F1 25 official patch - F1 22 - 23 - 24 - 25 by EA Sports - Codemasters - DrivingItalia.NET simulatori di guida Jump to content

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https://www.ea.com/games/f1/f1-25/news/f1-25-patch-notes-v104

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Highlights

  • AI race starts have been adjusted so they perform as competitively as expected

Thanks to feedback shared by the community, a change has been made so that AI drivers are a little quicker off the line across all difficulty levels. If you would like to read more about potential further enhancements to the experience of racing alongside computer-controlled opponents (AI), please check out this post on the EA Forums.

  • Fixed an issue in My Team Career where, under certain circumstances, players couldn't approach any new drivers for contract talks after their first season
  • Tyre smoke, from skids and lock-ups, is not as thick as before and will now fade away quicker
  • Fixed an issue in My Team Career where the previous season's Cost Cap graph could be shown, wrongly implying that it hadn't been reset at the start of the current season
  • Updated the Driver Accolades to be correct up to the end of the 2024 season

These updated stats will be applied to all Career save games that are started after this patch is installed and will not affect existing Career save games.

Circuits

  • Fixed a small number of issues with the track surface at Miami
  • Fixed a small number of issues with the track surface at Japan
  • Fixed an issue with the lighting in the team garages at Japan
  • Improvements have been made to shadows across various tracks

Vehicles

  • Updated Williams sponsors in various places to better reflect their real-life counterparts

Real-world sponsor Airia has been introduced in-game to the Williams team. This triggers changes to driver suits, pit crew and race crew clothing, as well as pit lane and paddock areas. This sponsor has also been added to the FW47 car along with amendments to the placements of FanCapital and Keeper logos. Oh, and we’ve also added the mysterious JV Carrot.

  • The Kick Sauber car in Time Trial now uses the correct driver number

Audio

  • Fixed an issue where using a Rewind after the Safety Car had entered the pits could result in the Engineer talking about Safety Car window pit strategy
  • Fixed an issue which could cause incorrect timing information to be given when requesting "Teammate Status" in the radio menu
  • Updated the game intro sequence to use the official 2025 F1 Opening Titles music

Braking Point

  • Fixed an issue in Braking Point where the Engineer could give updates about your target position too frequently
  • Fixed an issue in Braking Point where some phone calls could be silent if the player declines an earlier call

Career

  • Fixed an issue to avoid drivers hired during Career no longer being assigned numbers 1 or 99

Multiplayer

  • Fixed an issue where players invited into Invitational lobbies could enter the race with different Simulation settings to the rest of the lobby
  • Fixed an issue where applying a Licence Level restriction to an Invitational lobby wouldn't stop players with a lower licence from joining
  • Fixed an issue in Multiplayer sessions where Spectators would see the "Caution" message flickering on-screen

Customisation

  • Fixed a number of minor issues with the placement and appearance of numbers and sponsors in the Decal Editor

These changes include improvements to decal mirroring, asymmetrical placement areas, and missing rotation options.

Peripherals (Wheels/Controllers)

  • Fixed an issue where Force Feedback on some wheels would stop working when restarting a Time Trial session from the results screen
  • Added Asetek Forte, La Prima, and Tony Kanaan wheelbase action map support based on existing Invicta action map (PC Only)

We will continue to work with our partners at Asetek to expand support for their wheels in F1® 25 and appreciate your feedback on implementation so far.

Accessibility

  • Improved the Tinnitus Relief Filter option in the Audio and Accessibility Settings so that the Frequency sound now starts lower and fades in gradually.

Stability

  • Thanks to player reports and stability telemetry we have fixed a number of issues that could cause the game to crash. 

All crash reports are valuable and the team will continue to work on further stability updates after this patch. Thank you for your ongoing support in reporting issues, providing report codes, and answering questions from the community team around reproduction steps and hardware setups.

Miscellaneous

  • Fixed an issue where using a Rewind after fixing a faulty DRS during a pit stop would cause the DRS to become broken again
  • Various UI improvements
  • Other general stability improvements

 

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Posted

F1® 25 - v1.05 - PATCH NOTES

Check out The F1® Movie Chapter Scenarios, available alongside this patch

The v1.05 patch for F1® 25 unlocks The F1® Movie Chapter Scenarios and some music featured on the film's soundtrack - no other changes have been made for this patch.

Patch v1.05 will begin rolling out at 10 a.m. UTC on Monday, June 30. Please ensure your PC or console is connected to the internet to receive the update.

https://forums.ea.com/blog/f1-games-game-info-hub-en/f1®-25---v1-05---patch-notes/12285899/

Posted

EA Sports F1 25: la nuova patch ci porta nel film F1 con Brad Pitt

👇👇👇

 

Posted

F1® 25 - V1.06 - PATCH NOTES

The latest F1® 25 patch headlines enhancements to player car performance, aiming to improve the experience of racing against the AI.

Patch v1.05 will begin rolling out at 10am UTC on Monday, July 7. Please ensure your PC or console is connected to the internet in order to receive the update.

https://www.ea.com/it/games/f1/f1-25/news/f1-25-patch-notes-v106

  • 3 weeks later...
Posted

F1® 25 - v1.07 - PATCH NOTES

As Season Two approaches, the latest F1® 25 patch prepares players and introduces various tweaks and bug fixes.

Patch v1.07 will begin rolling out at 10am UTC on Monday, July 21. Please ensure your PC or console is connected to the internet in order to receive the update. Season 2 starts on July 23, check back then for the full reveal

https://www.ea.com/games/f1/f1-25/news/f1-25-patch-notes-v107?utm_campaign=f125_hd_ww_ic_soco_blog_f125-patch107

  • 4 weeks later...
Posted

The latest update for #F125 has just gone live across all platforms

Check out the full Patch Notes here:  https://x.ea.com/84468

F1® 25 - v1.11 - PATCH NOTES

Several community-raised issues have been addressed in the latest title update for F1® 25. Also, the latest news on a scheduled computer-controlled (AI) enhancement. 

Patch v1.11 will begin rolling out at 10am UTC on Monday, August 18. Please ensure your PC or console is connected to the internet in order to receive the update.

  • 4 weeks later...
Posted

F1® 25 - v1.12 - PATCH NOTES

To coincide with Season 3 going live on September 17, the latest title update will be made available for F1® 25, adding a handful of new and exciting features as well as an improvement to computer-controlled (AI) drivers in all weather conditions.

Patch v1.12 will begin rolling out at 10am UTC on Monday, September 15. Please ensure your PC or console is connected to the internet in order to receive the update.

F1® 25 - v1.12 - PATCH NOTES

  • 4 months later...
Posted

F1® 25 - v1.17 - PATCH NOTES

A small number of tweaks have been made in the most recent patch

We’re half way through Season 5 and the F1® 25 team is dropping a handful of quality of life changes to the game. 

Patch v1.17 will begin rolling out at 10am UTC on Monday, February 2. Please ensure your PC or console is connected to the internet in order to receive the update.

https://forums.ea.com/blog/f1-games-game-info-hub-en/f1®-25---v1-17---patch-notes/13144544

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