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    rFactor 2: rilasciata roadmap di Ottobre 2021

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    Con leggero anticipo rispetto al solito Studio 397 ha rilasciato la roadmap di Ottobre 2021: la roadmap di questo mese si concentra sul ritorno dei "driver label", le famose "etichette" che ci mostrano il nome di coloro che abbiamo davanti in pista, migliorate e con qualche feature interessante come la possibilità di vedere le penalità dei piloti che ci precedono. Oltre a ciò abbiamo anche il rilascio di una nuova build release candidate che verrà rilasciata pubblicamente molto presto per far spazio ad una nuova RC con qualche novità dal lato della fisica.

    Infine il team ci ricorda che sono iniziati i saldi di Halloween e da oggi fino al 1° Novembre rFactor 2 sarà scontato dell'80%: se non avete ancora il simulatore di Studio397 nella vostra libreria questo è il momento perfetto per acquistarlo a soli 6€!

    Quote

    Hello sim racers,

    Surprise! Yes, a little earlier than usual we at Studio 397 are pleased to present to you the very latest rFactor 2 Development Roadmap post for October! 

    As we step into the final throws of the month of October, Christmas decorations are already starting to make their way into shops, and the usual seasonal adverts begin to slowly but surely make their presence known on the TV – none of which we at the Studio have had time to fully take in, as we’ve been working flat out on all things rFactor 2 for you to enjoy! OK, that’s an exaggeration, we have actually been out of the office occasionally, and juggling a work / life balance aside, we have managed to pull together quite a few goodies for the run-up to the end of the year – some of which we think will make many within our community very happy indeed… 

    While we appreciate the last couple of months have been a little slower in terms of news than has become customary of late, I’m sure you can all appreciate that working on large projects like the current Le Mans Virtual Series alongside our normal development priorities can sometimes mean we need to prioritize our resources, coupled with having quite a few bigger pieces of work with longer lead times (more on those another day), it sometimes means we can’t talk much about what we are currently working on at the studio. While this is a shame, it is very much part of the development cycle of a live product like rFactor 2, and as we pride ourselves on our transparency within our growing community, it has certainly been a little frustrating for us these last couple of months having to keep most of our work under wraps from you all. 

    That said, for a lot of the bulk of that work we need to ask you all to remain patient as we close in on those magical announcement dates, however not everything remains under wraps thankfully, which moves us nicely onto some of the topics of our latest development roadmap…  

    Driver Labels Return – New and Improved!

    At last! Yes, we’ve heard you all loud and clear, and now is the time to finally reveal the much anticipated and often requested return of driver labels is right around the corner! We took the decision to remove this feature from rFactor 2 back when we originally released the current UI for the simulation, and although it has often been a debate around if these should indeed return or not in future, we couldn’t help but notice many of you out in the community have been very vocal about us needing to get these back in the simulation. 

    While bringing them back was of course very important, especially to our Stock Car community members, we really didn’t want to simply re-enable the original basic version of driver labels, and so with a bit of time spent looking at how they can be made more aesthetically pleasing, and with new functionality, we are delighted with the current version in testing –  as can be seen on the previews above. 

    Immediately you will notice the new version follows much more closely to our visual structure within rFactor 2 – benefitting from a new font and sizing format, plus the addition of fade characteristics and background shading. With this new version, we’ve also taken the opportunity to add driver penalties – should a driver or AI be in receipt of a DT or Stop & Go penalty, this will now be shown with a visual representation on the driver label above the car! 

    The newly refreshed driver labels will be made available as part of the upcoming Release Candidate build of rFactor 2 – enjoy!

    Steam Halloween Sale – Massive Savings

    Sale season begins! Over on Steam, many titles will be enjoying some nice discounts for the discerning gamers, and we at rFactor 2 are no different! Running from today until November 1st, the rFactor 2 base game will be available to purchase with an exceptional discount of 80%, meaning that depending on where you are buying from, you will be able to pick up rFactor 2 for as little as around 6 Euros! A bargain if we do say so ourselves! 

    If you are not already part of the rFactor 2 community, head over to rFactor 2 on Steam and secure yourself a bargain! 

    New Opt-Out Build and Release Candidate

    Earlier today, we deployed a brand-new Release Candidate update of rFactor 2 to the current RC build within Steam. This new update comes ahead of an anticipated deployment of our current Release Candidate to Opt-Out early next week. With RC to Opt-Out set to happen at the very early part of November, that means we are set to put together a brand new Release Candidate build that will of course include the above-mentioned return of Driver Labels, plus a couple of new physics features that we hope should provide some nice additional options for our community to enjoy. With that RC build right around the corner, we aren’t going to get into those details right now, we think we will save that bit of excitement for the release notes of the build when it deploys in the near future.

    As for the latest RC update, the release notes of which can be found below.

    RFACTOR 2 RELEASE CANDIDATE UPDATE NOTES:

    Steam Build IDs:
    Client 7618186
    Dedicated Server 7618200

    Controller Profile Updates (General)

    • Set Exaggerate Yaw to 0
    • Fixed various missing ‘Clutch-In’ entries that had been deleted by accident

    Fanatec Podium Wheelbase DD1/2

    • Default “Steering resistance type”:0,
    • Added pedal inputs

    Thrustmaster T300RS Racing wheel

    • Fixed mappings

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