Jump to content

DiRT Rally appare su Steam!


boban82

Recommended Posts

DiRT RALLY on PlayStation 4 & Xbox One TIPS:
Force Feedback settings Thrustmaster Wheels.

About the Rotation Angle, in OPTIONS / CONTROLS / ADVANCED WHEEL SETTINGS
To optimize the gameplay, we recommend you to:
Step 1) Access to CALIBRATE DEVICE and calibrate the steering wheel:
# 1080° for T150, T300 & T500 wheels
# 900° for TX Wheels
Step 2) Activate SOFT LOCK option.
Once the process is completed, the wheel Lock will be automatically adjusted to your cars.

Remark: To match the same ratio as the cockpit view go to OPTIONS / PREFENCES / COCKPIT DRIVER & WHEEL then select WHEEL ONLY

About the Force Feedback, go to OPTIONS / CONTROLS / VIBRATION & FEEDBACK
To optimize the general feeling, you can try these settings:
# VIBRATION & FEEDBACK = On
# SELF ALIGNING TORQUE = 125 % for T150 - 95 % for T500 % - 125 % for T300 % - 77 % for TX
• Self Aligning Torque is one of the most important setting
• You can reduce this setting (not too much to keep related effects) for recent cars with small rotation angle or for dirt tracks
• You can increase this setting (not too much to avoid wheel clipping) for old cars with big rotation angle or for ice tracks or snow tracks
# WHEEL FRICTION = 0% for T150 & T500 - 15 % for T300 & TX (keeping low the Wheel Friction setting is important to avoid not natural friction on the wheel)
# TYRE FRICTION = 100% for T150 – 90% for T500 - 150 % for T300 & TX
# SUSPENSION = 100% for T150 – 90% for T500 - 150 % for T300 & TX
# TYRE SLIP = 100% for T150 – 90% for T500 - 150 % for T300 & TX
# ENGINE = 100% for T150 – 90% for T500 - 150 % for T300 & TX
# COLLISION = 125% for T150 – 100% for T500 - 150 % for T300 & TX
# SOFT LOCK = 150 % for all wheels
# STEERING CENTER FORCE = 100 % for all wheels

Link to comment
Share on other sites

  • Replies 472
  • Created
  • Last Reply

Top Posters In This Topic

  • VELOCIPEDE

    108

  • 2slow4u

    27

  • il_dottore

    27

  • tekoevo

    23

Top Posters In This Topic

Posted Images

Dopo il grande successo della versione PC, da tempo disponibile tramite Steam, il DiRT Rally di Codemasters è ufficialmente disponibile anche per PlayStation 4 e Xbox One. Vediamone il trailer di lancio in italiano che ci mostra di nuovo il gioco in azione. A questo link del forum sono già disponibili molti altri filmati del gioco in azione su Playstation ed XBox.

Inoltre la Codemasters ha appena rilasciato via Steam la patch 1.1 per la release PC: oltre a tantissimi bug fix e migliorie varie, troviamo anche l'atteso CREST, ovvero un'interessante utility dedicata alla telemetria.

 

PC players, welcome to DiRT Rally 1.1 – the new content is unbelievably good fun, so we hope you love and enjoy it.
And surprise! I know you were all expecting the console launch and new content today - but were you expecting CREST, our new telemetry tool?
That’s right - the Codemasters RaceNet Evaluation and Statistics Tool is now live and available on dirtgame.com! PS4 and Xbox One players will be able to access it through the website immediately, whereas PC players will need the latest patch to play with it. However, we’re delighted to finally let you get your hands on it! It’s very cool – so let us tell you a little more about what it offers.

First of all, you’re going to want to know where to access it! Head to dirtgame.com, log into your RaceNet account, and click through to the Dailies data. We’ll be supporting Daily 1 and Daily 2 to begin with, so make sure you get competing in those to make the most out of your new data sets.

When you arrive there, you’ll have a new button under the Leaderboard header – ‘View Telemetry using CREST’. Using this, you can compare your ghost to the fastest time’s ghost – and that comparison covers a range of different inputs and information, including: sector times, racing line, braking, acceleration, speed, and even which gear you’re taking the corner in.

Giving you live feedback from a top-down aerial view, you’ll be able to slow down time and analyse your performance corner by corner. You can choose to have the tracker follow your cars around the map, or you can control your view manually – choosing to focus on particular segments or corners of track.

You’ll also be able to sort users by assists and input – so if you’re starting off with assists and a pad, you’ll be able to gauge your performance against people in the same boat. And, by the same token, if you’re using a wheel without any assists, then you’ll be able to measure yourself against the fastest of your field. Honestly, we could talk about it all day – but the best thing to do is download the patch and see it for yourselves. It holds some incredible data, and the insight it offers should really help you perfect your driving styles.

Oh, and did we mention it’s available and accessible via mobile too? Yes – now you’ll be able to check out your performance on your phone too. Although, mobile access does come with a caution: be prepared for lots of refreshing and it taking over your life. wink.png

Of course, with V1.1 comes a whole host of tweaks and fixes – so here are the patch notes:

 

·        Game – A stock engineer team are now used in the Service area for Online Events to prevent some players gaining an advantage. This will also occur in Leagues depending on the settings used.

·        UI Fix – Users are now instantly informed and moved onto the next run if they unfortunately Terminally damage their vehicle on the start line of a Hillclimb event.

·        Achievement Fix – “I am the 5%” unlocking criteria has now been made clearer.

·        Online Fix – When a player enters the pause menu, their vehicle will now instantly ghost.

·        UI Fix – Controller disconnection message is now always showing on top of whichever screen you are on at that time.

·        Game Fix – Solved an issue when the option to apply the first perk to your Crew Chief was not showing.

·        AI Fix – In a Hillclimb event, the AI drivers will now place correctly if they Terminally Damage in their second run.

·        Online – Players no longer receive a Clean Race / Appearance bonus if they retire from the event early.

·        Game Fix – Fixed an issue where a player takes 2 joker laps in a row and then their 2nd Joker lap icon disappears due to the AI driver entering the Joker lap.

·        Vehicles - The threshold for punctures has been increased, making the tyres more resistant to punctures on landings.

·        Controls – Players can no longer accidently unbind ‘Gear Up’ and ‘Gear Down’ controls when re-assigning buttons if they have their preferential transmission set as Automatic.

·        COMMUNITY – Car Damage – Car parts will no longer clip through the Lancia Stratos cockpit when damaged.

·        COMMUNITY – Animations – Drivers are now shifting correctly when using either of the F2 Kit Cars.

·        COMMUNITY – Online Event – Some cars reported by the community should no longer gain an increase in performance after damaging their car exhaust.

·        COMMUNITY – Reset Lines  - Some reset lines around the tight hairpins on the Monte carlo stage, Route de Turini, have been replaced.

·        Audio – Co-driver calls issues for Sweden have been fixed and minor adjustments to other locations.

·        Graphics – Corrected an issue where the wrong car kickup VFX was incorrectly being used after completing a stage in Greece.

·        Graphics – Crowd members in Sweden are now correctly dressed at all times.

·        Exploit – Possible shortcut on the German stage Flugzeugring has been removed.

·        Exploit – Users should now no longer have a second try at a daily event after quitting out via ALT+F4.

·        Graphics – Lighting issues should now be resolved when using a system with 3+ graphics cards in use.

·        Controllers – After using a racing wheel with H pattern transmission in game, upon rebooting and using a controller, the title will now recognise the change and change the transmission type accordingly.

·        Replays – Car reset points are now the same when viewing a replay as they are in game, removing the possibility of collision issues when watching a replay in slow motion.

·        Game – Custom Events now use a stock Team of engineers in the service area at all times.

·        Game – Hillclimb – AI drivers who terminally damage in their 2nd run will now be correctly placed in the final results screen.

·        Controller – Issue where the players controller will continuously rumble during the pre-race sequence for a rallycross event no longer occurs.

·        Leaderboards – Players who use a non-standard character as the first letter of their driver name will now be shown correctly in an events leaderboard.

·        Controls – Gear up/ Gear down can now be assigned controls when the user has set their transmission type to automatic.

 

Finally, thank you so much for sticking with us on this wild, twisty, ride that is DiRT Rally. Your honest feedback, enthusiasm and engagement with us and the game has been utterly wonderful  - and we can’t thank you enough. You’ve helped make the game what it is today, and for that, we’re truly grateful. And now today’s arrived, we can’t wait to share it with the world.

Link to comment
Share on other sites

Io cmq dopo l'ultimo update trovo peggiorato il frame rate , con fraps giro attorno ai 90 fps ma è come se andasse a scatti , ogni tanto è come se l'immagine saltasse o perdesse frame di colpo , ho provato ad abbassare la risoluzione ma non cambia nulla .

Link to comment
Share on other sites

anche a me, facendo il test nel gioco gli FPS sono precipitati in basso ne ho persi almeno 40-50

 

PS

risolto c'era la compatibilità con Win7 attiva. Tolto la spunta e tutto è tornato normale

Edited by il_dottore
Link to comment
Share on other sites

Anch'io ho riscontrato un calo di 40-50 frame per cui diventa ingiocabile in alcune condizioni meteo tipo pioggia o neve e di notte. Ho notato che se modifico le impostazioni

alla grafica anche passando a risoluzione superiori nell'opzioni dopo l'avvio di una gara come per magia mi ritornano i frame a 90 e anche più. Non capisco se è un bug dell'update  

o è qualcosa dovuto ad una modifica che hanno fatto.

Link to comment
Share on other sites

Io per andare bene devo avviare il gioco dal suo esecutivo, senza privilegi da amministratore e senza compatibilità. Se provo come admin, o con compatibilità altri OS, o provo a lanciare il gioco da Logitech profiler, Nvidia panel ecc da problemi

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.