http://rfactor.net/w...cs-updates-hdr/
23.09.11 | rFactor 2
The rFactor 2 development team have been working on a number of graphical effects. The screenshots here are a good indication of where we are heading with the effects, but it’s important to note that we still have a few things to finalize, most notably the HDR light/dark differences in clouds. So these images still certainly carry the “work-in-progress” label.
One of the features we put the most time into was allowing players to make their own HDR profiles so that they can adjust for a look that appeals to them.
There are a few other effects to add, but the only one which is probably going to make it into the cockpit view is Bloom, which is likely to take a lot less time to refine than HDR has, but will have a large impact.
Talking of cockpit views, let’s take a quick look at what just HDR does to change your outlook from the cockpit:
HDR (right) can make a big difference to the lighting both inside and outside the car.
And when the sun does start to set, those turns with overhanging trees can finally be just as dark as they are in real life, while areas where the sun is able to penetrate you’ll get a beautiful orange glow. The car body also seems to benefit from HDR quite a lot as the rounded edges become much more noticeable and defined:
A low-level sun really provides a great difference in light across the track and car.
You can view many more work-in-progress screenshots of the HDR in action by visiting the screenshots page.
Interesting how the HDR makes the curve of the hood visible on the car...
With the sun very low to the right, long shadows are visible.
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