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  1. This is not my track. This is LCR's great track, but he lost his hard drive. I've made some updates with full permission from LcR I've done the following: AIW, pit paths, left path and right path RealRoad texture fixes/wet fixes Reflections Animated corner/starter workers Added few spectators UI graphics I optimized most of the buildings - eliminating extra polys I replaced the close up high-poly trees with billboard, low-poly trees (like Lime Rock) I set shadows sparingly to help FPS It still needs at least the following: shadow group optimizations nightlighting AIW fast path and corridor tuning I will work on this track as time permits, but don't expect regular updates. DOWNLOAD
  2. Alessandro Pollini

    [rFactor2] - Carolina Motorsports Park

    File Name: Carolina Motorsports Park File Submitter: Alessandro Pollini File Submitted: 22 Jan 2013 File Category: Tracks Author : LCR I built the track for rF, using BTB, almost 2 years ago and tried to convert it for rF2, but with not satisfying results, so i am starting to redo the track for rF2. I am releasing a test v0.20 with working RealRoad, but with the most of the objects still taken from the rF version. I have to learn a lot about rF2 and my low english level doesnt help me, so i opened a thread in the italian subforum asking for feedback/help to the italian community ... sorry, an english thread would have been a big problem because my low knowledge of the language. Click here to download this file
  3. Alessandro Pollini

    Oran Park by Nibiru v1.3

    *Uninstall previous v1.0 before installing this one v1.1 change log fixed AI in South and North (Max 10 cars in North) changed a few things in TDF replaced some textures while at it V1.1 DOWNLOAD
  4. Alessandro Pollini

    [rFactor2] - Oran Park 2008

    File Name: Oran Park 2008 File Submitter: Alessandro Pollini File Submitted: 15 Jan 2013 File Category: Tracks Author : nibiru Most of you interested in this track will know that I have done a conversion of this track already, and maybe thinking whats going on another one...why? Well I was trying to make the that track as accurate as I could but the track it self was in accurate. So I decided to make the track myself and really give a tribute to the track, particularly as I really have a soft spot for this track. I went there a handful of times as a kid and was there at the final race. (just wish I knew then I was going to end up building it when I visited the track) The track is loosely based on the final V8 supercar race in December 2008. It was difficult to find most of the sponsors images used back then so I have made majority of the textures. I have used a few ISI objects otherwise I have remade all objects except for a couple which I'm working on. Cams are done and AIW isn't that bad. I set the AI fast lap and I can't catch them at 120% (so I guess thats how it should be) I'm now at a stage where the track is nearly finished and need the feedback from you guys. rF2 Features included so far: Car reflections RealRoad BillBoard Trees Billboard Bushes New Terrain Shader Animated Cornerworkers, PitWorker, CameraMen, Flags 3d Trees Night Lighting v 0.73 change log Fixed missing object Click here to download this file
  5. Alessandro Pollini

    [rFactor2] - Zolder by wgeuze

    Nome file: Zolder by wgeuze Autore del file: Alessandro Pollini File inserito: 13 Jan 2013 Categoria del file: Tracks Forum. I'm away for the weekend so this is quite a rushjob to get this alpha online today as promised. It's definitely very rough around the edges and please, don't mind the visuals. This is the first singleplayer version so now everyone who wants to can have a go at it and feel how it drives. I made the road textures a bit smaller in size (they were 4k) to keep the filesize down. The next one won't be as rough as this one though For the news posters, please add the known issues list to your post so people know what they are in for when downloading this track and hopefully won't be disappointed going in with the wrong expectations. -- Known Issues -- - Don't mind the visuals! - Main Pitbuilding will be re-textured - Performance, nothing has been done to optimize the track yet - No proper HDR profile, no priority - Saturation/color balance between textures, very low priority - AIW Paths not final - Startlight broken - Ugly temporary buildings for reference - Messy white line turn 2 (outside will fix for next version) Clicca qui per scaricare il file
  6. Alessandro Pollini

    [rFactor] - Pikes Peak Dirt

    File Name: Pikes Peak Dirt File Submitter: Alessandro Pollini File Submitted: 13 Jan 2013 File Category: Tracks Author : Lemax Road and terrain are from cmr dirt, remapped most of objects are too high poly-count, so i had to remove them from the track and add some simpler objects. Added simple trees , one plane- billboard. Each original tree from cmr dirt is way too much high poly for rf, i mean it works but it is .... just too much Click here to download this file
  7. L'autore non ha più tempo per lavorarci, quindi la rilascia così com'è nella speranza che qualcuno possa subentrare e completare la pista. DOWNLOAD
  8. File Name: Highspeed Testtrack File Submitter: Alessandro Pollini File Submitted: 11 Jan 2013 File Category: Tracks Author : frasie GT Legends Version Here is the reworked Version of my old Highspeed Teststrecke uploadet for GTR2 in the jear 2009. Now also for GTL drivers! This track is good for very fast cars like Muscle cars... Here you can test the maximum HP of a long distance, also can do races with maximum 30 cars in the new version. Pitstops, startlights are working now. Also the safety car in GTR2. I hope you like the track, and wish you mutch fun by driving! Cheers Franky. In version 2.0 new textures new objects better AI fixed paece car fixed startlight reworked Pits add. Skidmarks For GTR2 Track has not rain reflections! Sorry Im not abile to do it. Installation: Copy and Paste the Highspeedtest trackfolder in to your (GTR2) or (GTL)/Gamedata/Location folder. If you have the old version, Highspeed Teststrecke. Maybe better you delete it first Click here to download this file
  9. Bahrain disponibile There are 5 layouts with 3 GP variants included with the track: Grand Prix 2012 (1 DRS zone, free to use out of DRS zone in practice and qualifiying) Grand Prix 2013 (2 DRS zones limited to use all weekend only in DRS zones) 6 Hours of Bahrain (Grand Prix Layout but with more garages, 18 teams + 2 located on the outside = 40 cars) Endurance (same garages than 6 Hours) Paddock (same garages than 6 Hours) Outer (same garages than 6 Hours) Inner DOWNLOAD TramiteTwitter i CTDP ci fanno sapere che mandeglor ha ottenuto i permessi per convertire la loro pista del Bahrain da rFactor 1 a rFactor 2. Il tracciato originale era sicuramente tra i migliori lavori per il simulatore ISI, speriamo che la conversione riesca a fargli giustizia. Questo messaggio è stato promosso ad articolo
  10. 2007 Toronto Circuit for rFactor2 © 2011-13 Doug Lynch/iDT Racing Simulations v0.92 New version released. new logos, added indycar support, updated hdr files (just stock isi), removed backside footbridge as in real life. http://www.phototiming.com/idt/rFact...to14_0_9_2.rar Credits: This is a conversion of our rFactor1 track. Please consider donating via paypal to doug@idtsimulations.com or use the donate button on our website or RFC. Credits: Track Mesh, walls and fences: Doug Lynch Some 3D models by Google, Ryan Field and Richard Chmielewski Research Photos: Doug Lynch, Google earth/street view Testing: Vincent Ceballos, Richard Chmielewski, Grant Bradley, Chris Lesperance Google earth for ground imaging. ISI for rFactor2. Track looks best in NON-HDR mode. - Instructions: Copy the rfcmp file to your packages folder, then install through the RF launcher. Paddock/Garage: the first 25 garage spots are in pit lane. (#1 car for 25 teams) The rest are in the paddock and a few near pit-in. (75 - 3 per team total for 25 teams) The starting grid has 30 markings. The alt grid has 75 spots. Unlike the rf1 version, there are no night lights yet. Maybe later. Special thanks to Miss Toronto herself, Brandi Latimer for her support. Conversion to any other gaming format is prohibited without permission. COMMERICAL OR PROMOTIONAL USE OF THIS TRACK WITHOUT PERMISSION IN WRITING IS PROHIBITED AND WILL BE DOCUMENTED AND PROSECUTED. Donations can be made via paypal to doug@idtsimulations.com
  11. Dopo aver corretto alcune imprecisioni che portavano al crash della precedente versione della pista, banger l'ha rilasciata nuovamente. DOWNLOAD
  12. Conversion of the beautiful circuit of Orchard Lake. DOWNLOAD ================================================== === Update 1.02 ================================================== === BUG FIXES / OPTIMIZATIONS: ————————— Fixed problem with pop up object. Fixed lighting system Update for Track Map Plugin Orchard Lake
  13. DOWNLOAD Conversion of the beautiful circuit of Essington. ================================================== === Update 1.04 ================================================== === BUG FIXES / OPTIMIZATIONS: ————————— Total reworking of the track. New Texture Added some bump Added Track marshals New profiles HDR-AIW-CAMS Special thanks to Mario Morais-Tosch-fix17 I'm also working to get the missing component.
  14. Nome file: Essington Park by InternationalSimRacing Autore del file: Alessandro Pollini File inserito: 24 Dec 2012 Categoria del file: Tracks Forum. Clicca qui per scaricare il file
  15. Alessandro Pollini

    [rFactor2] - Pocoyo Park by Spaskis

    File Name: Pocoyo Park by Spaskis File Submitter: Alessandro Pollini File Submitted: 10 Dec 2012 File Category: Tracks Pocoyo Park is an imaginary circuit made for the kids but where most of the times adults have fun at. The layout is very technical and wide and suits any type of car. From Euskotracks we hope you enjoy the track. Have fun out there!!! Click here to download this file
  16. Alessandro Pollini

    [Race07] - Circuito Monteblanco

    File Name: Circuito Monteblanco File Submitter: Alessandro Pollini File Submitted: 08 Dec 2012 File Category: Tracks Author : paulmarc rFactor Version Track made from scratch. The real track allows 26 different layouts and it includes 3 independent pit-lanes. In this version 1 you will be able to drive 9 different layouts using the main pit-lane. In the future I will include more layouts using the other 2 pitlanes (already represented in the virtual track). Features: -9 layouts. -Rain reflections. -Animated Marshals. -Time Attack enabled. -Wet path enabled. OFFLINE RACING: If you want to make AI faster you can increase "opponent skill" to 110% in Race07. If you need AI even faster than this, you can change some data in the .aiw files. Go to the main CircuitoMonteblanco folder and find the layout you want to modify, then with notepad open the aiw file and look for this: WorstAdjust=(0.8000) MidAdjust=(1.1100) BestAdjust=(1.2000) Then you can increase numbers to make AI faster, just in case you need it to adjust ai level to your current skills, for example: WorstAdjust=(0.8000) MidAdjust=(1.1500) BestAdjust=(1.2500) Click here to download this file
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