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  • Walker™
    Walker™

    Le Mans Ultimate: rilasciata la Patch 3

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    Studio 397 ha rilasciato la terza patch per Le Mans Ultimate, tramite la quale continua l'opera di ottimizzazione e bug-fixing del simulatore dedicato al mondiale endurance.

    Come di consueto il team approfitta della patch anche per apportare modifiche al BoP delle varie vetture: in classe GTE si segnala infatti un incremento di 20 kg per Corvette, Porsche e Ferrari (solo Le Mans, negli altri tracciati ben 25 kg). In classe Hypercar invece abbiamo 10 kg per Ferrari, Porsche e Toyota, e una riduzione di 2.5 kg per Peugeot. Il team ha agito anche sui consumi delle varie LMH, aumentando del 12% il consumo di carburante della Vanwall, del 24% quello di Cadillac e Glickenhaus, 25% per Peugeot, 32% per Porsche, 33% per Toyota e 35% per Ferrari.

    Ecco di seguito il changelog completo:

    Quote

    General and Code Updates

    • Fixed a crash when whilst joining an online-session
    • Fixed allowed seat movement ranges not loading from cars
    • Changed force feedback (FFB) per car to standardise forces across all vehicles - note: you may need to change your strength settings if you only drive one particular car or class
    • Car Rain Effects Issues
    • Various minor improvements and fixes in general to rain effects on cars
    • Fixed rain ripples not appearing on car bodies
    • Added max frame rate setting
    • Removed driving assist keybinds so you can no longer adjust assists whilst driving and must do so from the pitlane or pause menu to prevent abuse of assists
    • Improved robustness of alt-tab to ensure the game correctly takes and looses focus
    • Fixed an issue with unsupported characters in game chat causing results to not be processed
    • Virtual Energy usage is now logged in XML Result files
    • Possible crash fix when joining online practice servers
    • “Stop/Go” and “Damage” pit menu options are now hidden when not applicable.
    • Updated Gamepad and Keyboard default profiles with improved steering settings and adjusted default gamepad keys
    • Fixed other car headlights not disabling in private sessions

    UI and HUD

    Quick Race

    • Addressed incorrect naming conventions for Race Tracks and Car class appearing before car name.

    Race Weekend

    • Fixed an issue where some car logos aren’t displaying on the standing screen
    • Updated inconsistent naming for track and cars names

    Online

    • Added your split to the monitor and to race results
    • Fixed issue where player can join race event after completing the Practice session before being returned to daily race menu
    • Added game chat to the monitor screen
    • A widget has been added to the nav bar showing the events you are registered for

    Profile

    • Fixed issue where DQ'd users are being shown as DNF

    HUD

    • Corrected HUD label for Fuel during pitstops with Hypercars
    • Fixed Cockpit HUD rendering some icons beneath text when they should not (such as “Low Fuel” displays)
    • Fixed driver overlay HUD hiding during end-of-race period
    • Addressed alignment issues with Ultrawide monitor after adjusting HUD Scale
    • Removed options that should not appear on MFD
    • Updated disqualification messages to be more clear

    Settings

    • Fixed issues with inverted FFB settings
    • Removed redundant “Transparent Trainer” and “Lead Time” settings
    • Addressed issue with settings cycling setting to Maximum of minimum
    • Removed keybindings for Assists

    UI & Localisation Updates

    • Fixed the styling for saving a setup
    • added units to some settings
    • Fixed issue with missing descriptions for Car Class
    • Fixed issue with Qualify laps per session setting removed, it’s now always unlimited
    • Fix Player Compound Displaying As Wet On Race Start

    Tracks

    Bahrain International Circuit

    • Fixed material settings on terrain puddle decals
    • Fixed some assets not being rendered in mirrors

    Fuji Raceway

    • Added missing curb at T5
    • Corrected driving surface properties for pit building floor
    • Fixed material settings on terrain puddle decals
    • Minor camera updates

    Circuit de la Sarthe (Le Mans)

    • Fixed some z fighting on roadlines at pit entry
    • Improved and optimised material properties on advertisements
    • Fixed material settings on terrain puddle decals

    Autodromo Nazionale Monza

    • Fixed material settings on terrain puddle decals
    • Fixed some collidable assets not being rendered in mirrors
    • Fixed some advertisement detail types
    • Updated Rolex gantry asset
    • Minor camera updates

    Algarve International Circuit (Portimāo)

    • Updated/Corrected Curbs at T3 and T5
    • Updated Track Limits boundaries
    • Fixed material settings on terrain puddle decals
    • Minor camera updates

    Sebring International Raceway

    • Improved and optimised material properties on advertisements
    • Added missing no rain zone in paddock
    • Fixed some collidable assets not being rendered in mirrors
    • Fixed various issues with objects not lighting correctly at night
    • Fixed material settings on terrain puddle decals
    • Added details to Sunset Bridge often used for driving references
    • Tweaked tent colours in paddock

    Spa Francorchamps

    • Fix for some AI (LMP2) hitting pit wall when leaving garages
    • Fixed missing collision mesh at final turn run off
    • Fixed some assets not being rendered in mirrors
    • Fixed material settings on terrain puddle decals
    • Minor camera updates

    Cars

    General

    • Updated seat movement amount
    • Car Rain Effects Issues
    • Various minor improvements and fixes in general to rain effects on cars
    • Fixed rain ripples not appearing on car bodies
    • Balanced FFB between cars

    GTE

    Aston Martin Vantage GTE

    • Normalised FFB. Strength reduced ~36%
    • Updated default setups
    • Fixed an issue with #777 D’Station material
    • Fixed livery issue on #98 team
    • Fixed wet windshield textures
    • Fixed windshield wear not showing on inside
    • Fixed headlights not reflecting

    Corvette C8.R GTE

    • Normalised FFB: reduced ~ 36%
    • BoP: +20kg weight penalty
    • Updated default setups
    • Fixed wet windshield textures
    • Fixed windshield wear not showing
    • Reduced AI corner cutting

    Ferrari 488 GTE

    • Normalised FFB: reduced ~ 36%
    • BoP: +20kg weight penalty for Le Mans and +25kg for non-LM tracks
    • Updated default setups
    • Fixed wet windshield textures
    • Fixed decals on windows
    • Fixed Kessel exterior windows not showing tear off stickers

    Porsche 911 RSR GTE

    • Normalised FFB: reduced ~ 36%
    • BoP +20kg weight penalty
    • Updated default setups
    • Fixed wet windshield textures
    • Fixed wheel pivots
    • Fixed brake lights not reflecting in puddles
    • Fixed doubled headlight glass
    • Fixed #56 Rexy WEC livery
    • Fixed some issues with the rim and rim blur

    LMP2

    Oreca 07 LMP2

    • Normalised FFB. Reduced ~ 36%
    • Updated default setups
    • Fixed wet windshield textures
    • Fixed main body AO map
    • Fixed position lights being on all the time
    • Fixed floating mesh when rear wing is detached
    • Updated seat movement amounts

    Hypercar

    General

    • Fixed wet windshield textures
    • Fixed fuel consumption estimate
    • Fixed virtual energy consumption estimate
    • Fixed Virtual Energy refill not being concurrent with refuelling
    • Set higher refuel rate to make sure physical fuel always goes in fast enough during pit stops.
    • Recalculated brake disc inertia, adjust brake pad friction around 'cold' temperatures

    Cadillac V.Series R LMDh

    • Normalised FFB: reduced ~0.7%
    • Updated default setups
    • Increased fuel consumption by about 24%
    • Fixed carbon on main livery material
    • Fixed headlights not reflecting
    • Updated cameras
    • Updated windshield dirt textures

    Ferrari 499P LMH

    • BoP: +10kg weight penalty
    • FFB normalised: increased ~2.5%
    • Updated default setups
    • Adjusted fuel consumption to about +35%
    • Added track map (look up…)
    • Updated cameras
    • Updated rim blur
    • Fixed front differential settings going out of intended range

    Glickenhaus SCG 007 LMH

    • FFB normalised: Increased ~14.2%
    • Updated default setups
    • Increased fuel consumption by about 24%
    • Fixed headlights not reflecting
    • Updated seat movement amounts
    • Updated cameras

    Peugeot 9X8 LMH

    • BoP: -2.5kg weight penalty
    • FFB normalised: increased ~8.4%
    • Adjusted fuel consumption to about +25%
    • Updated default setups
    • Fixed TC/ABS lights
    • Fixed LOD issues on external cockpit instance
    • Fixed rear lights not always being on
    • Updated HUD brightness
    • Moved fuel displays to the left a small amount on HUD
    • Updated cameras
    • Fixed front differential settings going out of intended range

    Porsche 963 LMDh

    • FFB normalised: decreased ~12%
    • BOP: +10kg weight penalty
    • Updated default setups
    • Increased fuel consumption by about +32%
    • Fixed Pit BoP docking time
    • Slightly adjusted mirror position

    Toyota GR010 LMH

    • FFB normalised: increased ~9%
    • BoP: +10kg weight penalty
    • Adjust fuel consumption by about +33%
    • Updated default setups
    • Fixed front differential settings going out of intended range
    • Fixed wet windshield textures
    • Updated seat movement amounts
    • Updated cameras

    Vanwall Vandervell 680 LMH

    • FFB normalised: increased ~5.7%
    • Increased fuel consumption by about +12%
    • Updated default setups
    • Fixed wrong Pit BoP docking time
    • Centered driving view
    • Updated seat movement amounts
    • Fixed windshield wear texture
    • Updated cameras

     

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