Studio 397 ha rilasciato una nuova build per rFactor 2, la 1126: con questo aggiornamento il team mira a migliorare i tempi di navigazione nella UI e i tempi di caricamento in generale, per restituire un'esperienza di gioco più fluida e meno frustrante. Il feedback ricevuto da chi ha utilizzato la Release Candidate è stato positivo, e lo Studio non vede l'ora di ascoltare le opinioni del resto dei giocatori ora che la build è pubblica
Ecco di seguito il changelog completo
QuoteUpdate Notes
NOTE TO SERVER ADMINS | With this build you will need to update your servers.
Steam Build IDs:
Client: 7785258
Dedicated Server: 7785266
rF2 Build: 1.1126
Game Loading
- Optimizations to Game Loading and Series switching.
- Optimizations to Texture Loading.
- Added the ability to load cached track files from the component to improve loading times.
- Improved shader loading and added pre-built shader cache to improve loading times.
UI
- Fixed an issue where Exaggerate Yaw would default to -80%
GFX
- Minor pass on cloud texture balancing.
- Adjusted PFX settings to allow for more exposure in low light conditions.
Audio
- Updated minimum number of audio effects to 32.
- Fixed: Number of audio effects sometimes resetting to 1.
- Fixed: Audio cutting out after changing force feedback settings.
Modding
- Updated ModDev to save and load CBASH and RRSHD files into track folders so that they can be packaged with content.
- Detect if VisGroups affect collision and log this occurrence and in ModDev only show a pop up.
Controller Profile Updates (General)
- Set Exaggerate Yaw to 0
- Fixed various missing ‘Clutch-In’ entries that had been deleted by accident
- Fanatec Podium Wheel Base DD1/2
- Default “Steering resistance type”:0,
- Added pedal inputs
- Thrustmaster T300RS Racing wheel
- Fixed mappings


