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DiRT Rally appare su Steam!


boban82

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  • 2 weeks later...
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Ragazzi io l'ho preso da poco, ma non riesco a capire come impostare il cambio manuale più la frizione, a me c'è solo automatico, semiautomatico, e sequenziale manuale, come faccio? al limite c'è qualche file di testo da editare tipo .ini e simili se non riesco in game? grazie :D

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Devi prima fargli riconoscere il volante nelle impostazioni, dopodiché nelle preferenze imposti il tipo di cambio che preferisci, e quindi torni alle impostazioni per assegnare i tasti!

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  • 3 weeks later...

I know a lot of you are waiting for the PC patch to be released, and I just wanted to say thanks for your patience while we work on this. Just to give you an update: while we still have a little more work to do, we've managed to fix quite a few of the big issues you've raised - and we're confident that the next patch will fix the following on PC:
-Motion blur being applied to cars in bonnet camera and in replays (PC only)
-Excessive knocking effect on steering wheels when playing rallycross
-Added Oculus 1.3 support which will re-enable Oculus gameplay (PC only)
-AI for Classic and S1600 Rallycross adjusted to have more variety
-Leaderboards will no longer be blank and the difference column works
-Fixes for rain effects displaying incorrectly on some AMD cards (PC only)
-Rain causing bad reflections on some windscreens

We're also hoping to have a fix for RaceNet's connectivity issues as soon as possible, and this will come before the patch (and hopefully very soon). More on that as it comes, but as soon as I have information for when the patch will be released, I'll share that with you ASAP.

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I know a lot of you are waiting for the PC patch to be released, and I just wanted to say thanks for your patience while we work on this. Just to give you an update: while we still have a little more work to do, we've managed to fix quite a few of the big issues you've raised - and we're confident that the next patch will fix the following on PC:

-Motion blur being applied to cars in bonnet camera and in replays (PC only)

-Excessive knocking effect on steering wheels when playing rallycross

-Added Oculus 1.3 support which will re-enable Oculus gameplay (PC only)

-AI for Classic and S1600 Rallycross adjusted to have more variety

-Leaderboards will no longer be blank and the difference column works

-Fixes for rain effects displaying incorrectly on some AMD cards (PC only)

-Rain causing bad reflections on some windscreens

We're also hoping to have a fix for RaceNet's connectivity issues as soon as possible, and this will come before the patch (and hopefully very soon). More on that as it comes, but as soon as I have information for when the patch will be released, I'll share that with you ASAP.

 

Meno male... la sfocatura, se cosi si può chiamare, con visuale cofano era veramente pessima, si voleva simulare un effetto mosso/velocità che però risultava poco veritiero. Anche l'eccessiva vibrazione nel rallycross, che per altro io pensavo a qualche problema del mio volante, verrà sistemata.

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I know a lot of you are waiting for the PC patch to be released, and I just wanted to say thanks for your patience while we work on this. Just to give you an update: while we still have a little more work to do, we've managed to fix quite a few of the big issues you've raised - and we're confident that the next patch will fix the following on PC:
-Motion blur being applied to cars in bonnet camera and in replays (PC only)
-Excessive knocking effect on steering wheels when playing rallycross
-AI for Classic and S1600 Rallycross adjusted to have more variety
-Leaderboards will no longer be blank and the difference column works
-Fixes for rain effects displaying incorrectly on some AMD cards (PC only)
-Rain causing bad reflections on some windscreens

We're also hoping to have a fix for RaceNet's connectivity issues as soon as possible, and this will come before the patch (and hopefully very soon). More on that as it comes, but as soon as I have information for when the patch will be released, I'll share that with you ASAP. 

EDIT: we pushed out a RaceNet fix yesterday evening - if your connectivity issues have been fixed/still persist, please let me know so I can feed it back!
EDIT 2: it looks as though including the Oculus 1.3 update may hold this patch back, so we've removed it from this one so we can push it out more promptly. However, it will be coming in a a subsequent patch, which should arrive soon after. The support will still be there, but it will come just a little bit later. (This tends to be why we don't discuss patch notes in too much detail before we push it live - as we can't guarantee which will be included, until it's in!)

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  • 2 weeks later...

ho comperato da poco sto gioco...gioco...  e vorrei condividere con voi le mie impressioni sul ffb dopo un bel po' di ore passate a cercare una quadra che non arriva soddisfacente. Ho messo tutti gli slide a zero e poi li ho provati tirandoli su uno a uno per vedere cosa influenzassero.

Parlo solo dello sterrato, perche' da quanto ho capito per poi andare su asfalto occorrono altri settaggi del ffb

 

ripeto..parlo solo di sterrato

 

profiler per logitech g25

130

100

100

100

540

 

in gioco

 

trazione autoallineante - questo e' l'unico parametro, l'unico, che pare abbia qualcosa di correlato a quello che succede fra gomma e terreno -  impostato 150

 

attrito ruote - ininfluente - zero

 

attrito pneumatici - ininfluente - zero

 

sospensioni - introduce vibrazioni totalmente farlocche adatte solo a far vibrare di gioia qualcuno che usa i funghetti - 5 tanto per....

 

slittamento pneumatico - introduce una vibrazione alla partenza che simula lo slittamento delle gomme, proprio bellissimo effetto quando uso una TP - zero

 

incidente, da' una botta sul volante in caso di impatto - 50

 

sensore bloccaggio - il softlock, non ho ancora capito se funziona - ma se funzionasse allora valore max 150

 

centratura sterzo - ininfluente - zero

 

per me, con un ffb del genere,  non puo' sostituire RBR, peccato che con win10 ho problemi grafici su RBR e quindi devo cercare una quadra qui sopra, ma la vedo molto dura

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RaceNet fix
As we mentioned in past Road Books, we’ve been working on bringing further updates to RaceNet to make sure everyone – particularly those on Xbox One – has a smooth experience with playing online. Our latest fix, which dropped last week, looks to have done the job – with reports coming in from you guys that you’re enjoying reliable connectivity again! Just drop us a line if that’s still not the case, but hopefully that’s not going to be any of you. Welcome back to doing your dailies, and we’re sorry for the couple of weeks of patchiness.

Talking of playing DiRT Rally on Xbox One, this week we reached a pretty monumental milestone: we went over 10 million gamerscore on Tuesday! We also have an insanely impressive tally of 906,818 achievements unlocked, and we’ll be keeping an eye on how quickly you guys can get that number up to the magical one million figure. We’ve not been out even two months yet, so these numbers are a testament to how dedicated and impressive you guys are.

FIA World Rallycross Championship – round-up and competition!

Last week saw the FIA World Rallycross Championship arrive in our home nation! The GB leg of the season took over Lydden Hill with a seriously special round of wheel-to-wheel action. If you missed the fun stuff last weekend, don’t worry – there’s a handy couple of highlight videos you can watch:





After Petter Solberg looked dominant all weekend and Bakkerud looked pretty snappy in the Focus, it was starting to look like Ekstrom’s winning streak might have been broken. That wasn’t the case though, with Ekstom powering through to take his third consecutive win of the season. We can’t wait to see what Hell has in store for us next weekend! (Now there’s a sentence I never thought I’d say...)

On Hell, we’re running a competition to see how well you guys know your Rallycross! If you can answer this question correctly, you’ll put yourself in the running to bag yourself some RX swag and some DiRT goodies too. Two lucky winners will win themselves a new RX Snapback and T-shirt, as well as some DiRT Rally goodies.

So, to be in which a chance of winning, just answer us this: who do you think will win in Hell?

We’ll revisit the competition and announce the winners once the race is over to see everyone who answered correctly – but you can enter by either tweeting or emailing your answer over to us at @dirtgame or competitions@codemasters.com before 12PM GMT 11th June 2016 to be in with a shout of winning!

If you’d rather not leave it to chance, you can always head over to their store for a quick browse of their new shiny stuff on offer: http://www.rallycrossrxshop.com/

The next patch

So, there were some things we were going to talk to you about this Road Book, about the next update... But we’re going to have to remain tight-lipped on that for now! Without giving too much away, the next patch isn’t all fixes – and there will be some new things which we can’t talk about just yet. However as soon as I get the green light to talk about it, you’ll be the first to hear!

However, you can still catch up with the patch side of the update by checking out our last Road Book entry – which, rather handily, you can find right here: https://www.dirtgame.com/uk/blog/5585

I am going to leave this here, though. ;)


DiRT Rally ultimate driving playlist

Yesterday, we did a quick shout-out on social media to see what sort of songs you guys like to drive to. And oh my gosh, did you all deliver. We’ll be putting the top choices into a Youtube and Spotify playlist, but here’s just a little flavour of your suggestions to whet your appetite...











Tweets of the week

As usual, you guys have been knocking it out of the park with your DiRTy posts. So just in case you’ve missed any brilliant tweets over the past couple of weeks, we’ve put together quite the list of highlights! This will be a regular feature in the Road Books to come, as a/ you’re all hilarious, and b/ ... you’re all hilarious.

https://twitter.com/MattWhiteRacing/status/734837456198074368

https://twitter.com/DANNYonPC/status/734857206907207680

https://twitter.com/Barsy_/status/734860390824325120

https://twitter.com/Kama_Kamilia/status/735159389070327810

https://twitter.com/neilcole/status/735186941306605569

https://twitter.com/_KingGobbo/status/732926311891488768

https://twitter.com/crash_dumped/status/732844232675864577

https://twitter.com/DJAndyMoor/status/736892229697044480

https://twitter.com/FIAWorldRX/status/736574762579857408

https://twitter.com/Shiftyb4c0n/status/738178182608625665

https://twitter.com/DiRTCen/status/737971007571525633

https://twitter.com/AceyBongos/status/736179858259206144

A particularly special shout-out goes to @Kick_Up and @rallycameraman on their efforts at the EMCOS Red Dragon IT Stages last weekend! Resident Chief Games Designer Paul Coleman co-piloted with long-standing community member (and now rally driver!) Luke Harvey. The pair finished 31st overall, but bagged an awesome 2nd in Class B – congratulations!

https://twitter.com/Rallycameraman/status/736283243662737412

https://twitter.com/Rallycameraman/status/736658258031726592

https://twitter.com/Kick_Up/status/736585340463534080

And here’s a cheeky on-board too, while we’re on the topic. ;)



DiRT Rally Limited Edition t-shirts

The lovely people over at MCV have called out our Limited Edition DiRT Rally t-shirts as some of the best racing game merch out there! If you missed us launching these, then don’t worry – the short story is that we asked our community for designs, and then asked them to vote for their favourite – with this beautiful line design coming out on top. Fast forward a couple of months later, and we’re down to our final few t-shirts.

If you want to pick one up, there’s still time! Head over to our Codemasters store to see if we’ve still got tees in your size: https://store.codemasters.com/uk

That’s all for this week’s edition – but we’ll be back in a couple of weeks’ time – and possibly sooner – with more news!

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