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  1. Fonte. Hello, I'm converting Dijon79 made by MotorFX... I 'm releasing it for testing and optimisation... Still have to FIX AIW and Wet Reflection... Bush and TREEs have to be rework (colour and maybe Density) DOWNLOAD
  2. Fonte. DOWNLOAD Hi I want to show my project. I'm doing it for two months and here is my progress. The track was destroyed in 2007 because building a new stadium. At that time it was the best track in Russia. Now of course built new racetracks, but the memory of Neva ring still alive.
  3. Fonte. Autobahn Original build By: James Mabe Origin: Scratch | Real World Category: Permanent Circuits Initial release: 03-Jul-06 Autobahn Country Club is a circuit designed to provide its members with an enjoyable and challenging course in which to test their skills against one another as well as push their cars to its limits. The course was designed by Alan Wilson who is also responsible for designing courses such as Barber Motorsports Park, Arizona Motorsports Park, Gingerman Raceway and South Carolina Motorsports Park. The course broke ground in early 2004 and the first laps were taken later that fall. The track has since been under constant construction with new facilities and updates to the safety of the course. Autobahn holds many sessions and races for its members. There are also race weekends for WERA, CCS Motorcycles, Midwestern Council and the SCCA. Conversion and Optimization: Negb Updates to track: Blended grass infield updated Real Road Increased poly count of track Billboard crowd and trees DOWNLOAD
  4. File Name: Dijion 1979 by Arnao File Submitter: Uff File Submitted: 17 Mar 2014 File Category: Tracks I'm converting Dijon79 made by MotorFX... I 'm releasing it for testing and optimisation... Still have to FIX AIW and Wet Reflection... Bush and TREEs have to be rework (colour and maybe Density) Click here to download this file
  5. Bahrain disponibile There are 5 layouts with 3 GP variants included with the track: Grand Prix 2012 (1 DRS zone, free to use out of DRS zone in practice and qualifiying) Grand Prix 2013 (2 DRS zones limited to use all weekend only in DRS zones) 6 Hours of Bahrain (Grand Prix Layout but with more garages, 18 teams + 2 located on the outside = 40 cars) Endurance (same garages than 6 Hours) Paddock (same garages than 6 Hours) Outer (same garages than 6 Hours) Inner DOWNLOAD TramiteTwitter i CTDP ci fanno sapere che mandeglor ha ottenuto i permessi per convertire la loro pista del Bahrain da rFactor 1 a rFactor 2. Il tracciato originale era sicuramente tra i migliori lavori per il simulatore ISI, speriamo che la conversione riesca a fargli giustizia. Questo messaggio è stato promosso ad articolo
  6. Reeno79

    Assetto Corsa: Joux Plane v1.4

    Quello che vedete qui sotto è un nuovo video di anteprima che ci mostra il primo circuito extra rilasciato per Assetto Corsa: si tratta della tappa di cronoscalata di Joux Plane, convertita dall'originale di Richard Burns Rally, nella sua ultima versione 1.4 (compatibile con l'ultima release di Assetto Corsa).
  7. VELOCIPEDE

    rFactor 2: Bahrain by McNolo

    Dopo oltre un anno di lavoro, McNolo ha finalmente rilasciato per rFactor 2 la spettacolare pista del Bahrain, convertita con estrema bravura dalla versione originale per il primo rFactor creata dal team CTDP. Questa release ci mette a disposizione il tracciato, ricco di dettagli ed estremamente affascinante, in ben 5 configurazioni diverse.
  8. Fonte. Just want to show you, that I haven't been lazy all these weeks... This GP - style track is about 4,5 km long with two layouts, nice elevations, good mix of flowing corners and some technical ones too. Track is pretty hard on your tires, so you cannot go all out from green light to chequered flag. Track it now 75-80% complete and I'm working hard to get terrain and tso's finalized. I will pass this track to private testing team *soon*. It will take couple of weeks before this one is ready for release. Some track facts: GT layout Lenght: 4,5 km number of turns: 13 (4 to the right, 9 to the left) International layout Lenght: 4,85 km number of turns 15 (5 to the right, 10 to the left) Grid size: 28 (on both layouts) Garage spots: 28 (on both layouts) Average laptimes GT layout: 1:26 (Formula One) Int layout: 1:34 (Formula One)
  9. Fonte. - New pitlane entrance and exit. It slightly affects fastpath due to the presence of walls at the exit first and last turns of the track. It avoids dangerous situations when entering or exiting the pitlane. The introduced risk of hitting walls should favour overtakings at the first hairpin. - Narrower kerbs to prevent cutting - Lights in the tunnel (still testing) - Guards separated from orange reflectors (last ones uncollidable now) to avoid collison problems. - Terrain slightly improved at tunnel entrance top DOWNLOAD Fix 1.39.
  10. Fonte. conversion from rf1, loads, no texture work done yet
  11. Fonte. Finally getting back to Bathurst, ready for testing ie:check cambers, and track width, and elevations. Walls and road surface on side of track is just temporary, will be replaced in correct positions later. Pit lane and pit entrance, then...... If all well , Import into max, for real road and everything else.
  12. File Name: Subida a Munco File Submitter: Alessandro Pollini File Submitted: 18 Feb 2014 File Category: Tracks Author : Antonio The Muncó climb is one of the most challenging in motorsport history. Since its first edition, held in 1978, Muncó ramps have spent the best national specialists for large and public enjoyment of the understanding that, year after year, all full turns of the track. Author: - Antonio. Thanks: - Carbayon, Chesco, Zaxxon Method, Google Earth, 3Dsimed, Bobs track builder and all authors Xpacks used in BTB. Click here to download this file
  13. VELOCIPEDE

    rFactor 2: nuova Silverstone by ISI

    Silverstone Circuit v1.01 -> v1.14 Changelog - Increased surface mesh density at The Link and Maggots Corner for short layouts - Added and enhanced 3D modelled surface details based on accurate data - Added International layout - Replaced GP Layout with GT Layout (41 garage spots) - Added Concrete Blocks to prevent wandering beyond limits on short layouts - New default weather preset for GT and International Layouts - Added Medium Rubber RealRoad presets - Reworked Light Rubber RealRoad presets - Added International layout cameras - Fixed inaccurate Sector 1, Sector 2 and Pit In timing lines (Pit In is now at the FIRST line) - Fixed multiple small terrain gaps - Fixed incorrect material on old pit building roof - Fixed Collision for Bridges - Fixed Collision for PitWall Gates - Fixed Smoothing on Grandstand at Club Corner - Fixed Smoothing on wall at Club Corner - Fixed light glow being always enabled - Fixed (most) annoying popups - Fixed Daylight Saving Time zone - Tweaked terrain textures and materials for less aliasing and a tiny bit more depth - Tweaked wall materials for a tiny bit less aliasing - Tweaked Vegetation textures and materials - Tweaked RealRoad texture - Tweaked Glass materials - Tweaked Vehicle materials - Optimized 3D Tyre Walls for better and smoother performance - Optimized Armco for better and smoother performance - Optimized Armco details for better and smoother performance - Optimized Vehicles for better and smoother performance - Optimized Shadow Casters for better performance - Optimized LOD distances for better performance - Optimized Reflection Maps for better performance - Optimized Crowds for better performance - Optimized Terrain objects for smoother performance - Optimized Grandstands for better performance - Optimized Props for smoother performance - Optimized Omni Lights for International layout - Optimized Vegetation - Optimized Grass and Gravel Verges - Optimized Terrain textures - Optimized Vehicle textures - Optimized Building textures Notes: - Performance should be improved by an average of 15-30% over v1.01 depending on detail settings. - Smoothness should be improved by an average of 25-35% over v1.01 depending on detail settings; up to 45% in most previously heavy stutter areas. - Texture size reduction by 35% should also free up some VRAM by a fair amount, regardless of detail settings; - Existing 1.01 GP Layout has been replaced by what we now call GT Layout; which is the same layout with extra garage spots. International Layout
  14. File Name: LowLands Circuit by Euskotracks File Submitter: Uff File Submitted: 06 Feb 2014 File Category: Tracks Forum. Version 2.0 (The 1.0 was released a year ago to run a private race). To update de track we have donde this work: - New AIW. - New textures - Shadows. - Reflections. - Lights to night races. - New Cams. - New billboards. - New Trees. - Corner-Workers. - New kerbs. - New "baguetes" - New objets (wall, crane, vehicles, public, etc...). DESCRIPTION Click here to download this file
  15. Fonte. Rock Raceway 1.02 My first public track to be released, and it's made in about 50 days in Bobs Track Builder. It doesn't look top notch (I think), and it has some bugs as I'm still unexperienced but it certainly does give the joy of driving! Already known bugs: - AIW is wrong on many levels.. Grid, pit and garage positions are set, but others are quite a mess. I just don't understand the AIW Editor, so I'm looking for someone who could make me the AIW file. Contact me via PM. - There are few holes on ground, but you can notice them just when you go really close to them, can be fixed in future. - Some spectators are a bit above the ground, can be fixed in future. - Track map is not showing up in car, can be fixed in future. - Safety car is at middle of the first chicane gravel area... Need someone to do the AIW.. DOWNLOAD
  16. VELOCIPEDE

    rFactor 2: news dagli ISI

    Il team ISI ci aggiorna su alcune novità riguardanti il suo rFactor 2: la prima buona notizia riguarda il tracciato di Silverstone, che sarà finalmente aggiornato ed ottimizzato con gli ultimi dati reali raccolti, mentre la pista di Indianapolis subirà un leggero ritardo nello sviluppo, ma in compenso ci sarà il tempo di inserire anche gli ultimi ritocchi alla pista che proprio in questi giorni sono in corso, come il rifacimento dell'asfalto. ISI ha inoltre annunciato che la prossima build del software includerà il supporto diretto per l'ultimo volante Thrustmaster TX Racing Wheel. Finally, that confidential surface data is ours! The data we have can produce accurate bumps and surface features for the circuit. The ISI Track Team have taken the time recently to work on Silverstone, and the optimization results are also quite pleasing. We will also be adding the International layout. Their tweets from this last week round-up the facts of what the next Silverstone update will bring to the product... As the final tweet says, the new Silverstone enters internal testing very soon. Look for a public release in the near future!
  17. Fonte. Hi all, I'm brand new here, and really kinda to sim racing as a whole. (I played around with the LFS demo a bit awhile ago, but never really got into it for various reasons.) Anyways, I want to try and learn more about track making and modding for AC so I thought I'd start with a simple fictional track. Given my inexperience I thought I'd start off with asking if the basic track design I came up with looks horrible to you guys. So below is a general idea of what I came up with. I threw in a VW bus (not mine) to start getting a feel for size, but that can/will be adjusted as needed still.
  18. Fonte. FVR Hidden Valley Rfactor 2 WIP 4. Our tracks are always a work in progress and constantly receive updates This one is no different and is only an early work. It is if the great track in Northern Territory of Australia. We have a full stable of tracks we have created in house, Symmons Plains, Hamilton, Gold Coast, Townsville, Sydney, Ipswich, Barbagello, Winton, Phillip Island and Hidden Valley to name a few. They are all at various stages of WIPs. This one is a WIP 4. Anyway hope you enjoy it. This track was majority scratch built for rFactor2. Some textures, and animations were used from ISI tracks. Thankyou ISI for the rF2 and rF1. I've tried to create everything from scratch but this track is getting to drive me round the twist and we have cars to do. Special thanks to OZspeedfreak for the AIW - great job especially at short notice. ;D We've been chatting and updating this last week or two constantly. Great effort that he put in and I am super impressed thanks. Thanks to Skip also for starting it but wondering what planet Skip has settled on since he disappeared. The cams were done by dBens1 ;D My good mate Ferret40 did most of the textures ISI didn't do ;D Modelling and some textures - FlashQld The texture of the stands was taken from an old ISI track and will be replaced. The stands are new although they look like crap but I ran out of patience. If you are that critical then delete the files. It's something. The track was completely redone in 3Dsmax but thanks to BTB for the previous attempts and some textures although I may have removed the majority of them. Thanks to Freew67 for his great tutorial site that spurred me to have another go. I think I covered everyone. ;D Please do not post without permission from FVRFactor - same rules as the FVR V82012 - just want to make sure it works first. Our two converter guys we do need to make it work in rF1, Race and GTR2 so if you are keen let me know. DOWNLOAD
  19. Nome file: Hidden Valley by FVR Autore del file: Uff File inserito: 09 Jan 2014 Categoria del file: Tracks FVR Hidden Valley Rfactor 2 WIP 4. Our tracks are always a work in progress and constantly receive updates This one is no different and is only an early work. It is if the great track in Northern Territory of Australia. We have a full stable of tracks we have created in house, Symmons Plains, Hamilton, Gold Coast, Townsville, Sydney, Ipswich, Barbagello, Winton, Phillip Island and Hidden Valley to name a few. They are all at various stages of WIPs. This one is a WIP 4. Anyway hope you enjoy it. This track was majority scratch built for rFactor2. Some textures, and animations were used from ISI tracks. Thankyou ISI for the rF2 and rF1. I've tried to create everything from scratch but this track is getting to drive me round the twist and we have cars to do. Special thanks to OZspeedfreak for the AIW - great job especially at short notice. ;D We've been chatting and updating this last week or two constantly. Great effort that he put in and I am super impressed thanks. Thanks to Skip also for starting it but wondering what planet Skip has settled on since he disappeared. The cams were done by dBens1 ;D My good mate Ferret40 did most of the textures ISI didn't do ;D Modelling and some textures - FlashQld The texture of the stands was taken from an old ISI track and will be replaced. The stands are new although they look like crap but I ran out of patience. If you are that critical then delete the files. It's something. The track was completely redone in 3Dsmax but thanks to BTB for the previous attempts and some textures although I may have removed the majority of them. Thanks to Freew67 for his great tutorial site that spurred me to have another go. I think I covered everyone. ;D Please do not post without permission from FVRFactor - same rules as the FVR V82012 - just want to make sure it works first. Our two converter guys we do need to make it work in rF1, Race and GTR2 so if you are keen let me know. Clicca qui per scaricare il file
  20. Alessandro Pollini

    Gold Coast 600 2012 by Ash74

    File Name: RF2 Gold Coast 600 2012 File Submitter: Alessandro Pollini File Submitted: 06 Jan 2014 File Category: Tracks Author : Ash74 A rFactor2 conversion of Zolee145's rFactor Gold Coast 600 2012 track. A big thanks goes out to Zolee145 for the permission to convert his track to rfactor2. It was needed for simlimitedracing.com 2013 RF2 V8Supercar season. Hopefully in the near future updates to the track can be done but until then enjoy. Click here to download this file
  21. File Name: Las Vegas by iDTDoug File Submitter: Uff File Submitted: 01 Jan 2014 File Category: Tracks Forum. Here is a PRE-RELEASE of Las Vegas. Version 0.92 Known Issues: Not all flag workers are functioning. AI racing line needs refining. Click here to download this file
  22. VELOCIPEDE

    rFactor & GTR2: Varano de' Melegari 2013

    Gli amici del MBDev Team, capitanati da Gabriele "Elwood" Bonora, hanno rilasciato una nuova versione aggiornata e migliorata dell'Autodromo Riccardo Paletti di Varano de' Melegari 2013: la nuova release 1.6 è disponibile per rFactor in 11 layouts e per GTR 2 in 10 layouts. Oltre ad essere aggiornato ad oggi, il circuito mantiene i layout originali dal 2009, in piu' ci sono diverse prove tipo gimkana. Date uno sguardo per rendervi conto dell'enorme lavoro svolto dal MBDev Team!Sempre dalla nostra fornitissima area download, potete scaricare per rFactor 2 la conversione del circuito del Nurburgring GP, quello sul quale si corre il GP di Formula 1.
  23. McNolo ha pubblicato tre nuovi screen della pista del Bahrain per rFactor 2. Pubblicata inizialmente dai CTDP sul primo rFactor, è ora in fase di conversione e adattamento da parte di questo bravo modder. Le immagini mostrano i riflessi con la pista bagnata: indubbiamente un ottimo lavoro.
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