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  1. Mountain Peak Speedway v1.2 Now Available! Our Mountain Peak Speedway has been updated to version 1.2. This update brings in support for 43 cars on the oval configuration along with a small number of other fixes and tweaks. Download – 238MB Changelog: – New AIW – Added support for 43 cars – Other minor tweaks screens http://rfactor.net/web/rf2/screenshots
  2. Fonte. Autodromo di Modena Made from scratch by Giuseppe Bernardi (aka Rigel) and Angelo Granata. How to install: Extract the "modena3" folder in C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\content\tracks, or wherever your AC folder is located. download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7514
  3. Yes, it is true, finally Varano De Melegari for AssettoCorsa. In collaboration with my old friend Gabriel Bonora (Elwood), who returns to the team bringing his great work. OfficineMeccanicheVirtuali.... dreams come true
  4. Hockenheim 1988 Version Null-Drei-Neutel for Assetto Corsa by Team Schwarzbierbude.de - derDumeklemmer ======================================== The 1988 F1 Season was build from scratch by for rF by my old friend Carrera.4! MY BIGGEST RESPECT FOR THIS AMAZING WORK! He gave me blanket permission to convert his amazing work to all current and upcoming SIMs. THANK YOU SO MUCH FOR THIS KIND OFFER! So Team Schwarzbierbude.de will take care to convert his great '88er tracks to Assetto Corssa one by one. FEATURES: ========= - 36 Pit places - pit limiter - MP pit stops - Collision objects (moveable signs) CREDITS: ======== - Carrera.4 for his great '88er tracks HISTORY: ======== V1.1 - 2010-02-15: - working startlight - new shaders - re-modeled all collision to minimum colwalls instead of complex coll-object for smaller CPU&RAM footprint V0.9.33 - 2010-01-24: - inital release beta release for internal use Pls. notice this is a beta release, pls. don't upload to other community server without my confirmation DOWNLOAD http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7346
  5. Rockingham ISSC (BETA) v0.1 (Release 23.01.2015): Download Link Hi Everyone, Assetto Corsa, I present you with Rockingham. This is the first public release of my mod of Rockingham (the UK one) and its ISSC layout (International Super Sportscar Circuit). The version number is 0.1. This is therefore still a BETA and very much (despite the hundreds of hours spent thus far) a work in progress. I have learnt how to use Blender from scratch and this track has been made from scratch using photogrammetry GIS data, survey maps and endless reference photographs. When this reaches 1.0 it is my hope that the quality will be my best effort to get close to Kunos's standards. Also I must must say thanks to those who have given help and support: including Festa_PWR, Fordman, Nighteye, RayHT and the many others. More photos and details can be found at my blog: http://www.reference92.weebly.com/ Because this is version 0.1 there are many things that are yet to be done, chief among which (which I know are popular with AC racers) are a physics mesh and 3d grass. Please don't fret, these will be included in the future updates, along with improved textures/shaders, increased trackside detail, buildings, additional layouts, proper surroundings/terrain and much much more. Currently I can inform that the Modes that work include Practice, Offline Races, Hotlap, and (cross fingers it all works right) Online. This 0.1 version can go up to 18 cars on track. Please like this if you like it, leave constructive comments if you want to, or share photos/videos about it. Whilst profiting from this mod certainly isn't my intention, if you wish to donate, please do using the link below. The money would go towards reimbursing for the GIS data and towards more data and cookies to fuel me in future AC mods. Donate (To install just download from here link and extract the file into the AC tracks folder) V0.1 Current Acknowledged Bugs: - Position flickers when crossing the start/finish straight
  6. DOWNLOAD Following the wish of the author here is the French track Albi in his historic configuration. I recommend the Lotus T49 for this track and a racetime at 3:30 PM. Please note that this track and others are in development which takes so much time, that it is impossible to watch every question in every thread and forum. WIP screens of the track: ​ Facts: 22 pit boxes (maxed out) 3.636meters long Features: -AI (pit and fast lane) -Cameras -Trackmap -Shadows for all objects -AC road shader -AC grass shader -working pit lane -a skybox -changed values for the lighting.ini -hot lapping function
  7. Imola 1988 made by carrera4 conversion by schwarzbierbude.de ​ This 3D-track was made by carrera4 for the F1 1988 rFactor mod. It was converted and enhanced to Assetto Corsa by Rainmaker and members of schwarzbierbude.de. The conversion of the 1988s tracks is a project of schwarzbierbude.de your friendly AC-Server. Please note that this track and others are in development which takes so much time, that it is impossible to watch every question in every thread and forum. WIP screens of the track: ​ Facts: (not set yet) pit boxes 3.636meters long Features: -AI (pit and fast lane) -Cameras -Trackmap -Shadows for all objects -AC road shader -AC grass shader -working pit lane -a skybox -new values for the lighting.ini -hot lapping function Release: needs a bit longer for this one
  8. Pukekohe Park Raceway 2013 made by R1CHO conversion by Rainmaker ​ The second track of the R1cho trilogy This 3D-track was made by RR1CHO~XR~ and the xFactor Team with Bobs Trackbuilder. It was converted and enhanced to Assetto Corsa by Rainmaker. The track represents a good quality corresponding with the international importance of the track. Pukekohe Park Raceway is part of the V8 Supercars Championship. Please note that this track and others are in development which takes so much time, that it is impossible to watch every question in every thread and forum. WIP screens of the track: ​ Facts: (not set yet) pit boxes 2.920 meters long Features: -AI (pit and fast lane) -Cameras -Trackmap -Shadows for all objects -working pit lane -a skybox -newest values for the lighting.ini -hot lapping function DOWNLOAD fonte AC forum
  9. by S_Denis Based on the original Jerez 1994 for rFactor by F1-S-R track: https://yadi.sk/d/nqVL-gmDdyNJZ Credits Conversion for AC & texture update: thestrobe8 aka S_Denis Original creators: F1-S-R - modeling, texturing, scene F1-S-R - former modeling, organisation F1-S-R - texture fonte AC forum
  10. Adelaide Clipsal 500 2011 Street Circuit Download v0.85 This is a conversion of a track that I previously converted to GTR Evo. Its my first go at an Assetto Corsa track and will attempt to produce more V8 Supercar / Australian locations in the future. Fixed in this update: v0.85 Rainmaker AI and Lighting fixes included Tyrebundle at first chicane relocated Pit crews fixed Track textures and shader updated Grass texture and shader updated Sand texture and shader updated Shadows turned off on track walls (was causing bad flickering) Info: Length - 3.219 km (2.012 mi) Turns - 15 Grid Positions - 28 PitBoxes - 16 Current Issues: No track cameras Number of Grid positions not equal to Pitboxes Start and pit lights don't work Credit for the original track goes to Redhawk and RacerM. https://www.youtube.com/watch?feature=player_embedded&v=nIRLa9wHd6A
  11. Based on the original Matra Park for rFactor by Andras Csepecz Credits Original creators: ----------Matra Park---------- Matra Park logo made by Gergo Truckeszitz Track information: Lenght: 2,342 m Type: Permanent Circuit Conversion for AC & texture update: thestrobe8 aka S_Denis track:https://yadi.sk/d/I2QslK7wduj7m https://www.youtube.com/watch?feature=player_embedded&v=OgKv1REamsk
  12. The Automnotodrom Grobnik Rijeka lies on the Croatian coast, in the mountains above Rijeka city. Circuit runs in an anti-clockwise direction with a total distance of 4.17 kilometres (2.59 miles) which includes a series of long straights and fast left-right sweeping corners. Track it self is because of that very challenging to drive, specially in a cars with a low downforce. Although the circuit is approved by the FIM (Fédération Internationale de Motorcyclisme) and the FIA (Fédération Internationale de l’Automobile), the focus is mainly on training, testing and particularly on concerts which perfectly fit with the beautiful surroundings. From 1978 to 1990 it hosted the Yugoslavian motorcycle Grand Prix races where ases like Roberts, Lawson, Rainey and other famous riders were winning. Author: Bojan Pintar (origianlly for rFactor) Converted: Mitja Bonca Track offers: - 24 pitboxes (same number of grids) and working pitlane - fully working AI (which passes each other) - trackmap - brake marks (skidmarks) - 3 cameras - it feels like you are there for real download
  13. Fonte. Happy to announce the arrival of " ROC " Race of Champions in Wembley Stadium ​ "Race "super special " between two drivers on two parallel tracks, which form a continuous circuit. Both drivers and travel the same distance in the same places , but not at the same times . In a duel , the winner is the one who homered via the two tracks , as soon as possible ." This version is a version of Alex , Com8 based on rFactor . He has allowed us to convert its track on assetto corsa . Details: - 4 pit stands - 4 start if you want - Ai lane - No tracks camera for the moment (if you want to help do not hesitate) - Basic tracks surfaces - Need to add 4 laps for have 2 loops Download
  14. VELOCIPEDE

    rF2: Silverstone by ISI v1.35

    Il team ISI ha rilasciato per rFactor 2 la nuova versione aggiornata 1.35 del circuito inglese di Silverstone. Per dettagli, download e commenti fate riferimento a questo topic. We are happy to release version 1.35 of Silverstone Circuit for rFactor 2. This update includes a number of small fixes and tweaks, a very important fix for the GT AIW (AI driving lines), and the addition, finally, of a working National configuration.
  15. AC Version : 1.2 Cameras file by Black Wagtail (RD) - fixed cameras_2.ini - added cameras_3.ini TV 4 (middle_near cam) - added cameras_start.ini ( cameras_2.ini is a base ) + made it like ADAC GT Masters 2015 (cameras_3.ini TV 4) - Add HD Surface - Fixed 3D Grass - Add ac_crew in Pits - Improvement of various surface - Test for New Tyres Wall DOWNLOAD
  16. Hi to everyone. my name is Sergio Loro and maybe some of you remember me from glory GPL days, i build many classics tracks for this sim like Targa Florio, Old Brno, Opatija, Ahvenisto, Jarama and many more. I came with this project wich is create classics track for AC, also i would like to make this a way of living... i had a family to feed I start with this fast track placed at Germany, rounded by trees, you will recognize it when check map. Forestheim Ring will include 3 layouts Historic Long Historic Short Historic 70's looks with 3 chicanes. Cost of pre-order track is 3.50 USD and once track is released it will cost 7.00 USD I had a great background as old track editor and i am not going to dissapoint to you, many great track are going to came for AC if you support me Any one who want to preorder track please do it here : https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5363VWDCBWVFL it will help me a lot on these days Thanks to everyone Sergio Loro pd: please not use this thread to discuss if you like this system or not, open a new thread and i am happy to reply. since i believe screenshots dont help to show what a track has to offer, i decided to release this public beta track, i am going to keep updating this betas until i get the first released track and "preorder" option end. You can download a Public Beta (v0.48) here : http://www.mediafire.com/download/ll7odl3ny5n6vas/Forest_f3_v048.7z This betas does not contain AI,Cameras a, wich will be include on Final Release. Thanks fonte AC forum
  17. VELOCIPEDE

    rFactor 2: Lime Rock Park by ISI v2.0

    CHANGELOG (v1.43 -> v2.0) NEW BITS Updated roads, curbs and concrete to use Real Road Shader Replaced trackside vehicles with more detailed ones Replaced all sector timing lines Redone all verges and fixed the most important mapping glitches Redone groove mapping Set new static reflection map position Filled hills with more treelines Applied new terrain shader and re-blended terrain Applied vertex-based terrain shading (Radiosity + manual tweaking) Added billboard weeds on terrain embankments Added collision object for vehicles (hit at own risk) Added crude –but effective– concrete wall to close off infield terrain gap Added (lightweight) RC Layout Increased number of pit spots Included Test Team RealRoad Preset Pack FIXES Fixed black faces on pit, paddock, Skip Barber and outer buildings Fixed vegetation Vertex Alpha Fixed crowd Vertex Alpha Fixed unusually odd glitches on building glass Fixed glowing marshals Fixed hard seams at treeline edges Fixed oil waste bin normal map Fixed curb mapping Fixed seam in curb mapping Fixed tree mapping Fixed gaps at T1, Podium and Paddock terrain Fixed smoothing issues on some trackside objects Fixed tyrewall popups Fixed vegetation popups Fixed tyre collision detection Fixed building collision detection Fixed floating crowd due to missing buildings on lower detail Fixed outstanding shadow popups Fixed some texture saturation Fixed Paddock stripes to line up with pit building Fixed Paddock cones to line up with pit building Attempted to reduce tree transparency issue IMPROVEMENTS AND ENHANCEMENTS Improved movable objects reaction Improved crowd material Improved pit building normal maps Improved outhouse normal and specular maps Improved vegetation materials and textures Improved and optimized glass materials Improved road and terrain texture sets Improved painted stripes Improved armco normal map Improved vegetation randomness through vertex shading Added bump/spec maps for fence-mounted ivy Added key terrain reflections Moved fire truck to narrow the incorrect pit exit shortcut Reduced aliasing on Barriers and Tyres Reduced aliasing on Terrain Reduced aliasing on Vegetation Reduced aliasing on Buildings Reduced aliasing on Structures Tweaked fog OPTIMIZATION Optimized roads, curbs and terrain for smoother performance Optimized road and verge decals for smoother performance Optimized armco for smoother and better performance Optimized fences for smoother performance Optimized tyres for smoother and better performance Optimized buildings for smoother performance Optimized structures for smoother performance Optimized small props for smoother performance Optimized vegetation for smoother performance Optimized crowds for smoother performance Optimized vehicles for smoother performance Optimized wet surface reflections Optimized environment reflection on carbody
  18. il circuito sarà parte del 1986 Toyota Celica GTO mod DOWNLOAD
  19. ​ Hi Assetto Corsa community! You may know my conversions for rFactor and GTR2. Now I want to start converting the most beautiful tracks from gMotor2 universe to the next level, to Assetto Corsa. Infos about the track: The Solituderennen, Solitudering or (in French circuit of Solitude) is a 11.4 km road circuit near Stuttgart, and named after the nearby Castle Solitude. Motor sports events were held from 1903 to 1965. Because of the narrow pathways, only motorcycle events were held until 1956. The track and stands were expanded in early 1957 and racing sports cars and racing have been organized by the Automobile Club ADAC. Motorcycle Grand Prix took place on this circuit from 1952 to 1964, with the German motorcycle Grand Prix which takes place here in even years: 1952, 1954, 1956, 1958, 1960, 1962 and 1964. From 1961 to 1964, Grand Prix Formula 1 non-championship were held, in addition to tests of Formula 2 and Formula Junior. In 2003, a memorial was held, with many former members and vehicles. Full track with jumps and fishing! Facts: 15 pit boxes 11.408 meters long Features: -AI (pit and fast lane) -Cameras -Trackmap -Shadows for all objects -AC road shader -AC "water" shader (high ksSpecularEXP value) -working pit lane -a skybox -changed values for the lighting.ini -hot lapping function -release permission of the author I´m very detailed here because I´m missing some of these features in other conversions. Knows issues: -material transparency issues -some dark tree-textures news and changes in v1.0: -new cams -new track map -new map in tracks browser -re-textured and now moving flags -new gras and asphalt shader -treewalls are now collision walls -many changes of tree shader -many, many changes of shader values overall DOWNLOAD fonte AC forum
  20. vediamo se qualche bresciano, o comunque appassionato di moto, riconosce questa "stradina"
  21. Hi i make a hillclimb that i worked for RFACTOR and RBR sims this is the hillclimb Thanks to Kon, SIMTRAXXX team, Vicent Sollana and Antu for their help this is a beta version v0.5 DOWNLOAD fonte AC forum
  22. Ok here it is, first beta version of my track project: Yas Marina Circuit (Day & Night) Track is conversion/based on scratch made rFactor track by the league F1Pro (simracingpro) - Nad, Forlorn, Kamilo62 and Gucio 85. Thanks Nad for permission and Gucio85 for helping me to contact Nad. Track contains 22 pitboxes, working ai and many graphical changes. I also included my own Night pp filter to package. Optimal time of day for night version is 12:00. Next update will come in early 2015, but if there is any big bugs i try to fix them soon as possible. Remember that both tracks are still very early stage and track lacks groove, 3d grass, but i will implement them later. Track surface probably needs also some more work, but later. Night version is completely experimental and because of limitations of the game engine i can't never get it to work perfectly. Enjoy and Merry Christmas to whole community and of course Kunos Simulazioni. Greetings, TTM Download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7205
  23. GrandSurf sta lavorando ad un aggiornamento in HD di tutte le textures
  24. Fonte. Nuova versione beta 0.6 DOWNLOAD Changelog: BETA V.0.6: – 3D Grass available (No-Grass version for low specs) – 25 Pits – Track TV Cameras
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