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  1. Assetto Corsa project! http://supergt-shadowworks.eu.gp
  2. Dal forum ufficiale di AC SHELBY COBRA 427 COMPETITION Created by the_meco pankykapus Shelby Cobra 427 S/C is now officially in Assetto Corsa. The street car, s1 replica and Competition cars are still mods. 1.2 MOD Includes- Shelby Cobra 427 street car Shelby Cobra 427 Replica + Shelby Cobra 427 Competition :-D Updates Physics: -Added missing code in aero, drivetrain, engine, tyres, brakes, ai -Competition car is now more consistent with the official S/C version -Tyres updated as per latest AC updates -Vintage tyres only for Competition -Street tyres updated for Street and S1 -Performance tyres dropped (obsolete) Graphics: -Minor graphics tweaks and fixes -LOD optimization for reduced file size UI: -New preview images -Competition version now appears separately on the car selection screen DOWNLOAD This post has been promoted to an article
  3. poteva mancare il team ungherese RFT? Il team ungherese RFT ha finalmente rilasciato in via ufficiale per rFactor 2 il suo nuovo F1RFT 2013 Total: il progetto completo, da quasi 3GB di download, include tutti i piloti e teams della stagione 2013 di Formula 1, i 19 circuiti, grafica, menu e display in stile F1. Per il download correte in area files, mentre per commenti e discussioni fate riferimento a questo topic del forum.
  4. Alessandro Pollini

    Corsa Cup by k3nny v0.1E

    CORSACUP_ALPHA_V0.1e Progress: - model 85% - sound 70% - paint 85% - physics 90% (clio is the base) change log: - fix some shader/texture issus - complete animation - correct apha channel in template - change material properties of the rim - add template of the rims Instruction to use the rim template. Use the body template name and add behind the name extra1. example: Foder ...\settings\CORSA CUP 2010\Corsa_01\ Corsa_01.dds for the Body Corsa_01extra1.dds for the rims
  5. AC mod WIP Alfa Romeo Concept Retrofutura 33/2 My Alfa Romeo Concept Retrofutura 33/2 WIP is reviving the past of Alfa Romeo's whole range of 33/2 mid engine v8 street and race cars. I have started to designed the concept during the 2010, with in mind to be a mod for GTR2 simulation game. The GTR2 is a great game but am afraid it doesnt offer what I am asking for. Hence I will go for AC as my main game for the mod and showcase. The game is just used to "bring to life" the concept car, and is the second best thing I could do. Only thing better would be that the car really would exist. I have started on improving the model in terms of poly count to meet the AC poly limits for car models of 60K while finishing off the design. (Currently whole cars and wheels about 30K) From technical aspect I decided to fit the car in the range of the F458. The Alfa has 1 cm shorter wheel base and similar wheel track as the Ferrari. The technical similarities don’t stop there as it has similar spec. engine, gearbox and tire and rim size. The physics test in game show that the performances are just about right as it has similar lap time to the real F458 fonte Nogrip
  6. VELOCIPEDE

    Mazda Spec Miata by Pure

    Il team Pure ha finalmente rilasciato per Assetto Corsa la splendida Mazda Miata 1.8i del 1995, vettura attesissima da migliaia di appassionati. Qui sotto potete ammirare anche un affascinante trailer di presentazione. The wait is over! Presenting The Mazda Miata 1.8i 1995 by Pure Team The long awaited Mazda Miata Mod is finally here. We hope you all enjoy as much as we have in testing and again thanks for all the support. Updates and more versions to follow in the coming months. Again from the whole team, apologies for the delay but no point retracing the reasons, the time has come to have some fun. Many thanks to all involved, no matter how small the effort, many have helped get this modwhere she is now. We all look forward to seeing you on track! Download v1.1 -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7616
  7. BMW’s, Citroen ed altro by Modders FACA
  8. 1940 BMW 328 by weimaraner
  9. Guest

    F1L013 by F1Ligue

    Il mod completo può essere acquistato a questa pagina per 2€. Da questo link invece è possibile scaricare le skin delle monoposto reali. Il mod di default ha questi contenuti: Cockpit The legals skins Le altre skin: link1 e link2.
  10. Che il team RMT stesse valutando da tempo su quale piattaforma rilasciare il proprio WSGT 2 è cosa nota, ma tutto lasciava presagire che la piattaforma che avrebbe giovato di questo interessantissimo mod fosse rFactor 2 (come dimostrano anche i primi test in-game mostrati mesi or sono). Nell'ultimo intervento sul suo blog, tuttavia, il team riporta come la Mazda 3 20B Van Herck Racing sia stata realizzata con l'idea di essere inserita in Assetto Corsa. È quindi con piacere che rileviamo l'interesse degli RMT verso il nuovo simulatore di Kunos Simulazioni. Se questo sia il punto di partenza per il rilascio del mod completo è ancora troppo presto per dirlo. Lo stesso, inoltre, potrebbe essere tranquillamente pubblicato anche per il simulatore ISI, facendo così felice un pubblico più ampio possibile.
  11. Formula One 1991-1994 MasterBlaster Modding is happy to announce that F1-S-R Team has granted permission for a conversion of this great mods to GTR2. Right now we are working on the 1985 F1 season which is nearly done, after that all hands will work on the 90's seasons. It will feature... - 1991 Historic Edition - 1992 LE V1.01 - 1993 LE V1.2 - 1994 LE V1.3 1991 MOD SUONI FIX SPECCHIETTI 1994 MOD SUONI Thanks to Acestumacher and the whole F1-S-R Team [fonte NoGrip]
  12. File Name: Aura T5 2012/13 demo by UnitedRacingDesign File Submitter: Alessandro Pollini File Submitted: 28 Dec 2012 File Category: Cover Wheel Mod Forum. T5 2012/13 Version 1.5 changelog: -Updated overall car reflections on exterior(Note that build300 broke reflections so it wont be visible yet) -Cockpit materials/shaders/textures were changed. New carbon, added scratches so as shading -New 2013 driver from ISI that you paint with there template -DRS leds added to the 2013 cockpits(In the line of RPM bar on left side is yellow led when DRS is off, when DRS ON it will go green and the name DRS will come up on right side of RPM to) -Tires were slightly adjusted, mostly the OPTION ones for 2013 degradation but it might need more tweaks -All skins were updated to and we added some Special category so as full 2013 skins now -And some other small tweaks overall and bugs ive or you noticed from previus version Click here to download this file
  13. Chevrolet Corvette C6.R GT2 v 1.62 This update is mostly about bringing in the technology missing from the older version (released at around this time last year), along with a few more minor tweaks. You may now upgrade to our CPM (contact patch model) version of the Chevrolet Corvette C6.R GT2 with version 1.62 (below). You’ll also notice updates to wet cooling (which should make slicks more difficult in damp and wets stay alive longer). Download: http://www.mediafire.com/download/449kpyb738eureh/ISI_Corvette_C6RGT2_2009-162.rfcmp – 94.1MB Source: http://rfactor.net/web/2015/09/02/chevrolet-corvette-c6-r-gt2-v1-62-now-available/
  14. Kikoni del team International Pro-Modding ha appena annunciato la realizzazione di un mod dedicato al campionato GP3 per rFactor. Verrà rilasciato anche su rFactor 2 quando quest'ultimo sarà in gold. Questo messaggio
  15. Qualche screen da quello che sarà il primo mod a pagamento per rFactor 2. http://www.unitedracingdesign.com/ DTM 2012/13 Skinpack for T5 Series by SRRF Modding Crew DEMO: DOWNLOAD by DrivingItalia Aura T5 2012/13 so you have new DRS, Tires and physics just like in shop version now. Car is limited like its not paintable and it has only 1 skin. T5 touring car series mod include due vetture: Bayro T5 e Aura T5 (quest'ultima nella demo) Non editato. Editati.
  16. È finalmente disponibile per il download la prima versione della fisica modifica per WRC 3. Il team EC Sim Hardware sta cercando di migliorare la già buona base del titolo Milestone per renderlo ancora più simulativo. Se apprezzate il loro lavoro, a questo link (in fondo alla pagina) potete fare una donazione via PayPal per ringraziarli del loro svolto. DOWNLOAD This post has been promoted to an article
  17. Alessandro Pollini

    Formula 1 1978 by Dave Sabre & team v1.1

    Dave Sabre and team released the V1.1 of the Formula 1 1978 Mod for rFactor Dave Sabre, 3d Models, Textures, Physics, etc. Gabriel Morán (Mansell5), Skins, Textures, Testing. Luigi 70, 3d Brabham BT46B & ATS HS1& Arrows A1, Textures. Chris Delta, Testing. Wacha, Testing. John F, Testing. Norm Borczon Testing, etc. John F, Testing. Norm Borczon Testing, etc. Paul Nadeau sound update Instalation: 1. If you installed the 1978 F1 demo then remove the folders rFactor/gamedata/vehicles/F1-1978 - rFactor/gamedata/sounds/F1-1978 2. Unpack to your rFactor folder The links to the recommended tracks to run a 1978 season are shown below. The tracks come from other mods. Download and install the 1979 mod Download this version of Anderstorp Download this version of Paul Ricard 1975 Download this version of Jacarapaqua Download this version of Brands Hatch To get the best out of this mod you need to run the 1978 season. Example of how to have a 1978 season race at Zolder (Belguim) Select Zolder from the GP1979 tracks In the vehicle filters only select ROUND-06-BEL The opponents will be the entrants from the 1978 Belgium Grand Prix only. Select the correct number of ai drivers, ARG Argentina Set AI to 26 BRA Brazil set AI to 27 SAF South Africa set AI to 29 USAW USA West set AI to 28 MON Monaco set AI to 29 BEL Belgium set AI to 31 SPA Spain set AI to 28 SWE Sweden set AI to 26 FRA France set AI to 28 UK Great Britain set AI to 29 GER Germany set AI to 29 AUT Austria set AI to 30 HOL Holland set AI to 31 ITA Italy set AI to 30 USAE USA East set AI to 25 CAN Canada set AI to 27 IT78 International Trophy set AI to 17
  18. Speriamo venga fuori un bel lavoro. Fatemi sapere se visualizzate le immagini o se vi compare solo il rettangolo grigio con la scritta che non possono essere visualizzate. This post has been promoted to an article
  19. Il video mostra 2 sessioni di gioco, la prima di mattina con le Clio e la seconda di pomeriggio con le 370z e le GT-R. L'illuminazione del pomeriggio è la mia preferita. Le ombre sono fantastiche e l'HDR fa il suo lavoro. La pista l'ho convertita con 3DSimed dalla mia versione 2.0 rilasciata per RFactor1, c'è ancora molto lavoro da fare come la gommatura dell'asfalto e la pista bagnata, devo capire bene come farle. Se c'è qualcuno che vorebbe provarla me lo faccia sapere, accetto anche consigli e critiche http://www.youtube.com/watch?v=Wl7hyv-fjr8&feature=share&list=PLHGYth3xD-pe7ZUNrgtsYhuWBBphQCmli
  20. Nella giornata di ieri Aris ha lasciato qualche utile informazione su come sarà gestita la creazione dei tracciati da parte dei modder in Assetto Corsa. È importante sottolineare (come fa lui stesso) che queste notizie sono giusto un'infarinatura iniziale, in quanto non è Aris ad occuparsi dei tracciati. Come tale, non prendetele come la "guida definitiva alla creazione dei tracciati", quanto piuttosto come un'idea generale di cosa aspettarsi. Qui invece un piccolo dettaglio su come viene attualmente creata l'AI. This post has been promoted to an article
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