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  1. Fonte. We are converting, with the authorization of Kunos Simulazioni, our customized version netKar PRO track Crema. Back in 2010 our team modified the original track adding a new scratch made box. So here is the first preview. We are still working on it and we will take our time to do a good conversion. Thanks to Maurizio Gilles Jr for his commitment for the conversion, to his father Mario Gilles for his great work on the track back in 2010, and to Kunos Simulazioni for giving us the permission to convert this wonderful track. For our team, after 5-6 years with nKPRO, it's a real pleasure to see those tracks also in AC.
  2. Fonte. Decided to learn 3D modelling and thought I would start with a small track first, I did notice that this track was already in development by another forum user but I decided to carry on anyway mainly just for learning than anything else. So far after a few failed attempts at getting the layout right I think I have now got the layout correct. I imported the world into blender via Google Earth, created a curve and mapped this to the road surface. I then created the road plane mesh and added some modifiers to make it map to the curve. Next steps are to ensure the track edges meet up with the Google image, .e.g wider and thinner sections and ensure it is smooth. Quick image of the progress so far v0.5 2 Layouts now included Export now using AC editor - shaders still being tweaked and tested Recreated world nearest the track edges, run offs now a lot smoother Added Fast_Lane and Pit_Lane AI for both layouts - tracks can now be used quick race and race weekend modes Added more barriers / walls Added Marshall stands around the track Added more buildings Added collision mesh to pit lane garage Added flag pole at hairpin - no flag though Adjusted other buildings - scale/width Adjusted barriers to match up with world better Adjusted lakes New UI images, overview and information details Known Issues: Kerbs are currently still defined as Grass and as such do not have the correct surface Kerbs are a bit rough Some grass areas defined as Asphalt Edwina chicane bump on the exit Bus stop chicane bumpy on entrace and exit Charlies chicane bumpy - this chicane isnt used so not a high priority Pit Lane entrance is a tad bumpy but you shouldn't be speeding anyway Some barriers in certain areas do not match world Placeholder textures used across some meshes UV mapping incorrect on some meshes - especially grass AI not the smartest especially around the hairpin however you can have some decent races with them as they are quick everywhere else Pitlane Barrier mesh not rendering correctly - not sure why Inside world doesnt match pitlane edges Water defined as Grass DOWNLOAD
  3. Fonte. Had this sitting on my hard drive for ages, almost since rF2 was released and as the BTCC is at Thruxton today I thought it was time to share. It's quite rough around the edges and the reflections are not set up at all but realroad seems to work and I think the track is ok to race. I have no idea if I will ever get around to doing any more to the track as it needs a lot of work to bring it up to current standards and I rarely get the free time any more, but anyone that wants to try it is welcome to. v0.7 All new AIW, HDR profile and grass maps thanks to Tosch. New pit ADS, thanks to clokit for the reference. Some minor texture tweaks. v0.6 Added reflections New grass, track shader Tweaked shadows Tweaked SCN Some new/tweaked textures 2014 Ads New Cams DOWNLOAD
  4. Alessandro Pollini

    Mid-Ohio by Virtua_LM v2.01

    v2.01 - Fix for the AIW - Optimized Racegroove DOWNLOAD Virtua_LM is proud to introduce you with Mid-Ohio Sports Car Course for rFactor 2. Converted from our fromscratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. Proposed with 3 layouts, Mid-Ohio is generally appreciated to offer close racing along this 3.5 km long track. What is new New grass shader Tweaked shadows New real road shader Some texture corrections (saturation mainly) New fitting layout: Miller 200 (based on the “no chicane” layout) New AIW New Cams Some smaller corrections This post has been promoted to an article
  5. Fonte. https://www.youtube.com/watch?v=DzF3KXrvgEM v0.5 - Fixed Grip track - Fixed Grip off the track - Fixed colors of objects on the track - Fixed brightness objects - Fix shadows DOWNLOAD
  6. Fonte. v0.2.1 - first pass at shaders - latest texture work - separated pitlane from the track ( should help with AI lines - however there is some tool in SDK for AI, so maybe I will check it out there instead ) - it might need more separation PIT-IN part of pitlane is probably still part of main track - new sun orientation (hopefully matching real sun position) known issues so far I didn't figured out how to make the "helper objects" export properly, so the orientation of the car in Hotlap/Practice isn't correct, but this will be hopefully sorted out soon, there are some white edges here and there, will have to check it out and see what can be done about those this month I will be busy with other stuff, so the progress will be quite slow on this track, but hopefully I will pick it up after that and finally start adding some grass/sand/armco/kerbs to make it easier to test out the track DOWNLOAD
  7. File Name: Interlagos by ACFL File Submitter: Uff File Submitted: 11 Jun 2014 File Category: Track v0.5 - Fixed Grip track - Fixed Grip off the track - Fixed colors of objects on the track - Fixed brightness objects - Fix shadows v0.4 - Fixed texture road - Fixed Textures of the track (a facelift) there will be further changes in the coming updates. - Added AI file - Added Camera File - Adverse Deleted Objects https://www.youtube.com/watch?v=DzF3KXrvgEM Click here to download this file
  8. by thestrobe8 DOWNLOAD Based on the original Malaysia for rFactor by Cico76 Credits Original creators: *cico76/Kicker/Alain Fry * - modeling, texturing, scene Kicker/Alain Fry - former modeling, organisation Kicker/Alain Fry - textures https://www.youtube.com/watch?v=tAMmfw9tJWk
  9. This is not my track. This is LCR's great track, but he lost his hard drive. I've made some updates with full permission from LcR I've done the following: AIW, pit paths, left path and right path RealRoad texture fixes/wet fixes Reflections Animated corner/starter workers Added few spectators UI graphics I optimized most of the buildings - eliminating extra polys I replaced the close up high-poly trees with billboard, low-poly trees (like Lime Rock) I set shadows sparingly to help FPS It still needs at least the following: shadow group optimizations nightlighting AIW fast path and corridor tuning I will work on this track as time permits, but don't expect regular updates. DOWNLOAD
  10. File Name: Melbourne Grand Prix - Circuit of Albert Park by Yagami93 File Submitter: Alessandro Pollini File Submitted: 08 Jun 2014 File Category: Track Author : Yagami93 Changelog v0.7 - Reshaped trees - Reshaped pitlane - Crew Stands (empty atm) - Surrounding environment (basic terrain) - Pits: Pit Boxes, 22 places To Do - Surrounding environment (buildings, etc) - Pits: Pitwalls - Starting Grid (Lights) - White lines around the track - AI & Cameras - Others Click here to download this file
  11. Alessandro Pollini

    rFactor 2: Mid-Ohio by Virtua_LM v2.0

    Decisamente a sorpresa, il noto modding team Virtua_LM ha rilasciato per rFactor 2 la nuova versione aggiornata 2.0 della spettacolare pista di Mid-Ohio. Virtua_LM is proud to introduce you with Mid-Ohio Sports Car Course for rFactor 2. Converted from our fromscratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. Proposed with 3 layouts, Mid-Ohio is generally appreciated to offer close racing along this 3.5 km long track. What is new New grass shader Tweaked shadows New real road shader Some texture corrections (saturation mainly) New fitting layout: Miller 200 (based on the “no chicane” layout) New AIW New Cams Some smaller corrections
  12. Nordschleife The Ring 2007​ Download Version 0.9.1 : Changelog- 0.9.1: Added 30 Pit Boxes 0.9:Fixed tree transparency Fixed barrier physics Increased Performance Credits: *Com8* - modeling, texturing, scene Nor, G99 - former modeling, organisation 6e66o - textures Thorsten Rueter - Cam's Misan - AIW, Cam's Tobi - website, board Tmanning47- Conversion Stereo- Conversion fixes fonte
  13. VELOCIPEDE

    rF2: Nürburgring Nordschleife by Pleclair

    Hey guys, Well…. good news and bad news…. Good news is, I managed to finish up the long awaited update, and I’m currently almost finished uploading… will probably be done by the end of my post. A lot of things changed, you can find out all about it in the component description. I also reworked all the tatoos yesterday, since after redoing them and setting them to 0.001 as mentioned, I didnt noticed that most of them were still actually hidden. The large clip plane require more than 0.001 in most cases. I found out that splitting my objects that need to be set to decals, into smaller pieces, helped reduce/remove the flickers, and allow to use smaller values like 0.003-4… So all tatoos are now visible. The bad news is, things are stirring up a bit over here, and I dunno how long I’ll be able to work on Nord… not sure how things will end up over here, so I might have to take an unwanted break. The download is much larger because of the new road textures… each are 5mb in size, but not all are used… I will clean up after I’m totally done with adding variety to the road. I havent found much on the state of the tarmac in the guide, for the section after the karussel, it was mentioned in lots of corners the tarmac was rather in good condition at the time of the guide, so I let the light tarmac (medium age) there.. with the new patch that was already there. So right now, there is three variety of tarmac, old, medium, and new. You will easily find out which are which as each as visually distinct and feels distinct as well. Pleclair
  14. Fonte. Hello guys. Why Aida? My old favorite track. This WIP is my learn convert from rF1 to rF2 (it's very simple). I want walk all stages converts step by step: from easy to hard. Author: piro Convert: DA Aida version 0.1: Screenshots: YES: - Full original track with AIW, Cams. - Ready for tests or races. NO: - RealRoad (coming next version). - Loading and image graphic (coming next version). Plan: - RealRoad. - Correct AIW path in corner (AI drive outside track). - Update textures. - Add new objects, marshals. When: Although the work is not so much difficult for me to understand and translate from English into Russian. Much time is spent on translation of textbooks. DOWNLOAD
  15. Ottime notizie per tutti i possessori di rFactor 2! Il team Apex Modding, già noto per i suoi ottimi lavori (anche sul primo rFactor), ha infatti annunciato di essere al lavoro su di una versione realizzata da zero di Spa-Francorchamps. La pista, realizzata in origine per il precedente sim ISI, è stata ricostruita da cima a fondo con nuovi dati CAD, così da garantirne la massima fedeltà con la versione reale: aspettiamo nuove notizie dal team!
  16. Guest

    Nuove piste per Assetto Corsa

    I sempre attivi modder continuano a sfornare nuovi circuiti per Assetto Corsa o a migliorare le loro precedenti release. Oggi vi segnaliamo due aggiornamenti e un nuovo tracciato: Eximo ha migliorato Mallory Park, mentre linolafett ha pubblicato un nuovo aggiornamento del suo atteso circuito del Canada (in video qui sotto). Dori, infine, ci dà invece modo di gareggiare su Dragon Range, un percorso di fantasia adatto sia alle gare in salita che discesa.
  17. Alessandro Pollini

    [AC - Track]Dragon Range by Dori

    Nome file: Dragon Range by Dori Autore del file: Alessandro Pollini File inserito: 03 Jun 2014 Categoria del file: Track Author : Dori Here's a track I've been working on, it's a mountain road point to point. I designed it for drifting, there's an up hill and down hill version. I included a blank for the wrong way warning and a back up of the original. I have the AI for the up hill in the down hill track too so the cameras work (making cameras is a pain). I also included an AI line for down hill if you don't want to get rid of the wrong way warning, only the replay cameras are not set up for it. I will fix this when there's a working camera tool. None of the included Ai will actually work for racing. I didn't think it will be important for a drift track, I just wanted the replay cams to work. I got most of the textures free online, from places like Deviant Art, so did what I can for now with them, until I learn to do this properly. I will be extending the track to about 8km once I get what I have looking good and running good. The bottom of the hill was meant to be like a small town or city, but I'll have to wait until I can do it properly, so I just threw something in there so it doesn't look too bare. v0.4.1 Added online friendly downhill track with no AI. v0.4 New terrain textures New grass textures with flowers road signs added remodeled some terrain New concrete shader and some shader adjustments. New lakes added, with experimental water. added 35 pit boxes more accurate track map v0.3.1 Fixed mistakes in downhill track, mainly grass should look much better now. v0.3 First version made using the ks editor. Pretty much every shader adjusted and textures changed for some parts. Rebuilt terrain, saved more than 50% less vertices. New illumination. New background mountains added. Runs great now best performance and best looking version yet. v0.2.2 Fixed grass New shaders for terrain, tarmac, armco and walls. Various shader and texture adjustments v0.2.1 Online compatiblity. v0.2 Lots of optimisations, terrain and cherry trees redone. Palm trees added. Improved Grass. Roundabout at down hill start added. Wall fixed to stop weird stuff. Some shaders adjusted. I wanted to do more with shaders and textures for this version, but I'm having trouble importing my track to the Ks editor. Should see big improvement in FPS, about 30% or more. Clicca qui per scaricare il file
  18. Fonte. Known Issue : -Trackmap Off -Ai not working -Quickrace and weekend not working -Broken Camera -No grass DOWNLOAD
  19. https://www.youtube.com/watch?feature=player_embedded&v=mW6sAbA33f8 download v1.1
  20. by thestrobe8 https://www.youtube.com/watch?feature=player_embedded&v=8JfpDdi_7vI Based on the original Mosport Park for rFactor by NR2K2 Author PWF Credits Original creators: *PWF* - modeling, texturing, scene Neil Jani - former modeling, organisation Pandamasque - textures DOWNLOAD
  21. by thestrobe8 download https://www.youtube.com/watch?v=1igexX1KKGg
  22. by thestrobe8 DOWNLOAD https://www.youtube.com/watch?feature=player_embedded&v=joiU_h-r-p4
  23. Fonte. Lets skip the dramatic speech and get right to it... Here it is DOWNLOAD
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