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[AC - Track]Melbourne Grand Prix - Circuit of Albert Park by Yagami93
Alessandro Pollini posted a topic in Sezione DOWNLOAD
File Name: Melbourne Grand Prix - Circuit of Albert Park by Yagami93 File Submitter: Alessandro Pollini File Submitted: 08 Jun 2014 File Category: Track Author : Yagami93 Changelog v0.7 - Reshaped trees - Reshaped pitlane - Crew Stands (empty atm) - Surrounding environment (basic terrain) - Pits: Pit Boxes, 22 places To Do - Surrounding environment (buildings, etc) - Pits: Pitwalls - Starting Grid (Lights) - White lines around the track - AI & Cameras - Others Click here to download this file-
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Decisamente a sorpresa, il noto modding team Virtua_LM ha rilasciato per rFactor 2 la nuova versione aggiornata 2.0 della spettacolare pista di Mid-Ohio. Virtua_LM is proud to introduce you with Mid-Ohio Sports Car Course for rFactor 2. Converted from our fromscratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. Proposed with 3 layouts, Mid-Ohio is generally appreciated to offer close racing along this 3.5 km long track. What is new New grass shader Tweaked shadows New real road shader Some texture corrections (saturation mainly) New fitting layout: Miller 200 (based on the “no chicane” layout) New AIW New Cams Some smaller corrections
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Fonte. Had this sitting on my hard drive for ages, almost since rF2 was released and as the BTCC is at Thruxton today I thought it was time to share. It's quite rough around the edges and the reflections are not set up at all but realroad seems to work and I think the track is ok to race. I have no idea if I will ever get around to doing any more to the track as it needs a lot of work to bring it up to current standards and I rarely get the free time any more, but anyone that wants to try it is welcome to. v0.7 All new AIW, HDR profile and grass maps thanks to Tosch. New pit ADS, thanks to clokit for the reference. Some minor texture tweaks. v0.6 Added reflections New grass, track shader Tweaked shadows Tweaked SCN Some new/tweaked textures 2014 Ads New Cams DOWNLOAD
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- Thruxton
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Fonte. v0.8B https://mega.co.nz/#!uZs2UT7K!dmAD76smdEG9mn_P_sLkmWIcbSV57wqVzT9-A3zZq1E Hi all, Time to show some progress on the scratch build track I've been working on for a couple of weeks, Thruxton - 'the UK's fastest circuit'. Building it with a combination of C4D, Sketchup (for initial terrain import), and Blender (mainly just for testing with Hagn's KN5 exporter). There is a lot of work to do yet but the track surface and surrounding area (and kerbs - every single one is different!) is getting there, but lots of mesh tidying and other stuff to model and texture. I chose this track because I've driven there a couple of times in a variety of cars, so it just made sense. Not sure when it will be released but certainly not before it's up to scratch for AC.
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- James Skinner
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by Tomj DOWNLOAD v1.1
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Fonte. Pikes Peak V 0.95a for rFactor 2 Thanks to cafeaulait for permission to convert this awesome course, Spaskis for the step-by-step 3DSimEd instruction video, and freew67 for jumping in and teaching me point-to-point timing! Timing for the course now works in practice session To set times in a Race session, set finish criteria to TIME, and set time to 7 minutes or so. Changelog for Version 0.95a Aug 15 Ummmmm. A LOT of textures have been updated. No more mountains popping in and out. Moved the brake check station out of the middle of the road at Glen Cove. HAPPY DRIVING! Version 0.85 is the "final" version for a while. There are a few things that still need to be worked on, like RealRoad and the road surface itself, but I need to learn a few things before that happens Changelog for version 0.85 June 14 Fixed shadows (again!) Spread out sector gates Fixed a number of objects to be collidable AIW is set up to run with up to 8 people online. Not set up to run AI. Fuel usage adjusted LOD adjusted to stop that annoying pop up. It still happens in one little spot, but it's not alarming like it used to be. Changes to version 0.79 June 8 Practice timing!!! everyone thank freew67 Object shadows updated/added New garage and grid spots to allow 6 (?) or so drivers on the course Road/grass materials assigned. No more cutting through the grass Still to do: RealRoad Enjoy! Download V0.95a
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Ottime notizie per tutti i possessori di rFactor 2! Il team Apex Modding, già noto per i suoi ottimi lavori (anche sul primo rFactor), ha infatti annunciato di essere al lavoro su di una versione realizzata da zero di Spa-Francorchamps. La pista, realizzata in origine per il precedente sim ISI, è stata ricostruita da cima a fondo con nuovi dati CAD, così da garantirne la massima fedeltà con la versione reale: aspettiamo nuove notizie dal team!
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Fonte. hello a long time a go , we made a spa track for rf1 : the track for rf1 was never released , but work fine on him. the architect who made the 2007 chicane give us in 2008 the cad datas of the track .we still have those datas .So we find one talented guy who remade the full work , from 0 , for rf2 so for resume : we made the spa 2007 track for rfactor2 , based on cad datas with real elevation , from scratch. First pic of this rework : cad datas imported on 3ds max : Questo messaggio
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- Apex Modding
- Spa-Francorchamps
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I sempre attivi modder continuano a sfornare nuovi circuiti per Assetto Corsa o a migliorare le loro precedenti release. Oggi vi segnaliamo due aggiornamenti e un nuovo tracciato: Eximo ha migliorato Mallory Park, mentre linolafett ha pubblicato un nuovo aggiornamento del suo atteso circuito del Canada (in video qui sotto). Dori, infine, ci dà invece modo di gareggiare su Dragon Range, un percorso di fantasia adatto sia alle gare in salita che discesa.
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Hey guys, Well…. good news and bad news…. Good news is, I managed to finish up the long awaited update, and I’m currently almost finished uploading… will probably be done by the end of my post. A lot of things changed, you can find out all about it in the component description. I also reworked all the tatoos yesterday, since after redoing them and setting them to 0.001 as mentioned, I didnt noticed that most of them were still actually hidden. The large clip plane require more than 0.001 in most cases. I found out that splitting my objects that need to be set to decals, into smaller pieces, helped reduce/remove the flickers, and allow to use smaller values like 0.003-4… So all tatoos are now visible. The bad news is, things are stirring up a bit over here, and I dunno how long I’ll be able to work on Nord… not sure how things will end up over here, so I might have to take an unwanted break. The download is much larger because of the new road textures… each are 5mb in size, but not all are used… I will clean up after I’m totally done with adding variety to the road. I havent found much on the state of the tarmac in the guide, for the section after the karussel, it was mentioned in lots of corners the tarmac was rather in good condition at the time of the guide, so I let the light tarmac (medium age) there.. with the new patch that was already there. So right now, there is three variety of tarmac, old, medium, and new. You will easily find out which are which as each as visually distinct and feels distinct as well. Pleclair
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Nome file: Mallory Park by Eximo Autore del file: Uff File inserito: 03 Jun 2014 Categoria del file: Track Forum. v0.5 2 Layouts now included Export now using AC editor - shaders still being tweaked and tested Recreated world nearest the track edges, run offs now a lot smoother Added Fast_Lane and Pit_Lane AI for both layouts - tracks can now be used quick race and race weekend modes Added more barriers / walls Added Marshall stands around the track Added more buildings Added collision mesh to pit lane garage Added flag pole at hairpin - no flag though Adjusted other buildings - scale/width Adjusted barriers to match up with world better Adjusted lakes New UI images, overview and information details Known Issues: Kerbs are currently still defined as Grass and as such do not have the correct surface Kerbs are a bit rough Some grass areas defined as Asphalt Edwina chicane bump on the exit Bus stop chicane bumpy on entrace and exit Charlies chicane bumpy - this chicane isnt used so not a high priority Pit Lane entrance is a tad bumpy but you shouldn't be speeding anyway Some barriers in certain areas do not match world Placeholder textures used across some meshes UV mapping incorrect on some meshes - especially grass AI not the smartest especially around the hairpin however you can have some decent races with them as they are quick everywhere else Pitlane Barrier mesh not rendering correctly - not sure why Inside world doesnt match pitlane edges Water defined as Grass Clicca qui per scaricare il file
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- Mallory Park
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Fonte. Here's a track I've been working on, it's a mountain road point to point. I designed it for drifting, there's an up hill and down hill version. I included a blank for the wrong way warning and a back up of the original. I have the AI for the up hill in the down hill track too so the cameras work (making cameras is a pain). I also included an AI line for down hill if you don't want to get rid of the wrong way warning, only the replay cameras are not set up for it. I will fix this when there's a working camera tool. None of the included Ai will actually work for racing. I didn't think it will be important for a drift track, I just wanted the replay cams to work. I got most of the textures free online, from places like Deviant Art, so did what I can for now with them, until I learn to do this properly. I will be extending the track to about 8km once I get what I have looking good and running good. The bottom of the hill was meant to be like a small town or city, but I'll have to wait until I can do it properly, so I just threw something in there so it doesn't look too bare. DOWNLOAD
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- Assetto Corsa
- Dori
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Nome file: Dragon Range by Dori Autore del file: Alessandro Pollini File inserito: 03 Jun 2014 Categoria del file: Track Author : Dori Here's a track I've been working on, it's a mountain road point to point. I designed it for drifting, there's an up hill and down hill version. I included a blank for the wrong way warning and a back up of the original. I have the AI for the up hill in the down hill track too so the cameras work (making cameras is a pain). I also included an AI line for down hill if you don't want to get rid of the wrong way warning, only the replay cameras are not set up for it. I will fix this when there's a working camera tool. None of the included Ai will actually work for racing. I didn't think it will be important for a drift track, I just wanted the replay cams to work. I got most of the textures free online, from places like Deviant Art, so did what I can for now with them, until I learn to do this properly. I will be extending the track to about 8km once I get what I have looking good and running good. The bottom of the hill was meant to be like a small town or city, but I'll have to wait until I can do it properly, so I just threw something in there so it doesn't look too bare. v0.4.1 Added online friendly downhill track with no AI. v0.4 New terrain textures New grass textures with flowers road signs added remodeled some terrain New concrete shader and some shader adjustments. New lakes added, with experimental water. added 35 pit boxes more accurate track map v0.3.1 Fixed mistakes in downhill track, mainly grass should look much better now. v0.3 First version made using the ks editor. Pretty much every shader adjusted and textures changed for some parts. Rebuilt terrain, saved more than 50% less vertices. New illumination. New background mountains added. Runs great now best performance and best looking version yet. v0.2.2 Fixed grass New shaders for terrain, tarmac, armco and walls. Various shader and texture adjustments v0.2.1 Online compatiblity. v0.2 Lots of optimisations, terrain and cherry trees redone. Palm trees added. Improved Grass. Roundabout at down hill start added. Wall fixed to stop weird stuff. Some shaders adjusted. I wanted to do more with shaders and textures for this version, but I'm having trouble importing my track to the Ks editor. Should see big improvement in FPS, about 30% or more. Clicca qui per scaricare il file
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by thestrobe8 https://www.youtube.com/watch?feature=player_embedded&v=8JfpDdi_7vI Based on the original Mosport Park for rFactor by NR2K2 Author PWF Credits Original creators: *PWF* - modeling, texturing, scene Neil Jani - former modeling, organisation Pandamasque - textures DOWNLOAD
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- Road Atlanta
- thestrobe8
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Fonte. hi all! i have been working on this finnish for the last 2 months, even there is a lot of work to do yet, i would like to post some screenies. Maybe track is 60/70 % done, but still a lot to do : correct terrain textures and mapping, fix some gap at terrain, add animated workers and animated flag, edit camera file, load screens, and many more i hope you like screenshot and works done so far. cheers sergio loro
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- rFactor 2
- sergioloro
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Losail International Circuit by thestrobe8 v1.0
VELOCIPEDE posted a topic in Circuiti extra (extra tracks)
by thestrobe8 download https://www.youtube.com/watch?v=1igexX1KKGg-
- Losail
- Losail International Circuit
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nuova versione 3.1 HD -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=6738 New update on the Road America originally converted from RFactor by Albert and Aspec
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by thestrobe8 DOWNLOAD https://www.youtube.com/watch?feature=player_embedded&v=joiU_h-r-p4
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Nome file: Nurburgring by mianiak Autore del file: Uff File inserito: 27 May 2014 Categoria del file: Tracks Clicca qui per scaricare il file
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DOWNLOAD Ciao, dopo aver mollato Tsukuba mesi fa (tanto l'avrebbero convertito da altri titoli e così è stato) mi ero messo a creare questo circuito cittadino, basato su una strada che realmente percorro almeno 3 volte a settimana. Ebbene, da circa una settimana ho ripreso lo sviluppo e sto procedendo abbastanza spedito. Lo sviluppo avviene su 3dsmax che sto pian pianino (ri)apprendendo con videotutorial e domande qua e la. La strada è stata ricreata su rilevazioni google maps (con piccole modifiche). Vi lascio qualche screen, non è nulla di eclatante ma un circuito cittadino penso (e spero) sia sempre ben voluto
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Tra le piste più interessanti in fase di lavorazione per Assetto Corsa c'è sicuramente quella di Montreal. Linolafett ci mostra oggi due nuove immagini di come procedono i lavori, che al momento si stanno concentrando sulla creazione degli elementi primari del circuito e sulle texture, grazie a nuovo materiale che il modder ha ricevuto. Sicuramente un lavoro da seguire con attenzione.
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- Circuit Gilles Villeneuve
- Gilles Villeneuve
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Akagi Mountain Pass by thestrobe8 download
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- Akagi Mountain Pass
- Akagi
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Fonte. Hello everyone, since few days I'm playing with Hagn's addon for Blender. I wanted to export my Fuji Speedway Short from rFactor to Assetto Corsa, now it's done Track Caracteristics : Layout used in Assetto Corsa(AI line ; there is no cone or something like that) : A1 B3 C2 (look at the map) Length (A1 B3 C2 in Bob's Track Builder) : 857m Width : 12m - 10m Country : Japan City : Oyama Pitboxes : 7 Starting grid : 10 Racing anti-clockwise Know issues : - AI not working, I used the AI dev app but the AI don't move. - Some objects doesn't have 2 sided material (trees and guardrail) - Camera is below the track - Guardrail collisions make the car jump in some case - When you take a screenshot with Assetto Corsa App some objects will be white If you experiment a bug or a glitch, tell me DOWNLOAD
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Nome file: Fuji Speedway Short Course by Coco44250 Autore del file: Uff File inserito: 16 May 2014 Categoria del file: Track Fonte. Hello everyone, since few days I'm playing with Hagn's addon for Blender. I wanted to export my Fuji Speedway Short from rFactor to Assetto Corsa, now it's done Track Caracteristics : Layout used in Assetto Corsa(AI line ; there is no cone or something like that) : A1 B3 C2 (look at the map) Length (A1 B3 C2 in Bob's Track Builder) : 857m Width : 12m - 10m Country : Japan City : Oyama Pitboxes : 7 Starting grid : 10 Racing anti-clockwise Know issues : - AI not working, I used the AI dev app but the AI don't move. - Some objects doesn't have 2 sided material (trees and guardrail) - Camera is below the track - Guardrail collisions make the car jump in some case - When you take a screenshot with Assetto Corsa App some objects will be white If you experiment a bug or a glitch, tell me Clicca qui per scaricare il file