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  • Carolina Motorsports Park by LcR & PlickBadger v0.70


    Alessandro Pollini

    Recommended Posts

    This is not my track. This is LCR's great track, but he lost his hard drive. I've made some updates with full permission from LcR

    I've done the following:
    AIW, pit paths, left path and right path
    RealRoad texture fixes/wet fixes
    Reflections
    Animated corner/starter workers
    Added few spectators
    UI graphics
    I optimized most of the buildings - eliminating extra polys
    I replaced the close up high-poly trees with billboard, low-poly trees (like Lime Rock)
    I set shadows sparingly to help FPS

    It still needs at least the following:
    shadow group optimizations
    nightlighting
    AIW fast path and corridor tuning

    I will work on this track as time permits, but don't expect regular updates.

     

    DOWNLOAD

     

     

    I built the track for rF, using BTB, almost 2 years ago and tried to convert it for rF2, but with not satisfying results, so i am starting to redo the track for rF2.

    I am releasing a test v0.20 with working RealRoad, but with the most of the objects still taken from the rF version.

    I have to learn a lot about rF2 and my low english level doesnt help me, so i opened a thread in the italian subforum asking for feedback/help to the italian community ... sorry, an english thread would have been a big problem because my low knowledge of the language.

    carolina_motorsport_track_2.jpgcarolina_motorsport_track_1.jpg

    Edited by Uff
    Link to comment
    • 1 month later...

    carolina36.th.jpg carolina37.th.jpg

    Disponibile la versione beta 0.70.

    AIW IS 90% completed, the AI started from the paddock but bump into networks without being able to go to the track, on track is decently.
    ASPHALT texture is WIP, shortage of new patches
    The KART track is aivable for realroad, I still have to create the new file aiw

    Link to comment
    • 1 year later...

    PlickBadger ha aggiornato la pista.

     

    This is not my track. This is LCR's great track, but he lost his hard drive. I've made some updates with full permission from LcR

    I've done the following:
    AIW, pit paths, left path and right path
    RealRoad texture fixes/wet fixes
    Reflections
    Animated corner/starter workers
    Added few spectators
    UI graphics
    I optimized most of the buildings - eliminating extra polys
    I replaced the close up high-poly trees with billboard, low-poly trees (like Lime Rock)
    I set shadows sparingly to help FPS

    It still needs at least the following:
    shadow group optimizations
    nightlighting
    AIW fast path and corridor tuning

    I will work on this track as time permits, but don't expect regular updates.

     

    DOWNLOAD

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