Jump to content

Wreckfest (Next Car Game) by Bugbear Entertainment


VELOCIPEDE

Recommended Posts

  • 1 month later...
  • Replies 125
  • Created
  • Last Reply

Top Posters In This Topic

  • VELOCIPEDE

    105

  • End222

    5

  • ADRIANF1esp

    5

  • thecure

    3

Top Posters In This Topic

Posted Images

Here we go – the latest update for Wreckfest is out!
As always the update contains a host of important fixes and improvements based on the feedback we're received, but without any doubt the highlights of this update are the new Mixed 3 track as well as badass folk-racing inspired version of the European 3 car, as pictured in the title image. Being a low-tier beater version of European 3 car, this new car offers you a first glimpse of how the career of the game will work, with players starting from the bottom and working their way up to better events with better cars.

Other than that we've made an effort to improve the new health system so it should make more sense and support the type of gameplay we want to encourage. We've also improved all cars by tweaking the suspension setups, fixing some of the aerodynamic properties, improving gear shift logic as well as tuning the driving assists, and as a result the actual business of racing should feel better no matter what your skill level. And finally, modders now have an ability to finetune AI routes as well as view trackside cameras.

Please find full details below:

Added a new work-in-progress track, Mixed 3.
Added a folk-racing variant of European 3.
It now requires heavy hits to cause any damage to the chassis in case the body panels are almost or fully intact.
Low to moderate jumps no longer cause damage to the chassis health on landing unless chassis is in critical condition.
Health bars now display correct reading also in replays.
Improved car cameras and related effects.
Improved shifting logic for automatic gearbox.
It's now possible to skip gears when downshifting (i.e. shift directly from 3rd to 1st, for example).
Improved Stability and Traction Control assists to make them more useable.
Exposed developer track data and trackside camera visualization, racing line adjust tool, and free camera for modded tracks.
Use the tilde key ~ (the key below ESC that resembles a squiggly worm) to access the developer menu and F11 to enable free camera.
Added an ability to set effects to panel release and unlocking (not used for official cars just yet).
Fixed buggy checkpoints on Speedway 1 and Tarmac 2.
Improved AI routes on a number of tracks.
Fixed rough geometry in the Sandpit 3 intersection causing cars to flip.
Added more grass to Sandpit 3.

As always, thanks for your continued support! Any feedback you have, we'd love to hear it.

 

Untitled-15s.png

Untitled-13s.png

Link to comment
Share on other sites

  • 4 weeks later...

Disponibile da ormai un paio d'anni in Accesso Anticipato su Steam, Wreckfest arriverà nel corso del prossimo anno su PlayStation 4 e Xbox One. Lo ha annunciato il team di sviluppo del gioco, Bugbear Entertainment, aprendo già i preorder per consentire anche ai possessori di console di poter fornire il loro feedback durante la lavorazione e accedere all'esperienza in anteprima.
In concomitanza con questo annuncio, è stato rivelato anche Stunfest, un nuovo racer a base fisica caratterizzato dalla possibilità di creare da zero i nostri tracciati grazie a un potente editor, dando vita agli stunt più spettacolari che si siano mai visti in un videogame. Stunfest debutterà su Steam Early Access in autunno.

 

fonte Multiplayer.it

Link to comment
Share on other sites

  • 1 month later...

jokkis-muscle-small.png

Dear Wreckers, the latest update for Wreckfest is out. New content is something that's always high on anyone's wishlist, and we're happy to let you know that this update contains a rough and ready banger racing inspired variant of American 4 (pictured above), guaranteed to strike fear in anyone racing ahead of you. The update also introduces a completely new mixed-surface racing track Mixed 4 as well as adds a second route to Mixed 3.
Something that you will also instantly notice when trying out some of the older tracks like Mixed 1 is that there are now spectators around tracksides. We think they spice up the environment nicely and give the tracks a way more authentic edge. Mind you, what you're seeing is just the first iteration, and in future we'll be adding more spectators, improving their placement and of course decorating all of our tracks with them.

 

CHANGELOG:
  • Added a new work-in-progress track, Mixed 4.
  • Added Route 2 and Route 2 Reverse for Mixed 3.
  • Added a banger racing variant of American 4.
  • Added new spectators to a few selected tracks.
  • Tweaked keyboard controller (set Speed Sensitivity to ~85).
  • Improved visual damage.
Link to comment
Share on other sites

  • 2 months later...
"As many of you are aware, Wreckfest has been in Early Access for a considerable time. Even though there have been numerous significant improvements along the way that will make the game indefinitely better in the end, understandably some of you have been concerned that the final game will never see the light of the day. We understand this and would like to address these concerns with this statement: Wreckfest always has been and always will be our first-priority project, and we are 100% committed to create a game where all of us (you, our faithful supporters, and us, as its developers) will be proud of. As a further sign of our commitment, we would also like to share the upcoming steps with you:
  • We found a partner that will enable us to fully commit to Wreckfest all the way to its completion.
  • We will be servicing the game with more frequent and rich monthly updates, starting in February.
  • Wreckfest is our main focus, and we will increase our team size to speed up its development.
Since we’re now approaching the last leg of the development, we need renewed focus, and now it’s the perfect time to play the game and participate in the development by submitting feedback to us. We can’t stress enough how much your feedback means to us. We will be adding new features and content in the next months to come, and by giving feedback, you can help shape the game in a meaningful way!

To kick things off, we’ve created a survey to gauge your feedback. If you haven’t participated yet, please make sure to do that now. And even if you have, please check back after testing the latest update to give us your opinion about it. The survey can be accessed by directing your browser here. Let your voice be heard!

Now that all the hard facts on our end are on the table, let’s move on to the juicy stuff: the latest update! In this update, we’ve concentrated on improving the gameplay and ironing out pesky little issues you’ve been reporting. For example, cars are now less prone to being thrown sky-high after landing a jump, rollovers are more forceful, and so on. AI also offers a much more rewarding racing experience now, thanks to being given more situational awareness and heaps of badass attitude. Controllers and driving assists have also been improved – if something feels off, please try resetting your advanced controller settings to default. Oh, and there’s one pretty neat little feature: check out what happens when you crash into a slow-going AI car flat-out!

Content-wise, this build introduces a reworked Gravel track with cleaner geometry, more rolling terrain and generally just better gameplay. While not yet polished, the reworked track also gives you a first look at our new environment set called Fields that will also be used for some other tracks. It represents a US Mid-Western environment will rolling hills, open fields and some urban structures. All in all, we think it will be a perfect match for bringing our kind of high-action racing stateside!

Another piece of new content is a banger version our trusted American 2 sedan, aptly nicknamed Rammer! Rammer is a special kind of car because it features an alternative handling model for you to try. We’d love to hear what you think of it and whether it’s something that you’d like us to pursue further. As intimidating as Rammer looks on track you’re probably wondering why there haven’t been completely new cars for a while, and that’s a very valid question. The reason for that is that we’re currently implementing visual upgrades (rims, derby parts, cool stuff like that!) to the game and introducing completely new cars at this point would mean a significant amount of work that we would have to throw away and redo after the upgrades are in. So, hold on for a bit longer for completely new cars!"​

Wreckfest December Changelog

Content

 

  • Replaced Gravel track with a new, improved version with cleaner geometry, more rolling terrain and generally just a lot better gameplay. While not yet polished, the reworked track also gives you a first look at our new environment set called Fields that will also be used for some other tracks. It represents a US Mid-Western environment will rollling hills, fields and some urban structures. All in all, we think it will be a perfect match for bringing our kind of high-action racing stateside!
  • Replaced the main route of Tarmac 3 with a shorter, rallycross inspired route.
  • Added a new American 2 banger variant.

Art

  • Improved art Speedway 2.
  • Improved art on Sandpit 2.
  • Improved art on Mixed 1.
  • Added more trackside objects to many tracks.
  • Implemented animated spectators among static ones.
  • Added spectators to many tracks previously missing them.
  • Implemented more vibrant post-processing.

Design/Physics

  • Improved gamepad controller: the steering rate now fluctuates significantly less in different driving situations, and it’s now easier to countersteer even when Speed Sensitivity is applied (by default, 75% for both gamepad and keyboard). We recommend that you start by resetting your in-game advanced controller settings and tweak from there.
  • Tweaked keyboard controller for more responsiveness. Likewise, it’s recommended that advanced controller settings are reset.
  • Stability Control assist now correctly detects vehicle slide angle, making cars less vulnerable to over-correcting when counter-steering, a sympton that often resulted in the car spinning in the opposite direction or rocketing out of track. Note that as a result you may need to adjust your Stability Control strength, so please play around with the setting.
  • Improved Traction Control assist for reduced bog-down effect.
  • Far Chase Camera is now higher and further away.
  • Light dynamic objects like traffic cones no longer cause damage to the car.
  • It’s now easier to shatter small wooden structures, making it easier to get back into action after spinning out and stalling behind them.
  • Steering wheel no longer gets dislocated when the car has deformed (it too can deform, however).
  • Improved surface dynamics, so rollovers are now more violent with less sliding around when the car is on its roof or side.
  • The car no longer bottoms out as easily on heavy landings, something that earlier on resulted in the car being bounced into air due to collision penetration.
  • The car no longer drifts around in garage and elsewhere (may still occur on angled surfaces).
  • Arm-cos and other heavy trackside barriers are now less prone spin the car around in light contacts.
  • High-speed crashes involving cars with a significant speed difference are now more violent.
  • Tweaked gameplay damage to encourage more tactical gameplay: health damage from being hit is lower with 100% armor sector and higher with 0% armor sector, so you need to eyeball the opponent in order to hit them where it hurts (and of course try to protect the damaged sections of your own car).
  • AI is now less likely to cause harm to the player in light contacts.
  • AI is more aggressively trying to overtake.
  • AI no longer keeps pushing on after bumping into another car but depending on the situation eases throttle and/or applies brakes.
  • AI now reacts in a couple of different ways when bumped into, depending on the strength of the impact.
  • AI now yields a more appropriate challenge dynamically for various levels of players.
  • Player can now choose AI class from pre-made sets.

Technical

  • Server no longer crashes when a race event comes up after a derby.
  • Optimized foliage and clutter shaders, improving performance.
  • Optimized culling, improving performance.
  • Fixed horizon draw order.

Additional notes for content creators:

  • Some very old textures were removed or moved around, so in case you’ve used any of our textures in your creations please check them for missing textures (purple assets).
  • The game no longer crashes when no bend is detected for AI logic, an issue with certain custom oval tracks that had very long sweeping bends.
  • You can now create a custom AI set for your modded vehicles and/or a cup mod that the user can pick (located in property/career/ai_sets).
  • All camera modifications will need to be updated, otherwise your users won’t have the new Chase Camera Far
Link to comment
Share on other sites

  • 1 month later...
  • 2 months later...

Dear Wreckers, the latest update is upon us!
This one is strictly a content update to give you something new and exciting to chew on while we continue working on the career, new user interface and a bunch of other cool features coming up later on.
First of all – and this is a big one – the update introduces a completely new car: American 5! It's a badass demolition derby style muscle car that we think fits perfectly to the style of the game. It's still very much work-in-progress with for example more liveries being added later on, but we hope you'll already enjoy taking it out for a spin to wreak some havoc!

news.png

The other big news is that we have a new track too, and not just any track but a killer dirt oval! It's something that a lot of you have requested for a long time and since we like to deliver, here it is. Since no oval is complete without a Figure 8 layout designed for close quarters vehicular mayhem we also throw that into the mix, and it's something that will no doubt become a new multiplayer favorite.

ovals.png

To top it off, Mixed 4 has also received a makeover. While many of the trackside objects are still being worked on, a lot of the track and environment details are already in place and track is beginning to look like real track. In case it's been a while since you played the track, now is a perfect time to check it out again!

ests.png

Oh, and if you haven't heard yet (by following our official Twitter account at @bugbeargames, for example) we've published the results of the survey you might remember we ran a while ago. The results were enlightening and showed us that we're definitely on the right track, but we invite you to take a look at them yourself. The results can be viewed HERE. Thanks for taking the time to participate, we appreciate it!
Thanks for everything and happy wrecking!

Link to comment
Share on other sites

  • 2 months later...
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.