VELOCIPEDE Posted January 15, 2012 Share Posted January 15, 2012 (edited) Dopo anni di lavoro, il team Apex Modding ha finalmente rilasciato per rFactor 2 l'attesissima versione 1.0 del suo imperdibile GT3 2012 Mod ! Il progetto, che è possibile scaricare gratuitament dallo Steam Workshop, include tutte le vetture GT3 dell'epoca, ovvero quelle partecipanti all'ADAC GT Masters, Blancpain series, FIA GT3 series, PIRELLI WORLD CHALLENGE e Nordschleife VLN. Per commenti e discussioni fate riferimento a questo topic del forum. We at Apex Modding Team thank you for downloading our 2012 FIA GT3 mod for rFactor2. It took years of work to create, improve and fix content, as well as stay current with game and technology updates. If you enjoy our work and wish to support us for past content or for future incentive, you can donate any amount through this link.If you downloaded our mod outside of Steam, please do not forget to install “AM_FIAGT3_2012.rfcmp” as it is the file that contains the sounds. Below is a summarized changelog between our last public beta and our v1.0 release. Enjoy the reading and we hope you will enjoy racing a full grid of cars - Bentley, BMW, Chevrolet, Mercedes, and an Italian and another German manufacturer – both offline and online!Apex Modding FIA GT3 2012 version 1.0- New cpm 2.0 tyres based on Studio 397 tyre database, rebuilt and tweaked with Redapg online tools. IMPORTANT: You need to be careful on the first lap out of the pits as these tyres, like in real life, need to reach a proper temperature window. If you push too hard too soon, the long-term pace and tyre life will be jeopardized. This mod is an endurance mod, like in real life, strategy is important. S7 tires are the softest compound, S9 are the hardest compound.- S7 tyres can handle 30 laps at a circuit like Spa-Francorchamps. The S7 is the tyre to use in Sprint races (Lasting one hour or less).- S8 lets you run a double-fuel stint and can last roughly two hours.- S9 can last up to three hours so it is a great option for proper endurance races- Reworked default setups which now offer a great blend between drivability and stability.- Added latest rFactor2 tech such as:- ABS, Traction Control (default setting is Medium), rain drop shaders and behavior to body and windscreen (wipers are now necessary), tweaked chassis flex, fuel movement- Undocumented and not fully supported by the game, we added night lights in the cockpits of 997, 12C, SLS, and Z4 as per real life references. There are limitations to what was realistically achievable so we had to settle for an implementation that worked and was not buggy- Illuminated MOTEC Reworked car filters and categories, and added more filters:- AMGT3: All cars (each manufacturer has their own filter too)- AM_ADAC-GT: Cars that participated in the ADAC GT Masters- AM_BES: Cars from the Blancpain series- AM_FIAGT3: Cars from the FIA GT3 series- AM_PWC: Cars from the PIRELLI WORLD CHALLENGE- AM_VLN: Cars that participated in the Nordschleife VLN race- Some series have cars with only a couple of liveries. We were not able to paint all of the cars but believe the overall representation is very good. The mod is now organized in a way where new skins are more easily added and found, and more skins can be added in a future update if the community wishes to contributeDebugging- Reworked Z06 chassis flex to address bottoming issues in tracks like Nordschleife or Spa-Francorchamps- Removed heat haze from the SLS- 799 cockpit camera correctly centered- Removed fuel mixture settings- MP4-12C and Z06 now use the correct sidewall textures- Reworked class filter displayNot Included- Chassis scratches due to game limitations. Detachable parts remain.- Car LED position lights as the real cars we recreated did not feature suchCredits:- 3D, 2D art, sounds, physics: Apex Modding Team (https://www.apex-modding.com/)- Additional physics: Chris redapg (his online tools), Michael Borda, Marek Lesniak- Additional 2D and 3D: shadow works, olisoft, sfersystem, Tolik, Totorman, Stano, Cartman 78, Gui lite- Additional sounds: Destroem- Additional art, windshield wipers and rain effect: SlowMotion, Nibiru (XFactor Racing)- Studio 397 for the updated tyre database from where we could study new entries- Testing: Apex Modding, adakar, archi, and special thanks to wishmaster and P1-Gaming for extensive beta testing of updates and Balance of Performance Edited October 3, 2018 by VELOCIPEDE v1.0 Link to comment Share on other sites More sharing options...
wajdi Posted November 23, 2012 Share Posted November 23, 2012 (edited) Edited January 19, 2013 by Uff Link to comment Share on other sites More sharing options...
Guest Uff Posted January 19, 2013 Share Posted January 19, 2013 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted July 7, 2013 Author Share Posted July 7, 2013 Apex Modding ha deciso di bloccare lo sviluppo di questo mod per rFactor2Indeed, for the moment, all the members of the apex team are not convinced at all by rfactor 2. Moreover, other GT3 mods (copies of official game) have been released for rf1 since the release of our mod (unfortunately we planned to work on an evolution for rf1) and no doubt that it will be the case for rf2We still check all the release of rf2 because we hope that the current gap will be solved by isi. IMHO, isi is not focused enough on modding issues, especially for the physics design (my role in apex team) and more precisely for the tire design. I hoped before rf2 release that isi will gave real design tools for the physic, on tire and also on suspension. But i think now that is over.Actually, months ago, I had the occasion to explain my position about tire design issues.I am happy that the rf1 mod pleased you, and beside the difficulty to provide “realistic physix”, we always had in mind to maintain balance of performance between all these cars, each with its particular specs.Best regards, Gilles (french guy so excuse for the english) This post has been promoted to an article Link to comment Share on other sites More sharing options...
luck21678 Posted July 7, 2013 Share Posted July 7, 2013 non ci resta che piangere!!!!!! Link to comment Share on other sites More sharing options...
alesanchez Posted July 7, 2013 Share Posted July 7, 2013 mai voluto moddare su rF2, tempo perso! Link to comment Share on other sites More sharing options...
speedpn Posted July 8, 2013 Share Posted July 8, 2013 Perchè gira che ti rigira mi torna il nome di assetto corsa? Link to comment Share on other sites More sharing options...
delpinsky Posted July 8, 2013 Share Posted July 8, 2013 La sopravvivenza di un rFactor 2 sta proprio nel modding... Spero che gli ISI rispondano prontamente ai ragazzi del team Apex Modding, altrimenti si tagliano le gambe da soli. Link to comment Share on other sites More sharing options...
Guest Uff Posted July 8, 2013 Share Posted July 8, 2013 Yoss ha chiarito la situazione in merito al mod: a quanto pare nulla si è fermato. We continue to work on this mod for rfactor 2, we made some progress on tgm tyres files and rendering ingame so everything is on the good way. Link to comment Share on other sites More sharing options...
Niksounds Posted July 9, 2013 Share Posted July 9, 2013 lol ? Link to comment Share on other sites More sharing options...
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