package to add stability.
    • Added optional caster upgrade to help increase the cornering forces in the FFB.
    • Reduced flatspot intensity on front tyres.
    • Softened steering slightly.
    • Low-end torque slightly increased.
    • Corrected unsprung inertia.
    • New engine throttle map.
    • Softened chassis.
    • Improved inertia.
    • Lowered max brake force.
    • Set default brake pressure to realistic typical usage.
    • Rear ARB increased to be bit stiffer and better match the data.
    • Reduced fuel consumption by appropriately 20%, this should give more plausible fuel consumption figures.
    • Slightly less dirty air in the slip-steam (in particular, less understeer so you can follow a tiny bit closer).
    • Front ARB now displays stiffness to make it clearer.
    • Wheel rate correction.
    • Added chassis flex.
    • Added new steering system.
    • Softened shifts, this should make up-shifts more harmonious especially in mid-corner.
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    • 2 weeks later...

    Update time! new builds coming thick and fast...

    - Fixed artifacts on old real road shader.
    - Fixed screen capture in TTool.
    - Fixed multiple controller profiles so JOY1 is default controller mapping.
    - Added controller profiles for Fanatec wheels: Fanatec CSW v2.5, Fanatec CSW v2, Fanatec CSR Elite, Fanatec CSL XBOX, Fanatec CSL PS4.
    - Added support for mulit-gpus and multi-monitor selection, available via drop downs in Laucher config.
    - VR Added re-center view now assignable to a key (default is Backspace).
    - VR Fixed Track loading screen.

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