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  1. Fonte. Hello guys. Why Aida? My old favorite track. This WIP is my learn convert from rF1 to rF2 (it's very simple). I want walk all stages converts step by step: from easy to hard. Author: piro Convert: DA Aida version 0.1: Screenshots: YES: - Full original track with AIW, Cams. - Ready for tests or races. NO: - RealRoad (coming next version). - Loading and image graphic (coming next version). Plan: - RealRoad. - Correct AIW path in corner (AI drive outside track). - Update textures. - Add new objects, marshals. When: Although the work is not so much difficult for me to understand and translate from English into Russian. Much time is spent on translation of textbooks. DOWNLOAD
  2. VELOCIPEDE

    rFactor 2: F1RFT 2013 Total disponibile

    Il team ungherese RFT ha finalmente rilasciato in via ufficiale per rFactor 2 il suo nuovo F1RFT 2013 Total: il progetto completo, da quasi 3GB di download, include tutti i piloti e teams della stagione 2013 di Formula 1, i 19 circuiti, grafica, menu e display in stile F1. Per il download correte in area files, mentre per commenti e discussioni fate riferimento a questo topic del forum.
  3. A meno di 24 ore dal rilascio dell'ultima build 590 di rFactor 2, il team ISI ha reso disponibile per il proprio simulatore, gratuitamente, anche una nuova vettura ufficiale: si tratta dell'affascinante Panoz AIV Roadster del 1999. Perhaps known to many as ‘the car from Midtown Madness’, you can now download the Panoz AIV Roadster from our downloads page. As always, this is a free download. The AIV Roadster, designed around the time when most American production cars were not renowned for their handling characteristics, was a breath of fresh air to many. While the car shares many components with Ford (allowing the car to be serviced at any Ford dealership), the things most important to provide a good handling car were meticulously designed to provide a fun, stable car that was just about as quick around the bends as any other sports (or even super) cars of the time...
  4. Mono series for novice in 1998. DOWNLOAD
  5. Fonte. Autobahn Original build By: James Mabe Origin: Scratch | Real World Category: Permanent Circuits Initial release: 03-Jul-06 Autobahn Country Club is a circuit designed to provide its members with an enjoyable and challenging course in which to test their skills against one another as well as push their cars to its limits. The course was designed by Alan Wilson who is also responsible for designing courses such as Barber Motorsports Park, Arizona Motorsports Park, Gingerman Raceway and South Carolina Motorsports Park. The course broke ground in early 2004 and the first laps were taken later that fall. The track has since been under constant construction with new facilities and updates to the safety of the course. Autobahn holds many sessions and races for its members. There are also race weekends for WERA, CCS Motorcycles, Midwestern Council and the SCCA. Conversion and Optimization: Negb Updates to track: Blended grass infield updated Real Road Increased poly count of track Billboard crowd and trees DOWNLOAD
  6. Fonte. Hello, I'm converting Dijon79 made by MotorFX... I 'm releasing it for testing and optimisation... Still have to FIX AIW and Wet Reflection... Bush and TREEs have to be rework (colour and maybe Density) DOWNLOAD
  7. File Name: Dijion 1979 by Arnao File Submitter: Uff File Submitted: 17 Mar 2014 File Category: Tracks I'm converting Dijon79 made by MotorFX... I 'm releasing it for testing and optimisation... Still have to FIX AIW and Wet Reflection... Bush and TREEs have to be rework (colour and maybe Density) Click here to download this file
  8. Guest

    Truck Racing con rFactor 2

    L'esperto modder Tommy78 ha appena rilasciato per rFactor 2 una nuova versione 1.1 aggiornata e migliorata del suo Truck Racing, un progetto che ci permette di divertirci in pista con i potenti camion da competizione che vedete nelle immagini sottostanti. Update 1.1: - Fixed mirror shader - Unlimited class use 8 speed gearbox now (you can choose 3 final ratio)
  9. VELOCIPEDE

    rFactor 2: Megane Trophy v1.2

    Dopo l'uscita dell'ultima build di rFactor 2, il team RMT ha rilasciato un aggiornamento per il suo Megane Trophy V6 Mod: la nuova versione 1.2 corregge alcuni bugs ed apporta varie migliorie al comparto grafico di luce ed ombre. Per il download del nuovo pacchetto completo correte qui, mentre per le relative discussioni fate riferimento a questo topic. Version 1.2 fixes the issue with the car windows! Racers Modding Team will update the package when required. Users are encouraged to delete any old version of the WSGT2 Megane mod and re-install using V1.2. V1.2 Update: Fixed – External Window view bug Fixed – Small texture error
  10. Il team UnitedRacingDesign ha rilasciato una nuova versione beta aggiornata del suo EnduranceRacingX GT Mod per rFactor 2: oltre ai vari bugfix e migliorie apportate, è da segnalare la presenza degli upgrades per tutte le 5 vetture che compongono il progetto, ovvero AM EGT, Bayro E5, Darche EGT, Venom EGT e URD Corvette C6.R GTE. Chi ha già la licenza del mod ha ricevuto già la mail con il link per il download del file aggiornato, mentre per chi volesse acquistarlo, può dirigersi sullo shop online del modding team. Per commenti e discussioni fate riferimento a questo topic.
  11. VELOCIPEDE

    rFactor 2: Bahrain by McNolo

    Dopo oltre un anno di lavoro, McNolo ha finalmente rilasciato per rFactor 2 la spettacolare pista del Bahrain, convertita con estrema bravura dalla versione originale per il primo rFactor creata dal team CTDP. Questa release ci mette a disposizione il tracciato, ricco di dettagli ed estremamente affascinante, in ben 5 configurazioni diverse.
  12. Guest

    rFactor 2: FIA GT3 v0.87

    Il team Apex Modding ha rilasciato per rFactor 2 una nuova versione aggiornata del suo FIA GT3 Mod, che ci permette di scendere in pista con la Mercedes Benz SLS AMG GT3. L'attuale release 0.87 porta con sè alcune migliorie e bugfix, di seguito elencate. Disinstallare la vecchia versione prima di installare questa. changes - vmod creation work fine now - chassis flex added - brake hiss sounds added - Display Class Override is now "AMGT3 SLS AMG " - lods rework
  13. Fonte. Just want to show you, that I haven't been lazy all these weeks... This GP - style track is about 4,5 km long with two layouts, nice elevations, good mix of flowing corners and some technical ones too. Track is pretty hard on your tires, so you cannot go all out from green light to chequered flag. Track it now 75-80% complete and I'm working hard to get terrain and tso's finalized. I will pass this track to private testing team *soon*. It will take couple of weeks before this one is ready for release. Some track facts: GT layout Lenght: 4,5 km number of turns: 13 (4 to the right, 9 to the left) International layout Lenght: 4,85 km number of turns 15 (5 to the right, 10 to the left) Grid size: 28 (on both layouts) Garage spots: 28 (on both layouts) Average laptimes GT layout: 1:26 (Formula One) Int layout: 1:34 (Formula One)
  14. VELOCIPEDE

    Build 494 - Update 21

    rFactor 2 Build 494 Now Available! You can now download rFactor 2 Build 494 from our downloads page. As always, we have a new free demo that utilizes the latest core code. Our first release of the year, this update includes a number of graphical updates. Most notable is the automated HDR, which uses a set of functions to change all lighting elements automatically/dynamically, based on real geographical location variables, and time of the day. This gives a much more stable and consistent lighting experience. You may still use your personal HDR profiles. You may also notice some shader draw distance changes. Update 21 (Build 494) Changelog (February 26, 2014): ===================================================== GRAPHICS: ———————— Now defaulting to automated HDR parameters instead of manual profiles for every track when this build is first run. After that, you can change back to a specific profile if you want. The preferred profile for any track is now called “automation”. Fixed calculation and tweaked numbers to reduce cloud pop-in. There’s a few items missing from this changelog, shadow draw, etc. FEATURES: ———————— Optional new HDV [sUSPENSION] line ModelWheelsIncludeAllTireMass=1 improves accounting for tire mass and inertia. Obviously this must coincide with actually adding the tire ring mass and inertia to the wheels in the chassis.ini file. In addition to more accurately simulating the tire ring, this also facilitates the removal of SpinInertia and SpinInertiaAI from the HDV. A related change is the optional removal of TemporaryRingMassInertia from the TGM file – the tire now dynamically changes inertia depending on current shape (a new variable MassInertiaMultiplier can also be included if the physically calculated values are not satisfactory for some reason). For newly created replays, you can now play them even if the (virtual) mod is uninstalled, as long as the individual track and vehicle components are still installed. Created some options for the suspension deformation code that allows more generic connections like brake lines. BUG FIXES / OPTIMIZATIONS: ———————— Fixed problem recovering from ctrl-alt-delete in Win 7/8. Fixed some missing translations in rFConfig. Fixed plugin callbacks PreReset() and PostReset(). Fixed a crash from the RFM spinner in strange cases. Made the “goto preferred car selection” page action go to the non-preferred car selection page in case where the preferred car selection page doesn’t exist (instead of going nowhere) Fixed problem reading older RealRoad files. Fixed a potential pit menu crash if FuelSpecial lines are used in the HDV file. Fixed crash related to Mod Mode all tracks & cars selection & uninstalling other mods. Fixed a couple problems with Resume From Replay, including one potential crash. Since full-course yellows do not work without a safety car right now, disable them if there is no safety car available at a track. Fixed potential crash in transparent trainer code – probably only happened in multiplayer. MODDING / PUBLIC DEV ———————— Fixed bug in ModMgr when displaying large (> 2GB) mod files. Added buttons to ModMgr to delete paths from the Working Dir and Packages selectors. Some shader macro prototypes have changed. Look in pShaderStubs.h for changes. Fixed rcd values write out from realtime editor. Now looking for driver RCD files in vehicle components as well as (hopefully soon to be phased out) talent components. UI / HUD / Options: ———————— Fixed ‘enter’ key moving between min and max replay mode for other languages. When selecting a mod with it’s own UI, the standard rFactor UI will send you to a prompt screen to ask if you’d like to use the mod-specific UI. Added RCD editing gizmos: they work on “virtual vehicle” drivers in main release & any content in Mod Mode. Fixed issue with true type fonts sometimes (usually after UI switch) not loading. MULTIPLAYER: ———————— Official ISI server now show on top of mp lobby list (until user manually sorts). If mod specific multiplayer temp vehicle is not found, will attempt to load generic temp vehicle instead. Added gizmo to standard rFactor UI that let’s you quickly change cars in practice mode without having to leave and rejoin the server. Detecting & reloading livery changes in multiplayer quick vehicle change. Disabled new prediction algorithm by default, until issues are worked out. CONTROLLERS / FFB ———————— Added profile for the Thrustmaster TX Racing Wheel. Added an optional minimum FFB torque to the controller.ini file. Disabled by default. AI ———————— AIs now attempt to restart engine when toggling AI on with a stalled engine. Fixed some cases where RCD files were not loading. Silverstone Circuit v1.01 -> v1.14 Changelog - Increased surface mesh density at The Link and Maggots Corner for short layouts - Added and enhanced 3D modelled surface details based on accurate data - Added International layout - Replaced GP Layout with GT Layout (41 garage spots) - Added Concrete Blocks to prevent wandering beyond limits on short layouts - New default weather preset for GT and International Layouts - Added Medium Rubber RealRoad presets - Reworked Light Rubber RealRoad presets - Added International layout cameras - Fixed inaccurate Sector 1, Sector 2 and Pit In timing lines (Pit In is now at the FIRST line) - Fixed multiple small terrain gaps - Fixed incorrect material on old pit building roof - Fixed Collision for Bridges - Fixed Collision for PitWall Gates - Fixed Smoothing on Grandstand at Club Corner - Fixed Smoothing on wall at Club Corner - Fixed light glow being always enabled - Fixed (most) annoying popups - Fixed Daylight Saving Time zone - Tweaked terrain textures and materials for less aliasing and a tiny bit more depth - Tweaked wall materials for a tiny bit less aliasing - Tweaked Vegetation textures and materials - Tweaked RealRoad texture - Tweaked Glass materials - Tweaked Vehicle materials - Optimized 3D Tyre Walls for better and smoother performance - Optimized Armco for better and smoother performance - Optimized Armco details for better and smoother performance - Optimized Vehicles for better and smoother performance - Optimized Shadow Casters for better performance - Optimized LOD distances for better performance - Optimized Reflection Maps for better performance - Optimized Crowds for better performance - Optimized Terrain objects for smoother performance - Optimized Grandstands for better performance - Optimized Props for smoother performance - Optimized Omni Lights for International layout - Optimized Vegetation - Optimized Grass and Gravel Verges - Optimized Terrain textures - Optimized Vehicle textures - Optimized Building textures Notes: - Performance should be improved by an average of 15-30% over v1.01 depending on detail settings. - Smoothness should be improved by an average of 25-35% over v1.01 depending on detail settings; up to 45% in most previously heavy stutter areas. - Texture size reduction by 35% should also free up some VRAM by a fair amount, regardless of detail settings; - Existing 1.01 GP Layout has been replaced by what we now call GT Layout; which is the same layout with extra garage spots. Loch Drummond 1.1 - Fixed upside-down crowd in some grandstands - Fixed several objects intersecting fences - Added invisible colliders to in/outfields - Added canvas in front of tyre walls - Optimized tyre wall LOD distances - Optimized tyre wall reflections - Optimized tyre wall shadows - Optimized Radio Towers: separated into multiple VisGroups - Optimized GrassVerges - Optimized some textures - Removed tyre stack in chicane - Removed tyre wall collision objects This post has been promoted to an article
  15. Fonte. Updated to .57 May 16 2015 Graphic updates. Fixed some things, broke some things Download Track
  16. Fonte. rF2 Telemetry CSV Plugin 2.0.0.0 11 Feb 1024 Adds FFB value to the CSV. rF2 Telemetry CSV Plugin 1.0.0.0 7 Feb 2014 Requires rF2 build 382 or later. This rF2 plugin will dump all available telemetry data to a CSV file in UserData\Telemetry. The file is named with the current date & time e.g. 20140207_083233.csv Copy rF2TelemetryCSVPlugin.dll to Plugins to install. On first run an ini file will be written to UserData\rF2TelemetryCSVPlugin.ini, containing a single entry: [Telemetry] Enabled=False To enable telemetry logging edit this to: [Telemetry] Enabled=True One CSV file will be written for each real-time session (exiting back to the monitor ends a session). Logging can be enabled and disabled on the fly using the Toggle Hardware Plugins key (default mapping is G). The CSV file generated can be opened in a wide variety of analysis tools including ATLAS. Please see the attached screen grab showing how to configure ATLAS to read CSV files. rF2TelemetryCSVPlugin_v2.zip
  17. Fonte. conversion from rf1, loads, no texture work done yet
  18. Fonte. Finally getting back to Bathurst, ready for testing ie:check cambers, and track width, and elevations. Walls and road surface on side of track is just temporary, will be replaced in correct positions later. Pit lane and pit entrance, then...... If all well , Import into max, for real road and everything else.
  19. File Name: Subida a Munco File Submitter: Alessandro Pollini File Submitted: 18 Feb 2014 File Category: Tracks Author : Antonio The Muncó climb is one of the most challenging in motorsport history. Since its first edition, held in 1978, Muncó ramps have spent the best national specialists for large and public enjoyment of the understanding that, year after year, all full turns of the track. Author: - Antonio. Thanks: - Carbayon, Chesco, Zaxxon Method, Google Earth, 3Dsimed, Bobs track builder and all authors Xpacks used in BTB. Click here to download this file
  20. Tutto molto WIP, ma intanto vediamo comunque come procedono i lavori (ancora non si sa la piattaforma precisa di riferimento, molto probabilmente sarà rF2 e AC).
  21. VELOCIPEDE

    rFactor 2: video confronto a Mores

    Fra i numerosi video dedicati all'ultimo rFactor 2, dopo il video confronto a Lime Rock Park, vi segnalo oggi quello dedicato all'autodromo sardo di Mores, paragone diretto che ci permette di apprezzare l'ottima riproduzione nel titolo ISI non solo del tracciato, ma anche dei vari oggetti e paesaggio di contorno.
  22. VELOCIPEDE

    rFactor 2: nuova Silverstone by ISI

    Silverstone Circuit v1.01 -> v1.14 Changelog - Increased surface mesh density at The Link and Maggots Corner for short layouts - Added and enhanced 3D modelled surface details based on accurate data - Added International layout - Replaced GP Layout with GT Layout (41 garage spots) - Added Concrete Blocks to prevent wandering beyond limits on short layouts - New default weather preset for GT and International Layouts - Added Medium Rubber RealRoad presets - Reworked Light Rubber RealRoad presets - Added International layout cameras - Fixed inaccurate Sector 1, Sector 2 and Pit In timing lines (Pit In is now at the FIRST line) - Fixed multiple small terrain gaps - Fixed incorrect material on old pit building roof - Fixed Collision for Bridges - Fixed Collision for PitWall Gates - Fixed Smoothing on Grandstand at Club Corner - Fixed Smoothing on wall at Club Corner - Fixed light glow being always enabled - Fixed (most) annoying popups - Fixed Daylight Saving Time zone - Tweaked terrain textures and materials for less aliasing and a tiny bit more depth - Tweaked wall materials for a tiny bit less aliasing - Tweaked Vegetation textures and materials - Tweaked RealRoad texture - Tweaked Glass materials - Tweaked Vehicle materials - Optimized 3D Tyre Walls for better and smoother performance - Optimized Armco for better and smoother performance - Optimized Armco details for better and smoother performance - Optimized Vehicles for better and smoother performance - Optimized Shadow Casters for better performance - Optimized LOD distances for better performance - Optimized Reflection Maps for better performance - Optimized Crowds for better performance - Optimized Terrain objects for smoother performance - Optimized Grandstands for better performance - Optimized Props for smoother performance - Optimized Omni Lights for International layout - Optimized Vegetation - Optimized Grass and Gravel Verges - Optimized Terrain textures - Optimized Vehicle textures - Optimized Building textures Notes: - Performance should be improved by an average of 15-30% over v1.01 depending on detail settings. - Smoothness should be improved by an average of 25-35% over v1.01 depending on detail settings; up to 45% in most previously heavy stutter areas. - Texture size reduction by 35% should also free up some VRAM by a fair amount, regardless of detail settings; - Existing 1.01 GP Layout has been replaced by what we now call GT Layout; which is the same layout with extra garage spots. International Layout
  23. File Name: LowLands Circuit by Euskotracks File Submitter: Uff File Submitted: 06 Feb 2014 File Category: Tracks Forum. Version 2.0 (The 1.0 was released a year ago to run a private race). To update de track we have donde this work: - New AIW. - New textures - Shadows. - Reflections. - Lights to night races. - New Cams. - New billboards. - New Trees. - Corner-Workers. - New kerbs. - New "baguetes" - New objets (wall, crane, vehicles, public, etc...). DESCRIPTION Click here to download this file
  24. Version 2.0 (The 1.0 was released a year ago to run a private race). DOWNLOAD To update de track we have donde this work: - New AIW. - New textures - Shadows. - Reflections. - Lights to night races. - New Cams. - New billboards. - New Trees. - Corner-Workers. - New kerbs. - New "baguetes" - New objets (wall, crane, vehicles, public, etc...). DESCRIPTION
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