Jump to content

Search the Community

Showing results for tags 'mod'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Generale
    • Annunci Staff
    • OT - Di Tutto Di Piu'
    • Vendo Compro Scambio!
    • Hardware - Software
    • Multimedia
  • Real Racing
    • Real Motorsport Forum
    • Segnalazione Eventi - Raduni
  • Simulazioni Di Guida
    • Sezione DOWNLOAD
    • Setup Public Library
    • Generale
    • Simulatori by KUNOS SIMULAZIONI
    • Simulatori by ISI
    • Simulatori by Reiza Studios
    • Simulatori by Sector3 - Simbin
    • Simulatori by Slightly Mad Studios
    • Formula 1 by Codemasters - EA Sports
    • iRacing Motorsport Simulations
    • Simulatori Karting
    • Rally
    • Serie Papyrus: GPL, Nascar 2003...
    • Live for Speed
    • Serie GPX by Crammond
    • Due ruote: GP Bikes, SBK, GP500 e altri...
    • Console Corner
    • Simulazione Manageriale
  • Online & Live SimRacing
    • DrivingItalia Champs & Races
    • Gare
    • Driving Simulation Center

Categories

  • Assetto Corsa
    • APPS
    • Open Wheelers Mods
    • Cover Wheelers Mods
    • Cars Skins
    • Miscellaneous
    • Sound
    • Template
    • Track
  • Automobilista
    • Cars
    • Tracks
    • Patch & addon
  • GP Bikes
    • Skins
    • Tracks
  • GTR 2
    • Car Skin
    • Cover wheel Mods
    • Open wheel Mods
    • Patch & addons
    • Setups
    • Sound
    • Tracks
  • Kart Racing Pro
    • Tracks
    • Graphic Skins
    • Setups
  • netKar PRO
    • Tracks
    • Patch & addons
    • Setups
    • Track Update
    • Cars & Skin
  • rFactor2
    • Official ISI Files
    • CarSkin
    • Cover Wheel Mod
    • Open Wheel Mod
    • Patch & addons
    • Setup
    • Sound
    • Tracks

Categories

  • Software
  • Hardware
  • Simracing Academy
  • Guide - Tutorial
  • Recensioni
  • Modding
  • Addons
  • Web
  • Champs & Races
  • Sport
  • Live events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. Tim Wheatley degli ISI ha annunciato ancora una volta tramite Twitter l'arrivo in rFactor2 di una nuova licenza: questa volta si tratta della mitica Mercedes Benz 300 SLR. Tim ha però specificato che lo sviluppo della vettura per rFactor2 partirà solo nel 2013... This post has been promoted to an article
  2. http://gtlw-blog.fly....info/index.php DucFreak: We wouldn't like to make any promises but we're actually in the last details, and pushing for the v3.0 release betwen the end of this month and 1st half of next month (yes, no joke) but then... there's always something happening. Voodoo crap, I'll telz ya!
  3. Updated with kind permission of Feels3. Big thanks to Feels3 for this great track. Changelog : 02/07/2017 - V1.1 - Replaced Static flags with animated ones. - Add some crowd - Add some flash for the photographer - Various gdb - Fix the transparency tree - Fix some Shadows - Updated DX11 Link : https://www.mediafire.com/?ssegaaw57tyucsh This post has been promoted to an article
  4. Hockenheimring v1.1 Changelog: – lowered curbs height – fixed background alpha channel – repositioned garage spot (3/1) at the Short2 layout – slightly tweaked track grip, dry and wet – tweaked skidmarks time to stay on the track – tweaked AIW at the start/finish lane, and the pit exit when join to the racing line (all layout) Download
  5. DOWNLOAD Non ho ben dove l'autore voglia andare a parare, ma visto che è un tester ISI riporto comunque il nuovo lavoro di mianiak: è un test sulle animazioni? Una base per un altro circuito? Nel dubbio, seguiamone lo sviluppo.
  6. Mountain Forest for RF2 http://www.drivingit...s&showfile=4135 This track is a conversion of my old track "Mountain Florest" from rFactor. Is a fantasy track i made in rf1 for fun races. Is great for clios and classics. - Only Road have rf2 new technology. To do: -fix shadows in tunnels - new grass textures and shaders - New trees, add 3d trees and 2d - add lights in tunnels and box
  7. Guest

    Tool grafico per i modder

    Per la gioia di tutti i modder, direttamente da FB arriva un primo screen di quello che sarà il tool di editing grafico di Assetto Corsa. last shot for today is dedicated to those modders who will like to create cool add ons for Assetto Corsa. That's our graphics editor. Today we are working on BMW M3 E92.. nice car indeed..
  8. We’re very happy to bring the Renault Clio 197 to v1.63. This update brings wet weather tires (in all cars since the Brabham release in February) properly into the Clio, along with changes to the contact patch model and various other physics tweaks. Download: 140MB This update does fix the tire crash (with this car only) that some people experienced after crashing into barriers. Apparently, sim racers don’t crash enough to help us figure this one out, so it took a while. Clio Cup v1.63 changelog (from v1.51): CPM enabled tyres, including all latest wet weather parameters. Slightly stiffened chassis. Slight aero correction (forward balance, reducing H/S understeer). Minor ARB tweak. Minor increase in rear unsprung masses. New shaders. Some visual fixes.
  9. Alessandro Pollini

    Botniaring by Jka v0.60

    http://www.drivingit...s&showfile=3982 This is FULL COMPONENT, not update. It's strongly advised to uninstall previous version 0.5 before installing this. I wish I could release this as an update, but after banging my head to the wall few days when trying to make update component work, I decided to release this version as independent, full component. I'm still troubleshooting component update problems and I'm not sure, if its rF2 BETA problem or lack of my knowledge. When those problems are solved, I will release update components instead of full component (like this one...). Changelog: - added little bit more tso's to garage area and s/f straight - added fully functional SteerWheelMaps for each layout - added Pit Exit Official to help exit pits correctly without getting black flagged - added Starter Worker to S/F box, so there is somebody to wave checkered flag when race is over... - added few new animations to few characters - moved flaggerstations and Corner Workers correct points around the track to match real life track design - fixed a bug with start lights illumination - minor improvements to few textures Next couple of days I will concentrate on AIW improvements and update packaging/installing problem, instead of gfx updates. This means that I will release series of updates in few days timespan, which will add features and fix problems. As rF2 is in BETA stage itself and it's gfx engine is under heavy developing, final version won't be released until rF2 reach Gold. Download link contains base COMPONENT file. Copy file to your Packages - folder and install it with Mod Manager. Remember uncheck Options/Show Mods only to make Mod Manager show components as well and install it normally. Use All Cars & Tracks option to select the track. Track contains three layouts: National, Club and Oval. In real life, club circuit is most used. Oval is used very, very rarely, or not at all. National circuit is under construction as we speak and will be opened in spring 2013. All layouts were modelled to scenery using actual blue prints/ACAD files and GPS data provided by track- and engineering companies. (Hi Jukka, Joni, Janika, Matti, Mika, Raimo and Juha! ) Known problems of the track are: - All three layouts contains only very basic AIW files, which won't work perfectly. You can add only FIVE AI DRIVERS to your race, no more. If you add more, rF2 will crash. To be safe side at this point, jump right to the grid and leave practice and qualifying session alone if you want to race agains AI. However, practice session work normally for private testing (with limitation of 5 AI drivers). - There is NO camera files on this track at all. This means you cannot get external, TV - style view on replays. - The track has NOT been optimized yet at all. There is no LoD's, VisGroups, ShadowGroups and other features used, which will help optimize performance. If you have performance problems, turn down shadows, HDR etc. to gain more fps. - Scenery details are about 60 % complete, so many tso's and other details will be added via upcoming updates. - There are many gfx abnormalies, like poorly mapped- and placeholder-textures, lightning problems, missing details, etc.
  10. Virtua_LM is proud to present you with one new endurance legendary track: Sebring, United States, for rFactor 2. Converted from our from-scratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. What is new in v2.00 The actual (newer) RealRoad shader is applied Curbs are also RealRoad Nightlights on the track side objects are back working A lot of changes on the materials and textures The overall brightness of the track is reduced to match the current version of rFactor 2 AIW (AI-Driver): some smaller fixes GDB (Time and Position): some smaller fixes A kind of solid “cut detection” in the part beween 15 (Gendebien) and 16 (Le Mans) Download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4124
  11. Heartland Park Topeka v1.03: Complete version The track has been released: http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3726 Changelog: - Fixed a small naming issue with the Intermediate layout - Fixed a cut track detection issue with the Intermediate layout (thanks Martin)
  12. Tuttle, autore anche dell'eccellente pista di Top Gear, ha appena mostrato il suo nuovo lavoro, questa volta una vettura. Si tratta della Dallara F308/309.
  13. DOWNLOAD This is the BETA R8 Gordini for rFactor For the FFB spend your value from 1.00 to 2.00 until I find and rule that little problem List of Fixes in this version 0.2: Of the following materials: - Rear bumper - Front bumper - Contour counter - Seal windshield - O bezel - arch 3D Update: - New cockpit - New side windows - New windshield - New luntette - Repositioning Steering - Fixed headlights (Halo) 2D (textures) - Textures windshield / window / glass (maj provided) - Texture aluminum parts (shift planned) - Texture cockpit (maj provided) [provided in V0.3] - Deformations tires - Texture cockpit (3D side if there is no editing to do) - 3D Engine - Engine (physical) - Mirrors - Addition of components on the dashboard (LED switches, buttons etc ...) Have fun!
  14. VELOCIPEDE

    GT World Endurance by ISI

    GT World Endurance, un mod per ora ancora incompleto ma già in grado di offrirci due vetture (Nissan 370Z GT4 e Nissan GTR) oltre alla nuova pista Palm Beach, più un ulteriore layout di Mills. GT World Endurance: v1.0 or Torrent or Mirrors: R2P | SSY | XRPM | AG – 344MB v1.1 or Torrent or Mirrors: R2P | SSY | XRPM – 335MB
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.