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Wreckfest (Next Car Game) by Bugbear Entertainment


VELOCIPEDE

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Comprato e scaricato, va in crash quando cerco di impostare la pedaliera (una G27 collegata tramite cavo USB Leo Bodnar).

Fantastico, chissà quanto ci vorrà prima che possa provarlo.

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  • 1 month later...
  • 1 month later...

Weekly Report #11

Hello again!
This week we’ll talk about creating cars – where do we start, where do we go from there, what to look out for, and how long it all takes? For Wreckfest, existing cars took about two months to complete – per car. Yes, it really takes that long!
It all begins by, obviously, figuring out what type of car do we want? A sedan? A truck? After we settle on e.g. a muscle car, we dig deeper: what type and style of this particular car type do we want? An olden goldie, or a more modern one? European, American or what? After this part of the process we have an idea of what kind of car we’re looking for, so we can start looking for reference material from their real world counterparts, up to and including blueprints of real cars...

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  • 2 months later...

update in arrivo

A full changelist will be available with the update, but here are the most important changes:
New simulator-grade physics engine with advanced tire and suspension geometry simulation.
New DirectX 11 rendering engine with realistic physically based materials and lighting.
64-bit operating system support for optimal performance on modern computer systems.
Hardware MSAA anti-aliasing with advanced foliage transparency antialiasing.
Dedicated server for optimized multiplayer performance with command-line and remote configuration features.
Steam leaderboards and player statistics for tracking and comparing performance with other players.
Support for changing the track and the car in lobby as well as adding bots to multiplayer events.
New game modes Team Race and Elimination Race, guaranteed to provide explosive racing action for 2-4 teams.
One new track and another one completely overhauled.
Two new cars, an American and a European one.

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  • 3 weeks later...
Wreckfest gets more punch under the hood, update coming soon!

A full changelist will be available with the update, but here are the most important changes:

  • New simulator-grade physics engine with advanced tire and suspension geometry simulation.
  • New DirectX 11 rendering engine with realistic physically based materials and lighting.
  • 64-bit operating system support for optimal performance on modern computer systems.
  • Hardware MSAA anti-aliasing with advanced foliage transparency antialiasing.
  • Dedicated server for optimized multiplayer performance with command-line and remote configuration features.
  • Steam leaderboards and player statistics for tracking and comparing performance with other players.
  • Support for changing the track and the car in lobby as well as adding bots to multiplayer events.
  • New game modes Team Race and Elimination Race, guaranteed to provide explosive racing action for 2-4 teams.
  • One new track and another one completely overhauled.
  • Two new cars, an American and a European one.
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