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Showing results for tags 'rFactor 2'.
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Pista storica di Monza realizzata dagli ISI. Nessuna novità rispetto a quella già rilasciata, il topic serve solo come riferimento da linkare in quello riassuntivo. DOWNLOAD
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convertita da rFactor by rottweiler download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=5146
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- Laguna Seca
- ALMS
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(and 4 more)
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Con il mondiale di F1 alle porte, Nibiru ha pensato di rilasciare questa primissima versione della pista di Melbourne così da poterci correre assieme al mondiale. DOWNLOAD
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- Nibiru
- Melbourne GP 2013
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poteva mancare il team ungherese RFT? Il team ungherese RFT ha finalmente rilasciato in via ufficiale per rFactor 2 il suo nuovo F1RFT 2013 Total: il progetto completo, da quasi 3GB di download, include tutti i piloti e teams della stagione 2013 di Formula 1, i 19 circuiti, grafica, menu e display in stile F1. Per il download correte in area files, mentre per commenti e discussioni fate riferimento a questo topic del forum.
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CORSACUP_ALPHA_V0.1e Progress: - model 85% - sound 70% - paint 85% - physics 90% (clio is the base) change log: - fix some shader/texture issus - complete animation - correct apha channel in template - change material properties of the rim - add template of the rims Instruction to use the rim template. Use the body template name and add behind the name extra1. example: Foder ...\settings\CORSA CUP 2010\Corsa_01\ Corsa_01.dds for the Body Corsa_01extra1.dds for the rims
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Al momento è solo un test, ma è probabile che i GMT rilasceranno il loro Nordschleife per rFactor 2 in futuro (con annesso dvd-check di GTR Evo). Per seguire gli sviluppi futuri fate riferimento alla loro pagina Facebook.
- 23 replies
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- GMT
- German Modding Team
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Il mod completo può essere acquistato a questa pagina per 2€. Da questo link invece è possibile scaricare le skin delle monoposto reali. Il mod di default ha questi contenuti: Cockpit The legals skins Le altre skin: link1 e link2.
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- 13 replies
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- rFactor 2
- weimaraner
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Carolina Motorsports Park by LcR & PlickBadger v0.70
Alessandro Pollini posted a topic in Circuiti extra (extra tracks)
This is not my track. This is LCR's great track, but he lost his hard drive. I've made some updates with full permission from LcR I've done the following: AIW, pit paths, left path and right path RealRoad texture fixes/wet fixes Reflections Animated corner/starter workers Added few spectators UI graphics I optimized most of the buildings - eliminating extra polys I replaced the close up high-poly trees with billboard, low-poly trees (like Lime Rock) I set shadows sparingly to help FPS It still needs at least the following: shadow group optimizations nightlighting AIW fast path and corridor tuning I will work on this track as time permits, but don't expect regular updates. DOWNLOAD -
File Name: Carolina Motorsports Park File Submitter: Alessandro Pollini File Submitted: 22 Jan 2013 File Category: Tracks Author : LCR I built the track for rF, using BTB, almost 2 years ago and tried to convert it for rF2, but with not satisfying results, so i am starting to redo the track for rF2. I am releasing a test v0.20 with working RealRoad, but with the most of the objects still taken from the rF version. I have to learn a lot about rF2 and my low english level doesnt help me, so i opened a thread in the italian subforum asking for feedback/help to the italian community ... sorry, an english thread would have been a big problem because my low knowledge of the language. Click here to download this file
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*Uninstall previous v1.0 before installing this one v1.1 change log fixed AI in South and North (Max 10 cars in North) changed a few things in TDF replaced some textures while at it V1.1 DOWNLOAD
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File Name: Oran Park 2008 File Submitter: Alessandro Pollini File Submitted: 15 Jan 2013 File Category: Tracks Author : nibiru Most of you interested in this track will know that I have done a conversion of this track already, and maybe thinking whats going on another one...why? Well I was trying to make the that track as accurate as I could but the track it self was in accurate. So I decided to make the track myself and really give a tribute to the track, particularly as I really have a soft spot for this track. I went there a handful of times as a kid and was there at the final race. (just wish I knew then I was going to end up building it when I visited the track) The track is loosely based on the final V8 supercar race in December 2008. It was difficult to find most of the sponsors images used back then so I have made majority of the textures. I have used a few ISI objects otherwise I have remade all objects except for a couple which I'm working on. Cams are done and AIW isn't that bad. I set the AI fast lap and I can't catch them at 120% (so I guess thats how it should be) I'm now at a stage where the track is nearly finished and need the feedback from you guys. rF2 Features included so far: Car reflections RealRoad BillBoard Trees Billboard Bushes New Terrain Shader Animated Cornerworkers, PitWorker, CameraMen, Flags 3d Trees Night Lighting v 0.73 change log Fixed missing object Click here to download this file
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Nome file: Zolder by wgeuze Autore del file: Alessandro Pollini File inserito: 13 Jan 2013 Categoria del file: Tracks Forum. I'm away for the weekend so this is quite a rushjob to get this alpha online today as promised. It's definitely very rough around the edges and please, don't mind the visuals. This is the first singleplayer version so now everyone who wants to can have a go at it and feel how it drives. I made the road textures a bit smaller in size (they were 4k) to keep the filesize down. The next one won't be as rough as this one though For the news posters, please add the known issues list to your post so people know what they are in for when downloading this track and hopefully won't be disappointed going in with the wrong expectations. -- Known Issues -- - Don't mind the visuals! - Main Pitbuilding will be re-textured - Performance, nothing has been done to optimize the track yet - No proper HDR profile, no priority - Saturation/color balance between textures, very low priority - AIW Paths not final - Startlight broken - Ugly temporary buildings for reference - Messy white line turn 2 (outside will fix for next version) Clicca qui per scaricare il file
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L'autore non ha più tempo per lavorarci, quindi la rilascia così com'è nella speranza che qualcuno possa subentrare e completare la pista. DOWNLOAD
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- Istanbul Park
- Istanbul
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Chevrolet Camaro GT3 Huge update for the Chevrolet Camaro GT3! This update brings a large number of physics tweaks that should really make this car even more popular. Enjoy! Download: 96.4MB Camaro 1.6 Changelog: Fix for headlight and tail light flickering Fix for skin #5 Rims added New CPM enabled tyres Added 2013 upgrade which includes 19″ rims and larger front brake discs. Aero adjusted based on new data. The balance is now further rearward with slightly less total downforce. Drag has also been increased. Suspension geometry revised, (less bump-steer among other little bits). Springs detached from spindles. Which changes the motion ratio to something that should be more accurate (the car is now softer on default set). Dampers revised. Default setup revised to match other changes. Brake system recalculated. Giving more even front / rear temps and more accurate brake torques and inertia’s. Less understeer in AI, among other correlation improvements. Softer bumpstops. More restrictive wheel travel. Traction control no longer incurs a weight penalty as the real car untilises this. Also added some extra ‘slip angle’ adjustability in the tuning page. Chassis flex improved, (slightly more rigid car with more accurate self damping values). Reduced external transmission volume. This post has been promoted to an article
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Tosch sta realizzando profili HDR personalizzati per diversi tracciati, così da migliorarne la resa. Qui cerchiamo di raccoglierli tutti. Per farli funzionare occore posizione il file decompresso all'interno della cartella della rispettiva pista e selezionarlo prima di avviare la gara. Croft_HDR_byTosch.zip Sebring_HDR_byTosch.zip Sebring_HDRV2_byTosch.zip (con meno bloom)
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- 13 replies
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Bahrain disponibile There are 5 layouts with 3 GP variants included with the track: Grand Prix 2012 (1 DRS zone, free to use out of DRS zone in practice and qualifiying) Grand Prix 2013 (2 DRS zones limited to use all weekend only in DRS zones) 6 Hours of Bahrain (Grand Prix Layout but with more garages, 18 teams + 2 located on the outside = 40 cars) Endurance (same garages than 6 Hours) Paddock (same garages than 6 Hours) Outer (same garages than 6 Hours) Inner DOWNLOAD TramiteTwitter i CTDP ci fanno sapere che mandeglor ha ottenuto i permessi per convertire la loro pista del Bahrain da rFactor 1 a rFactor 2. Il tracciato originale era sicuramente tra i migliori lavori per il simulatore ISI, speriamo che la conversione riesca a fargli giustizia. Questo messaggio è stato promosso ad articolo
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nuova versione 0.43 disponibile -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4847 fonte ISI forum This post has been promoted to an article
- 33 replies
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- rFactor 2
- conversione
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- 7 replies
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- Mauricio Leiva
- 1976
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Toronto 2007 by iDT Simulations v0.9
Alessandro Pollini posted a topic in Circuiti extra (extra tracks)
2007 Toronto Circuit for rFactor2 © 2011-13 Doug Lynch/iDT Racing Simulations v0.92 New version released. new logos, added indycar support, updated hdr files (just stock isi), removed backside footbridge as in real life. http://www.phototiming.com/idt/rFact...to14_0_9_2.rar Credits: This is a conversion of our rFactor1 track. Please consider donating via paypal to doug@idtsimulations.com or use the donate button on our website or RFC. Credits: Track Mesh, walls and fences: Doug Lynch Some 3D models by Google, Ryan Field and Richard Chmielewski Research Photos: Doug Lynch, Google earth/street view Testing: Vincent Ceballos, Richard Chmielewski, Grant Bradley, Chris Lesperance Google earth for ground imaging. ISI for rFactor2. Track looks best in NON-HDR mode. - Instructions: Copy the rfcmp file to your packages folder, then install through the RF launcher. Paddock/Garage: the first 25 garage spots are in pit lane. (#1 car for 25 teams) The rest are in the paddock and a few near pit-in. (75 - 3 per team total for 25 teams) The starting grid has 30 markings. The alt grid has 75 spots. Unlike the rf1 version, there are no night lights yet. Maybe later. Special thanks to Miss Toronto herself, Brandi Latimer for her support. Conversion to any other gaming format is prohibited without permission. COMMERICAL OR PROMOTIONAL USE OF THIS TRACK WITHOUT PERMISSION IN WRITING IS PROHIBITED AND WILL BE DOCUMENTED AND PROSECUTED. Donations can be made via paypal to doug@idtsimulations.com- 1 reply
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- 2007
- Toronto 2007
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