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Setup ideali: Momo - Thrustmaster - Sidewinder


PuppinoCbr

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Guest tdmt.manuel

Io ho un Thrustmater Ferrari F1 Force Feedback Wheel.

Con questi settaggi postati dal stramegagentile Puppino

FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.

FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.

FFB Gain="1.00000" // Strength of Force Feedback effects.  Range 0.0 to 1.0.

FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.

FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.

FFB steer vibe freq mult="0.30000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).

FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).

FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB steer force average weight="0.55000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.

FFB steer force exponent="0.85000" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.

FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).

FFB steer force output max="1.90000" // Maximum force output of steering force, recommendation 0.8 to 2.0

FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.

FFB steer update thresh="0.01500" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.

FFB steer friction coefficient="0.10000" // Coefficient to use for steering friction.  Range: -1.0 to 1.0

FFB steer friction saturation="1.00000" // Saturation value to use for steering friction.  Range: 0 - 1.0

FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper.  Range: -1.0 to 1.0

FFB steer damper saturation="1.00000" // Saturation value to use for steering damper.  Range: 0 - 1.0

FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50

FFB throttle vibe zero magnitude="0.04500" // Magnitude of engine vibration at 0rpm (reference point).

FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).

FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)

FFB brake vibe freq mult="0.06000" // Scales actual brake rotational frequency to force feedback vibration frequency.

FFB brake vibe zero magnitude="0.69000" // Magnitude of brake vibration at 0mph (reference point).

FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).

FFB brake vibe wave type="2" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB brake vibe update thresh="0.70000" // Amount of change required to update brake vibe (0.0 to 1.0)

FFB rumble strip magnitude="0.88000" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.

FFB rumble strip freq mult="0.75000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.

FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB rumble strip pull factor="-1.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.

FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)

FFB jolt magnitude="-1.90000" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.

FFB Joy[00] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[00] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[00] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[01] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[01] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[02] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[02] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[03] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[03] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[04] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[04] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[05] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[05] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[06] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[06] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[07] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[00] Axis[07] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring

FFB Joy[00] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[00] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[00] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[01] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[01] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[02] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[02] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[03] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[03] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[04] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[04] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[05] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[05] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[06] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[06] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[07] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring

FFB Joy[01] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring

FFB Joy[01] Axis[07] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring

il mio volante tira o troppo a destra o a sinistra appena mi approcio ad inserire la vettura in curva. Per

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tongue.gif Dopo che Uff mi ha sollevato l'esigenza di una versione dei settaggi del feedback per il MOMO che non avesse l'effetto degli scossoni in frenata, ma che conservasse tutto il resto del MOMO, eccola:

La 1

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tongue.gif Dopo che Uff mi ha sollevato l'esigenza di una versione dei settaggi del feedback per il MOMO che non avesse l'effetto degli scossoni in frenata, ma che conservasse tutto il resto del MOMO, eccola:

La 1

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doubt.gifsad.gifcrying.gifunsure.gif

Mi dispiace Uff rolleyes.gif Ho commesso una disattenzione postando le 2 versioni con + o - vibrazioni.. bleh.gif

Ho appena editato le 2 versioni qui su in modo corretto.. Vai pure cool.gif

Copia e incolla! biggrin.giftongue.gif

Ora sono CERTAMENTE smilie_daumenpos.gif .. rolleyes.gif Non preoccuparti!

ciao.gifciao.gifciao.gif

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ho provato i settaggi per il mio sidewinder , sono spettacolari , ma mi ritrovo l'acceratore alla jaques villeneuve , ovvero tipo interruttore ...

con una corsa minima , non riesco a modulare il gas in questo modo help.gifhelp.gif

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ho provato i settaggi per il mio sidewinder , sono spettacolari , ma mi ritrovo l'acceratore alla jaques villeneuve , ovvero tipo interruttore ...

con una corsa minima , non riesco a modulare il gas in questo modo help.gifhelp.gif

Controlla che la sensibilit

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