Jump to content

Search the Community

Showing results for tags 'rFactor 2'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Generale
    • Annunci Staff
    • OT - Di Tutto Di Piu'
    • Vendo Compro Scambio!
    • Hardware - Software
    • Multimedia
  • Real Racing
    • Real Motorsport Forum
    • Segnalazione Eventi - Raduni
  • Simulazioni Di Guida
    • Sezione DOWNLOAD
    • Setup Public Library
    • Generale
    • Simulatori by KUNOS SIMULAZIONI
    • Simulatori by ISI
    • Simulatori by Reiza Studios
    • Simulatori by Sector3 - Simbin
    • Simulatori by Slightly Mad Studios
    • Formula 1 by Codemasters - EA Sports
    • iRacing Motorsport Simulations
    • Simulatori Karting
    • Rally
    • Serie Papyrus: GPL, Nascar 2003...
    • Live for Speed
    • Serie GPX by Crammond
    • Due ruote: GP Bikes, SBK, GP500 e altri...
    • Console Corner
    • Simulazione Manageriale
  • Online & Live SimRacing
    • DrivingItalia Champs & Races
    • Gare
    • Driving Simulation Center

Categories

  • Assetto Corsa
    • APPS
    • Open Wheelers Mods
    • Cover Wheelers Mods
    • Cars Skins
    • Miscellaneous
    • Sound
    • Template
    • Track
  • Automobilista
    • Cars
    • Tracks
    • Patch & addon
  • GP Bikes
    • Skins
    • Tracks
  • GTR 2
    • Car Skin
    • Cover wheel Mods
    • Open wheel Mods
    • Patch & addons
    • Setups
    • Sound
    • Tracks
  • Kart Racing Pro
    • Tracks
    • Graphic Skins
    • Setups
  • netKar PRO
    • Tracks
    • Patch & addons
    • Setups
    • Track Update
    • Cars & Skin
  • rFactor2
    • Official ISI Files
    • CarSkin
    • Cover Wheel Mod
    • Open Wheel Mod
    • Patch & addons
    • Setup
    • Sound
    • Tracks

Categories

  • Software
  • Hardware
  • Simracing Academy
  • Guide - Tutorial
  • Recensioni
  • Modding
  • Addons
  • Web
  • Champs & Races
  • Sport
  • Live events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. File Name: Aura T5 2012/13 demo by UnitedRacingDesign File Submitter: Alessandro Pollini File Submitted: 28 Dec 2012 File Category: Cover Wheel Mod Forum. T5 2012/13 Version 1.5 changelog: -Updated overall car reflections on exterior(Note that build300 broke reflections so it wont be visible yet) -Cockpit materials/shaders/textures were changed. New carbon, added scratches so as shading -New 2013 driver from ISI that you paint with there template -DRS leds added to the 2013 cockpits(In the line of RPM bar on left side is yellow led when DRS is off, when DRS ON it will go green and the name DRS will come up on right side of RPM to) -Tires were slightly adjusted, mostly the OPTION ones for 2013 degradation but it might need more tweaks -All skins were updated to and we added some Special category so as full 2013 skins now -And some other small tweaks overall and bugs ive or you noticed from previus version Click here to download this file
  2. Dopo aver corretto alcune imprecisioni che portavano al crash della precedente versione della pista, banger l'ha rilasciata nuovamente. DOWNLOAD
  3. Conversion of the beautiful circuit of Orchard Lake. DOWNLOAD ================================================== === Update 1.02 ================================================== === BUG FIXES / OPTIMIZATIONS: ————————— Fixed problem with pop up object. Fixed lighting system Update for Track Map Plugin Orchard Lake
  4. DOWNLOAD Conversion of the beautiful circuit of Essington. ================================================== === Update 1.04 ================================================== === BUG FIXES / OPTIMIZATIONS: ————————— Total reworking of the track. New Texture Added some bump Added Track marshals New profiles HDR-AIW-CAMS Special thanks to Mario Morais-Tosch-fix17 I'm also working to get the missing component.
  5. Nome file: Essington Park by InternationalSimRacing Autore del file: Alessandro Pollini File inserito: 24 Dec 2012 Categoria del file: Tracks Forum. Clicca qui per scaricare il file
  6. Chevrolet Corvette C6.R GT2 v 1.62 This update is mostly about bringing in the technology missing from the older version (released at around this time last year), along with a few more minor tweaks. You may now upgrade to our CPM (contact patch model) version of the Chevrolet Corvette C6.R GT2 with version 1.62 (below). You’ll also notice updates to wet cooling (which should make slicks more difficult in damp and wets stay alive longer). Download: http://www.mediafire.com/download/449kpyb738eureh/ISI_Corvette_C6RGT2_2009-162.rfcmp – 94.1MB Source: http://rfactor.net/web/2015/09/02/chevrolet-corvette-c6-r-gt2-v1-62-now-available/
  7. L'ultima build dell'anno! This post has been promoted to an article
  8. Qualche screen da quello che sarà il primo mod a pagamento per rFactor 2. http://www.unitedracingdesign.com/ DTM 2012/13 Skinpack for T5 Series by SRRF Modding Crew DEMO: DOWNLOAD by DrivingItalia Aura T5 2012/13 so you have new DRS, Tires and physics just like in shop version now. Car is limited like its not paintable and it has only 1 skin. T5 touring car series mod include due vetture: Bayro T5 e Aura T5 (quest'ultima nella demo) Non editato. Editati.
  9. Alessandro Pollini

    [rFactor2] - Pocoyo Park by Spaskis

    File Name: Pocoyo Park by Spaskis File Submitter: Alessandro Pollini File Submitted: 10 Dec 2012 File Category: Tracks Pocoyo Park is an imaginary circuit made for the kids but where most of the times adults have fun at. The layout is very technical and wide and suits any type of car. From Euskotracks we hope you enjoy the track. Have fun out there!!! Click here to download this file
  10. http://www.racerfactor.com/foros/post21874.html#p21874'>DOWNLOAD http://youtu.be/adv-g_cCwF4
  11. http://www.racerfact...823.html#p21823 DOWNLOAD Ps:Grazie a Mauro che per primo aveva trovato il video poi Io mi sono messo a cercarlo!
  12. VELOCIPEDE

    Build 118 - Update ufficiale

    Build 118 Released This build is released on the auto updater. Make sure you are logged into the launcher, and then go to the update tab. Or, you can update/full install manually as you have for previous updates. The links to the update file are in the downloads thread, both http and torrent. Full 118 torrent is also there. Full 118 installer http link sometime Saturday. Note: The update file is larger at 170mb than any previous one, I think. Be aware of the fact it might take longer. It's also VERY possible you will crash the auto update server. That's sort of what we want. Your readme says 117, don't worry, you have 118. This got done late, as you can probably tell, but at least you get to tinker with it all weekend. Be be patient with the torrent. With it getting done late, there's only one seeder at the moment, and that's me at home. It will get faster, by the time Europe wakes up it should be smooth. UPDATE 8 (Build 118) Changelog (October 19, 2012): ====================================== GRAPHICS: ————————— Fixed a bug with inconsistent shadow detail between channels in multiview Added 3 levels of shadow filtering speed vs quality Enhanced autodetail framerate processing to better maintain minimum FPS Added auto detection of multiGPU setups to improve some processing and support more than 2 GPU Fixed a quadgrid culling bug Fixed bug with pendulum texture animations Bloom is now working properly with multiview Different texture detail levels between player and opponents now (almost) works FPS counter now shows yellow when frame rate is being regulated Attempt to fix 'left-behind-shadows' problem Separated auto detail processing from visible vehicles processing Limit auto-detail FPS option to the current refresh rate Selecting multiview now works; changed widescreen HUD to only stick if Apply button is pressed, just to be consistent with the rest of the settings on that page. Sync shadow groups between views in multiview Added code to visible vehicles calculation to maintain minimum framerate. Improved multiGPU awareness of HDR processing GAMEPLAY: —————————- Corrected code to always use track GDB SettingsFolder override Setting session starting times default to 9am Changed default steering help from low to off because it confused a lot of people Re-enabled transparent trainer and added some options for it. PHYSICS: —————————- Added code to allow RealRoad to be pre-conditioned in a number of ways Moved some real road computations into road shader Fixed typo that prevented the middle turbo dump sample from playing Improved turbo dump Added minor effect of turbo spool friction Fixed a small problem with auto reverse AI: —————————- Attempts to get the fuel-less AI to slowly pull off the road. UI / HUD: —————————- Fixed bug on skin spinner where sometimes the skin listed wouldn't match the skin displayed in showroom Fixed statbar car position map to correctly scale with screen/hud resolution. Now checking livery availability on vehicle change to make sure it's valid....clearing out the playerfile value if it is not found. Eliminated more conditions where the player vehicle gets incorrectly set to Pace car. More UI stuff for RealRoad loading/saving Minor fix to info display on Video Res page Scaled text on mouseless spinners to correct value based on screen res and res of options. Added ability to add boost gauges to cockpit and HUD. BUG FIXES: —————————- Fixed crash in multiplayer Fixed some memory/resource leaks Fixed crash when changing tire compounds in pitstop Small optimization with regards to buffering data between simulation & multimedia threads MULTIPLAYER: —————————- Added dedi server RealRoad options Fix occasional flash of opponent vehicles in wrong spot during heavy multiplayer races Fixed a glitch that caused it to confirm you closing the dedicated server when clicking the window manager close button at the final window CONTROLLER/FFB: ---------------------------- Enabled and expanded Fanatec support. We can now set the steering wheel angle to match the vehicle, as long as the wheel isn't using a preset. Note that these wheels must be connected and turned on before rF2 is started in order for specific features to be supported. Removed double initialization of controllers. It's still a mystery why force feedback is occasionally lost, and the lack of error codes returned by drivers doesn't help much (this applies to all manufacturers ... please return error codes if the force feedback isn't working). "Reset FFB" control now also resets steering wheel range, which also gets changed occasionally for no apparent reason. Now automatically holding clutch and brakes on grid for people using a combined axis for throttle & brakes (this feature was already available for people using auto-shifting). This Feature activates *if* Auto Clutch is enabled as well as "Hold Clutch On Start" and "Hold Brake" in the controller.ini file. PLUGINS: ---------------------------- Completed custom plugin control (this invalidates old Version05 plugins) A little bit more robustness with respect to saving and restoring custom plugin control mappings REPLAYS: ---------------------------- Fixed issue where transparent trainer would flicker in replay; note that this changes the replay format MODDING / PUBLIC DEV ---------------------------- Fixed bug with render target selection for all 3DS Max plugin versions Added a new default method for generating normal map tangent basis. original method (meshmender) is still available as an option. Added _v25 to the names of all plugin dlls First release of scene viewer, located in ModMgr directory Fixed some problem with component Install/Uninstall in mas2 packaging tool Updated modmaker doc to sync with latest tools Added CG visualizer to Ctrl-U dev tool Added support for RealRoad file reading in viewer DOWNLOAD FULL INSTALLER (This is probably what you want first) Main download: Build 118. (489 MB). Torrent: Build 118. MANUAL UPDATE from Build 107 (Not required if you use the full installer) Update download: 107-118. (170 MB). Torrent: 107-118. This post has been promoted to an article
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.