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  • Walker™
    Walker™

    rFactor 2: rilasciato aggiornamento di Maggio con BTCC, Donington Park, Brands Hatch e Laguna Seca!

       (0 reviews)

     

    E' finalmente disponibile l'aggiornamento di Maggio per rFactor 2 con il tanto atteso Content Drop contenente ben tre piste (Donington Park, Brands Hatch e Laguna Seca) e due nuove vetture (Infiniti Q50 e Toyota Corolla)

    Con l'aggiornamento arriva in veste ufficiale anche la build 1128, che contiene le migliorie e le novitĂ  introdotte con la Release Candidate rilasciata qualche settimana fa: tra le novitĂ  spiccano il nuovo motore audio, nuovi effetti particellari, nuovi aggiornamenti alla pioggia e al meteo, il nuovo sistema elettronico di protezione della scalata e raffreddamento freni e motore migliorato

    Anche il Competition System si aggiorna, con l'arrivo della Stagione 3: vengono confermate la Rookies Cup (con la Alpine A110) e la Open Wheel Sprint (con la Tatuus FT-60 invece della USF-2000), mentre la novità è il Touring Car Challenge, che utilizzerà ovviamente le nuovissime vetture BTCC appena rilasciate. La Race of the Season invece vedrà i piloti sfidarsi a Laguna Seca con la Indycar IR-18

    Ecco di seguito il changelog completo:

    Quote

    General

    • Updated Safety Car added to Retail and ModDev. Old Safety Car removed.
    • Added a visual driving line feature, this can be toggled from settings.
    • Removed texture cache to simplify loading.
    • Added an option to set the amount of water on roads at the start of a session.
    • Increased the rate of RealRoad calculations by approximately x4.
    • Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.
    • Improved real road update rates. They’re now separate per real road property, with wet road having a higher update rate.
    • Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc).
    • New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions.
    • Updated tyre grip calculations on rubbered in areas when surfaces are wet.
    • Updated how road and rain conditions are reported. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. The Default HUD has been updated to show a text description.
    • Corrected Rear Flap System default wet weather disable point to work with new weather ranges.
    • Fixed an issue where Cameras constrained to specific paths would not work correctly in replays.
    • Extended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.

    Graphics

    • Added spark effects.
    • Decreased interval of Static Mapper updates from 5 minutes to 10 seconds. This should result in smoother lighting changes at dawn / dusk and as weather conditions change.
    • Corrected Sky Colour to remove Cyan effect.
    • Slight adjustments to exposure for sky colour adjustments when sun at it’s highest.
    • Minor Atmospheric Corrections, including linking AirMass to AirPollution.
    • Reducing fog brightness slightly.
    • Reduced Exposure a touch when the sun is around 10 degrees of altitude.
    • Improved cloud selection at different weather settings.
    • Minor cloud texture improvements.
    • Fixed an issue where Clouds would disappear at really high altitudes.
    • Fixed issues with lighting interpolation in sky rendering at Dusk/Sunrise, which would result in jumps in lighting values.
    • Fixed puddle splashes not setting when rain drops are not used (set to off or scene viewer).
    • Fixed lighting on spray during wet conditions, and tweaked particle profile.
    • Updated reflections on PBR Road and Curb Shaders.
    • Updated Rain Particle settings and fixed rendering on ultra wide screens.
    • Passed through particle settings refining Spray, Dust, Smoke and more.
    • Fixed an issue in VR where the scene would over exposure.
    • Fixed an issue in VR where replay mode would not render correctly.

    Physics

    • Implemented enhanced cooling system for oil & water. This includes new parameters in the .hdv file. The new model includes:
    • Direct heat transfer between water and oil.
    • Oil radiator.
    • Switchover Thermostat.
    • Separated front and rear brake ducts.
    • Added configurable gear shift protection.

    AI

    • Added AI Dry Tyre strategy (Random Dry Tyre in Practice, Softs in Qualifying and try to pick an appropriate tyre for race strategy in race).
    • AI now check if to change Tyre Type just before the pit road entry rather than at the start of the lap.
    • Fixed various issues around AI Tyre Selection when session changes and weather changes – such as not switching to wet tyres when it was dry before but now is wet.
    • Fixed an issue with calculating road conditions when changing session where they would not fully compute.
    • Fixed an issue where cars that don’t allow pit stop refuelling would run a full tank in practice and qualifying.
    • Prevent AI from leaving pits in closed session.
    • Fixed an issue where if there was a set of valid wet tyres, intermediate tyres would default to dry tyres.

    UI

    • Always show official sticky servers in the server list even if filters are active.
    • Enabled “Restart warmup” button also when event is in race session.
    • Updated button layout in session controls and setup summary.
    • Added fading out of screen when leaving event or replay.
    • Added condensing of tire name when too long to fit in event standings table.
    • Added help text when hovering over various settings.
    • Added music to showroom.
    • Changed breaking of long chat lines so they only break on full words.
    • Fixed getting stuck in assign control pop-up after assigning tab key.
    • Disabled user text selection everywhere except in text fields.
    • Added highlighting of assigned control key values when hovering over with mouse.
    • Improved transition between different profiles in graphics and gameplay settings menus.
    • Refined styling of car classes in event screen.
    • Refined styling of car classes in fullscreen standings ticker.
    • Disabled “Default max wheel angle” setting when “Max wheel angle mode” is set to automatic.
    • Disabled “Steering wheel range” setting when “Range set by vehicle” setting is enabled.
    • Hid the car selection list when the drive/spectate pop-up is showing when joining a server directly with a join link.
    • Changed searching for cars and tracks so that the list scroll position is kept at the top after search (clearing the search text will scroll to the selected item).
    • Enabled car selection on server during a practice session.
    • Made it possible to add multiple custom graphics profiles.
    • Made it possible to add multiple custom gameplay difficulty profiles.
    • Always sort “All Tracks & Cars” to the top of the list in singleplayer series selection.
    • Added fallback image for showcase tile in case the actual image cannot be loaded.
    • Updated showcase, news and store tiles background image positioning and scaling.
    • Added option to expand server chat window to full height.
    • Setup notes for the highlighted setup (the one you clicked on in the setup list but not yet loaded) are now shown on the setup summary page.
    • Setup notes can now be typed in the setup summary page (the setup still has to be saved to save the changes).
    • When saving a setup, the folder for the current track will be selected by default (instead of the folder of the loaded setup).
    • Removed automatically expanding all found items in car and track selection after search.
    • Added highlighting of selected opponent filters.
    • Fixed multiplayer screen with drive/spectate pop-up showing too soon when using +connect to join a server, and if and when content install is still in progress.
    • You can now select car upgrades directly from the car selection screen without going to the showroom (both in singleplayer and multiplayer).
    • Disabled singleplayer grid position setting if qualifying is enabled.
    • Added two new gearbox graphs:
    • Top speed per gear
    • RPM after upshift
    • The existing graph, gear spacing, is kept as a third option
    • Fixed occasional blank page in the first launch wizard when going to the exit screen and back.
    • Reordered difficulty settings and sliders.
    • Singleplayer RealRoad settings are now enabled only when the weather preset is set to “Scripted”.
    • Renamed “Steering effects strength” setting to “Force feedback direction”.
    • Singleplayer “Race Laps” and “Race Time” settings are now disabled/enabled based on the “Finish Criteria” setting.
    • A singleplayer session can now also be enabled by clicking on the disabled session button in quick event.
    • The “Drive” button now changes to a “Next session” button when session time runs out in singleplayer.
    • Skipping the first launch wizard now takes you to the content selection page, instead of skipping the whole wizard. You can also skip the content selection from there.
    • You can now skip the first launch wizard from any page.

    Modding

    • Added IBL Visualizer Debug tool to Scene Viewer (already present in ModDev).
    • Added Texture UV Mip Debug tool to Scene Viewer (already present in ModDev).
    • Added AI Vocal Strategy Player File debug option for Mod Dev (Pit Strategies, Tyre Changes and when selected what they are doing – can be expanded in future).
    • Fixed overcast preview mode (note: this is not exactly the same as in game).
    • Updated sample wet masks at Loch Drummond.

    Sound

    • New Sound Engine
    • New 3D rendering.
    • Vastly increased amount of simulataneously playing effects.
    • Environmental effects and filtering system.
    • Proper cockpit filtering.
    • Autodetection of open and closed cockpits for environment effects and filtering.
    • Sound effects such as skid, kerbs, gravel, wind, suspension and many more now work online and in replays.
    • Support for full surround sound setups.
    • HRTF support (Binaural headphone experience).
    • Vastly improved VR experience.
    • Backwards compatible.
    • Many new sound effects.
    • Support for trackside broadcast microphones.
    • Every car causes audible ambient noise around the whole track.
    • Brand new, modern, customisable file format with much more freedom for audio designers.
    • Improved debugging tools for dev mode.

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    btcc3.png

    Infiniti-Q50-1.png

    Donington-Park.jpg

    Brands-Hatch.jpg

    Laguna.jpg

    Footer.jpg

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