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  1. Fonte. DOWNLOAD Before asking me any questions make sure to check out this video i made, the answer is probably in here
  2. Fonte. Baskerville Raceway for Assetto Corsa - By Nick Rainbird This is my local racetrack, it is a short track with excellent elevation changes that I would liken to a short version of Brands Hatch. I am building the mesh and objects from scratch with the idea that I will try to create an authentic version of the circuit, while keeping the system performance optimised and utilising as many graphical elements as I can from the AC SDK tools. Download v0.6 Credit goes to Norbs from this very forum for creating the TV cameras for Baskerville. 12 November, 2014 update: I started this project on 27/08/2014 and it is still in the early stages of development despite myself having spent hundreds of hours on it already. If you like the track and would like to see me complete this project then feel free to send me a small donation through PayPal using the Donate link above. v0.6 Beta Release (11/11/2014) - Now supports 24 competitors (20 pits) - Surrounding terrain elevations - Tree normals fixed and better placed - More tree groups and shadowcasting fixes - Darker track textures - Surface skidmarks added (alpha textures) - Surface patches added (mesh and textures) - Blue curbs with curbstones - Brake markers added - Cones added (blue timing cones, red trackday cones) - Billboards and signs added - 3D grass added and LOD'ed (maximum world detail only) - Buildings added (sheds, toilets, starter box) - Some wire fences added - Some 3D tyre barriers added and LOD'ed - Static vehicles added - Many mesh fixes! - Most thin tyre barriers have now added tyre tops - Most of the infield holes now closed - Textures optimised for all times of day - Optimised and retextured existing objects - Added spectators - Added marshalls - Sunlight direction optimised - TV cameras now added (Credit - Norbs) - Working track map.png
  3. Fonte. PIKES PEAK (USA) Download v0.7 Beta
  4. Atlanta Motorsports Park disponibile http://rfactor.net/web/2015/05/30/atlanta-motorsports-park-now-available/ This post has been promoted to an article
  5. Fonte. Just released my first custom level for AC, LakeSide. This is a made from scratch fantasy level (not ported). It's an 8 km long loop with a good mix of high speed stretchs interspersed with twists, turns and lots of elevation changes. It has 12 slots (reccommend playing with 5-6 max) with working AI and TV replay cameras. It's online ready ! Download beta V0.9 (30 Mb) Layout/Spec: Video: Not the best quality video, apologies!
  6. Barbagallo Raceway V1.2 by Darren Blythe Barbagallo Raceway at Wanneroo is Western Australia's only permanent racing circuit and has been operated continuously since 1969. It is most recognized for it's place on the V8 Supercar Calendar and it's short and fast layout coupled with some nice elevation changes make it exciting and fun to race. Barbagallo is one of my favorite Aussie tracks so I started putting this together a few months ago. It started as a test project to help me get to grips with AC's modding possibilities but took on a life of it's own. It is scratch built from the ground up. Over six months and 1000 hours later I'm proud to bring you the first release of this great little track for Assetto Corsa. A huge amount of effort went into this project. I hope you enjoy it. Please take the time to check out the QA article at SimHQ Motorsports and read the release notes included in the download. Version History V1.0 - First Public Release 25/11/2014 V1.1 - Update 26/11/2014 Multiplayer pitstop hotfix Secondary pit road tagged as illegal to prevent cutting Texture and mesh optimizations to help performance and stuttering Cam file cleanup Misc. small mesh fixes V1.2 - Update 01/12/14 Two fantastic new camsets by norbs: TV2 and Kerbcams Fixed sticky tyrewalls on pit straight Optimized collision meshes Minor mesh fixes Dynamic groove tweaked Version Number added to track description Download Page with Developer QA http://simhqmotorsports.com/building-barbagello/ fonte SimHQ
  7. Fonte. Lippo Village Street Circuit v1.1 (Final) (Assetto Corsa) Change log: - refined track texture - refined 3D grass - Banking on all corners - much... much better FPS (Low spec PC friendly) - Bye-bye... >95% CPU Occupancy ... race with 16 AI without any problem in my PC - 3D Grass - Refined material mapping - Better AI file - etc. Download
  8. Fonte. [MBTEAM] - ISI_Belgium_1966 - REL. V1.44 Hi Everybody, After playing a few months ISI tracks, in light of recent builds developments and having the desire to improve the immersion, we decide to enhance (with the permission of Tim) the Belgium 1966 Track (but it depend to your PC Config). Changelog : 05/10/2014 - V1.44 - Initial Release What is done in the V1.44 : ■ 23 HDR includes ■ All objects around the cockpit is always visible (no clipping) ■ All objects in the mirror is always visible Build Tested : 860 Link Track : Coming soon... Advise : I preconise to : - Use the Belgium Track at 05PM (17H00) or 08H30AM with all shadows as you can (depend to your PC Config.). - Use the SweetFX with the SweetFx Setting
  9. Adria International Raceway is a motorsportrace track near Adria in the Veneto region of Northern Italy. It is a permanent road course, and is 2.702 km (1.679 mi) in length. The venue has hosted the FIA GT Championship, Italian Formula Three, Deutsche Tourenwagen Masters and the Formula Three Euroseries. Converted to AC: Mitja Bonca Originally created: Slider916 and CodeF1 Working AI 22 pit boxes DOWNLOAD
  10. Con il promo video che vedete qui sotto, il team ISI ha rilasciato pubblicamente per rFactor 2 il nuovo circuito storico del Tiger Moth Aerodrome: il tracciato, in versione 1.02, è disponibile in 5 diverse configurazioni, comprese le test track.
  11. Malagoli è al lavoro su una nuova versione della pista giapponese, basata sul progetto di Katsuo creato per rFactor
  12. Fonte. Hi everyone! Here is my 2nd attempt with a race track. All the objects are just place-holders, the lion too Video of it: https://www.dropbox.com/s/aqkpxg8f07dwx1t/Lion Track.avi?dl=0 Please feel free to try it out and let me know your thoughts, how it drives, is it fun etc. If the feedback is positive, I shall continue adding details around the track and tweaking the shaders. DOWNLOAD
  13. VELOCIPEDE

    rFactor 2: ecco cosa arriverà...

    Con un lungo post sul suo blog, il team ISI ci aggiorna su cosa arriverà nel prossimo futuro per rFactor 2: come prima cosa il nuovo circuito storico di Tiger Moth Aerodrome, che possiamo apprezzare anche nel video qui sotto, quindi l'ovale di Mountain Peak, adatto alle stock car Gen6, che incorpora anche un tracciato stradale ed una pista karting, non mancano poi varie migliorie grafiche, che si possono notare dagli screens, sulle stock car, la pista di Jacksonville e Atlanta. ISI conferma poi l'arrivo della AC Cobra 27, Honda NSX e Chevrolet Corvette C6 !
  14. Non ho idea se è una conversione illegale, l'autore è lo stesso della mod delle Civic. v0.1.0: – First public release – 26 Pit Boxes – Quick Race with A.I.’s working – Timed Sectors working – Bumpy surface, will be fixed – Trees are not in the right place, just temporary – Doens’t has 3d Grass in all sectors yet – Track Cameras, Track Map and AI Race Weekend don’t work yet DOWNLOAD
  15. Circuit de Catalunya, originary from Flo for Rfactor. Changes: -Moved some walls to acomodate 2014 layout -new textures for road, grass, -remodelled some kerbs for 2014 standard -Added new runoff areas, 2014 standards -plus some details. -added national layout. -working ai line -4 different track cameras. -working semaphore. This update brings both versions of the track to lastest updates, plus new Road Texture, and few tweaks here and there. This will be my last update since Kunos will make a Laser scan version, since then Enjoy. download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7009
  16. Hi all! I started 1992 Spa Francorchamps track project two months ago, in beginning only for testing and learning purposes, but after some days of work i decided to continue and continue and now i want release it to public when it's ready. Don't expect soon, because a lot of work is still needed.. Track is based/conversion from F1-S-R 1992 rFactor track, i got permission from them.. I have already made big changes to track and i will continue to improve it. Atm track contains 18 pitboxes, real tv cams, new pitbuilding and a lot of new textures and smoothing to track surface etc. Here is two WIP shots. Btw, i don't have plans to release any beta versions, only v1.0 and then fix any errors/bugs if there is any... Cheers, TTM DOWNLOAD v1.0 fonte AC forum
  17. DOWNLOAD Another little something we've been working on (and no, you cannot fly the plane).
  18. Fonte. Hello guys... this is my first track for assetto corsa Built from scratch.. have fun Sentul International Circuit is a permanent motor racing circuit located in Babakan Madang, Bogor, Indonesia. Away from the Toll Gate of Jakarta towards Bogor, Indonesia. Its pit facilities got easy access from the Jagorawi Toll Road. The course (run clockwise) is actually a truncated version of the original design. The current circuit, shortened by 40 percent compared to the original design, is predominantly used for motorcycle racing and the Asian F3 series. Sentul is a relatively simple, smooth, broad track with large runoff areas, enabling non-bumpy and smooth driving at racing speeds. Sentul has a 900-metre (3,000 ft) main straight that allows speeds of up to 300 kilometres per hour (190 mph) before slowing for the right-hand Turn 1. The only truly high-speed corner at Sentul is Turn 2. The fastest driver on four-wheel machine can do 220 kilometres per hour (140 mph), and the fastest rider can do 190 kilometres per hour (120 mph) on two-wheel machines. They can take Turn 2 as a complex "S" bend when they get out from the tighter Turn 1 at around 140 kilometres per hour (87 mph). The wide corners allow good passing with various racing lines. FINAL VERSION 1.2 (updated) Change log: - Grooves added (not pretty but useful) - blinking trees fixed - enhanced material mapping - refine track friction DOWNLOAD DOWNLOAD
  19. Fonte. Highlands Motorsport Park v0.89b - © David Neighbour 2014 (UPDATED 03/09/14) - Updated from 0.83b Server Currently online - GT Cars all variants (latest ISI) - "RACEFACTOR-HMS GT TEST" - Australian Based Server - All 5 variants - Vote it through to preferred DOWNLOAD LINKS MediaFire MEGA DONATIONS for the track can be put on our League page (www.racefactor.com.au) - Thankyou in advance to anyone that wants to donate for the efforts - (It will say anonymous, but Paypal will notify us) http://www.racefactor.com.au/site/mo...op=Donate&id=1 Release notes - Scratch build Highlands Motorport track based in Cromwell New Zealand. Track consists of 5 layouts (Gt, Moto-khana, Short sprint and 2 shortened GT variants). I have had limited time outside of work to progress this, so only gets 5 or more hours per week. Its my first effort at a scratch build RF2 track, so learning a lot along the way. (Thanks to all those assisting with support on forums). Initially build in BTB but has spent half its life in 3dsim-ed and learning some Max along the way (Next track will be 3ds max end to end). Updates Since 83b DONE - 20/07 - Tweaked textures (Darken & De-sturate) - Based on feedback and some guidance from Tosch (Still not great more work to be done). DONE - 30/07 - Added HDR Profile (Thankyou Tosch) DONE - 07/08 - Add additional VIP Logo's to bridge entrance - as per track current visuals (C/o HMSP Management Team) DONE - 11/08 - Added Safey Car (Track Lights) 16 of them as per FIA diagrams around the track. Tested and working for local yellows and blues/ reds etc..(Thanks Highlands team for diagrams) DONE - 11/08 - Another pass at texture Saturation. (improved) DONE - 11/08 - Moved Pit entry light to correct position (as per FIA diagram) - moved white line and widened and moved cones to identify it DONE - 17/08 - Textured main pit building and smoothed roof - added Australia GT advertising banner to balistrades as per GT series. DONE - 17/08 - Added Runoff edge into sandtrap after this ripple strip Turn 19 - Added to track to stop sand runoff (this was 2014 Update to track) DONE - 17/08 - Added new ripple strip after bridge on LHS Turn 18 (Track update from Highlands Management for 2014) - To reflect current track upgrades. DONE - 20/08 - Further revision of textures. (getting somewhat happy) DONE - 27/08 - Alter Ground shading vertices alpha – To vary grass terrain. (After much messing around /sigh) - sort of happy with it DONE - 29/08 - Fix background texture so mountains join properly. DONE - 29/08 - Fix background texture (colour correction) due to google maps different satelite images - colour match track grass FIXED - 02/09 - Resolved pit exit penalty if starting in 3rd garage locations (exiting pit lane without crossing pit exit plane) - Extended pit exit across back of pit lane. Still to do Create Grass bits tuft.. To put along walls randomly as if growing up at points hard to mow. Add variation of GT curcuit with DRS Zones as per request - Should be sooner rather than later. Re-Render Tree objects without aliasing ?? Trial it ?? – Chroma Keyed (Current placeholders are OK, but not happy) Create Tree objects (Vary tones slightly on textures) Replace close tree objects with new detail objects (Exit t6 and entry to pits) - 3d modelled tree. Add RR to ripple strips Correct Bridge entry (Remove RHS ripples and change to RRoad) - track update for 2014. Create pit lane objects (Fill it up). – Looks empty. Fuel Tanks, Fire extinguishers – low LOD. Create crowd Create Lights ??? – Night race ? Later Version ? Texture Museum Texture Kart Track Building Texture Porsche training Building Colour match other tree objects. Combine far buildings with Skyboxi to stop popups.. and some tree line (End of 2nd straight popup to right of pit building) Review all LOD's.. Review 2 track mesh at back of track hairpin (Realroad) distorts due to different mapping coordinates on the 2 meshes Fix reflections on bridge (plane for reflections) Re-Optimise Terrain Mesh.. (added more polys than needed) Known issues ------------- Cube map windows not working perfectly Not all object reflections are enabled yet throughout the track (Just track surface and a few objects) - Due to no refelct planes and hence objects dont vertically look corrects Undertrack shadowcaster needs improvemetn to stop low angle shadow inconsistencies CAMERAS - are default placeholders and are the same for all tracks (BAD).. these need to be done completely. Cromwell town has default placeholder buildings. Large cones in pitlane dont collide properly. Objects to be replaced in future release Thanks ------ Highlands Motorsport park team - Mike Sentch, Kynan Yu Luc van Camp, help with roadshader being applied to non racesurface_ objects ISI track builders (artists) - I borrowed a couple of textures as i have limited artistic talent - But its helping me learn a-lot. Spakkis (for original conversion tutorial) learnt a lot from this - More than alot Radar - 3ds help and some guidance - & Server hosting Pudlea - for initial testing and feedback - & Server Admin Cooked Unit - 3ds help Racefactor members (www.racefactor.com.au) - For cutting laps and pointing out all the issues Your so kind Andy - For hosting a 3rd download link in initial thread... 2 working above now. Inside Sim Racing - For the kudos and including the track in your reviews. Tosch - For the HDR Profile looks fantastic.. Its included in this release. (you should be able to select it).
  20. Version 2 trailer by Mr. Tabarnacos2 - Please like and subscribe! Lake Louise 2.0 A Canadian mountain epic for Assetto Corsa ​Current version V2.08 Change log: Increased lod of roads from 400m to 1200m due to bug with rift users not seeing road Tweaked West fwd/rev, lake fwd/rev and west downhill AI lines so they're competitive and less prone to crashing Camera files for the above layouts are included thanks to the amazing fans on the forum! Added road barriers for closed roads ​ Features 23 km/50 km* of undulating and exciting roads, from single-lane bumpy mountain paths to four-lane wide highways High definition road surfaces for amazing force feedback Varied road surfaces for different driving feel 5 / 12* layouts for AI racing, multiplayer cruising, or uphill/downhill drifting Bravery testing jumps and breathtaking views Reverb and echo sound effects Download printable track map PDF here Layouts: Original Lake Louise Loop (forward and reverse) - 23 km Lake side loop (forward and reverse) - 8 km West downhill drift - 8 km Crowsnest loop (forward and reverse) - 21 km* (Red and Orange sections) Highway loop - 30 km* (Red, Blue, White and Green sections) Multiplayer free roam - any direction, 23 or 50 km* Crowsnest hill climb/downhill - 8 km* Grand loop - 50km* (all roads) *In “Donate whatever amount you like” version Original Lake Louise Loop Drive around the lake and wind your way around challenging hairpins and hills , avalanche tunnels, and jumps. Race or drift downhill in the new West downhill layout! Lake Side loop Go for a quick race or cruise on this 8 km loop around the beautiful Lake Louise in either direction If you enjoyed the free 23 km loop and want to support my efforts in making Lake Louise even better, donate whatever amount you like and gain access to an additional 27 km of roads, featuring: Crowsnest road Keep your hands on the wheel for this one lane twisty mountain road full of hairpins and bumps. Conquer the difficult triple jump on the most intense drive of your life! Highway and Ski Resort road Blast your way through four lane highways and swerving windy roads. Drive by the famous Canadian donut shop, Tim Hortons, on your way to the ski resort. It's the best road out there to stretch the legs of your supercar collection. Comments from Lake Louise V2 players: This track is EPIC. I particularly like the differences in road surface... And the new roads are so much more similar to north american wide roads with huge asphalt shoulders - Ax|xA I love long & complex tracks & this one is the king - Phil64 My favorite part are the old tarmac full of bumps. Simple amazing visually and FFB feel - Eduardo Aguiar You guys using the rift for this? Let me tell you it's ridiculous to the max. Lake Louise is so good in vr. - djbordie V2 is just a blast, best 5 bucks I spend in a while - Ace Pumpkin Holy crap, hands down one of the most amazing drives in a sim I've had. The variety of sweepers, twisty roads, and hairpins with diverse cambering and crests was superb. Congratulations, you've made me run out of gas for the first time in the hundreds of hours I've played AC. It was that good - Apex5 I bought a racing seat, G27 and DK2 just because your track. It's like therapy to relax after dealing with daily madness. I don't even bother to drive on other tracks from the game. Everyday when I come home I sit down, drive some relaxed laps around the lake -steam25 Buy me a beer if you've enjoyed this track It was all hand made with love Donators will have access to all 50 km of v2.0. After donation please go to http://download.racelakelouise.com and enter your email address to download. -Lucas Download Printable track map PDF Features coming soon: AI lines for Crowsnest/Highway/Grand loops Camera files for all layouts Support for Time trial mode Landscape textures are still work in progress and will be updated More objects and tweaks to come! fonte AC forum
  21. A quick peek at Mountain Peak's ... well, peak Non credo sia la stessa pista mostrata con alcune criptiche immagini poco tempo fa, ma questo potrebbe essere un bene: potrebbe voler dire che in tempi relativamente brevi arriveranno due nuove piste.
  22. Fonte. Based on the original Pilotage Stadium Abbeville for rFactor by julio76600 conversion for AC by thestrobe8 aka s_denis Credits Original creators: julio76600 - modeling, texturing, scene julio76600 - former modeling, organisation julio76600 - texture https://www.youtube.com/watch?v=3kntA4G1fpc DOWNLOAD
  23. File Name: Donington Park by BrunUK File Submitter: VELOCIPEDE File Submitted: 26 Aug 2014 File Category: Track v1.03 Not a major update, just a few small changes... Fixed the pitlane issue so people running with penalties enabled won't be limited to 50kph Changed the sectors so they're distributed more evenly around the track. Can't remember where I got the locations for the original ones but think they may have been for the National circuit. Also made sure the objects for the splits (and start/finish line) are outside the track boundaries so it should no longer be possible to miss them. Added a background/horizon object and texture. Looks much better for it, although it probably needs tweaking cos it looks a bit too mountainous from some replay cameras. Click here to download this file
  24. Negli ultimi giorni la Kunos Simulazioni ha pubblicato tramite social network alcuni spettacolari screens di anteprima del suo Assetto Corsa scattati sulla mitica pista belga di Spa Francorchamps. Potremo a breve provare la compressione dell'Eau Rouge?... E fra le immagini avete notato l'intrusa?....
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