Grazie Silverstone... - Page 16 - netKar PRO Forums - DrivingItalia.NET simulatori di guida Jump to content

Grazie Silverstone...


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Posted
Dire che il multi di nK sia di nuova generazione e migliore nelle collisioni a quello di rF
Posted

Il bello della vita (dopo il Lucano)

Guest Daniel Almeida
Posted

Nessuno ha detto que il multi di NKP

Posted (edited)
Nessuno ha detto que il multi di NKP
Edited by 17mika
Guest Daniel Almeida
Posted (edited)
I Speak in english cause I think you're more familiar with it..

Outrunner said that the compenetration issue is mostly MOD related problem, caused by the fact that until a few times ago most of the modders didn't know how to correctly set the "contact points" of the cars, due to the lack of information about it.

Also in my experience I've found "compenetration" in rfactor present most of the times in MODS.

Yeah, I understood that Mika. But the fact is, that the "compenetration" problem exists now, whether it will be improved in the future or not is another question.

Similar to the fact that NKP's MP still has problems now, but upcoming patches should improve it. Still noone speaks about that, so I think it's just fair to discuss rF with the same premises. :smile:

Edited by Daniel Almeida
Posted
Similar to the fact that NKP's MP still has problems now, but upcoming patches should improve it. Still noone speaks about that, so I think it's just fair to discuss rF with the same premises. :smile:

Corretto, infatti... grande negazione di fiducia a Kunos Simulazioni, anche giustamente se vogliamo, dopo la problematica release 1.0, tante risate sul 'club dei 15' ma nessuno che riconosca che passi avanti sono stati fatti, che Kunos non

Posted

lascio la mia colaborazione nel "verbete" ot nkpro

almeida, doppo guardare il video i vedere il tuo casco i cognome, a me sembra che "ce' lai" qualcosa di brasiliano. sbaglio?

Posted (edited)
I Speak in english cause I think you're more familiar with it..

Outrunner said that the compenetration issue is mostly MOD related problem, caused by the fact that until a few times ago most of the modders didn't know how to correctly set the "contact points" of the cars, due to the lack of information about it.

Also in my experience I've found "compenetration" in rfactor present most of the times in MODS.

Yeah, I understood that Mika. But the fact is, that the "compenetration" problem exists now, whether it will be improved in the future or not is another question.

Similar to the fact that NKP's MP still has problems now, but upcoming patches should improve it. Still noone speaks about that, so I think it's just fair to discuss rF with the same premises. :smile:

I don't want to put it as a nk vs r-factor, but I wouldn't say that "the compenetrations problems exists now".. it's just the fact that the modders didn't know how to set collision points precisely.. so it's a problem of knowledge and capability of the modders, not an issue of the software itself.

Talking about collisions in nkpro.. I don't think they're bad at all, I just feel that there is a bit of "overjudjement" of the collision in some cases with little contacts. in reality often "wheel to wheel" contacts in openwheels cars doesn't have major effects on the cars which can continue their runs with no problems.

Anyway I'd love to see a GT car in nkpro, also to be able to evaluate how the collision would work with more resistant cars. with openwhellers it works fairly well.

And coming back to r-factor.. I like the collinsion system a lot (car-car I mean.. car wall I thnik it's not great).. it feels very realistic to me. what makes you think that it's worse than nkpro one?

Corretto, infatti... grande negazione di fiducia a Kunos Simulazioni, anche giustamente se vogliamo, dopo la problematica release 1.0, tante risate sul 'club dei 15' ma nessuno che riconosca che passi avanti sono stati fatti, che Kunos non
Edited by 17mika

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