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Wreckfest (Next Car Game) by Bugbear Entertainment


VELOCIPEDE

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  • 2 months later...

Il titolo generico di "Next Car Game" era chiaramente provvisorio, anche se mantenerlo per tutto questo tempo non è stata forse una grande idea. Gli sviluppatori di Bugbear hanno quindi annunciato il nome ufficiale del loro gioco di guida, che si chiamerà "Wreckfest", pubblicando un post sul blog per illustrare il significato di questo termine.
"Comune soprattutto nelle serie sportive come NASCAR e Formula 1, il 'wreckfest' si manifesta in alcuni circuiti dove le vetture sono molto vicine e i piloti tendono a valutare in maniera errata la distanza fra loro e gli avversari. Ciò porta in genere al verificarsi di grossi scontri, uno dopo l'altro", recita l'urban dictionary a cui Bugbear ha fatto riferimento.
Disponibile su Steam Early Access, Wreckfest include ora anche un multiplayer per un massimo di diciotto partecipanti, che consente di sfidarsi in modalità come il demolition derby, i deathmatch e i team deatchmatch. Gli sviluppatori stanno lavorando per alzare il limite a ventiquattro giocatori, tuttavia.

Fonte: DualShockers e M.it

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  • 4 weeks later...

Lot of positive changes for me, really like it. Worth to show it, could be best arcade game in this generation. Physics and FFB works great, damage model is amazing, overall game brings tons of cruel fun.

Wreckfest with Fanatec CSR on triple screen. European Sedan at Raceway figure eight.

 

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Hotfix 23.10.2014 Changelog:
-Fixed camera getting stuck to the side bug.
-Support some more exotic characters in player names.
-Added KM/H / MPH speed display toggle to Display Settings.
-Added show / hide player names toggle to Display Settings.
-Show per-class best lap time in event selection.
-Fixed multiplayer bug: remaining time not updating in results window when spectating.
-Fixed multiplayer bug: if the race started when player was in the game or settings menu, the mouse got hidden, thus making it hard to close the menu windows.
-Reworked lobby chat, includes scrollbar
-Improvements to joining handling

-Improved client-side prediction

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  • 4 weeks later...

nuovo dev update

As the holidays draw near, we thought it would be fun to show a glimpse of what Team Bugbear is working on. Well, part of it anyway – there are a lot of smaller items that we’re addressing while working on the bigger things, of course, but let’s go over the larger plans and discuss the details when the next build is ready icon_smile.gif
While you read on (and nod your head in a cool but asserting way that’s signaling that you dig what we’re doing), the main thing to keep in mind is that ALL OF THIS IS SUBJECT TO CHANGE.
We may encounter technical difficulties, run into bugs, discover imminent disasters just waiting to happen and so on, that push the release of these features back a bit. They’re still coming, but we can’t be 100% sure that all of these will make it to the next build, or even that the next build will indeed be ready for holidays. That being said, we’re working hard on it, and doing our best to accomplish all listed here.
First up, the function that’s probably been the Top 1 Desired Thing for many: the option to disable the Reset function. That’s right – set up a server, click on that toggle, and nobody on your server can use the Reset for any reason whatsoever. It’s not the perfect solution, as you can e.g. get fly off the road and land behind a wall, or get completely stuck on a ditch, but we’ll figure out a more elegant execution later on. The main thing is that finally you can eliminate reset griefers from your server.
Next, server filters. We plan to add several filters to the mix, so that players can freely seek certain tracks, game modes, car classes or ping rates. Your basic stuff, really, but all of it something that is certainly necessary for a decent multiplayer experience. What the final version of the filter list will be is different than the work-in-progress mockup screen below, but we’re sure you’ll get the gist of it icon_smile.gif
The servers will also be able to write up a custom greetings message for all joining players, so you’ll have nice, convenient way of laying down the rules anyone logging on to your server must obey, lest they face your wrath.
One of the new major functions is the ability to switch cars and tracks in the lobby. No more quitting the race so that you can choose a different car! No more logging off so you, as a host, can change the track. All of this can be done from lobby, and it should be an easy thing to pull off while the timer counts for the next race to start.
In addition to these, we’re busy developing the new tire physics for the engine. This will change a lot of things in the game, so we want to be happy with the results before we give it the green light. This, of all the features mentioned above, is most likely to be pushed back, but them’s the breaks – it’s being worked on, it’s going to be so cool, but it may not happen just yet icon_smile.gif
That’s it for now, folks! We’ll keep you appraised if and when there’ll be changes to the program. Next week we’ll talk about what the track team is working on and show you some environmental improvements as well, so do stay tuned, and come talk with us on our forums! We’re always happy to hear what you have to say icon_smile.gif
Be safe, and smile to a stranger today,
Team Bugbear
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week48_4-300x168.jpgweek48_1-300x168.jpg

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