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  1. VELOCIPEDE

    AC: Lamborghini Miura v0.8.8

    Da non perdere per tutti gli appassionati piloti virtuali di Assetto Corsa, la nuova versione 0.8.8 della spettacolare Lamborghini Miura P400SV ! Per commenti e discussioni fate riferimento al topic dedicato, mentre per il download correte a questo link. Version 0.8.8 - Changelog - added a comma to the colliders.ini, to fix error posted in log - doh, sorry. Just to stop any microstutters associated with the error logging. Version 0.8.7 - Changelog - Sound volume re-balanced to match better with other AC elements. If you would like it louder, turn up the volume. - Minor tire-temp increase - Some minor skin changes to select skins. - A few other small tweaks I can't remember
  2. VELOCIPEDE

    I pareri su Assetto Corsa

    La versione 1.0 di Assetto Corsa è disponibile su Steam già da qualche giorno, mentre sapete già bene come la pensiamo noi di DrivingItalia, vi segnaliamo i tanti articoli di recensione dedicati al capolavoro simulativo della Kunos Simulazioni: recensione Multiplayer.it - voto 9,3 recensione Gamesvillage.it - voto 8,8 recensione IGN Italia - voto 9,5 recensione Eurogamer.it - voto 9 recensione Spaziogames.it - voto 9 Qui di seguito il commento finale di Multiplayer.it:
  3. Hi to everyone. my name is Sergio Loro and maybe some of you remember me from glory GPL days, i build many classics tracks for this sim like Targa Florio, Old Brno, Opatija, Ahvenisto, Jarama and many more. I came with this project wich is create classics track for AC, also i would like to make this a way of living... i had a family to feed I start with this fast track placed at Germany, rounded by trees, you will recognize it when check map. Forestheim Ring will include 3 layouts Historic Long Historic Short Historic 70's looks with 3 chicanes. Cost of pre-order track is 3.50 USD and once track is released it will cost 7.00 USD I had a great background as old track editor and i am not going to dissapoint to you, many great track are going to came for AC if you support me Any one who want to preorder track please do it here : https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5363VWDCBWVFL it will help me a lot on these days Thanks to everyone Sergio Loro pd: please not use this thread to discuss if you like this system or not, open a new thread and i am happy to reply. since i believe screenshots dont help to show what a track has to offer, i decided to release this public beta track, i am going to keep updating this betas until i get the first released track and "preorder" option end. You can download a Public Beta (v0.48) here : http://www.mediafire.com/download/ll7odl3ny5n6vas/Forest_f3_v048.7z This betas does not contain AI,Cameras a, wich will be include on Final Release. Thanks fonte AC forum
  4. Guest

    Assetto Corsa 1.0 disponibile

    - AI now brakes better in the pitlane - Fixed problems with remote car colliders not properly turned off when disconnected - Fixed DRS triggered from wheels - More robust session status sync between server and clients - Improved feedback to the kicked or disconnected user - Improved car height calculation for a more uniform setup validation - New Alfa Romeo Giuletta Q.V. 2014 Launch Edition - Eliminated FFB vibration at 30kmh - Updated tyre model for all cars - Corrected bug in F40 old and street tyres - Modifications on Lotus 98T and F.Abarth Aero map - Modifications in engine brake on some cars - Improved post processing effects S1-Dynamic S1-Sport S1-Movie S2-Photographic S2-Retro70s S3-Vignette - New post processing effects S1-Evolution S1-Expanded S1-Filtered S1-Soft S2-B&W S2-B&W - HI S3-Sepia - New and improved photomode feature. Photomode activates from the replay User Interface - New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus - Dirt layer optimization - New skins for some cars, more to follow - Small bug and fixes on trento bondone, magione, Spa Francorchamps - Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups - New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T - Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low - Fixed FMod bug in multiplayer mode causing FPS drops - Fixed wind volume for both stereo and surround configurations (default value: 0.7) - Fixed bodywork sound audible for some cars when standing still - Improved exterior sounds spatialization for surround speakers configurations - Improved and balanced gearshift, backfire and limiter sounds - improved positional sound for surfaces - Overall volume balance - Other minor audio fixes and improvements - Added cutscenes for some of the career series. - Improved algorithm for AI level while racing should give closer racing - Inverted steering wheels and negative camber corrected for multiplayer clients - Multiplayer basic admin tools: Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands. /help: prints the list of the available commands /admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos" /next_session: moves to next session /restart_session: restart the session /kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player - GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model - LaFerrari has modified active aero and tyre model - BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model. - GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back - Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time. - Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible! - All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums - Difficulty level slider on career - Much more laps possible on single player quick and weekend races when fuel consuption is off - Added diffuser stall on low speed for tatuus formula Abarth.
  5. Guest

    Assetto Corsa 1.0

    La Kunos Simulazioni non finirà mai di stupirci: è infatti disponibile tramite Steam la nuova versione 1.0 definitiva di Assetto Corsa! La software house italiana con sede a Vallelunga ha inoltre accennato ad un annuncio relativo al 2015 per il pomeriggio del 31 Dicembre... Assetto Corsa 1.0 è disponibile ora! Assetto Corsa 1.0 è ora disponibile per il download su Steam. La versione 1.0 non è soltanto il traguardo di un lungo ed intenso periodo di lavoro, ma segna un nuovo inizio. Il programma Early Access, che ha riscosso un enorme successo, è terminato grazie al contributo di centinaia di migliaia di giocatori. Se hai preso parte al programma Early Access, siamo lieti di annunciare che la versione 1.0 è disponibile per te come upgrade gratuito. Con il completamento della versione 1.0, Assetto Corsa chiude la fase di Early Access e diventa disponible su Steam già adesso: La nuova versione include una modalità di carriera estesa con avvincenti serie di campionato, nuove features, gameplay migliorato, nuovi set sonori, effetti grafici di post-processo migliorati e tantissime altre ottimizzazioni, incluse alcune importati rifiniture al comparto fisico, un modello di gomme aggiornato e un force feedback che garantiscono un’esperienza di guida ai massimi livelli. Assetto Corsa 1.0 presenta anche la nuova Alfa Romeo Giulietta 2014 Launch Edition, disponibile come contenuto gratuito e la blasonata RUF Yellowbird, anch’essa disponibile gratuitamente entro la fine dell’anno; quando verrà rilasciata, Steam aggiornerà automaticamente il tuo gioco. Quando un capitolo si conclude, ne inizia un altro; la versione 1.0 non detta assolutamente la fine dello sviluppo, al contrario, è soltanto l’inizio di un lungo viaggio. Il team di sviluppo è già al lavoro su nuove auto, tracciati, features e contenuti che miglioreranno ancor di più l’esperienza di gioco in Assetto Corsa. Tanto per dare un assaggio di ciò che ti aspetta: 50 delle auto sportive più desiderate e 5 nuovi tracciati, tutti realizzati e licenziati come contenuti ufficiali per il 2015, che verranno distribuiti sia in DLC gratuiti che a pagamento. Cosa aspetti? Ci vediamo in pista! Ancora una volta, vogliamo caldamente ringraziare tutti i nostri fans e gli utenti del programma Early Access per il loro fondamentale supporto. - AI now brakes better in the pitlane - Fixed problems with remote car colliders not properly turned off when disconnected - Fixed DRS triggered from wheels - More robust session status sync between server and clients - Improved feedback to the kicked or disconnected user - Improved car height calculation for a more uniform setup validation - New Alfa Romeo Giuletta Q.V. 2014 Launch Edition - Eliminated FFB vibration at 30kmh - Updated tyre model for all cars - Corrected bug in F40 old and street tyres - Modifications on Lotus 98T and F.Abarth Aero map - Modifications in engine brake on some cars - Improved post processing effects S1-Dynamic S1-Sport S1-Movie S2-Photographic S2-Retro70s S3-Vignette - New post processing effects S1-Evolution S1-Expanded S1-Filtered S1-Soft S2-B&W S2-B&W - HI S3-Sepia - New and improved photomode feature. Photomode activates from the replay User Interface - New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus - Dirt layer optimization - New skins for some cars, more to follow - Small bug and fixes on trento bondone, magione, Spa Francorchamps - Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups - New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T - Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low - Fixed FMod bug in multiplayer mode causing FPS drops - Fixed wind volume for both stereo and surround configurations (default value: 0.7) - Fixed bodywork sound audible for some cars when standing still - Improved exterior sounds spatialization for surround speakers configurations - Improved and balanced gearshift, backfire and limiter sounds - improved positional sound for surfaces - Overall volume balance - Other minor audio fixes and improvements - Added cutscenes for some of the career series. - Improved algorithm for AI level while racing should give closer racing - Inverted steering wheels and negative camber corrected for multiplayer clients - Multiplayer basic admin tools: Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands. /help: prints the list of the available commands /admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos" /next_session: moves to next session /restart_session: restart the session /kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player - GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model - LaFerrari has modified active aero and tyre model - BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model. - GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back - Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time. - Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible! - All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums - Difficulty level slider on career - Much more laps possible on single player quick and weekend races when fuel consuption is off - Added diffuser stall on low speed for tatuus formula Abarth. Fonte. This post has been promoted to an article
  6. Final1 version Released! This version is now feature complete and can be regarded as 1.0. When new assetto corsa versions are released the mod will be updated. The big cat! Features of the car: -gearbox: 4 gear stick shift manual -naturally aspirated 5.4litre V12 engine. 600hp@7500rpm -cockpit adjustable arbs (hopefully ac will support this some day) -front wheels were using single bolt attachment system like all sportscars do nowadays -independent suspension on all corners -19 inch wheels and low profile slicks tires -water bottle in the cockpit so you can spray water into the front brakes to cool them down -inboard brakes on the rear -walnut dahsboard -non fia approved rollcage More info about the car: http://theamazoeffect.blogspot.fi/2012/11/race-car-of-day-broadspeed-jaguar-xj12c.html http://touringcarracing.net/Pages/1977 Cars.html ############################################### DOWNLOAD HERE! Version final1 is now out! http://www38.zippyshare.com/v/XtwHtOBL/file.html (includes the mini patch below) alternative links: NOTICE: If you downloaded the final1 version of the car before 17th of april 2015 you also need to install this mini patch for the car to get the sounds working (also included is a small file to improve the F6 cameras). Get the patch here: http://www6.zippyshare.com/v/SPqafszj/file.html No patch for earlier versions. Version final1 is incompatible with v03.1, v03, v02 and v01. ############################################### Fixed sounds and F6 onboard camera exposure: - updated sounds to be compatible with the new assetto corsa's fmod version - changed exposure values for the F6 cockpit cameras (less bright) Changelog from v03.1 to final1: - changed cockpit exposure value for less window glare - clear windscreen - damage to aerodynamics (effects drag and lift/downforce) - some minor adjustments to colliders - slight aero change for higher top speed - supports assetto corsa v1.1 - slight changes to chrome and windscreen shaders Version V03 (and v03.1) of templates! Notice that v02 templates still work for the v03 and v03.1. Read more below Windscreen template: http://www15.zippyshare.com/v/XkokhrVz/file.html https://www.youtube.com/watch?v=nm-iFx8ZbTo screens: fonte AC forum
  7. ​ Hi Assetto Corsa community! You may know my conversions for rFactor and GTR2. Now I want to start converting the most beautiful tracks from gMotor2 universe to the next level, to Assetto Corsa. Infos about the track: The Solituderennen, Solitudering or (in French circuit of Solitude) is a 11.4 km road circuit near Stuttgart, and named after the nearby Castle Solitude. Motor sports events were held from 1903 to 1965. Because of the narrow pathways, only motorcycle events were held until 1956. The track and stands were expanded in early 1957 and racing sports cars and racing have been organized by the Automobile Club ADAC. Motorcycle Grand Prix took place on this circuit from 1952 to 1964, with the German motorcycle Grand Prix which takes place here in even years: 1952, 1954, 1956, 1958, 1960, 1962 and 1964. From 1961 to 1964, Grand Prix Formula 1 non-championship were held, in addition to tests of Formula 2 and Formula Junior. In 2003, a memorial was held, with many former members and vehicles. Full track with jumps and fishing! Facts: 15 pit boxes 11.408 meters long Features: -AI (pit and fast lane) -Cameras -Trackmap -Shadows for all objects -AC road shader -AC "water" shader (high ksSpecularEXP value) -working pit lane -a skybox -changed values for the lighting.ini -hot lapping function -release permission of the author I´m very detailed here because I´m missing some of these features in other conversions. Knows issues: -material transparency issues -some dark tree-textures news and changes in v1.0: -new cams -new track map -new map in tracks browser -re-textured and now moving flags -new gras and asphalt shader -treewalls are now collision walls -many changes of tree shader -many, many changes of shader values overall DOWNLOAD fonte AC forum
  8. Partendo dal precedente lavoro modding del team Formula Corsa (in seguito interrotto per i noti problemi di licenza FIA), ecco arrivare il nuovo GF1 FCM 2014 Mod che, come potete vedere da video e screens di anteprima, ci permette di simulare su Assetto Corsa la stagione 2014 di Formula 1 appena conclusa, includendo anche il sistema ERS (sul DRS si sta lavorando ancora). Per il download del file correte nella sezione dedicata, mentre per commenti e discussioni fate riferimento a questo topic. https://www.youtube.com/watch?feature=player_embedded&v=qk5vGPls12A This post has been promoted to an article
  9. hotless

    AssettoCorsa: Noble M600 v0.4

    Il nostro amico Hotless ha rilasciato per Assetto Corsa la nuova versione aggiornata 0.4 della sua bellissima Noble M600 ed M600 GT. Come potete notare dallo screen di anteprima e dalla lista qui sotto, le migliorie sono numerose ed importanti. Vi ricordiamo inoltre che Hotless è al lavoro anche sullo sviluppo di una Renault 5 Turbo. Nuova fisica del motore (M600-M600GT) Nuova taratura strumenti Interni sostituiti (M600-M600GT) Nuove skin (M600GT) Nuova rapportatura del cambio (M600GT) Nuova aerodinamica (M600-M600GT) Alettoni regolabili (M600GT) Telecamere riposizionate Cerchi originali (M600GT)
  10. vediamo se qualche bresciano, o comunque appassionato di moto, riconosce questa "stradina"
  11. Hi i make a hillclimb that i worked for RFACTOR and RBR sims this is the hillclimb Thanks to Kon, SIMTRAXXX team, Vicent Sollana and Antu for their help this is a beta version v0.5 DOWNLOAD fonte AC forum
  12. Ok here it is, first beta version of my track project: Yas Marina Circuit (Day & Night) Track is conversion/based on scratch made rFactor track by the league F1Pro (simracingpro) - Nad, Forlorn, Kamilo62 and Gucio 85. Thanks Nad for permission and Gucio85 for helping me to contact Nad. Track contains 22 pitboxes, working ai and many graphical changes. I also included my own Night pp filter to package. Optimal time of day for night version is 12:00. Next update will come in early 2015, but if there is any big bugs i try to fix them soon as possible. Remember that both tracks are still very early stage and track lacks groove, 3d grass, but i will implement them later. Track surface probably needs also some more work, but later. Night version is completely experimental and because of limitations of the game engine i can't never get it to work perfectly. Enjoy and Merry Christmas to whole community and of course Kunos Simulazioni. Greetings, TTM Download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7205
  13. GrandSurf sta lavorando ad un aggiornamento in HD di tutte le textures
  14. Dopo la Noble M600 (ancora in sviluppo) ho deciso di dedicare un po del mio tempo a questa storica auto,spero riscuota successo After Noble M600 (still in development), I decided to spend some of my time to this historic car, I hope levies success fonte AC forum
  15. Fonte. Nuova versione beta 0.6 DOWNLOAD Changelog: BETA V.0.6: – 3D Grass available (No-Grass version for low specs) – 25 Pits – Track TV Cameras
  16. -------------- v 1.1 - Template: Skins, Rims, Windows include in folder Renault_Clio_Cup_197 - Extra Template : French championship , unzip file "skinsCDF" on folder skins, skinCDF.zip is in folder skins - Data: from the reel technical specs according to reel clio cup drivers - Testing: All virtual drivers to CDF Help: FFB is very hard and a lot off dumping if you want less change FFB in game an after in setup, FFB according to setup of the car, test setup for have feeling V1.1 (work on new suspensions sytems) Setup: Attached base setup ------------------------------------------------------------------------------------------------------- French Championship Open for all if you respect all conditions explain on website, but web site in French _____________________ First Skins packs realized by SEB SKIN'S Second Skins packs "Virtual French Championship Pack" (Include in folder skins, just unzip) --------------------------------------------------------------------------------------------------------- DOWNLOAD fonte AC forum This post has been promoted to an article
  17. Salve, Mi sono da poco avvicinato al mondo del modding proprio con questo splendido gioco,questa è una delle mie creazioni,ma ho un po di problemi,qualcuno mi può aiutare?magari italiano?il mio inglese fa schifo... [M600] Centratura lancetta RPM Illuminazione lancette e spie interne all'accensione dei fari Nuove Texture per gli interni Aggiunta illuminazione terzo stop Piccole correzioni alla fisica Aggiunta M600GT Step3 (659CV 1.0 bar)
  18. VELOCIPEDE

    Assetto Corsa: Endurance GT Mod v0.99

    Il team UnitedRacingDesign ha rilasciato per Assetto Corsa la nuova versione aggiornata del suo apprezzato Endurance GT Mod: la nuova release 0.99, non più beta, porta con sè numerose migliorie e novità. a cominciare dal nuovo sonoro e dal sistema dei danni, ora presenti. Previa donazione di Euro 9,80, riceverete il link per il download del mod direttamente via posta elettronica. We have updated our EGT for AC. New version is 099 and out of beta! Sorry this has taken so long but we hope now it was worth. Fmod and new damage model was alot of work and for that we postponed the 2 weekly updates and rather made one with all cars updated. Please remove older files before installing new one Go to your AC root folder(X:\Program Files (x86)\SteamLibrary\SteamApps\common\assettocorsa\content\cars) and delete all folders named urd_egt_CAREXAMPLE changelog: - Fmod sounds - materials corrections - physics is packed into data.acd files - added physical damage - updated tyre physics - various small changes in suspensions, engines and drivetrains - some balance fixes for more challenging experience between all cars - working Pit Stops known issues: - AI is aliens
  19. Fonte. Patrik Marek del team pm3dm, già autore della Nissan Primera, sta lavorando anche alla BMW 320i STW 1998
  20. Sicuramente da provare, per tutti gli appassionati di Assetto Corsa, è la nuova versione 1.2 aggiornata del filtro grafico di post processing creato da Pitone. Come vedete dalle immagini di anteprima qui sotto, il risultato è davvero spettacolare! Here i release the new V1.2 PPF Mod.Included complete rebuild PP-Filter and a new Weather.ini. Set the Color Saturation from 65 up to 75 for the best result!
  21. VELOCIPEDE

    Real Head Motion by magicfr 0.8.0

    What this Apps is doing Biological facts The feel of equilibrium, acceleration, gravity, and so bumps are not feel by the eye but with the inner hear. Wich is made of liquid and crystals in circular tunnels. When the inner hear feels bumps and head motion, it instinctly moves your eyes to soften/filter/remove those bumps. 2 experiences to demonstrate that. 1) when put somebody on a chair, in complete dark, you film his eyes with an infrared caemras, you turn the chair, is eyes will roll too, even if he see nothing 2) this one you can do it yourself, looks at in front of you, at your screen, now shake your head, the vision will not move. When there is conflicting information from inner hear and eye, you feel strange, it's difficult to focus on the road, and you can have nausea. What happens in a car When you are driving, you are looking the road, and all the bumps are filter/corrected by your inner hear, so the viewing of the track is smooth and it's the car cockpit that moving around you. What happens in a Sim Because you are sitting and a standing chair/seat, you head is not moving at all, so the inner ear is not working, the eye don't correct the bumps. That's make 2 issues : 1) you can't focus on the road, the road is shaking and not smooth, it's difficult to drive 2) you can get nausea because you have conflicting information from eyes and inner hear. How it should be in a Sim The camera should stayed focus on the track and not locked to car cockpit,that's what my App is doing by filtering bumps and slopes. ***************** Download **************** You can download there : https://sites.google.com/site/midid...otion-plugin/realheadmotion-for-assetto-corsa Installation You must download and install FreePIE FreePIE.1.5.0.0.msi from link in bottom of page for the main RHM site (link above ) , it contain Console version compiled by "MMS" from Assetto Corsa forum, thanks to him. Don't forget to uninstall older version of FreePIE. Real Head motion is now compiled with Visual Studio 2013, you may need to install the according C++ Redistributable, you can download them here : http://www.microsoft.com/fr-fr/download/details.aspx?id=40784 Install only if you get DLL errors when running the program. Download lateset RealHeadMotion zip archive from link in bottom of page ( click the down arrow ) Unzip archive in a folder where you want, the folder must NOT be read only, or it will not able to save the save file. Then you start RealHeadMotion.exe program Then you must configure FreePIE console and script location, use the [...] to browse. FreePIE location : click [...] and browse for FreePIE.Console.exe file, should be in C:\Program Files (x86)\FreePIE\ from default install , NOT FreePIE.exe Script Location : click [...] and browse for ACRealHeadMotion.py where you unziped Real Head Motion. *** IMPORTANT *** Don't put any RealHeadMotion file in C:\Program Files, or any System directory, because of windows security FreePIE will be not able to run the script, and RHM will be not able to save settings. You can put in directory like C:\Games\RHM_AC, or any other dir/drive. Once both are set, FreePIE should be run automatically. You can check that with opening the Debug Windows. When Assetto corsa is running it will be writen in the Debug Info text, with car and track name. The program simulate inner ear bumps filtration. You can tune the filtration using sliders. Settings are automatically saved in RealHeadMotionSettings.xml when exiting. Refresh rate configuration You must edit RealHeadMotionSettings.xml when the program is not running edit line Code: <RefreshRate Val="100"/> Valid values are between 1fps and 1000fps Legend Pitch/Roll filter : the amount of vibration/bump filtering, the more to the right, the more the head/eyes will remain stable Pitch/Roll Min Angle : the angle when the head start to catchup the car orientation, before that it stay lock to world horizon. Steering Look Ahead LR Slider: parameter to have a look left/right when turning wheel left/right the bigger, the more angle it will look left/right. Steering Look Ahead LR Min Max : range of wheel steering ( 0 to 1 ) to start,stop the Steering Yaw. Example, min 0.25, max 0.75, it will start turn head when steering >025 and it will reach maximum head yaw, when steering reach 0.75 Steering Look Ahead Roll : same but for roll ( lean left right ) when turing steering wheel Steer Smoothing : Filtering value for Steering input , to smooth the look ahead motion. *** Edit Box for Min Max values *** Value must be validate with ENTER, background will turn red if value is not validated, if value is not validated it will not be saved to XML file. Binding Action : *** Before Binding, you must Calibrate Devices 1 time when you lanch RHM App *** Big button : click to bind a button,key or axis. Smoothing slider : To smooth the input Dead zone slider: Add a deadzone to input Val : current real time value ( take account of smoothing and deadzone ) Angle Settings Look Left Right Angle : Amount of angle when looking left right Look Shoulder Angle : Amount of angle when looking above shoulder left right Look Up Down Angle : Amount of angle when looking up and down Pitch Offset : Static pitch offset. Look over shoulder "simulation" If you don't bind the look over shoulder button, you can still simulate it, for that you have to presse Look Left then Look Right while still holding Look Left, it will do a Look over Left shoulder. If you press first Look Right, it will do a Look over right shoulder In Assetto Corsa Uncheck "Lock onboard camera to horizon" Limitations / Known Issues RHM seems to run correctly but it is not working in game. RHM uses FreePIE and use the trackIR emulation to move camera onboard, so it will not work with other devices that move the head ( TrackIR, Occulus Rift ) Glance left/right look behind don't work anymore even when not running RHM app. Assetto Corsa detect a trackIR with FreePIE, glance left/right and look behind don't work anymore with the in game binding. Workaround : Bind your key directly in Real Head Motion software. If you want to use the in game binding you must uninstall FreePIE, until Kunos add a feature to disactivate TrackIR detection in game. Versions 0.8.0 : Update to new shared memory 0.22 0.7.9 : choose refresh rate in XML settings 0.7.8 : all slider have an edit box, select slider with Left button , then right click on slider, Enter to valid. 0.7.7 : - All edit box are now editable, when edited background turn red until validated with ENTER. 0.7.6.1 - Fix Steering Smoohting maths. 0.7.6 - added max shoulder angle to 180° - potential fix to flickering - fixed shoulder simulation activating with high smoothing for look LR - Apps running at 100fps 0.7.5 - encapsuling FreePIE path and script path with quotes ( " ) to deal with patch with space or special char in it. 0.7.4 - Direct Input and binding look button are back - added look shoulder left/right - added pitch offset 0.7.3 - Edit box goes Red when not validated ( press ENTER ) 0.7.0 - Recode from scratch,because I don't have access to my source code stored in other PC that is gone to support for reparation. 0.6.7 - add Roll to steer Yaw 0.6.6 - add start minimized check box - version automatic print in title 0.6.5 - Now check in Windows process if FreePIE console is really running - Add Restart button, to kill and restart FreePIE - If checkbox ShowDebugInfo is checked, it will run FreePIE console not hided 0.6.4 - Fixed application closing when binding look Right - Added now DPad is working to bind button 0.6.3 - Add pitch offset 0.6.2 - Add more error info if can't running FreePIE - Removed Exit button, and use system menu instead with minimize and close button. 0.6.1 -Now save file is XML so support for versionning without loosing settings - Steering Yaw max angle set to 45° from 30° 0.6 - Integration of FreePIE console version 0.5.5 - Fixed saving slider position - Added axis look deadzone slider - Added Steering Yaw feature 0.5.4 -Adding look back button ( = LookLeft + lookRight = Look above Left Shoulder ) - fixed moving filter slider didn't take effect until relaunching app, now working realtime - added sliders to choose look angle ( 30° to 90° ) and Look above shoulder ( 120° to 160° ) - adding file versioning of save file, no need to delete save file with new version ( but still can't load older version ) 0.5.3 Pushing Button left then button right in same time, looks behind to the left ( 160° ), and vice-versa 0.5.2 Check box to print debug info or not, debug info take quite some CPU ( 5% on I5 ) 0.5.1 release, fix binding going +INF with buttons 0.5: - fix black screens - fixsound loss - fixsevere shacking with high AC fps - fixphantom bindings 0.4.2 : now run at 200fps, fix binding action init default value 0.4.1 : fix shacking , optimize script and code for better refresh method 0.4 : fix loading save crashes when not all buttons binded 0.3 : added saving settings on exit 0.2 : added directInput support and look buttons. 0.1 : only filterting fonte AC forum
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