atchoo Posted December 15, 2014 Posted December 15, 2014 Qualcuno lo sta giocando? L'ho adocchiato da tempo, ma ho qualche dubbio..
atchoo Posted December 15, 2014 Posted December 15, 2014 Comprato e scaricato, va in crash quando cerco di impostare la pedaliera (una G27 collegata tramite cavo USB Leo Bodnar). Fantastico, chissà quanto ci vorrà prima che possa provarlo.
VELOCIPEDE Posted March 18, 2015 Author Posted March 18, 2015 Weekly Report #11Hello again!This week we’ll talk about creating cars – where do we start, where do we go from there, what to look out for, and how long it all takes? For Wreckfest, existing cars took about two months to complete – per car. Yes, it really takes that long!It all begins by, obviously, figuring out what type of car do we want? A sedan? A truck? After we settle on e.g. a muscle car, we dig deeper: what type and style of this particular car type do we want? An olden goldie, or a more modern one? European, American or what? After this part of the process we have an idea of what kind of car we’re looking for, so we can start looking for reference material from their real world counterparts, up to and including blueprints of real cars...
VELOCIPEDE Posted June 13, 2015 Author Posted June 13, 2015 update in arrivoA full changelist will be available with the update, but here are the most important changes:New simulator-grade physics engine with advanced tire and suspension geometry simulation.New DirectX 11 rendering engine with realistic physically based materials and lighting.64-bit operating system support for optimal performance on modern computer systems.Hardware MSAA anti-aliasing with advanced foliage transparency antialiasing.Dedicated server for optimized multiplayer performance with command-line and remote configuration features.Steam leaderboards and player statistics for tracking and comparing performance with other players.Support for changing the track and the car in lobby as well as adding bots to multiplayer events.New game modes Team Race and Elimination Race, guaranteed to provide explosive racing action for 2-4 teams.One new track and another one completely overhauled.Two new cars, an American and a European one.
VELOCIPEDE Posted July 2, 2015 Author Posted July 2, 2015 Wreckfest gets more punch under the hood, update coming soon! A full changelist will be available with the update, but here are the most important changes: New simulator-grade physics engine with advanced tire and suspension geometry simulation. New DirectX 11 rendering engine with realistic physically based materials and lighting. 64-bit operating system support for optimal performance on modern computer systems. Hardware MSAA anti-aliasing with advanced foliage transparency antialiasing. Dedicated server for optimized multiplayer performance with command-line and remote configuration features. Steam leaderboards and player statistics for tracking and comparing performance with other players. Support for changing the track and the car in lobby as well as adding bots to multiplayer events. New game modes Team Race and Elimination Race, guaranteed to provide explosive racing action for 2-4 teams. One new track and another one completely overhauled. Two new cars, an American and a European one.
VELOCIPEDE Posted November 27, 2015 Author Posted November 27, 2015 Bugbear Entertainment ha pubblicato un nuovo aggiornamento per Wreckfest su Steam, che aggiunge diverse caratteristiche al gioco.A grande richiesta, nel gioco viene inserita la modalità con tagliaerbe e ragdoll, per aggiungere una bizzarra variante al caos generale. Oltre a questo Destruction Derby a tema erboso, l'aggiornamento aggiunge anche due nuovi tracciati: uno particolarmente tortuoso a dal tema "folk" e l'altro ad alta velocità, oltre ad alcune caratteristiche come il deterioramento di alcuni componenti dell'auto nel corso del tempo e un marketplace dove poter sostituire e cambiare elementi delle macchine. Aumentate anche le possibilità di gestione e modifica delle varie parti delle auto. fonte multiplayer.it
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