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  1. File Name: Lamborghini Countach by BBoyJmE File Submitter: Uff File Submitted: 08 Mar 2015 File Category: Cover Wheelers Mods Please like my Facebook page! Disclamer : Car sound will be changed on the second release - currently it is the Miura SV sound used with permission from Vampire - If Kunos has any problems with the sound being used as a place holder the links will be deleted and another placeholder engine sound will be used. Version Beta v0.2a Major improvments in all areas To do: Physics tweaks Sound tweaks Credits Project Lead, Car Model, shaders and animation: Jimmy Nahlous a.k.a BBoyJmE Physics: Beryllium Sound: KitrinosKat Click here to download this file
  2. Adelaide Clipsal 500 2011 Street Circuit Download v0.85 This is a conversion of a track that I previously converted to GTR Evo. Its my first go at an Assetto Corsa track and will attempt to produce more V8 Supercar / Australian locations in the future. Fixed in this update: v0.85 Rainmaker AI and Lighting fixes included Tyrebundle at first chicane relocated Pit crews fixed Track textures and shader updated Grass texture and shader updated Sand texture and shader updated Shadows turned off on track walls (was causing bad flickering) Info: Length - 3.219 km (2.012 mi) Turns - 15 Grid Positions - 28 PitBoxes - 16 Current Issues: No track cameras Number of Grid positions not equal to Pitboxes Start and pit lights don't work Credit for the original track goes to Redhawk and RacerM. https://www.youtube.com/watch?feature=player_embedded&v=nIRLa9wHd6A
  3. Guest

    AC: Audi A4 DTM by Marc Danisch

    Marc Danisch della UnitedRacingDesign ha rilasciato per Assetto Corsa la sua spettacolare Audi A4 R9 DTM della stagione 2004, come di consueto curata sotto ogni aspetto. Download quindi decisamente consigliato.
  4. VELOCIPEDE

    AC: Clio Cup 197 v1.1 disponibile

    Dopo lunga attesa, è finalmente disponibile per Assetto Corsa la nuova versione 1.1 del Clio Cup mod, un progetto che ci permette di simulare l'omonimo, divertente e combattutissimo monomarca disputato con la piccola belva della casa francese. Il mod può vantare i dati tecnici reali forniti dagli ingegneri Renault, con i consigli dei piloti reali.
  5. Fonte. v0.2 DOWNLOAD Changelog: Everything! Problems: There is still trouble with the AI, they will avoid a large block of the straight. Turn on AI editor to see what I mean. I had major troubles with not being able to exit or enter the pitlane, it was either that or the AI troubles. I cannot get the qualifiying to work with the AI, maybe somebody can work on a pitlane.ai? They just bump in the back of each other and don't exit the pit normally. I've tried a few different pitlane AI file-recording approaches, but I don't seem to get it right. It might just be the surfaces problem. Todo: This version is still using the huge filtering. See how much at the tunnel under the straight. The 4 meter drop influences the road by 12.5cm at a distance of 2.5 meters. Now I can change the heightmap and everything will change accordingly, no need to edit the meshes afterwards. So expect a bit more detail in the road and a bit less wavy-ness in the 0.3 version. A lot of trackside stuff on the straight is missing, it is not that important at this stage. This version is all about the road and surfaces, so tell me what you think. The 'cardboard plants' was my first attempt at transparency, they will be updated, or changed completely. About the release they are planning: That will be another zandvoort, this is my version and I will try to release a 1:1 copy for other racing games. Oh well, enjoy. And tell me about framerates!
  6. Guest

    AC: Ferrari 288 GTO v1.01

    Current status (22 Feb '15) (beta 1): First public release! The time has come where I'm just going to have to call it and release what I have. Not to worry, it's in a pretty good state I feel, but I've been holding off on a release hoping for some stuff to come in from @Flat-twin. He was testing my UV skin template and is working on liveries and improved textures. But he's a busy man and the car works just fine in good old rosso corsa So what's not very good yet: - No LOD B/C yet, LOD_A is within budget so hopefully performance should be at least reasonable. - No Ambient Occlusion yet, my textures are mediocre at best. I'm awaiting upgrades by Flat-Twin. - No custom sounds. Custom sounds were in progress but with weeks of no reply from the creator I fear they've been abandoned. The car uses the stock F40 sound now. So without further ado, grab it from race department and if you choose to share this car, please make sure to send them here or to this RD link so that they'll always end up at a page that'll be updated with latest versions etc: Small update: in case you had a sound issue with beta 1, hopefully beta 1.01 will fix it. Thanks to Brownninja97 to the rescue. DOWNLOAD For skinning artists and hobbyists alike, I've also uploaded the Skin template + FBX. With this you can import the car in the editor by just hitting import fbx and all the textures and shader will be loaded automatically. I've also included the paint.net layered files I used to create the current textures, that oughta help tell you what's what and how to use it. If you have any questions just ask. And if you feel you have better shader settings or 2d art than I was able to figure out, you're probably right and I'd love to see them! The same goes for any changes anyone would like to make to this car. I realize that supplying you all with all the source files to the mod makes it very easy to create all sorts of versions and claim them as your own. And the truth is I don't really care/mind. The one thing I ask is that we keep this mod as the de facto 'realistic' one. If you feel you have a change that makes this mod better because it's more realistic, please talk to me about it. We can work together, make the change and make this mod a better mod. If you just want to make a fantasy car that looks like a GTO but drives like a GT2 car, that's when you make a separate version and you're welcome to do so. If you do, the credit I would request is simply a link to here labeled as the original mod. And feel free to talk to me about what you're making, I might love it and want to be involved.
  7. Fonte. Happy to announce the arrival of " ROC " Race of Champions in Wembley Stadium ​ "Race "super special " between two drivers on two parallel tracks, which form a continuous circuit. Both drivers and travel the same distance in the same places , but not at the same times . In a duel , the winner is the one who homered via the two tracks , as soon as possible ." This version is a version of Alex , Com8 based on rFactor . He has allowed us to convert its track on assetto corsa . Details: - 4 pit stands - 4 start if you want - Ai lane - No tracks camera for the moment (if you want to help do not hesitate) - Basic tracks surfaces - Need to add 4 laps for have 2 loops Download
  8. Fonte. After the NSX is finalized, I'm going to port my Corvette C6 models to AC as well. David will provide the physics, and I think we need sounds (sound guy?). There will be 4 variants: Coupe, Grand Sport, Z06 and ZR1. I'm not quite sure yet about the model years of each variant. All cars have 2009 year interior. The Coupe has 2005 wheels though.
  9. Renault Clio V6 255 v0.4 Model and Sounds by B375 from rFactor Conversion and Physics totally redone by AzN_devil from real life measurements Sounds and Shaders and UV mapping could use more work but it's in a good enough state to release for now. Renault Clio V6 255 PH2 Chassis: CB1U Engine: L7X 762 Cubic Capacity(cc): 2946 Gearbox: PK6-017
  10. Monza 1988 a carrera4 presented by schwarzbierbude.de ===================================================== This 3D-track was made by carrera4 for the F1 1988 rFactor mod. It was converted and enhanced to Assetto Corsa by Rainmaker and members of schwarzbierbude.de. The conversion of the 1988s tracks is a project of schwarzbierbude.de your friendly AC-Server. Facts: 21 pit boxes 5.800 meters long Features: -AI (pit and fast lane) -Cameras -Trackmap -Shadows for all objects -working pit lane -a skybox -newest values for the lighting.ini -hot lapping function Known Issues: -some cars have issues with the surface DOWNLOAD
  11. Authorized Conversion Original Creator motorfx Converted to Assetto Corsa by: Tiago Lima Fully Functional track 20 Pit boxes Ai and cameras by FlashCrow Track Map by Alex72 DOWNLOAD
  12. Hockenheim 1988 Version Null-Drei-Neutel for Assetto Corsa by Team Schwarzbierbude.de - derDumeklemmer ======================================== The 1988 F1 Season was build from scratch by for rF by my old friend Carrera.4! MY BIGGEST RESPECT FOR THIS AMAZING WORK! He gave me blanket permission to convert his amazing work to all current and upcoming SIMs. THANK YOU SO MUCH FOR THIS KIND OFFER! So Team Schwarzbierbude.de will take care to convert his great '88er tracks to Assetto Corssa one by one. FEATURES: ========= - 36 Pit places - pit limiter - MP pit stops - Collision objects (moveable signs) CREDITS: ======== - Carrera.4 for his great '88er tracks HISTORY: ======== V1.1 - 2010-02-15: - working startlight - new shaders - re-modeled all collision to minimum colwalls instead of complex coll-object for smaller CPU&RAM footprint V0.9.33 - 2010-01-24: - inital release beta release for internal use Pls. notice this is a beta release, pls. don't upload to other community server without my confirmation DOWNLOAD http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7346
  13. Fonte. Hello guys! This is my second car (the DB9 is still wip). I hope you enjoy it. I am looking for someone who still wants to join me to form a team
  14. Fonte. I decided to start on Skoda Rapid CUP model, based on Skoda Rapid vehicle, moddified in the sense of Skoda Octavia CUP. Made so that regulations could also allow for it to run in WTCC/BTCC I will be handling modeling & texturing. I'm not sure yet about the physics & sounds - but hopefully by the time it's getting closer, there will be someone willing to assist me in that BODY – Skoda Rapid, 5 doors. ENGINE – turbocharged 4-cylinder in line, transversally installed; distribution: two overhead camshafts, 16 valves; compression ratio: 12.5:1; displacement: 1595 cc; bore x stroke: 82.5 x 74.6 mm; engine management: Magneti Marelli Marvel; lubrication: Dry sump. TRANSMISSION – front-wheel-drive; gearbox: Hewland 6-speed, sequential shift; clutch: AP twin-plate; differential: mechanical limited slip differential. CHASSIS – front suspension: McPherson strut, coil springs, gas-filled dampers, anti-roll bar; rear suspension: multilink axle, coil springs, gas-filled dampers, anti-roll bar; steering: electrical power assisted rack and pinion. BRAKES – dual circuit hydraulical system; front brakes: 4-piston calipers, 343 mm steel ventilated discs; rear brakes: 2-piston calipers,280 mm steel discs. DIMENSIONS – length: 4540 mm, width: 1849 mm, wheelbase 2602 mm, minimum weight: 1150 kg including the driver. initial blocking - first pass ... lots of details still to come unfortunately there wasn't any good blueprint for this car, so I had to use perspective cameras, which was slowing me down quite a bit, but I feel like the proportions are there .. and it will be coming up nicely the wheels are temporary rims from BMW 320si WTCC, ... more for proportion/scale ... totally not sure yet what kind of rims I will put on there .. but I want something that will be realistic
  15. Proseguono i lavori di Tommy78 sull'Audi TT Cup 2015, mod attualmente in fase di lavorazione su Assetto Corsa da parte del bravo modder che già ci ha stupiti con il suo Seat Leon Euro Cup 2014 (AC e rF2). Qui di seguito potete vedere il modello 3D in una fase avanzata di lavorazione con la prima livrea applicata.
  16. Il ben noto modding team CTDP ha rilasciato per Assetto Corsa la nuova versione 1.1 del suo interessante International Formula Master 2009 Mod, un progetto che ci permette di simulare l'omonimo campionato monomarca con le monoposto, con l'estremo realismo che contraddistingue tutti i lavori del gruppo tedesco. Bug Fixes Corrected aero and updated values. Corrected suspension and pick up points. Adjusted Steering Lock. Corrected drive train values. Corrected Geometry. Adjusted Engine Values. Adjusted Tyre values. Enhancements Shaders updated to latest release standards. Update to ui screen to reflect physic’s corrections. Fixed hand animation to include more frames
  17. Fonte. Mišeluk is street circuit near Novi Sad, Serbia. It was one of the most popular track in former Yugoslavia maybe because it is really dangerous track to drive, big road kerbs, unbreakable light poles near road edge, guardrails.... sounds scary hehe but racing fans (and drivers) in Serbia really love this track I created Mišeluk originally for rFactor and now for Assetto Corsa. This track isn't simple conversion, almost everything on this track is new compared to rF version, new terrain, improved road mesh, all trackside objects are new, new textures... Track lenght is 3,4 km. *there are issues with some trackside cameras (stuttering, flickering) and i dont know how to fix them (for now) enjoy lemax DOWNLOAD
  18. Nome file: Miseluk by Lemax Autore del file: Uff File inserito: 10 Feb 2015 Categoria del file: Track Fonte. Mišeluk is street circuit near Novi Sad, Serbia. It was one of the most popular track in former Yugoslavia maybe because it is really dangerous track to drive, big road kerbs, unbreakable light poles near road edge, guardrails.... sounds scary hehe but racing fans (and drivers) in Serbia really love this track I created Mišeluk originally for rFactor and now for Assetto Corsa. This track isn't simple conversion, almost everything on this track is new compared to rF version, new terrain, improved road mesh, all trackside objects are new, new textures... Track lenght is 3,4 km. *there are issues with some trackside cameras (stuttering, flickering) and i dont know how to fix them (for now) enjoy lemax Clicca qui per scaricare il file
  19. Based on the original Arese for rFactor by Relesys Alfa Romeo test track adjacent the factory in Arese. After the closure of production facilities, the track - still in good condition - has been abandoned and misused by some private, has now been rendered unusable by mounting the guard rail blocking the track. Credits Conversion for AC & texture update: thestrobe8 aka s_denis Original creators: Track Modeling, Texturing,Organisation,Scene - By: Relesys
  20. Based on the original Putnam Park for rFactor by Global Motorsport Technologies DOWNLOAD v1.2 The facility hosts racing schools, track days, time trials and test days for teams from all forms of motorsport. he National Auto Sport Association spent two weekends there in 2007. It is a popular destination for Corvette and Viper clubs, BMW and Porsche clubs. Champ Car, ALMS and Formula BMW teams are among those who have used the track for testing. It also can be considered something of the "home" track for Diasio owners ... Putnam Park was designed by Diasio Car Company owner Richard Diasio in 1991. http://putnampark.com/ Credits Conversion for AC & texture update: thestrobe8 aka s_denis Original creators: GMT - modeling, texturing, scene GMT - former modeling, organisation GMT- texture
  21. Hi to everyone. my name is Sergio Loro and maybe some of you remember me from glory GPL days, i build many classics tracks for this sim like Targa Florio, Old Brno, Opatija, Ahvenisto, Jarama and many more. I came with this project wich is create classics track for AC, also i would like to make this a way of living... i had a family to feed I start with this fast track placed at Germany, rounded by trees, you will recognize it when check map. Forestheim Ring will include 3 layouts Historic Long Historic Short Historic 70's looks with 3 chicanes. Cost of pre-order track is 3.50 USD and once track is released it will cost 7.00 USD I had a great background as old track editor and i am not going to dissapoint to you, many great track are going to came for AC if you support me Any one who want to preorder track please do it here : https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5363VWDCBWVFL it will help me a lot on these days Thanks to everyone Sergio Loro pd: please not use this thread to discuss if you like this system or not, open a new thread and i am happy to reply. since i believe screenshots dont help to show what a track has to offer, i decided to release this public beta track, i am going to keep updating this betas until i get the first released track and "preorder" option end. You can download a Public Beta (v0.48) here : http://www.mediafire.com/download/ll7odl3ny5n6vas/Forest_f3_v048.7z This betas does not contain AI,Cameras a, wich will be include on Final Release. Thanks fonte AC forum
  22. VELOCIPEDE

    AC: International Formula Series 3 v0.62

    Il team MAK Corp ha rilasciato per Assetto Corsa la nuova versione aggiornata 0.62 del suo apprezzato International Formula Series 3, un mod che ci permette di simulare l'omonimo campionato europeo della categoria Formula 3. v0.62 of the IFS3 mod for AC has just been released. This update fixes a problem with the rear tires that wasn't showing the right temperature data in the tyre app. It also fixed an issue with the display units
  23. Ok here it is, first beta version of my track project: Yas Marina Circuit (Day & Night) Track is conversion/based on scratch made rFactor track by the league F1Pro (simracingpro) - Nad, Forlorn, Kamilo62 and Gucio 85. Thanks Nad for permission and Gucio85 for helping me to contact Nad. Track contains 22 pitboxes, working ai and many graphical changes. I also included my own Night pp filter to package. Optimal time of day for night version is 12:00. Next update will come in early 2015, but if there is any big bugs i try to fix them soon as possible. Remember that both tracks are still very early stage and track lacks groove, 3d grass, but i will implement them later. Track surface probably needs also some more work, but later. Night version is completely experimental and because of limitations of the game engine i can't never get it to work perfectly. Enjoy and Merry Christmas to whole community and of course Kunos Simulazioni. Greetings, TTM Download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7205
  24. Imola 1988 made by carrera4 conversion by schwarzbierbude.de ​ This 3D-track was made by carrera4 for the F1 1988 rFactor mod. It was converted and enhanced to Assetto Corsa by Rainmaker and members of schwarzbierbude.de. The conversion of the 1988s tracks is a project of schwarzbierbude.de your friendly AC-Server. Please note that this track and others are in development which takes so much time, that it is impossible to watch every question in every thread and forum. WIP screens of the track: ​ Facts: (not set yet) pit boxes 3.636meters long Features: -AI (pit and fast lane) -Cameras -Trackmap -Shadows for all objects -AC road shader -AC grass shader -working pit lane -a skybox -new values for the lighting.ini -hot lapping function Release: needs a bit longer for this one
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