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  1. VELOCIPEDE

    Project CARS in video confronto

    Molto affascinante è il nuovo video di confronto dedicato a Project CARS che potete ammirare anche qui sotto: Renè Rast, pilota Audi, ha infatti pubblicato il paragone diretto fra un suo giro reale a bordo della Audi R8 LMS sulla pista di Oschersleben ed un suo identico giro al simulatore degli SMS. Un altro trailer spettacolare è quello realizzato da DigiProst, che ci mostra la Mercedes 300 impegnata sul temibile Nordschleife. Da non perdere infine i nuovi screens di anteprima che ci mostrano in azione la versione Playstation 4 di Project CARS!
  2. VELOCIPEDE

    R3E: Audi Quattro 90 in arrivo...

    Il team Simbin lo aveva già preannunciato in un recente dev blog, ma oggi si è portato un pò più avanti, mostrandoci un gustosissimo video di anteprima della nuova Audi Quattro 90 in arrivo per RaceRoom Racing Experience!
  3. VELOCIPEDE

    Project CARS Build 688 (Team Member+)

    Build 688 (21/03/14, Team Member+) - ~277.1 MB Next-Gen: * XB1: Savegame code, missing header file added. * PS4: Added Invite friends gui handler * PS4: Session/Invitation improvements. Image invitation.jpg added. Audio: * Update with latest tech (WIP) * Updated balance (WIP) * Adding trajectory settings for Caterham 500 * Adjustments to existing sfx placements, plus additional placements * Balance change for levelsounds Render: * Change to the sky rendering in reflecition maps. * Impostor reflections scaling system changed * Adding in code to workout size of particle for depth texturing. * Material shader tracking: vastly reduces the amount of shader changes we issue. (saved approximately 2800 calls to DX11 with a full start grid) * Impostor reflection strength made independent on waterval in shader GUI: * Fix for hanging on splash screen when not logged into steam * Revived all relevant DLC code, re-fitted to Aries with the addition of basic Steam implementation * Hooking into the custom text colouring for the chat handler in the GUIHandlers. * Adding accessors so that page handlers can access custom chat text colours. * Setting the custom chat handler text colours in content AI/Pitstop: * Rolling start spawns skip setting up initial pose Physics: * Pagani Huayra: First stage of active aero setup * Radicals: Engine stall/bump start tweak. new brake fade tech * Palmer JP-LM: Engine stall/bump start tweak. new brake fade tech * Mercedes SLS AMG: Revised active aero settings * BMW 1M: Adjusted tire pressure again Vehicles: * BMW 1M: Added LODX clones * Ford Mustang Cobra TransAm: Material fixes * Ford Sierra Cosworth: Fixed logos typo issue * Audi R8 V10+: Fixed shadow gaps, fixed shadow cast gaps, added 3D badges, New brake discs, added 3D Audi logos, many other fixes * Audi R8 LMS: Added 3D badges, fixed shadow gaps * Ford Mustang Boss302R: Alpha 2 animations drivers * Mitsubishi Lancer EvoX: Added paint colors Tracks: * Besos: Club layout added, tweaked lod and emmisives, tweaked lod settings on pit building, merged in updated pitbuilding, garages and pitarea assets, New conplete AIW for new track. 36 grid size. No pit or garage area. * Loire: New texture maps, 1st commit
  4. Slightly Mad Studios is very excited to announce another high-profile addition to Project CARS as Audi joins the WMD-powered multiplatform racing title. Project CARS will feature seven Audi cars, giving players access to four of Audi’s most iconic & successful racing cars and two stunning cars from Audi’s current lineup of road cars. The pack of seven of Audi’s in Project CARS is kicked off by the 2012 A1 Quattro, a strictly-limited 256hp version of the Audi A1. While only 333 of these will hit the real-world roads, Project CARS will make sure that all car enthusiasts around the world can experience one of the world’s most powerful compact cars. Sports car fans looking for something even more powerful will love the 2013 Audi R8 V10 Plus, the latest rendition of Audi’s sought-after mid-engine sports car. Powered by a 550hp V10 engine, the R8 V10 Plus is equipped with everything that makes a sports car desirable, including a 7-speed dual-clutch transmission & ceramic brakes. Testament to Audi’s tremendous on-track success, all four Audi racing cars in Project CARS are championship winners as each of them has left a lasting impression in the series they have competed in. Audi’s Le Mans success will be represented in Project CARS by Audi’s first Le Mans-winning car, the Audi R8 LMP900, and the 2011 LMP1 R18 TDI Diesel prototype. These two cars combine no less than eight Le Mans overall wins in their racing history, alongside countless other endurance racing wins around the world. The group of Le Mans Prototypes is spearheaded by the brand new 2014 Audi R18 e-tron quattro that will race in the FIA World Endurance Championship season and the Le Mans 24 Hours. Also included is the R8 LMS Ultra, Audi’s highly successful customer race car for GT3-class racing. Competing in countless national & international series by privateer teams around the world, the R8 LMS Ultra has clinched several championships and marquee wins in events like the Nürburgring 24 Hour race and the Bathurst 12 Hours. The lineup of Audi race cars in Project CARS is rounded out by one of the company’s most iconic competitors: The Audi 90 Quattro IMSA GTO car. Build for the GTO class of the 1989 IMSA GT Championship, the car was powered by Audi’s rally-proven 2.2 liter turbo engine, offering no less than 720hp of power for drivers to prove themselves with. Audi In Project CARS 2012 Audi A1 quattro 2013 Audi R8 V10 Plus 2002 Audi R8 LMP900 2011 Audi R18 TDI LMP1 2014 Audi R18 e-tron quattro 2013 Audi R8 LMS Ultra GT3 1989 Audi 90 IMSA GTO WMD members will be the first to test drive these new additions once they are added to the Project CARS development builds. To shorten the waiting time, members also get to follow every aspect of the car development process on the WMD forums, from the first steps of development to the finished car out on track. Project CARS will be available for the PlayStation 4, Xbox One, Steam OS, PC, and Wii U starting Fall 2014. This post has been promoted to an article
  5. VELOCIPEDE

    Licenza Audi per Project CARS

    Sports car fans looking for something even more powerful will love the 2013 Audi R8 V10 Plus, the latest rendition of Audi’s sought-after mid-engine sports car. Powered by a 550hp V10 engine, the R8 V10 Plus is equipped with everything that makes a sports car desirable, including a 7-speed dual-clutch transmission & ceramic brakes. Testament to Audi’s tremendous on-track success, all four Audi racing cars in Project CARS are championship winners as each of them has left a lasting impression in the series they have competed in. Audi’s Le Mans success will be represented in Project CARS by Audi’s first Le Mans-winning car, the Audi R8 LMP900, and the 2011 LMP1 R18 TDI Diesel prototype. These two cars combine no less than eight Le Mans overall wins in their racing history, alongside countless other endurance racing wins around the world. The group of Le Mans Prototypes is spearheaded by the brand new 2014 Audi R18 e-tron quattro that will race in the FIA World Endurance Championship season and the Le Mans 24 Hours. Also included is the R8 LMS Ultra, Audi’s highly successful customer race car for GT3-class racing. Competing in countless national & international series by privateer teams around the world, the R8 LMS Ultra has clinched several championships and marquee wins in events like the Nürburgring 24 Hour race and the Bathurst 12 Hours. The lineup of Audi race cars in Project CARS is rounded out by one of the company’s most iconic competitors: The Audi 90 Quattro IMSA GTO car. Build for the GTO class of the 1989 IMSA GT Championship, the car was powered by Audi’s rally-proven 2.2 liter turbo engine, offering no less than 720hp of power for drivers to prove themselves with. Audi In Project CARS 2012 Audi A1 quattro 2013 Audi R8 V10 Plus 2002 Audi R8 LMP900 2011 Audi R18 TDI LMP1 2014 Audi R18 e-tron quattro 2013 Audi R8 LMS Ultra GT3 1989 Audi 90 IMSA GTO WMD members will be the first to test drive these new additions once they are added to the Project CARS development builds. To shorten the waiting time, members also get to follow every aspect of the car development process on the WMD forums, from the first steps of development to the finished car out on track. Project CARS will be available for the PlayStation 4, Xbox One, Steam OS, PC, and Wii U starting Fall 2014.
  6. Fonte. Hey everyone! Me and my best friend got a bit excited over AC and we thought we'd make a car from scratch. We chose the street version of the Audi Sport Quattro because we love that car and we both had the pleasure to drive it during a historic rally in Austria two years ago, so we have some real-life experience with the car, which will come in handy at the physics part, and Kunos is developing AWD, which is also great news. We have some experience in 3d-modeling, although really not much, especially for a bigger project like a car, so we're currently learning everything step-by-step. Actually what made me create the thread was that I've finally able to get away from the tutorials and get some work done. It's gonna be a slow process, because we're both a bit busy with uni (I'm having my final exams in January), but we'll make sure there is some progress every now and then. We'll appreciate any kind of help really, high-def pictures, blueprints (the ones I've found are quite rubbish), general advice on modeling or just a few words to keep us going, so feel free to comment. As we don't really know much about physics (apart from how the car should drive), we'll need some help in that field, too, but that's gonna be a bit further down the road. The edges are still rough, I'll chamfer them after I collapse the turbosmooth. I spent the last few days redoing the model with smooth groups and correcting a few details. I'll be now adding details to the model such as chamfer the edges, cut holes for the grilles and indicators etc. Thanks for all the support, I hope you like it
  7. Fonte. I'm working with this model car at the moment so do not be too hard with me x ) Work in progress, updates in few days!. Update 27/01 - Corrected some vertex/edges from front & back door. - Added tyres Update 28/01 - Corrected some vertex from front & back door. - Extrude some parts. Next step: Doors and Extrude all the body making volume
  8. Sto modellando l'Audi R8 GT3 per provare in futuro a creare un'auto aggiuntiva per Assetto Corsa. Ecco alcuni render:
  9. VELOCIPEDE

    FIA GT3 si blocca su rFactor 2?

    Errata corrige: Yoss, direttore dei lavori all'interno dell'Apex Modding team, ha commentato quanto segue, specificando inoltre come il commento riportato inizialmente fosse vecchio di due mesi e non veritiero dell'attuale situazione del mod. -------------------------- Il noto team Apex Modding ha deciso di bloccare lo sviluppo del suo FIA GT3 Mod per rFactor2, in sostanza perchè non soddisfatto allo stato attuale dei progressi del simulatore made in ISI, soprattutto per quanto riguarda la fisica, quella delle gomme in particolare. Sembra inoltre che anche cosm1 abbia abbandonato la creazione della sua Ferrari 458 Italia, per vari problemi riscontrati con il software. Speriamo in ogni caso di non perdere definitivamente progetti cosi interessanti... Indeed, for the moment, all the members of the apex team are not convinced at all by rfactor 2. Moreover, other GT3 mods (copies of official game) have been released for rf1 since the release of our mod (unfortunately we planned to work on an evolution for rf1) and no doubt that it will be the case for rf2. We still check all the release of rf2 because we hope that the current gap will be solved by isi. IMHO, isi is not focused enough on modding issues, especially for the physics design (my role in apex team) and more precisely for the tire design. I hoped before rf2 release that isi will gave real design tools for the physic, on tire and also on suspension. But i think now that is over. Actually, months ago, I had the occasion to explain my position about tire design issues...
  10. Come da titolo, chi volesse provare queste due vetture per farsi un'idea se valga la pena o meno acquistarle, può farlo fino a domani pomeriggio.
  11. Nuova licenza annunciata per R3E, l'Audi. La prima vettura ad essere riprodotta sarà la R8 LMS. This post has been promoted to an article
  12. Dopo anni di lavoro, il team Apex Modding ha finalmente rilasciato per rFactor 2 l'attesissima versione 1.0 del suo imperdibile GT3 2012 Mod ! Il progetto, che è possibile scaricare gratuitament dallo Steam Workshop, include tutte le vetture GT3 dell'epoca, ovvero quelle partecipanti all'ADAC GT Masters, Blancpain series, FIA GT3 series, PIRELLI WORLD CHALLENGE e Nordschleife VLN. Per commenti e discussioni fate riferimento a questo topic del forum. We at Apex Modding Team thank you for downloading our 2012 FIA GT3 mod for rFactor2. It took years of work to create, improve and fix content, as well as stay current with game and technology updates. If you enjoy our work and wish to support us for past content or for future incentive, you can donate any amount through this link.If you downloaded our mod outside of Steam, please do not forget to install “AM_FIAGT3_2012.rfcmp” as it is the file that contains the sounds. Below is a summarized changelog between our last public beta and our v1.0 release. Enjoy the reading and we hope you will enjoy racing a full grid of cars - Bentley, BMW, Chevrolet, Mercedes, and an Italian and another German manufacturer – both offline and online!Apex Modding FIA GT3 2012 version 1.0- New cpm 2.0 tyres based on Studio 397 tyre database, rebuilt and tweaked with Redapg online tools. IMPORTANT: You need to be careful on the first lap out of the pits as these tyres, like in real life, need to reach a proper temperature window. If you push too hard too soon, the long-term pace and tyre life will be jeopardized. This mod is an endurance mod, like in real life, strategy is important. S7 tires are the softest compound, S9 are the hardest compound.- S7 tyres can handle 30 laps at a circuit like Spa-Francorchamps. The S7 is the tyre to use in Sprint races (Lasting one hour or less).- S8 lets you run a double-fuel stint and can last roughly two hours.- S9 can last up to three hours so it is a great option for proper endurance races- Reworked default setups which now offer a great blend between drivability and stability.- Added latest rFactor2 tech such as:- ABS, Traction Control (default setting is Medium), rain drop shaders and behavior to body and windscreen (wipers are now necessary), tweaked chassis flex, fuel movement- Undocumented and not fully supported by the game, we added night lights in the cockpits of 997, 12C, SLS, and Z4 as per real life references. There are limitations to what was realistically achievable so we had to settle for an implementation that worked and was not buggy- Illuminated MOTEC Reworked car filters and categories, and added more filters:- AMGT3: All cars (each manufacturer has their own filter too)- AM_ADAC-GT: Cars that participated in the ADAC GT Masters- AM_BES: Cars from the Blancpain series- AM_FIAGT3: Cars from the FIA GT3 series- AM_PWC: Cars from the PIRELLI WORLD CHALLENGE- AM_VLN: Cars that participated in the Nordschleife VLN race- Some series have cars with only a couple of liveries. We were not able to paint all of the cars but believe the overall representation is very good. The mod is now organized in a way where new skins are more easily added and found, and more skins can be added in a future update if the community wishes to contributeDebugging- Reworked Z06 chassis flex to address bottoming issues in tracks like Nordschleife or Spa-Francorchamps- Removed heat haze from the SLS- 799 cockpit camera correctly centered- Removed fuel mixture settings- MP4-12C and Z06 now use the correct sidewall textures- Reworked class filter displayNot Included- Chassis scratches due to game limitations. Detachable parts remain.- Car LED position lights as the real cars we recreated did not feature suchCredits:- 3D, 2D art, sounds, physics: Apex Modding Team (https://www.apex-modding.com/)- Additional physics: Chris redapg (his online tools), Michael Borda, Marek Lesniak- Additional 2D and 3D: shadow works, olisoft, sfersystem, Tolik, Totorman, Stano, Cartman 78, Gui lite- Additional sounds: Destroem- Additional art, windshield wipers and rain effect: SlowMotion, Nibiru (XFactor Racing)- Studio 397 for the updated tyre database from where we could study new entries- Testing: Apex Modding, adakar, archi, and special thanks to wishmaster and P1-Gaming for extensive beta testing of updates and Balance of Performance
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