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Simracing per tutti
  • Walker™
    Walker™

    rFactor 2: rilasciato aggiornamento Q1 2023 e DLC

       (0 reviews)

     

    Con un po' di ritardo sulla tabella di marcia (l'aggiornamento era inizialmente previsto per il 7 Febbraio), è finalmente arrivata la prima build ufficiale del 2023 accompagnata dai DLC presentati negli scorsi giorni.

    Rispetto agli altri pack questa volta ci sono solo un'auto e un tracciato (Honda Civic Type R BTCC il circuito di Long Beach), ma la nuova build è ricchissima di novità importanti: BTCC Hybrid Boost che marca l'arrivo della tecnologia ibrida su rFactor 2, una modalità foto, aggiornamento e BoP per le vetture GT3, un sistema di gestione dei contenuti e soprattutto la possibilità di gareggiare contro contenuti non posseduti

     

    Quote

    General

    •  Track Limits: reduced sensitivity to switching paths, such as near the pit lane entrance, and reduced strict penalty points for an invalid pit lane to main path change from Drive Through to 1 point.
    •  Vehicle option for brake repair in a pitstop
    • Added “+VR” command line option to launch the game using VR. Added new steam option when starting game.
    • Added “Steam Matchmaking Broadcast” option to Multiplayer.json. This will allow the server to be hidden from matchmaking. Current matchmaking status will be shown on the Dedicated Server UI.
    • Reworked controller and keyboard controls to default to a new, improved steering sensitivity filter that simulates vehicle forces
    • Replaced inaccessible steering rate configuration with steering aggression slider to control how aggressively the new controller filter allows turn-in
    • Reworked steering configuration page to replace wheel-only settings with non-wheel relevant settings when a non-wheel device is in use
    • Reintroduced adjustable steering rates
    • Added selection for gamepad steering filters
    • Made both steering filters adjustable independently
    • Added snappiness slider to steering rates configuration – 0% is original behaviour, higher % is more snappy without having to increase steering rates
    • Made new steering sensitivity filter more direct
    • Server keys are now machine independent and can be shared between any machines

    Track Limits

    • Scale certain factors of scoring down when we go less than a third of the track width off track.
    • Fixed a rare possibility of cuts not being scored.
    • Added extra data to logging & ModDev Debug mode

    Cinematics

    • Added soft blend when changing selected vehicle
    • Added ability to hold current camera
    • Added ability to pause car tracking. Pressing the SHIFT key whilst this is enabled will reset tracking to the closest point the tracking is paused at.
    • Added camera group tracking for cars traveling close together, by default in race sessions only.
    • Allow the previous laps S/F line camera to remain valid when using cycle method. This allows for different cameras over the start finish line.
    • Reduced strength of shake effect on cameras with this enabled.
    • Allowed zooming in / out / reset on TV Cameras with out any extra modes being enabled. Optionally allowed this to persist after changing cameras.
    • Added acceleration and deceleration to Freelook for smoother movement.
    • Added the ability to load custom cameras from Userdata\Cameras
    • Added auto calculation of spectator camera directions to the nearest waypoint to the first activation location.

    Photo Mode

    • Split out from Freelook camera adjustments (aperture, exposure, focus) options to a separate Photo Mode.
    • Photo Mode allows configuration of visual settings, in addition to the usual Freelook options. However is not available when driving.
    • UI accessible from replay screen, with full configuration options and key hints.
    • Renamed all controls to FreeMove/FreeLook/FreeLens as these are not accessible in the full Photo Mode.

    Physics

    • New electric motor implementation (used for btcc cars) including
    • Electric Motor map
    • Added to onboard controls (not in gui yet)
    • Regeneration map
    • Added to onboard controls (not in gui yet)
    • Push to Pass map
    • Added to onboard controls (not in gui yet)
    • Plugin API updated to include physics output (also see plugin example):
    • Battery charge
    • torque
    • rpm
    • motor temperature
    • water temperature (if applicable)
    • motor state (inactive, propulsion, regenerate)
    • Updated p2p system with new options to accommodate btcc:
    • time limit per lap
    • minimum gear activation requirement
    • minimum time between activations
    • turn off when crossing start/finish
    • Fixed bug where SteeringInnerTable wasn’t always properly applied
    • Fixed bug with reading brake maps from hdv/engine files. It now reads definitions with less than 11 entries again.
    • Fixed visual steering lock mismatch at low speeds when using non-standard steering lock in the vehicle setup
    • Fixed temporary boost not taking into account session boost limit

    Graphics

    • Improved visual progression of wet road with a more linear progression.
    • Added new IBL Water Shader which uses SSR for more accurate reflections.
    • Added motion blur.
    • Fixed various stutters with cloud movement in replays and online
    • Live TV Screens: Added option to disable, Fixed aspect ratio when running non 16:9 resolutions, Improved shader visually.
    • Forced use of high power GPU on devices with multiple GPUs (i.e. Laptops).
    • Tweaked PostFX profiles for more realistic depth of field on broadcast cameras

    AI

    • Improved management of Driver fuel calculations, making sure that we only update when a fully valid lap has been completed.
    • Fixed error in default calculations which would mean with fuel scalars, AI would not add extra fuel to tank
    • Improved logic for cars leaving pits in practice and qualifying sessions. Encouraging AI to use up all laps, and making sure they attempt to set a lap time in short sessions.
    • Fix for AI being prevented from passing when pitting in on a race lap
    • Fix for AI running into the back of other vehicles

    HUD

    • Cockpit Display now shows Brake Bias correctly as the bias to the front in whole percent.

    UI

    • Fixed being able to set race laps to below 2 in single player session settings.
    • Fixed the singleplayer quick event page layout being broken sometimes on page load.
    • Added new “Cinematic cameras” tab in Settings → Assign controls
    • This tab holds new cinematic settings along with previously existing assignable controls
    • Renamed “Cameras & seat” tab to “Driving cameras & seat” and re-organized the assignable controls
    • Made the hitbox for checkboxes in the content screen table slightly bigger
    • Fixed the ‘Default’ FOV setting showing as ‘9’ instead of ‘Default’
    • Corrected various camera control help tips

    Package Management

    • New system to allow store items to be unsubscribed / resub scribed through the UI
    • Packages can be download in the background without blocking the UI
    • Packages in the content management are grouped by workshop or store item
    • The install UI can be minimized when downloading content
    • Package states now show as orange when an operation is in progress
    • Content you don’t own can now be installed from the content management page
    • On the cars and tracks lists, greyed out cars and tracks that you do not own and added a button to access the store page for that item
    • You can spectate on any race even if you don’t own anything assuming the content is installed
    • You can only race in cars that you own on tracks that you own
    • When joining a server cars you do not own will be grayed out
    • When passenger swapping you can only ride as a passenger in vehicles you own you should only be able to select those vehicles you own
    • Added information about required content to join the server on the join error page
    • Greyed out entries with cars you do not own in the spectate popup
    • Disabled “Resume” replay button for entries with car you do not own

    Modding

    • Added PBR Debug Tool for Mod Dev and Scene Viewer. This allows artists to debug the component outputs of the PBR pipeline.
    • Added IBL Water Shader which uses SSR for reflections
    • Fixed occasional glitchy car tracking in camera editor
    • Updated ModDev to load RCD files from Vehicle folders

    AI Editor Improvements:

    • Allow the removal of multiple paths in one go
    • More consistent AIW path adjustments
    • Fixed editing of pit paths wp positions
    • Fixed updating of path positions when editing waypoint positions
    • Added fuel to various ModDev debug screens (Driver and Vehicle screens)
    • Added new cockpit elements:
    • BoostMotorTempDigit
    • BatteryLevelDigit
    • P2PActivationsThisLap
    • P2PActiveTimeThisLap
    • P2PACTIVE_LED
    • P2PAVAILABLE_LED
    • Improved ttool perfomance significantly. It’s now more than twice as fast. The checksum will differ, but results are the virtually the same.

    Known issues

    • Cancel updates button is unresponsive
    • Driver labels are sometimes out of position on screen or sort incorrectly with certain transparent objects
    • Motion blur is disabled for cockpit cameras
    • Booting in offline mode can cause premium content to display as pending uninstall in the content management screen, returning to online mode restores the correct display
    • It is not possible to take a pit stop when pitlanes without a boundary do not have a clear break in the cut corridors between the pitlane and the main track.

    All GT3 v3.35

    • New default setup
    • Now in GT3 folder in UI
    • BOP Updates

    Dallara IR-18 v1.71

    • Slightly increased damping on suspension components for stability purposes
    • More differences between primary and alternate tires at road and street courses
    • Adjust grip on road course tires to improve overall balance
    • Added slightly more grip to short oval tires
    • Tweaked cooling properties on oval tires
    • Made display lit at night
    • Added P2P active LEDS to steering wheel
    • Fixed bump stop travels
    • Adjusted default oval setups
    • Corrected Indy 500 race boost
    • Corrected gear ratios for other ovals
    • Slight tweak to Short Track setups
    • Added AI specific setup for Gateway
    • Short track tyres run slightly cooler
    • Limited amount of wing that can be used on short ovals

    Stock Car 2018 v2.31

    • Rear Windows Offset adjusted so they don’t disappear in cockpit view
    • 8500 cockpit sound fix to prevent cutting out on long straights
    • Added new drivers to RCD
    • Added tires for North Wilkesboro Speedway

    Stock Car 2018x v1.19

    • Updated 3D models
    • Updated liveries
    • Updated brake torque and aero package
    • Updated all default setups
    • Updated all tires
    • Adjusted horse power at rear wheels
    • Added new sounds for new sound engine
    • Added wiper for wet road course races
    • Added RCD talent file
    • Added new shaders to all objects
    • Improved AI

    Porsche 911 GT3 Cup (992) v1.05

    • Made AI faster
    • Made rims brighter at night
    • Slightly improved brake light glow
    • Added steering wheel to showroom
    • Fixed interior shadowcaster in showroom
    • Optimized textures
    • New gravel sounds
    • Fixed tire normal maps

    BMW 330 BTCC v1.19

    • Added hybrid system to 2022 car
    • Added hybrid HUD for 2022 car
    • Small update on the exterior sounds, adding some more volume
    • Updated AO maps
    • Updated metal material

    Ford Focus BTCC v1.33

    • Added hybrid system to 2022 car
    • Added hybrid HUD for 2022 car
    • Updated AO maps
    • Updated metal material

    Hyundai i30 BTCC v1.37

    • Added hybrid system to 2022 car
    • Added hybrid HUD for 2022 car
    • Updated AO maps
    • Updated metal material

    Infiniti Q50 v1.39

    • Added hybrid system to 2022 car
    • Added hybrid HUD for 2022 car
    • Updated AO maps
    • Updated metal material

    Toyota Corolla BTCC V1.49

    • Added hybrid system to 2022 car
    • Added hybrid HUD for 2022 car
    • Updated AO maps
    • Updated metal material

    Vauxhall Astra BTCC 1.03

    • Added hybrid system to 2022 car
    • Added hybrid HUD for 2022 car
    • Updated AO maps
    • Updated metal material

    Vanwall Vandervelle v1.17

    • Optimized shadow mesh
    • Updated car name in menu
    • New team name for 2023 liveries
    • Two additional settings for gearbox
    • Separated radiators and brake coolers
    • Updated logos texture near rear wheels
    • New AO map for car body
    • WEC and team sponsors for all liveries

    Circuit d’Azure v1.23

    • Added SSR Water Shader
    • Updated Wet Weather Road Materials

    Zandvoort v2.62

    • SSR Water Shader Update
    • Updated advertisements
    • Minor LOD Optimization

    Portland v1.10

    • Track Limits review including fix for issues on last turn.
    • Fixed minor terrain gap
    • Fixed minor sound error
    • Fixed AI Clipping pit box when exiting rear paddock
    • SSR Water Shader Update
    • Minor LOD Optimization

    World Wide Technology Raceway v1.11

    • Minor AIW fixes
    • Fixed pit out markers placement

    Daytona v1.21

    • Reviewed Track Limits on Oval & RC
    • SSR Water Shader Update
    • Updated background mapper for water reflections
    • Fixed collision issues

    Thruxton v1.07

    • Fixed overly spectator material resolution
    • Fixed an issue with a broadcast camera clip plane
    • Minor foliage fixes
    • Minor No Rain Zone Fix

    Indianapolis v1.23

    • Fixed Safety Car Speeds

    Monte Carlo 66 v2.12

    • Reviewed track limits
    • SSR Water Shader update
    • Minor tweaks to specular/ambient mapper configuration
    • Fixed various SCN/Visgroup warnings

    Electric Docks v2.35

    • Fixed pit entry track limits issue which would make it cause problems with pit stops.

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